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Returning 35 results for 'face height'.
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fact height
free height
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Monsters
Storm King's Thunder
face is worn smooth into a featureless mask. The deity is appeased by sacrifice, which its followers carry out by capturing Humanoids and putting them to death by fire (immolation), earth (live burial
), water (drowning), or air (throwing the victims off a great height). Sacrifices ensure the Forgotten God’s benevolence.
The Forgotten God enabled the yakfolk to enslave dao for a time. It is
Monsters
Storm King's Thunder
a male Yikaria, but its face is worn smooth into a featureless mask. The deity is appeased by sacrifice, which its followers carry out by capturing Humanoids and putting them to death by fire
(immolation), earth (live burial), water (drowning), or air (throwing the victims off a great height). Sacrifices ensure the Forgotten God’s benevolence.
The Forgotten God enabled the yakfolk to
Species
Mordenkainen Presents: Monsters of the Multiverse
With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a disguise. For
other changelings, a new face may reveal an aspect of their soul.
The first changelings in the multiverse appeared in the Feywild, and the wondrous, mutable essence of that plane lingers in
Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
the dwarf could see of the man’s face beneath a green hood was tan skin and a brownish-red beard. A longbow was slung over one shoulder and a sword hung at his left side. He was dressed in soft
neared.
“The same.” The newcomer’s bearded face split in a wide grin. He held open his arms and, before the dwarf could stop him, engulfed Flint in a hug that lifted him off the
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
. Males and females are about the same height, and males are only marginally heavier than females.
Elves’ coloration encompasses the normal human range and also includes skin in shades of copper
insults with vengeance.
Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
height of 10 feet, such that all five gemstones face inward. Each of the remaining three pillars, in the west side of the room, bears an empty indentation where a similar gem is meant to be placed. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
, thorns, and briars grow upon the steep sides and bald top of the mound. There are black rocks upon the top of the hill, and if these are viewed from a height of about 200 feet or so above the mound
the entire area reveals only that the north side of the hill has a crumbling cliff of sand and gravel about 20 feet high in the middle of the whole. (This cliff face is represented by the northern
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
You select a cube's point of origin, which lies anywhere on a face of the cubic effect. The cube's size is expressed as the length of each side. A cube's point of origin is not included in the cube's
ground or at the height of the spell effect. The energy in a cylinder expands in straight lines from the point of origin to the perimeter of the circle, forming the base of the cylinder. The spell's
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Approaching the Lodge When the characters approach the lodge, read: Jutting up out of the vast tundra is a towering edifice built entirely of ice. The domed structure is easily three times the height
a successful DC 15 Wisdom (Insight) check, tell that the wolves are lying about Garagai—the frost giant is in fact inside the lodge. Are they afraid to face their master, perhaps, or is there another
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
God. The worship of this nameless deity directs their lives. The deity takes the form of a male Yikaria, but its face is worn smooth into a featureless mask. The deity is appeased by sacrifice, which
its followers carry out by capturing Humanoids and putting them to death by fire (immolation), earth (live burial), water (drowning), or air (throwing the victims off a great height). Sacrifices
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Medium. To set your height and weight randomly, start with rolling a size modifier: Size modifier = 2d12 Height = 6 feet + your size modifier in inches Weight in pounds = 200 + (2d6 × your size modifier
. To set your height and weight randomly, start with rolling a size modifier: Size modifier = 2d4 Height = 3 feet + 5 inches + your size modifier in inches Weight in pounds = 35 + your size modifier
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
point of origin is not included in the cone’s area of effect, unless you decide otherwise. Cube You select a cube’s point of origin, which lies anywhere on a face of the cubic effect. The cube’s size
circle of a particular radius, as given in the spell description. The circle must either be on the ground or at the height of the spell effect. The energy in a cylinder expands in straight lines from the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the center of the island. The village can’t be seen from the sea because of the berg’s height, but a large shelf of ice where the Ice Hunters beach their boats is clearly visible from the water
same bite marks. An ice chasm splits the cliff face above the ice shelf, rising to the top of the plateau. The chasm is 20 feet wide near the bottom but narrows to 5 feet wide at the top. Steps are cut
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the center of the island. The village can’t be seen from the sea because of the berg’s height, but a large shelf of ice where the Ice Hunters beach their boats is clearly visible from the water
bite marks. An ice chasm splits the cliff face above the ice shelf, rising to the top of the plateau. The chasm is 20 feet wide near the bottom but narrows to 5 feet wide at the top. Steps are cut into
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
enter the glacial rift. The path forks inside the entrance, each side leading to one of the icy ledges along either face of the rift. The caves and caverns herein are basically formed from ice, with
map, from a height of 250 feet above the bottom of the rift at their northern beginnings to about 150 feet above the rift at the ledges’ far ends to the south. The central area is the rift itself, and
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
form of a male Yikaria, but its face is worn smooth into a featureless mask. The deity is appeased by sacrifice, which its followers carry out by capturing Humanoids and putting them to death by fire
(immolation), earth (live burial), water (drowning), or air (throwing the victims off a great height). Sacrifices ensure the Forgotten God’s benevolence.
The Forgotten God enabled the yakfolk to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
suggest defiance in the face of what they perceive as imposed authority or unworthy experts. Quick to Quarrel Other peoples often perceive leonin as quick to take offense, intolerant of criticism, or
focused on the pride lean toward lawful good. Size. Leonin are typically over 6 feet tall, with some standing over 7 feet. Your size is Medium. Here’s how to determine your height and weight randomly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
pirate before she joined the Zhentarim and rose to become one of Manshoon’s favored lieutenants. She cackles madly in the face of danger and loves a good chase. She knows the streets, alleys, and rooftops
(Athletics) check. On a failed check, the height change counts as 10 feet of difficult terrain. 3 You come to a rooftop that’s 10 feet lower than the one you’re on. Make a DC 10 Strength (Athletics) check to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
37. Winds of Pandemonium Two balconies face each other over a vast pit. Between the balconies hover five wooden platforms, each one a disk ten feet across. A single torch burns above each balcony. On
.
Climbing the walls requires a successful DC 15 Strength (Athletics) check. A crawlway is set into the northwest corner, at the same height as the balconies and floating platforms. Another crawlway
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
best source of information in Chult. However, she’s not easy to reach. A massive brick and stone ziggurat rises from the jungle. Two staircases angle up and across the front face, one from the right
height than the one below it. The fourth level, 60 feet above the jungle floor, is an enclosed shrine or temple, its walls adorned with labyrinth symbols.
The jungle encroaches right up to and onto this
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
taken other precautions. Firefinger’s caves were formed by erosion and have ceilings that range from 7 to 10 feet high. Map 2.6: Firefinger Level 1. Abandoned Cave A ladder clinging to the south face of
without the aid of climbing gear or magic. Level 2. Stirge Cave A ladder clinging to the south face of the spire ends at this level, which is 160 feet above ground. The pterafolk don’t use this cave
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
high upon the mountainside. The slope is so steep that a creature falling from this height would tumble almost 400 feet down the mountainside before landing on any sort of ledge. Although there are
his magic amulet as a token of respect, then warns them to leave Great Worm territory or face his wrath. He has no interest in forging an alliance with “civilized folk.” 9B. Nest This egg-shaped chamber
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
face of defeat and find reinforcements, they might instead press the attack.
As an optional rule to reflect this ferocity, a sahuagin that comes within 30 feet of a hostile creature that doesn’t have
seaweed beds. These beds consist 10-foot-square patches of seaweed, growing from the floor and rising through the water to a height of 7 feet or more. An area occupied by a seaweed bed is heavily
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
survived Ythryn’s crash, only to face starvation. Driven mad by trauma and hunger, the group of survivors resorted to cannibalism. These victims rose as shadows to take vengeance upon the last surviving
staircase leading down to area H17. A similar staircase in the south tunnel leads down to area H16. H14. Ice Sculptures Peering into this ten-foot-high cavern, you come face to face with an army of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
domain. Markedly taller than most southerners, with some men approaching seven feet in height, Reghed barbarians have blue eyes and hair of blond, red, or light brown. Their skin is bronzed from the sun
peace with his enemies, and has led warriors he knew as babes to their deaths in battle. The strain of his long years is written on his face. Tribe of the Tiger It is unusual for a woman to lead a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
hear the soft sobs of a young child coming from a wooden shed on the far side to the pit.
The cavern is irregular in shape and hundreds of feet in diameter. Its uneven ceiling ranges in height from
shed contains a small child covered in dust, wearing the once-fine, now-ruined livery of a House Orien. The boy sobs, shrunken into one corner, his face slack. Stale bread, smelly water, a pile of rags
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
make out a steep, narrow road or track that runs back and forth across the face of the mountainside.
Refer to map 2.1. The characters have several options: follow the path, scout the area, or wait and
watch. Follow the Path At the foot of the Stone Tooth, a carefully constructed path winds up the hillside to some unseen height above. Durgeddin’s clan concealed its presence as much as possible, but
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
through the doorway, read: Beyond the door is a wide foyer that leads into a circular room. On the south wall of this hall is a jade death mask affixed at chest height.
Taking up the middle of the
crystal enclosing an oddly carved, stone pillar.
The stairs that face the room’s entrance are carved with the heads of many gods. The steps on the north side are bloodstained, and atop the landing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ceilings above the water collectors are domed and vary in height. The connecting tunnels between the collectors and the bridges have flat, 15-foot-high ceilings. All doors leading to this area are made
door lock (see “Qualith Door Locks”). The ceiling is 10 feet high and flat. The room contains the following features: Grimlock. A stunned male grimlock is slumped in one of three stone chairs that face
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
-hewn and natural passageways leading away from the entrance and into the unknown. Beside each of these tunnels is a grotesque face carved into the stone. Though each face is slightly different—one has
of the carved faces is magical. They are immune to all damage and speak a few programmed messages. When a creature approaches one of the tunnels leaving the chamber, the face beside it animates and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
rotting heads of his enemies, while his dark armor is set with spikes and skull-like serrations. He carries a huge glaive named Heartcleaver, but often hurls it into the fray so as to face his enemies with
drives, the Prince of Demons inspires fear and hatred among other demons and demon lords. Demogorgon towers three times the height of a human, his body as sinuous as a snake’s and as powerful as a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
faint sound of chanting is audible coming from a corridor to the northwest. To the south are three cells with iron-banded wooden doors. A small, barred window is embedded in each door at the height of
a human’s eye. The cell doors face a stone pillar. Hanging from a hook on the pillar is a ring of keys. Cells. When the Cassalanters decide to sacrifice humans in their rituals, they lure homeless
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the lodge is built for giants and therefore quite large. The ceilings inside soar to a height of 30 feet. Map 1.8: Frost Giant Ice LodgeView Player Version The following locations are keyed to map
the ends of her long braids. She is ready to do whatever it takes to get back to her mother in Dougan’s Hole. Of the two siblings, she is the more proactive. Finn has a piebald face flanked by small
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
entrance and into the unknown. Beside each of these tunnels is a grotesque face carved into the stone. Though each face is slightly different—one has flap-like ears, another protruding tusks, and a third
drooping wattles—all are strange and doleful.
The carved faces are magical. They are immune to all damage and speak a few programmed messages. When a creature approaches one of the tunnels, the face
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
“Sixth, show thy face to the sky.” This is illusory script masquerading as a passage from the Rite of the Arcane Octad (see "Rite of the Arcane Octad"). If the characters leave after acquiring only
inscription decorates the wall behind her.
This chamber is lit by pink continual flame spells flickering in sconces. At the height of her power, the archmage Ivira wore a magic crown to shield her mind






