Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 15 results for 'facial the read'.
Other Suggestions:
fail the reach
fail the read
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
sang from every page. Long into the night Liriel read, lighting candle after precious candle.
She’d never given much thought to humans, but these stories fascinated her. In these yellowed
. Human skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight); males might sport facial hair that is sparse or thick. A lot of humans have a
Species
Mordenkainen Presents: Monsters of the Multiverse
facial features have a bestial cast, often with large eyes and pointed ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. While a shifter
raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s
Species
Mordenkainen Presents: Monsters of the Multiverse
its natural wonders.
Lizardfolk have colorful scales and exhibit a wide array of scale patterns. Their individual facial features are as varied as those of lizards.
Creating Your Character
At 1st
follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
everyone is in the loft, read or paraphrase the following: In the middle of the loft, tied to a wooden chair, is a scrawny human man with patchy facial hair. He is sweating profusely and chewing nervously
Barn Visit Read or paraphrase the following if the characters choose to meet with Adrisa Carimorte: Rain begins to fall as your coach pulls up beside an open barn surrounded by fields of dead corn. A
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
without fear of being disturbed, but if you do so opt, do not inform the players of this. As characters enter the various areas, read aloud appropriate sections of text, but never give any additional
information that player characters would have no way of knowing, and avoid facial expressions or voice tones that might either give helpful hints or mislead players. The real enjoyment of this adventure
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
of communication that the spores allow. Myconids’ facial expressions might be difficult to read, but their telepathic communication might carry a direct expression of the myconids’ emotional state
. For example, when the myconids talk about their ailing leader, the characters might feel a deep sadness and a sense of anxiety much more clearly and powerfully than mere words and facial expressions
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
NPC as jocular and honest, have the NPC make frequent puns and freely share personal anecdotes. You can further enhance your portrayal of a creature in the following ways. Use Facial Expressions. Your
facial expressions help convey a creature’s emotions. Smile, scowl, snarl, yawn, or pout, as appropriate. Use Motions and Posture. Movement and posture can help define an NPC’s personality. You might
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Need a Lift? Jas (neutral evil changeling; see chapter 6) approaches the characters in the guise of Sergeant Vilroy sometime after they leave Mithral Tower. Read or paraphrase the following boxed
differences in the sergeant’s facial expressions, suggesting that she’s not the same person the party interacted with previously. Jas doesn’t have details of any prior conversations the party had with the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
(area L2) or Pincushion (area L9) are left here for a while before the hag shows up. When Granny Nightshade arrives, read: The door creaks open, and a little old woman totters forward. She wears a
tucked in a side table drawer A set of four silver teaspoons engraved with pained facial expressions (5 gp per spoon) A bronze candlestick shaped like a bird’s leg (10 gp)
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
74. Trial of the Pentagon The door to this area has a pentagon carved into it. When the characters open the door, read: The delicious aroma of spiced meat greets you. At the end of a twenty-foot-long
) and one lustrous black marble (see area 81). Mister Threadneedle understands Common but can’t speak. He communicates by nodding and shaking his head, or with gestures and facial expressions. Warned of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
after Kala pushes past the characters, read the following text: Shrieks of fear rise from an herb vendor’s stall nearby. The crowd shifts as panicked people flee the scene.
The characters see the
them is Captain Adann, who has neatly trimmed facial hair and wears a red vest. He’s a leader of the anti-aristocrat group called the Bloodletters. Before the party can get Arel back on his feet
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
6. Annam’s Temple When the characters enter or peer into this temple, read: Thick frost clings to every surface of this 100-foot-high vaulted chamber. Seven enormous statues dominate the room. The
taken from its niche, it loses its magic forever. Statues The big statue in the middle of the temple depicts Annam the All-Father. The statue’s face is a mask of bare rock, bereft of facial features
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
smiling ones feel about their place in the ordning — second to the storm giants. The masks serve as symbols of their devotion, but they also conceal their wearers’ true facial expressions. Cloud Giant
priest of Grolantor or chieftain visits the famished giant daily, trying to read portents in the puddles of bile the hill giant retched up. If the sickness soon passes, the hill giant can rejoin
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
source with them or otherwise don’t mask their approach. When the characters enter the cave, read or paraphrase the following: Seven kobolds with leathery wings are making a statue out of clay in the
various faiths Framed painting (worth 7,500 GP) of a silver-haired, golden-eyed aasimar whose facial expression, attire, and hairstyle magically change daily at dawn Eight music boxes (worth 250 GP
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
and structures in this region writhe to spell out words and form strange symbols. Any creature that tries to read the messages must make a DC 20 Intelligence (Arcana) check. On a success, the
hit points. 51–55 One player character’s appearance changes for the next 24 hours to reflect the region’s haunted history. For example, they might manifest the distinctive facial scar associated with a






