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Returning 35 results for 'failed test'.
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Magic Items
Dungeon Masterâs Guide
, you can call on its luck (no action required) to reroll one failed D20 Test if you donât have the Incapacitated condition. You must use the second roll. Once used, this property canât be
Spells
Playerâs Handbook
it makes until the start of your next turn.
On a failed save, the target has Disadvantage on Strength-based D20 Test;D20 Tests for the duration. During that time, it also subtracts 1d8 from all its damage rolls. The target repeats the save at the end of each of its turns, ending the spell on a success.
Monsters
Dragonlance: Shadow of the Dragon Queen
magical flames at a creature she can see within 60 feet of herself. The target must make a DC 16 Dexterity saving throw. On a failed save, the target takes 11 (2d10);{"diceNotation":"2d10", "rollType
of the Dragon Queen, Kansaldi was indoctrinated into the godâs worship by Dragon High Lord Verminaard. During a test of faith from her mentor, Kansaldi replaced her left eye with a gem of seeing
Monsters
Mythic Odysseys of Theros
"} fire damage on a failed save, or half as much damage on a successful one.The term chimera applies to a wide variety of disparate monsters that combine the features of multiple beasts. While many
the god Keranos sought to test Nyleaâs favorite champion, Renata of Setessa, by creating a beast so deadly that even she would balk at trying to hunt it. When Renata slayed this lion-ram-dragon
Monsters
Fizban's Treasury of Dragons
"}. The dragon exhales a pulse of high-pitched, nearly inaudible sound in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw. On a failed save, the creature takes 22
the traps to the test.
Connected Creatures
Sapphire dragons are generally solitary creatures. On the rare occasion that one forms nonhostile relationships with other beings, it is almost
Monsters
Fizban's Treasury of Dragons
in that area must make a DC 17 Constitution saving throw. On a failed save, the creature takes 33 (6d10);{"diceNotation":"6d10", "rollType":"damage", "rollAction":"Debilitating Breath
protected that its inner defenses have never been tested. The dragon spreads rumors of the treasures within to attract adventurers who can put the traps to the test.
Connected Creatures
Sapphire
Monsters
Fizban's Treasury of Dragons
Breath"}. The dragon exhales a pulse of high-pitched, nearly inaudible sound in a 90-foot cone. Each creature in that area must make a DC 23 Constitution saving throw. On a failed save, the creature
never been tested. The dragon spreads rumors of the treasures within to attract adventurers who can put the traps to the test.
Connected Creatures
Sapphire dragons are generally solitary
Monsters
Fizban's Treasury of Dragons
dragon exhales a pulse of high-pitched, nearly inaudible sound in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw. On a failed save, the creature takes 44 (8d10
treasures within to attract adventurers who can put the traps to the test.
Connected Creatures
Sapphire dragons are generally solitary creatures. On the rare occasion that one forms nonhostile
Monsters
Infernal Machine Rebuild
16 Dexterity saving throw. On a failed save, the target takes 44 (8d10);{"diceNotation":"8d10","rollType":"damage","rollAction":"Eye of Flame","rollDamageType":"fire"} fire damage, and if it is a
momentous decision. The undead seeks to corrupt vulnerable individuals, especially those of lawful or good alignments, by setting tasks that test its targets' moral foundations. A paladin might be ordered
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
brown cloak clasped with a sunflower brooch and sports a sturdy, wooden prosthetic leg.
Derwythâs attitude toward the characters depends on whether they passed or failed her test. Passing Derwythâs
âDerwythâs Star Calculationsâ section). Failing Derwythâs Test. If the characters failed Derwythâs test or they otherwise break her trust, she orders them to leave. A character who offers an earnest
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Testing Phase On the day of the Exam, each character makes two ability checks related to parts of the test: Augury Tools and Methods. Choosing the most effective tools and methods for casting augury
successful DC 17 Wisdom (Insight) check. Have each player note their characterâs Exam resultsâhow many Student Dice they gained and what skills they used during the testâon their copies of the tracking
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
makes two ability checks related to parts of the test: Magical Devices and Their Functions. Matching a list of magical devices with their functions requires a successful DC 18 Intelligence (History
resultsâhow many Student Dice they gained and what skills they used during the testâon their copies of the tracking sheet. Cheating Due to Dean Tullusâs absence and the lax attention of the teaching
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
passages that mimic the anguished wails of drow who failed her divine test. 8a. Webs in the Wind The winds are loudest here, stirring the thick webs that fill this cave and evoking ghostly shapes. 8b. Mad
8. Wailing Tunnels Drow who fail the Test of Lolth (see area 7c) and transform into driders are banished to these tunnels. Foul magic of the demon goddess Lolth creates howling winds in these
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
weapon. While the weapon is on your person, you also gain a +1 bonus to saving throws. Luck. If the weapon is on your person, you can call on its luck (no action required) to reroll one failed D20 Test
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
letting them choose the setbacks, you can give players more agency in crafting the story of their charactersâ deeds. Degrees of Failure Sometimes a failed D20 Test has different consequences depending
Consequences As a DM, you can use a variety of approaches when adjudicating success and failure to tailor the game to your liking. Success at a Cost When a character fails a D20 Test by only 1 or 2
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
would misuse magic. Every test is designed so failure means death. There is no judge, no score, and little chance of surviving a failed test. Magical Acumen. A mage must wield magic with competence
. The Test of High Sorcery An apprentice mage who seeks to join one of the three orders must first pass a trial known as the Test of High Sorcery. Every mageâs test is different, tailored to both the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
weapon. While the weapon is on your person, you also gain a +1 bonus to saving throws. Luck. If the weapon is on your person, you can call on its luck (no action required) to reroll one failed D20 Test
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Sphinxes In sacred isolation, a sphinx guards the secrets and treasures of the gods. As it calmly regards each new party that comes before it, the bones of supplicants and quest seekers that failed
half. Divine Guardians. Sphinxes test the worth of those who seek the treasures of the gods, whether forgotten secrets or mighty spells, artifacts or magical gateways. Creatures that choose to face a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
submit to his test, believing the gods placed the group in his path for a purpose. Test of the Amphora Antigonos believes that the true heir of his kingdom will fit perfectly in the enormous amphora he
test. Antigonos judges what defines a perfect fit, holding test-takers to inscrutable standards. The minotaur also doesnât reveal that anyone who doesnât fit the amphora must be punished, being trimmed
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
attack anyone bearing this symbol except in self-defense. The Test Begins. The camp has run out of food, and the tribeâs hunters have failed to return because of the unyielding blizzard. The nomads
into it. Whatâs left reads âââervationâ in Common. There are four Tests of the Frostmaiden: the Test of Cruelty in area G16, the Test of Endurance in area G17, the Test of Isolation in area G18, and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
test (see the âDerwythâs Testâ section later in this adventure). Going It Alone If the characters refuse the eaglesâ guidance, they must find their own way to Derwythâs homestead. The character leading
the party must make a DC 15 Wisdom (Survival) check to navigate the valleyâs tangled thickets. On a successful check, the characters reach the homestead without issue. On a failed check, they
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
conniving canât save those who fail the test, however, because the evidence of such an outcome is immediately obvious â a drow whose spirit has failed its test in the Demonweb Pits becomes transformed
spirits to her in the Demonweb to undergo her judgment. Followers never know when or if they are to be tested. One who claims to have undergone the test and passed it is rewarded with respect and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Xanathar Guild Anyone can join the Xanathar Guild, which, despite its name, doesnât have official guild status in Waterdeep. Before membership is granted, however, an applicant must pass a test that
always involves the perpetration of a serious crime. Possibilities include murdering a guild member who has failed Xanathar in some fashion, kidnapping a Waterdavian citizen, collecting a ransom
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Scaling Lethality You can adjust the lethality of your campaign using the encounter-building guidelines in chapter 4. If your players enjoy games that test their characters to the utmost and are
Restoration spell or experience a sudden awakening (see below). Sudden Awakening. After finishing a Long Rest, the character makes a DC 20 Constitution saving throw. On a successful save, the Unconscious condition ends on the character. On a failed save, the condition persists.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
test-firing it at a target outside the keepâs walls. This task takes 1 hour. If at least one character succeeds on each check, the party completes the task. The characters can retry failed checks, but
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
disabling the trap must make a DC 16 Dexterity saving throw. On a failed save, the character is pricked by the needle, takes 5 (1d10) poison damage, and is blinded. The blindness is permanent but can be
Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. In addition, the creature is poisoned for 1 hour whether or not its save
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Drider âI failed the Spider Queen once. Never again.â
â Pellanistra the drider
When a drow shows great promise, Lolth summons it to the Demonweb Pits for a test of faith and strength. Those that
pass the test rise higher in the Spider Queenâs favor. Those that fail are transformed into driders â a horrid hybrid of a drow and a giant spider that serves as a living reminder of Lolthâs power
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Zarovich and lived in Castle Ravenloft for a time. When the elder vampire sought to make Jander his servant, Jander tried to slay the count, failed, and fled into the Mists. In the centuries that
estrangement pushed Jander to seek more radical methods of expunging his vampirism. Assisting in the experiments of a mysterious alchemist in Mordent, he became the first to test a prototype of the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
improves the koboldâs attitude to Friendly, and the kobold grants them entry, warning them cryptically about the âmany-legsâ to the west (see area A3). On a failed check, the kobold becomes Hostile and
flees toward area A4, yelping a call to arms.
Ability Checks. When the outcome of an action is uncertain, the game uses a d20 roll to determine success or failure. This is called a D20 Test. An
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragon Highlord Verminaard. During a test of faith from her mentor, Kansaldi replaced her left eye with a gem of seeing. This gem smolders and glows red whenever Kansaldi uses her magic, and her
a failed save, the target takes 11 (2d10) fire damage and catches fire; until a creature takes an action to put out the fire, the target takes 5 (1d10) fire damage at the start of each of its turns
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Stage 2: Little Inn of Horrors The Test Market warps reality the moment any character opens a door within the Dran & Courtier. The first time this happens, all the characters find themselves back in
mouths the words, âBe careful.â She then goes back to absentmindedly cleaning the bar.
This is a version of the Test Market where everything has gone wrong. Not What They Seem The figure swinging from
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
stops, you are each no more than six inches tall.
The characters and all their equipment are reduced in size by the magic of the Test Market. This version of the inn is, in fact, empty, but the
characterâs path. The character must succeed on a DC 15 Dexterity (Acrobatics) check to maneuver over, under, or to the side of the obstacle. On a failed check, the characterâs speed is halved until the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Wisdom (Animal Handling) check. On a successful check, the goat produces one bucketâs worth of milk. On a failed check, the goat delivers a swift, agitated kick, and the milker takes 2 (1d4) bludgeoning
lazes here during the druidâs test (see the âTrial of Trustâ section). The tiger is initially indifferent toward the party and doesnât stop characters from stealing food from the hut; however, it leaps to
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
a plane that is alien to its nature, a Celestial or Fiend makes a DC 10 Constitution saving throw. On a failed save, whenever the creature makes a D20 Test, the creature must subtract 1d4 from the
roll. The effect is cumulative with each failed save and ends when the creature finishes a Long Rest on a plane that isnât opposed to its nature.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
. This is called a D20 Test. An ability check is one type of D20 Test. Hereâs how to run the ability check in the âLooted Wagonâ encounter:
Describe the Scene. Read the boxed text to paint a mental
12 or lower, it fails. The encounterâs description tells you what happens on a successful check. In this encounter, nothing happens on a failed check, but the character can try again. Example. The






