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Returning 35 results for 'feel spells'.
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feet spells
foes spells
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Magic Items
Dungeon Master’s Guide
(see the Dungeon Master’s Guide):
2 minor beneficial properties
1 minor detrimental property
1 major detrimental property
Spells. The orb has 7 charges and regains 1d4 + 3 expended
charges daily at dawn. If you control the orb, you can cast one of the spells on the following table from it. The table indicates how many charges you must expend to cast the spell.
Spell
Charge
Monsters
Mordenkainen Presents: Monsters of the Multiverse
feel like a Beast or a Humanoid it has seen or to return to its true form. Any equipment the giant is wearing or carrying is absorbed by the new form. Its statistics, other than its size, don’t
change. It reverts to its true form if it dies.
Spellcasting. The giant casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save
Red Slaad
Legacy
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Monsters
Monster Manual (2014)
Magic Resistance. The slaad has advantage on saving throws against spells and other magical effects.
Regeneration. The slaad regains 10 hit points at the start of its turn if it has at least 1 hit
at a time. Over three months, the egg moves to the chest cavity, gestates, and forms a slaad tadpole. In the 24-hour period before giving birth, the host starts to feel unwell, its speed is halved
Classes
Tasha’s Cauldron of Everything
. Other Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm.
A Swarmkeeper’s swarm and spells are reflections of the
into the swarm, instead of a cloud of mist, or the arcane eye spell could create an extension of your swarm that spies for you. Such descriptions don’t change the effects of spells, but they are
Green Hag
Legacy
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Monsters
Basic Rules (2014)
Amphibious. The hag can breathe air and water.
Innate Spellcasting. The hag's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no
this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action
Backgrounds
Guildmasters’ Guide to Ravnica
light of the surface world, so your journey isn’t guaranteed to be safe.
Golgari Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Golgari Guild
Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Golgari Guild Spells
Green Hag (Coven Variant)
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Monsters
Monster Manual (2014)
Amphibious. The hag can breathe air and water.
Innate Spellcasting. The hag's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no
with a successful DC 14 Wisdom (Insight) check.
Shared Spellcasting. While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard
Magic Items
The Book of Many Things
projection is a translucent copy of you that has immunity to all damage and conditions, and you can make attacks and cast spells with a range other than self as if standing in the projection’s space
curse to you. As long as you remain cursed, you’re unwilling to part with the armor. Taking it off fails to end the curse. While cursed in this way, you feel disconnected from your body
Orb of Dragonkind
Legacy
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Magic Items
Basic Rules (2014)
property
1 major detrimental property
Spells
The orb has 7 charges and regains 1d4 + 3 expended charges daily at dawn. If you control the orb, you can use an action and expend 1 or more charges to cast
one of the following spells (save DC 18) from it: cure wounds (5th-level version, 3 charges), daylight (1 charge), death ward (2 charges), or scrying (3 charges).
You can also use an action to cast
Backgrounds
Guildmasters’ Guide to Ravnica
member you can receive free healing and care at a Selesnya enclave, though you must provide any material components needed for spells.
Selesnya Guild Spells
Prerequisite: Spellcasting or Pact Magic
class feature
For you, the spells on the Selesnya Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells
Sea Hag (Coven Variant)
Legacy
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Monsters
Monster Manual (2014)
has disadvantage on attack rolls against the hag.
Shared Spellcasting. While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the
curse, counterspell, lightning bolt
4th level (3 slots): phantasmal killer, polymorph
5th level (2 slots): contact other plane, scrying
6th level (1 slot): eyebite
For casting these spells, each hag
Classes
Tasha’s Cauldron of Everything
. Other Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm.
A Swarmkeeper’s swarm and spells are reflections of the
into the swarm, instead of a cloud of mist, or the arcane eye spell could create an extension of your swarm that spies for you. Such descriptions don’t change the effects of spells, but they are
Monsters
Candlekeep Mysteries
makes them look like flesh-and-blood people, and the constructs conduct themselves as convincingly real humanoids who are simply living their lives in Wisteria Vale. Detect magic spells do not reveal
regardless of their apparent origin.
Constructed commoners don’t bleed or feel pain like flesh-and-blood humanoids. If a villager’s hit points drop to 0, its true form is revealed: that of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
’t take reactions, and the only action it can take is a bonus action to emerge.
Spellcasting. The tortle casts one of the following spells, using Wisdom as the spellcasting ability (spell save
around them.
Tortles
Tortles are omnivorous, turtle-like bipeds with shells that cover most of their bodies. Because they carry their homes on their backs, tortles feel little need to stay put for
Monsters
Mordenkainen Presents: Monsters of the Multiverse
"} bludgeoning damage if the korred is on the ground.
Spellcasting. The korred casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 13
their hooves and clubs. Korreds typically flee from other creatures but become aggressive when they feel insulted or are annoyed by the sounds of mining.
No one knows the ways of stone and earth better
Magic Items
Vecna: Eve of Ruin
use an action to transform yourself to look and feel like any creature you’ve seen at least once and whose size is no more than one size smaller or larger than yours.
The new form mimics the
the chosen creature for the purposes of spells, traps, and other defenses that wouldn’t target the chosen creature.
While in your disguised form, any lies you tell always seem to be true, no
Monsters
Mythic Odysseys of Theros
Innate Spellcasting. The abhorrent overlord's spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:
1/day each: confusion
between it and the gold.
Magic Resistance. The abhorrent overlord has advantage on saving throws against spells and other magical effects.Multiattack. The abhorrent overlord makes two attacks with its
Monsters
Candlekeep Mysteries
Amphibious. The hag can breathe air and water.
Innate Spellcasting. The hag’s innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring
imitations with a successful DC 14 Wisdom (Insight) check.
Shared Spellcasting. While all three members of the Fetid Gaze are within 30 feet of one another, they can each cast the following spells from
Monsters
The Wild Beyond the Witchlight
following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 13, +5;{"diceNotation":"1d20+5","rollType":"spell","rollAction":"Spellcasting"} to hit with
;Delight. I want everyone to feel the wonder that I feel each day in this place.”
Bond. “Mister Witch is my greatest friend and most trusted confidant.”
Flaw. “I was the crueler
Backgrounds
Guildmasters’ Guide to Ravnica
food and fresh water in these areas for yourself and up to five other people each day.
Gruul Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Gruul
Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Gruul Guild Spells
Sorcerer
Legacy
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Classes
Basic Rules (2014)
their spells as warlocks do. By learning to harness and channel their own inborn magic, they can discover new and staggering ways to unleash that power. Unexplained Powers Sorcerers are rare in the
enormous flexibility in using the spells they know. Creating a Sorcerer The most important question to consider when creating your sorcerer is the origin of your power. As a starting character, you&rsquo
Red Slaad (control gem variant)
Legacy
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Monsters
Monster Manual (2014)
Magic Resistance. The slaad has advantage on saving throws against spells and other magical effects.
Regeneration. The slaad regains 10 hit points at the start of its turn if it has at least 1 hit
point.
Control Gem. Implanted in the slaad's brain is a magic control gem. The slaad must obey whoever possesses the gem and is immune to being charmed while so controlled.
Certain spells can be used to
Monsters
The Wild Beyond the Witchlight
following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):
1/day each: detect magic, disguise self, faerie fire, fly, hypnotic pattern
feel beholden to stay on good terms with her vile spawn, the hags of the Hourglass Coven.”
Flaw. “I don't have a single friend I can count on.”
Combat Notes
Skylla is not an
Monsters
Mythic Odysseys of Theros
":"psychic"} psychic damage.
Innate Spellcasting. The shepherd’s spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:
1/day
each: confusion, dispel magic, hold person, suggestion
Magic Resistance. The shepherd has advantage on saving throws against spells and other magical effects.Multiattack. The shepherd makes two
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
damage on a successful one.
Spellcasting. The witch casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 16):
At will: mage armor (self only), prestidigitation
2
spells take the form of shattering mirrors.
COMPANION CREATURES
Various creatures serve the witches of Dunbarrow. It’s not uncommon to see ravens and bats flitting through the canopy, or cats
Firbolg
Legacy
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Species
Volo's Guide to Monsters
. Their cultural reverence for nature, combined with their strong and insightful minds, makes learning such magic an instinctive part of their development. Almost every firbolg learns a few spells
world.
A few rare firbolgs are entrusted by their clan with an important mission that takes them beyond their homes. These firbolgs feel like pilgrims in a strange land, and usually they wish only to
Monsters
Mythic Odysseys of Theros
.
Magic Resistance. The eater of hope has advantage on saving throws against spells and other magical effects.Multiattack. The eater of hope makes two attacks with its claws.
Claws. Melee Weapon Attack
, feel free to use whatever fiends you wish when telling stories in Theros—the Underworld’s a big place with room for all the incarnate wickedness you desire.
PoisonCold, Necrotic
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
Shape (3/Day). The veil keeper magically transforms to look and feel like a Medium Humanoid it has seen. Any equipment the veil keeper is wearing or carrying isn’t transformed, and the veil keeper
.
Spellcasting. The veil keeper casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):
At will: dancing lights, minor illusion
2
Monsters
Eberron: Rising from the Last War
instead.
Magic Resistance. Dyrrn has advantage on saving throws against spells and other magical effects.
Regeneration. Dyrrn regains 20 hit points at the start of its turn. If Dyrrn takes radiant
Daelkyr Modifications table for inspiration.
Creatures within 1 mile of the passage frequently feel as if something is crawling under their skin.
If a humanoid spends at least 1 hour within 1 mile of the
Monsters
Bigby Presents: Glory of the Giants
Resistance (5/Day). If the cradle fails a saving throw, it can choose to succeed instead.
Magic Resistance. The cradle has advantage on saving throws against spells and other magical effects.
Siege
, creating one or more of the following effects:
Compulsory Offering. The first time a sapient creature comes within 6 miles of the scion, the creature must succeed on a DC 15 Wisdom saving throw or feel
Monsters
Baldur’s Gate: Descent into Avernus
Limited Magic Immunity. Mahadi can’t be affected or detected by spells of 6th level or lower unless he wishes to be. He has advantage on saving throws against all other spells and magical
spell attacks). He can innately cast the following spells, requiring no material components:
At will: detect thoughts, disguise self, mage hand, minor illusion
3/day each: charm person, detect magic
Elder Brain
Legacy
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Monsters
Volo's Guide to Monsters
this manner.
Innate Spellcasting (Psionics). The elder brain’s innate spellcasting ability is Intelligence (spell save DC 18). It can innately cast the following spells, requiring no components
.
Magic Resistance. The elder brain has advantage on saving throws against spells and other magical effects.
Telepathic Hub. The elder brain can use its telepathy to initiate and maintain telepathic
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Legendary Resistance (3/Day). If Geryon fails a saving throw, he can choose to succeed instead.
Magic Resistance. Geryon has advantage on saving throws against spells and other magical effects
point maximum is reduced to 0.
Spellcasting. Geryon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 21):
At will
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Legendary Resistance (3/Day). If Geryon fails a saving throw, he can choose to succeed instead.
Magic Resistance. Geryon has advantage on saving throws against spells and other magical effects
point maximum is reduced to 0.
Spellcasting. Geryon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 21):
At will
Monsters
Mordenkainen Presents: Monsters of the Multiverse
"} necrotic damage. Hit or Miss: The spear magically returns to the shadar-kai’s hand immediately after a ranged attack.
Spellcasting. The shadar-kai casts one of the following spells, requiring no
the heart, causing those nearby to feel the approach of death. If detected, gloom weavers use their shadow magic to reduce enemies to ghastly corpses.
Shadar-kai
In the gloom of the Shadowfell live






