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                        Returning 35 results for 'fighting the reveal'.
                    
                
                        
                            
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                                        fighting the revere
                                    
                                
                                    
                                        fighting the renewal
                                    
                                
                                    
                                        fishing the reveals
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     will of their masters. They wield a deadly combination of unarmed fighting techniques and shadow magic to deceive and defeat their foes. While on secret missions, they wear masks crafted to resemble
                                                
                                            
                                                
                                                     have resided in the Material Plane for centuries. A candidate for admission undergoes a series of tests designed to reveal any potential for treachery. Those who fail are slain, while those who pass
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     feet of that creature. The gibbering mouther;gibbering mouthers act right after the emissary on the same initiative count, gaining a +7 bonus to their attack and damage rolls, and fighting until they are
                                                
                                            
                                                
                                                     lost all hope, do emissaries reveal their actual, impossible forms.
Forms of the Emissary
Star spawn emissaries can assume two forms: a Lesser Star Spawn Emissary;lesser form suited to infiltration and
                                                
                                            
                                        
                                                    Elf
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     have been known to retreat from intrusions into their woodland homes, confident that they can simply wait the invaders out. But when the need arises, elves reveal a stern martial side, demonstrating
                                                
                                            
                                                
                                                     might join with rebels fighting against oppression, and others might become champions of moral causes.
HAUGHTY BUT GRACIOUS
Although they can be haughty, elves are generally gracious even to those
                                                
                                            
                                        
                                                    Gladiator
                                                    
    
        Legacy
    
    
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                                                     Backgrounds
                                                    Player’s Handbook (2014)
                                                    
                                                
                                            
                                                    ;
 
FEATURE: BY POPULAR DEMAND
You can always find a place to perform in any place that features combat for entertainment — perhaps a gladiatorial arena or secret pit fighting club. At such
                                                
                                            
                                                
                                                    . Art should reflect the soul; it should come from within and reveal who we really are. (Any)
D6
BOND
1
My instrument is my most treasured possession, and it reminds me of someone
                                                
                                            
                                        
                                                    Entertainer
                                                    
    
        Legacy
    
    
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                                                     Backgrounds
                                                    Player’s Handbook (2014)
                                                    
                                                
                                            
                                                     any place that features combat for entertainment — perhaps a gladiatorial arena or secret pit fighting club. You can replace the musical instrument in your equipment package with an inexpensive
                                                
                                            
                                                
                                                     smiles on people’s faces when I perform. That’s all that matters. (Neutral)
6
Honesty. Art should reflect the soul; it should come from within and reveal who we really are. (Any
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     pit fighting club. You can replace the musical instrument in your equipment package with an inexpensive but unusual weapon, such as a trident or net.
 
Suggested Characteristics
Successful
                                                
                                            
                                                
                                                    
Honesty. Art should reflect the soul; it should come from within and reveal who we really are. (Any)
d6
Bond
1
My instrument is my most treasured possession, and it reminds
                                                
                                            
                                        
                                                    Aarakocra
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                    .
Beak and Feather
From below, aarakocra look much like large birds. Only when they descend to roost on a branch or walk across the ground does their humanoid appearance reveal itself. Standing
                                                
                                            
                                                
                                                     on that plane might leave their colonies to lend aid to other humanoids committed to fighting earth cults and thwarting their efforts.
Aarakocra Names
As with much of their speech, aarakocra names
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     offer bribes, favors, or other incentives to induce people to reveal their secrets.
Your DM might rule that the knowledge you seek is secreted away in an inaccessible place, or that it simply can
                                                
                                            
                                                
                                                     interested in taking notes on monstrous anatomy than in fighting monsters.
3
Every social situation I’m in seems to lead to my asking rude personal questions.
4
I’m supremely
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , fighting until reduced to half hit points then fleeing. If any member of Daask is captured, a character who makes a successful DC 12 Charisma (Intimidation) check gets the Daask member to reveal that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     dreams they devise — they can maintain this current age of darkness indefinitely. So the fiends of the Dreaming Dark aren’t merely hungry for power; they are fighting for survival. The quori can’t
                                                
                                            
                                                
                                                     infiltrate other organizations. Anyone could become an Inspired vessel, or be prompted into taking foolish action by a dream. Its agents are scattered across the world and have no obvious connection to one another, until they reveal their true nature and purpose.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     the creatures closest to it. 
   56–65  The Infernal Machine comes to life, summoning a CR 10 monster (your choice) that attacks the creatures closest to it. 
   66–70  A spellcaster fighting for
                                                
                                            
                                                
                                                     Lynx casts a lightning bolt that streaks across the battlefield to strike targets as you determine. 
   71–75  A spellcaster fighting for Sir Ursas casts a fireball that explodes at a location of your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     heard as the wall of the workshop collapses to rubble! A fighting force advances through a cloud of dust, led by a most unusual-looking figure.
 The other agent arrives with a full complement of a
                                                
                                            
                                                
                                                    ” below), taking into account the actions of the characters if they support one agent or the other. During the fight, both agents shout out accusations that reveal the other’s true natures. Those
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     destroyed, along with the creatures and objects in them, and the creatures in area Y1 are slain. Naxa in area Y4 manages to scamper along the ceiling into area Y2, though she hides there and won’t reveal
                                                
                                            
                                                
                                                     find who caused the collapse. If the characters are there, Kas confronts them as described in the “Fighting Kas” section later in this chapter.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     drama—or comedy.  Interrogator. The Interrogator specializes in interaction with suspects, witnesses, or others who need persuasion to reveal what they know. A high Charisma combined with proficiency
                                                
                                            
                                                
                                                     dangerous, so it’s often important for their group to include someone who can physically intervene when situations devolve into combat. The Tough’s role might include fighting criminal thugs, kicking
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    . 
   63–74  As 25–37 above, only Ursas’s courier arrives and Lynx’s never shows. 
   75–90  Both couriers arrive at the same time, and begin fighting immediately. 
   91–00  Both couriers have killed
                                                
                                            
                                                
                                                     rival. (Though both agents serve their patron archdevils with fierce loyalty, they are oddly loath to reveal the truth of the other agent’s master and their rival’s fiendish nature, for fear of their own master and nature being revealed in turn.)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     deal with it ruthlessly. Iron shadows possess agility and stamina matched only by their ironclad commitment to the will of their masters. They wield a deadly combination of unarmed fighting
                                                
                                            
                                                
                                                     series of tests designed to reveal any potential for treachery. Those who fail are slain, while those who pass receive secret training in the arts of magic and stealth. This indoctrination is a slow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     to reveal the chambers and secret passages within 
   NATHAIR SGIATHACH
 Sometimes incorrectly assumed to be a god by non-dragons, Nathair Sgiathach (pronounced “nah-HAIR skee-HOKH”) is the most
                                                
                                            
                                                
                                                     harmless pranks and absurdities, such as making an enemy’s buttocks glow red and appear to sing folk tunes. When necessary, however, Nathair doesn’t shy away from fighting to defend their beloved faerie
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                     one additional greater zombie for every two members of the party (rounded down), not including sidekicks. The zombies attack the characters, fighting until destroyed. At first Alevene and Niri help the
                                                
                                            
                                                
                                                     attempts to flee back to Iniarv’s Tower. If the characters capture one of the criminals, they reveal how the zombies escaped the ruins in addition to the information contained in the “Chimera Crew
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                     condition. Archery Fighting Style Feat (Prerequisite: Fighting Style Feature) You gain a +2 bonus to attack rolls you make with Ranged weapons. (This is included above.) Tough Origin Feat Your Hit
                                                
                                            
                                                
                                                    .) Languages. You know two languages of your choice. (This is included above.) Level 2: Fighting Style You gain a Fighting Style feat of your choice. (This is included above.) Level 3: Hunter’s Lore You can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     must. He doesn’t like talking about his past, and he won’t reveal anything about his time as an adventurer. If Durnan has any living family members, he doesn’t speak of them. He rarely says two words
                                                
                                            
                                                
                                                    , he prefers fighting with fists or a well-flung tankard. Durnan doesn’t often venture far from the Yawning Portal, using his employees to run errands for him as needed. If he’s feeling charitable, he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     dangerous times as opportunities. When a merchant caravan needs an escort, a noble needs bodyguards, or a city needs trained soldiers, the Zhentarim provides the best-trained fighting forces money can
                                                
                                            
                                                
                                                     are nipped in the bud before they can reveal any weakness within the organization. The pragmatic Davra values order and discipline as well as drive and ambition, and she embodies all those traits. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     end of the hall leads outside and can be pulled open to reveal the gardens (area S9). The sixty mongrelfolk confined here are fed at irregular intervals by Clovin Belview. Dinner is foretold by the
                                                
                                            
                                                
                                                    , painted wooden statue of a saintly woman in robes. Five mongrelfolk are confined here. The four that are fighting aren’t trying to kill each other, but they are trying to assert dominance. They stop
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    . Others think that either of those assumptions gravely underestimates the abilities of the Daughters and their subjects. In the aftermath of the war, the fighting forces of Droaam have become a
                                                
                                            
                                                
                                                     — that it is important to them to unite the monsters of Droaam and to give their charges a voice in the world. In this case, the Daughters can be ultimately sympathetic figures. They are fighting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     threatened, or when their foes have lost all hope, do emissaries reveal their actual, impossible forms.
 Forms of the Emissary Star spawn emissaries can assume two forms: a lesser form suited to infiltration
                                                
                                            
                                                
                                                     it to appear as any creature. Emissaries have no misplaced pride and just as readily appear as people, animals, or other creatures—the more unassuming, the better. Should it reveal its true form, an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     ironclad commitment to Maglubiyet’s will. A candidate for admission undergoes a series of tests designed to reveal any potential for treachery. Those who fail are slain, while those who pass receive secret
                                                
                                            
                                                
                                                     ready to wield a deadly combination of unarmed fighting techniques and shadow magic to deceive and defeat her foes. She continues to spy on other hobgoblins, but is now also empowered to conduct
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     otherwise help them. Fortunes of Ravenloft If your card reading reveals that a treasure is hidden at the inn, the Keepers of the Feather don’t reveal where the treasure is until they know the characters
                                                
                                            
                                                
                                                     can be pushed open to reveal a wooden staircase that leads up to area N2i. N2f. Stable The sliding wooden doors on the west wall of this room are held shut by an iron lock and chain. Urwin carries the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     Honesty. Art should reflect the soul; it should come from within and reveal who we really are. (Any)   d6 Bond   1 My instrument is my most treasured possession, and it reminds me of someone I love. 2
                                                
                                            
                                                
                                                     secret pit fighting club. You can replace the musical instrument in your equipment package with an inexpensive but unusual weapon, such as a trident or net.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     keep your allies safe as you reveal how much fight you still have in you. 
   2  You always keep a small pouch of salt or sand at your belt. If you can blind an opponent, even momentarily, you can
                                                
                                            
                                                
                                                     opportune moment, making your foe wonder what other tricks you might play. 
   4  Swearing, name-calling, political satire — you do it all. You make use of a range of down-and-dirty fighting epithets
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     experience of traveling and fighting in Wildspace. Spelljammer Academy has been plagued by a rash of recent thefts, many of them targeting instructors. The thieves have yet to be identified or caught. In
                                                
                                            
                                                
                                                     Vibe. A character who speaks to Miken’s crewmates can encourage them to reveal their own insecurities regarding the upcoming training exercises to put Miken’s mind at ease. A successful DC 12 Charisma
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     approach Nezzarum without first fighting Xia, the dragon is initially Indifferent. Indifferent Dragon. If Nezzarum hasn’t seen the characters prove themselves in battle, he errs on the side of caution and
                                                
                                            
                                                
                                                    ”): Statue Access. A secret door in the base of the Orcus statue pulls open to reveal a winding staircase that ascends to a 10-foot-diameter chamber in the statue’s head. South Wall Exits. Two secret doors in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    , and the DM is waiting for the right time to reveal the hidden monsters.
Jared: OK, who’s second?
 Phillip: Gareth will go second.
 Maeve (as Mirabella): I’ll be third in line.
 Amy (as Auro
                                                
                                            
                                                
                                                     wound you. The other one has lost any interest in fighting, and it starts running away. Now it’s Auro’s turn.
  
   7 It’s not Shreeve’s turn, but the DM decides to allow the Goliath Fighter to step
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     spider (named Roil). Unless the characters were unusually quiet while making their way through the ship, Krell has heard them moving and fighting monsters in other areas. Before the fight begins, he has
                                                
                                            
                                                
                                                     afloat forever. He can be persuaded to leave with the characters instead of fighting them if someone in the party succeeds on a DC 20 Charisma (Persuasion) check to win the druid’s confidence. An orc
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    
You have increased lung capacity, increasing your walking speed by 10 feet and letting you hold your breath for twice as long as normal.
Whenever you exert yourself by fighting, running, and so
                                                
                                            
                                                
                                                     all the local area you are aware of. This map doesn’t reveal anything you don’t know, but grants advantage on ability checks to find secret doors and to navigate back to where you’ve
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     the characters don’t know they’re coming. If the bandits fight in this area and two are defeated, the last bandit might reveal the secret door by fleeing in that direction. Treasure. The waterproof
                                                
                                            
                                                
                                                     bones and scraps of clothing, but see “Treasure” below. Development. Fighting in this room alerts the Redbrands in area R5 that trouble is on the way. Treasure. A jeweled gold bracelet worth 140 gp
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     enter area 3 against doing so. If someone does anyway, the vampire attacks. Fighting Pit. This rough-hewn arena is 15 feet lower than the floor around it and imbued with magic. Any non-undead creature
                                                
                                            
                                                
                                                    ” above) is fighting ten prisoners, nine of whom are human commoners. The tenth is a gold elf knight named Shalendra Floshin. Half the humans each deal 1 slashing damage to the vrock each round, and
                                                
                                            
                                        





