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Returning 35 results for 'fire the rotting'.
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fire the rolling
fire the rating
fire the rooting
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Rotting Presence. When any creature that isn’t a demon starts its turn within 30 feet of the bulezau, that creature must succeed on a DC 13 Constitution saving throw or take 3 (1d6
);{"diceNotation":"1d6", "rollType":"damage", "rollAction":"Rotting Presence", "rollDamageType":"necrotic"} necrotic damage.
Standing Leap. The bulezau’s long jump is up to 20 feet and its high jump is up
Monsters
Tyranny of Dragons
magic
4th level (3 slots): fire shield, greater invisibility
5th level (2 slots): cloudkill, wall of stoneMultiattack. Diderius can use his Dreadful Glare and makes one attack with his rotting fist
.
Rotting Fist. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Rotting Fist"} to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4);{"diceNotation":"3d6+4","rollType
Monsters
Van Richten’s Guide to Ravenloft
their disregard for their own well-being. A throng of zombies will douse a forest fire with their own ashes or march into a dragon’s maw until the monster chokes. In the course of their relentless
marches, zombies might suffer all manner of trauma, potentially reducing them to masses of crawling limbs (see swarm of zombie limbs), infecting them with terrible diseases (see zombie plague spreader), or crushing an entire horde into a single, rotting titan.Poison
Monsters
Van Richten’s Guide to Ravenloft
, and their disregard for their own well-being. A throng of zombies will douse a forest fire with their own ashes or march into a dragon’s maw until the monster chokes. In the course of their
relentless marches, zombies might suffer all manner of trauma, potentially reducing them to masses of crawling limbs, infecting them with terrible diseases (see zombie plague spreader), or crushing an entire horde into a single, rotting titan (see zombie clot).PoisonBludgeoning, Piercing, Slashing
Monsters
Van Richten’s Guide to Ravenloft
not in their individual menace, though, but their numbers, their persistence, and their disregard for their own well-being. A throng of zombies will douse a forest fire with their own ashes or march
swarm of zombie limbs), infecting them with terrible diseases, or crushing an entire horde into a single, rotting titan (see zombie clot).PoisonNecrotic
Orcus
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
stench of rotting flesh, and buzzing flies grow thick within the region, even when there is no carrion to be found.
If a humanoid spends at least 1 hour within 1 mile of the lair, that creature must
the awareness of life’s futility.”
Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksCold, Fire, Lightning
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of the following effects:
Charnel Realm. The air is filled with the stench of rotting flesh, and buzzing flies grow thick within the region.
Undead Beasts. Dead Beasts periodically animate as
creature and any friendly Undead are immune to the frightened condition and have resistance to radiant damage. Enemies have disadvantage on death saving throws while in the aura.
Necrotic, Poison; Bludgeoning, Piercing, and Slashing that is NonmagicalCold, Fire, Lightning
Bulezau
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Rotting Presence. When any creature that isn't a demon starts its turn within 30 feet one or more bulezaus, that creature must succeed on a DC 13 Constitution saving throw or take 1d6;{"diceNotation
":"1d6","rollType":"damage","rollAction":"Rotting Presence","rollDamageType":"necrotic"} necrotic damage plus 1 necrotic damage for each bulezau within 30 feet of it.
Standing Leap. The bulezau's long
monsters
Explosive Core. When the spore is subjected to Fire damage, each creature in a 5-foot Emanation originating from the spore takes 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction
":"Explosive Core", "rollDamageType":"Fire"} Fire damage.
Rolling Mass. The spore doesn’t need to expend extra movement to move through Difficult Terrain.Multiattack. The spore makes four Tendril
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, and Immunity to all damage except Fire.
Actions
Multiattack. The mummy makes one Rotting Fist or Channel Negative Energy attack, and it uses Dreadful Glare.
Rotting Fist. Melee Attack Roll: +9
Ability Score Mod Save
Int 6 −2 −2
Wis 12 +1 +3
Cha 12 +1 +1
Vulnerabilities Fire
Immunities Necrotic, Poison; Charmed, Exhaustion, Frightened, Paralyzed
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
17 (+3)
INT
8 (−1)
WIS
9 (−1)
CHA
6 (−2)
Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities charmed, frightened, poisoned
Senses
darkvision 120 ft., passive Perception 9
Languages Abyssal, telepathy 60 ft.
Challenge 3 (700 XP)
Rotting Presence. When any creature that isn’t a demon starts its turn within 30 feet one or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. The mold smells like rotting corpses and occasionally releases clouds of harmless spores. As characters move through areas with alien growth, tiny eyeballs emerge from the mold to scrutinize them
. Belchorzh can see through these eyes and uses them to track the party’s progress. Any effect that deals fire, necrotic, or radiant damage destroys a patch of alien growth on contact. However, the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
)
WIS
9(−1)
CHA
6(−2)
Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities charmed, frightened, poisoned
Senses darkvision 120 ft., passive
Perception 9
Languages Abyssal, telepathy 60 ft.
Challenge 3 (700 XP)
Rotting Presence. When any creature that isn’t a demon starts its turn within 30 feet one or more bulezaus, that creature must
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
40 ft.
STR
15 (+2)
DEX
14 (+2)
CON
17 (+3)
INT
8 (-1)
WIS
9 (-1)
CHA
6 (-2)
Damage Resistances cold, fire, lightning
Damage Immunities
poison
Condition Immunities charmed, frightened, poisoned
Senses darkvision 120 ft., passive Perception 9
Languages Abyssal, telepathy 60 ft.
Challenge 3 (700 XP) Proficiency Bonus +2
Rotting
Compendium
- Sources->Dungeons & Dragons->Monster Manual
+3
Dex 8 −1 −1
Con 15 +2 +2
Ability Score Mod Save
Int 6 −2 −2
Wis 12 +1 +3
Cha 12 +1 +1
Vulnerabilities Fire
Immunities Necrotic, Poison
makes two Rotting Fist attacks and uses Dreadful Glare.
Rotting Fist. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
equivalent to 1 pound of food. Fire Lichen Pale orange-white in color, fire lichen thrives on warmth, so it grows in regions of geothermal heat. Fire lichen can be ground and fermented into a hot, spicy
paste, which is spread on sporebread or added to soups or stews to flavor them. Duergar also ferment fire lichen into a fiercely hot liquor. Ripplebark Ripplebark is a shelf-like fungus that resembles a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
mounds emerge from a heap of rotting vegetation near a ruined statue and attack the party. 8–9 A fire-scarred treant awakens and attacks the characters, blaming them for the destruction of its home. 10
murky water flowing through the endless swamp to the mildewed vines and the rotting roots of swollen mangrove and banyan trees.
The Weeping Paths is a treacherous quagmire home to malicious spirits
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
constrictor snake 70–71 1 gnoll pack lord with 1d3 giant hyenas 72 1d6 + 2 gnolls 73–74 1 mummy 75 1d3 half-ogres 76–80 A pile of humanoid bones wrapped in rotting cloth 81–82 1 lamia 83 1 hobgoblin captain
elemental 92 1d3 couatls 93 1 fire elemental 94 1d4 gnoll fangs of Yeenoghu 95 1 revenant 96 1d4 weretigers 97 1 cyclops 98 1 young brass dragon 99 1 medusa 00 1 yuan-ti abomination
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
)
Saving Throws Int +3, Wis +6
Skills History +3, Religion +3
Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic
.
Actions
Multiattack. Nafik can use his Dreadful Glare and makes one Rotting Fist or Unholy Beam attack.
Rotting Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
mold. The mold is edible but not nutritious. 13d. Rotting Xorn Carcass Rats and vermin nibble away at the rotting carcass of a xorn that lies at the back of this cave. Seven days ago, the xorn ran
-digested topaz (50 gp). 13e. Old Campsite A ring of fire-scarred stones near the north wall of this 10-foot-high cave marks a long-abandoned campsite. Someone has used a knife to scratch the following
Compendium
- Sources->Dungeons & Dragons->Monster Manual
space within the mummy’s lair. The heart is a Tiny object that has AC 17, HP 10, and Immunity to all damage except Fire.
Actions
Multiattack. The mummy makes one Rotting Fist or Channel Negative
heart embodies the pact that grants it immortality. Rather than bearing its heart within its corpse, a mummy lord removes and hides this accursed organ. As long as its heart isn’t destroyed by fire
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Aberrant Dragonmarks “Your sigil creates, child of Cannith. Mine holds the power to destroy.”
— Rotting Bal, Tarkanan Enforcer
The twelve dragonmarks are tied to specific bloodlines and passed
. No two aberrant dragonmarks are exactly alike — even if they grant the same power, they may appear and manifest in different ways. If two aberrant marks might grant fire bolt, one mark may be formed
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Xulregg The Abyssal layer of Xulregg is a sweltering forest of massive trees, rotting undergrowth, and boiling marshes. Mike Schley Map 20.1: Xulregg View Player Version Locations in Xulregg The
sections of the tree crackle and glow with ancient embers, though Gorewood grows faster than any fire can destroy it. Wet, sticky tar seeps from Gorewood’s bark, fueling the tree’s eon-spanning burn
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Shambling Mound A shambling mound, sometimes called a shambler, trudges ponderously through bleak swamps, dismal marshes, and rain forests, consuming any organic matter in its path. This rotting heap
)
CON
16 (+3)
INT
5 (−3)
WIS
10 (+0)
CHA
5 (−3)
Skills Stealth +2
Damage Resistances cold, fire
Damage Immunities lightning
Condition Immunities
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
rotting flesh wafts out. The creature just inside the door is a four-armed troll in a muddy cloak, holding the leash of a small dragon. “What you want?” it asks. “Show the sign.”
The four-armed troll
soaks in water from the well; this provides both good camouflage and partial protection against fire. The muddy cape allows him to ignore the first 10 points of fire damage from any attack or source
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
spell or a successful DC 20 Strength check; hammering on it brings the occupants over to open it, but they might be a surprise. When the door opens, read: The door opens and the smell of rotting flesh
provides both good camouflage and partial protection against fire. The muddy cape allows him to ignore the first 10 points of fire damage from any attack or source. If the characters investigate the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
(−1)
CON
15 (+2)
INT
6 (−2)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws Wis +2
Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing, and slashing
languages it knew in life
Challenge 3 (700 XP)
Actions
Multiattack. The mummy can use its Dreadful Glare and makes one attack with its rotting fist.
Rotting Fist. Melee Weapon Attack: +5 to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
+0 +0
Con 22 +6 +11
Ability Score Mod Save
Int 19 +4 +9
Wis 12 +1 +6
Cha 15 +2 +7
Resistances Cold, Fire, Lightning
Immunities Poison; Frightened
Cha 16 +3 +3
Skills Deception +6, Insight +5, Perception +5, Stealth +5
Resistances Cold, Fire
Immunities Charmed
Senses Darkvision 120 ft.; Passive Perception 15
Languages
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
area must make a DC 22 Dexterity saving throw, taking 45 (10d8) fire damage on a failed save, or half as much damage on a successful one. The tiny glyph can be found on the backside of the knocker’s
with material components for spells, including linen-wrapped slabs of butter, casks of licorice root shavings, bottles of snake tongues, a terrarium filled with glowworms, and wax-sealed jars of rotting eggs.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the second curtain is a third: A scene of horror confronts you: nobles feasting on servants, eating each other alive, and setting fire to the hall. The roast boar is alive and laughing on its platter
curtain is pulled aside, the dreaded Lord of the Feast confronts the characters: The rotting head of a giant boar is mounted to the wall behind the final curtain. Fresh blood and gore spatters its tusks
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Threats Sentries. Two male drow elite warriors are hidden behind a natural column of rock to the north.
Eater of Corpses. The cave is full of rotting corpses (twenty troglodytes, nine drow, and five
visible for 1 minute. The troll attacks any creature it sees, but retreats to area 10a (through area 9d) the first time it takes acid or fire damage. 9b. Drow Staging Area This 20-foot-high cavern is
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
prey apart with his bare hands before ripping out its throat with his teeth. If Yeenoghu is killed anywhere other than the Abyss, he re-forms at full strength in the mansion of rotting meat and bones he
Damage Resistances cold, fire, lightning
Damage Immunities poison; bludgeoning, piercing, and slashing that is nonmagical
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
usually keeps its heart and viscera in a hidden tomb or vault. The mummy lord’s heart has AC 5, 25 hit points, and immunity to all damage except fire. Mummy Lord
Medium undead, lawful evil
Armor
Throws Con +8, Int +5, Wis +9, Cha +8
Skills History +5, Religion +5
Damage Vulnerabilities fire
Damage Immunities necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Halaster’s new apprentices, conducts her research here. 7a. Trenzia’s Workroom This well-maintained workroom reeks of rotting flesh and ozone. Odd metal instruments designed for measuring electricity
, Trenzia convinced Halaster to transform her into a flameskull, with these changes: The skull has resistance to fire damage and immunity to lightning damage. It has the lightning bolt spell prepared
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Undercroft Gloom pervades a chamber seventy feet wide and a hundred feet long. The room is littered with the rotting remnants of long trestle tables fitted with sinks and littered with rusted-out
cults have moved into the Sumber Hills: an air cult called the Cult of the Howling Hatred; an earth cult, the Cult of the Black Earth; a fire cult called the Cult of the Eternal Flame; and a water cult






