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Returning 35 results for 'first adventurer'.
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Monsters
Vecna: Eve of Ruin
it was a person at first, but then I saw its head. Next, its arm. I knew I had to run.”
—Werthil,Kender Adventurer
Moonlight guardians are gleaming bipedal statues made of silver and
and other shapeshifting creatures. In response, the Moon card spawned the first moonlight guardian.
A moonlight guardian’s body is infused with magical moonlight that the creature can channel
Monsters
Vecna: Eve of Ruin
you’re close enough to see the expression carved onto a granite juggernaut’s face, you’re as good as dead.”
—Teythorn, Oerthian Adventurer
A granite juggernaut is a
spaces of creatures with the prone condition. When the juggernaut enters the space of a prone creature for the first time during this movement, the creature must make a DC 18 Dexterity saving throw, taking
Monsters
Spelljammer: Adventures in Space
Long ago, some elves ventured to the Astral Plane to be closer to their gods. There, they ceased to age and could exist indefinitely without sustenance.
Astral elves were among the first creatures to
configurations to create star moth;star moths (see the Astral Adventurer’s Guide) and other vessels. The elves also reshape the petrified bodies of dead gods found adrift in the Silver Void, transforming
Monsters
Spelljammer: Adventures in Space
to the Astral Plane to be closer to their gods. There, they ceased to age and could exist indefinitely without sustenance.
Astral elves were among the first creatures to dwell in the Silver Void. As
moths (see the Astral Adventurer’s Guide) and other vessels. The elves also reshape the petrified bodies of dead gods found adrift in the Silver Void, transforming them into floating cities and
Monsters
Spelljammer: Adventures in Space
sustenance.
Astral elves were among the first creatures to dwell in the Silver Void. As other explorers have reached for the stars, astral elves have had to reckon with violent neighbors and strange
. The elves sculpt these substances in various configurations to create star moth;star moths (see the Astral Adventurer’s Guide) and other vessels. The elves also reshape the petrified bodies of
Backgrounds
Tomb of Annihilation
books and scrolls, but also through first-hand observation—by visiting far-flung settlements and exploring local histories and customs.
Skill Proficiencies: Insight, ReligionLanguages
;
Cultural Chameleon
Before becoming an adventurer, you spent much of your adult life away from your homeland, living among people different from your kin. You came to understand these foreign cultures
Monsters
Spelljammer: Adventures in Space
elves were among the first creatures to dwell in the Silver Void. As other explorers have reached for the stars, astral elves have had to reckon with violent neighbors and strange visitors. Over the
these substances in various configurations to create star moth;star moths (see the Astral Adventurer’s Guide) and other vessels. The elves also reshape the petrified bodies of dead gods found
Monsters
Spelljammer: Adventures in Space
Plane to be closer to their gods. There, they ceased to age and could exist indefinitely without sustenance.
Astral elves were among the first creatures to dwell in the Silver Void. As other explorers
Astral Adventurer’s Guide) and other vessels. The elves also reshape the petrified bodies of dead gods found adrift in the Silver Void, transforming them into floating cities and citadels.
Although
Monsters
The Book of Many Things
Actions). The champion emits a magic wave in a 60-foot cone. Every spell of 5th level or lower ends on creatures and objects of the champion’s choice in that area.Jyn Corvis, a former adventurer
, might have been the first person to draw the Skull card from a Deck of Many Things and be slain by the avatar of death. Even Jyn doesn’t know for sure, as that was so long ago that she’s
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
, a mission of vengeance, or a catastrophe typically lies at the heart of the aarakocra adventurer’s chosen path.
Two other circumstances might call an aarakocra to adventure. First, aarakocra
exceptional circumstance for an aarakocra to leave his or her tribe and undertake the adventurer’s life. Neither treasure nor glory is enough to lure them from their tribes; a dire threat to their people
Backgrounds
Sword Coast Adventurer's Guide
Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Unlike some people who collect bounties, though, you
situation. I never raise my voice or let my emotions control me.
3
The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden
Backgrounds
Sword Coast Adventurer's Guide
formidable adventurer.
See the “Uthgardt Lands” section of chapter 2 for details on each tribe’s territory and its activities that will help you choose your affiliation.
Skill
nomadic elves, the Harpers, and the priesthoods devoted to the gods of the First Circle.
Suggested Characteristics
Use the tables for the outlander background below as the basis for your
Monk
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
, knocking their blows aside and sending them reeling, until at last she stands alone. Taking a deep breath, a human covered in tattoos settles into a battle stance. As the first charging orcs reach him, he
adventurer means leaving a structured, communal lifestyle to become a wanderer. This can be a harsh transition, and monks don’t undertake it lightly. Those who leave their cloisters take their work
Druid
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
becoming a druid was part of your character’s destiny.
Have you always been an adventurer as part of your druidic calling, or did you first spend time as a caretaker of a sacred grove or spring
. First, Wisdom should be your highest ability score, followed by Constitution. Second, choose the hermit background.
The Druid Table
Level
ProficiencyBonus
Features
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
barbarians perfectly suited for adventuring. Wandering is often a way of life for their native tribes, and the rootless life of the adventurer is little hardship for a barbarian. Some barbarians miss
violated, or a coup that removed you from a position of authority.
QUICK BUILD
You can make a barbarian quickly by following these suggestions. First, put your highest ability score in Strength
races
Mordenkainen Presents: Monsters of the Multiverse
other changelings, a new face may reveal an aspect of their soul.
The first changelings in the multiverse appeared in the Feywild, and the wondrous, mutable essence of that plane lingers in
changelings develop identities that have more depth, crafting whole personas complete with histories and beliefs. A changeling adventurer might have personas for many situations, including negotiation
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Retainers Retainers are sapient beings who adventure alongside the player characters. Each retainer is a less experienced adventurer who a player character can take under their wing. Retainers are
never meant to achieve the same power level as the player characters. Rules for retainers first appeared in Strongholds & Followers. This book contains updated rules for these followers.
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Retainers Retainers are sapient beings who adventure alongside the player characters. Each retainer is a less experienced adventurer who a player character can take under their wing. Retainers are
never meant to achieve the same power level as the player characters. Rules for retainers first appeared in Strongholds & Followers. This book contains updated rules for these followers.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Jander Sunstar Born on the world of Toril, the high elf Jander Sunstar was an adventurer tragically transformed into a vampire. After defeating his master, he wandered far, struggling against his
vampiric urges and eventually falling in love with an adventurer named Anna, who claimed to be from another world. When Jander revealed his true nature, Anna’s companions assisted her in fleeing him. In
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Jander Sunstar Born on the world of Toril, the high elf Jander Sunstar was an adventurer tragically transformed into a vampire. After defeating his master, he wandered far, struggling against his
vampiric urges and eventually falling in love with an adventurer named Anna, who claimed to be from another world. When Jander revealed his true nature, Anna’s companions assisted her in fleeing him. In
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
as a Classic Adventurer A mix of burglar, treasure hunter, and explorer, you are the epitome of an adventurer. In addition to improving your agility and stealth, you gain abilities useful for delving
reliably. If the scroll contains a higher-level spell, you must first succeed on an Intelligence (Arcana) check (DC 10 plus the spell’s level). On a successful check, you cast the spell from the scroll
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
as a Classic Adventurer A mix of burglar, treasure hunter, and explorer, you are the epitome of an adventurer. In addition to improving your agility and stealth, you gain abilities useful for delving
reliably. If the scroll contains a higher-level spell, you must first succeed on an Intelligence (Arcana) check (DC 10 plus the spell’s level). On a successful check, you cast the spell from the scroll
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
an adventurer as part of your druidic calling, or did you first spend time as a caretaker of a sacred grove or spring? Perhaps your homeland was befouled by evil, and you took up an adventuring life in hopes of finding a new home or purpose.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Chapter 1: Step-By-Step Characters Your first step in playing an adventurer in the Dungeons & Dragons game is to imagine and create a character of your own. Your character is a combination of game
adventurer you want to play. You might be a courageous fighter, a skulking rogue, a fervent cleric, or a flamboyant wizard. Or you might be more interested in an unconventional character, such as a brawny
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Chapter 1: Step-By-Step Characters Your first step in playing an adventurer in the Dungeons & Dragons game is to imagine and create a character of your own. Your character is a combination of game
adventurer you want to play. You might be a courageous fighter, a skulking rogue, a fervent cleric, or a flamboyant wizard. Or you might be more interested in an unconventional character, such as a brawny
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Chapter 1: Step-By-Step Characters Your first step in playing an adventurer in the Dungeons & Dragons game is to imagine and create a character of your own. Your character is a combination of game
adventurer you want to play. You might be a courageous fighter, a skulking rogue, a fervent cleric, or a flamboyant wizard. Or you might be more interested in an unconventional character, such as a brawny
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
an adventurer as part of your druidic calling, or did you first spend time as a caretaker of a sacred grove or spring? Perhaps your homeland was befouled by evil, and you took up an adventuring life in hopes of finding a new home or purpose.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Chapter 1: Step-By-Step Characters Your first step in playing an adventurer in the Dungeons & Dragons game is to imagine and create a character of your own. Your character is a combination of game
adventurer you want to play. You might be a courageous fighter, a skulking rogue, a fervent cleric, or a flamboyant wizard. Or you might be more interested in an unconventional character, such as a brawny
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
relationship with the adventurer (as determined in chapter 2). The crowd nods along to nearly any tale a character tells, whether hearing it for the first or the thousandth time. If you or a player
, but when the sun rose... 3 The Lord of Palanthas ordered Ispin arrested after the adventurer shaved the lord’s twin Solamnic poodles, but Ispin talked his way out of it by... 4 Ispin weathered a week
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
the fringes of a society first test its defenses by stealing objects, and if these crimes go unpunished, they begin stealing people.
Enslaved creatures receive the worst treatment the goblins can dish
Adventurer’s Guide.) Use one of the warlock stat blocks in appendix B to represent this goblin, adding darkvision and the Nimble Escape traits common to all goblins.
Booyahg Booyahg Booyahg. This
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lords of Dust Campaign Themes The Lords of Dust have two basic goals. The first is to encourage activities that strengthen the influence of their overlords. Rak Tulkhesh embodies war and conflict
that wouldn’t be sufficient to bring about the desired end; somehow, they’ll have to trick the adventurer into doing it. Because the Lords of Dust so often work through pawns and minions, it might
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
8. Strange Rock Formation Petrified Basilisk. What at first glance appears to be a spiky rock formation in the middle of the cavern is really a petrified basilisk.
Decor. Jagged spirals are carved
stone giants, an adventurer used a mirror to trick the basilisk into targeting itself with its own petrifying gaze. It has remained a fixture of this cavern ever since. A detect magic spell reveals an
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lords of Dust Campaign Themes The Lords of Dust have two basic goals. The first is to encourage activities that strengthen the influence of their overlords. Rak Tulkhesh embodies war and conflict
that wouldn’t be sufficient to bring about the desired end; somehow, they’ll have to trick the adventurer into doing it. Because the Lords of Dust so often work through pawns and minions, it might
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
relationship with the adventurer (as determined in chapter 2). The crowd nods along to nearly any tale a character tells, whether hearing it for the first or the thousandth time. If you or a player
, but when the sun rose... 3 The Lord of Palanthas ordered Ispin arrested after the adventurer shaved the lord’s twin Solamnic poodles, but Ispin talked his way out of it by... 4 Ispin weathered a week
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
8. Strange Rock Formation Petrified Basilisk. What at first glance appears to be a spiky rock formation in the middle of the cavern is really a petrified basilisk.
Decor. Jagged spirals are carved
stone giants, an adventurer used a mirror to trick the basilisk into targeting itself with its own petrifying gaze. It has remained a fixture of this cavern ever since. A detect magic spell reveals an