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Returning 35 results for 'fishing the roll'.
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fighting the rule
fighting the roll
fighting the role
Monsters
Icewind Dale: Rime of the Frostmaiden
Pack Tactics. The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't incapacitated.Spear. Melee or
used with two hands to make a melee attack.Tribal warriors live beyond civilization, most often subsisting on fishing and hunting. Each tribe acts in accordance with the wishes of its chief, who is the greatest or oldest warrior of the tribe or a tribe member blessed by the gods.
Magic Items
Icewind Dale: Rime of the Frostmaiden
This tiny silver fishhook has a little gold feather attached to it. For it to function, the feathered hook must be tied to the end of a fishing line and immersed in enough water to fill at least a 10
-foot cube. At the end of each uninterrupted hour of immersion, roll a d6. On a 6, a floppy, 6-inch-long magical fish appears on the end of the hook. The color and properties of the conjured fish are
Monsters
Curse of Strahd
","rollDamageType":"slashing"} slashing damage, or 15 (2d10 + 4);{"diceNotation":"2d10+4","rollType":"roll","rollAction":"Battleaxe"} when used with two hands.
Hurl Flame. Ranged Spell Attack: +5;{"diceNotation
fishing on Lake Zarovich. On the way back to town, a dire wolf attacked Izek and bit off his right arm. His father carried Izek back to town while his uncle distracted the beast. His sister ran and hid in
Monsters
Fizban's Treasury of Dragons
making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Endurance. We who dwell beneath the waves can weather all storms. (Any)
2
Indifference. What do I care for the fleeting
Monsters
Fizban's Treasury of Dragons
dragon characters.
Crystal Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
If you’re not a thief or a frost giant, let’s
!
Crystal Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Exploration. Yesterday is already known. Today is for something new
Monsters
Fizban's Treasury of Dragons
distinctive crystal dragon characters.
Crystal Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
If you’re not a thief or a frost
their elders!
Crystal Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Exploration. Yesterday is already known. Today is for
Tribal Warrior
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Pack Tactics. The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't incapacitated.Spear. Melee or
used with two hands to make a melee attack.Tribal warriors live beyond civilization, most often subsisting on fishing and hunting. Each tribe acts in accordance with the wishes of its chief, who is the greatest or oldest warrior of the tribe or a tribe member blessed by the gods.
Equipment
that hour. On a successful check, roll a d10 and consult the Fishing table to determine the catch.
Fishing
d10
Catch
1–2
Tiny, inedible fish (a creature that consumes it is
Basic Fishing Equipment includes a pole, a line, a hook, and either a lure or some bait.
Fishing is a popular pastime in Wildspace and the Astral Sea, though this activity isn’t possible
Backgrounds
Ghosts of Saltmarsh
You have spent your life aboard fishing vessels or combing the shallows for the bounty of the ocean. Perhaps you were born into a family of fisher folk, working with your kin to feed your village
art of fishing, and the promise of the eternal horizon.
Skill Proficiencies: History, Survival
Languages: One of your choice
Equipment: Fishing tackle, a net, a
Backgrounds
Ghosts of Saltmarsh
You have sailed into war on the decks of great ships, patching their hulls with soup bowls and prayers. You once helped build a fishing vessel that single-handedly saved a town from starvation. You
or roll on the table.
D6
CONTACT
1–2
Eda Oweland
3–4
Gellan Primewater
5–6
Anders Solmor
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
make a DC 15 Wisdom (Survival) check. A failed check indicates no fish is caught during that hour. On a successful check, roll a d10 and consult the Fishing table to determine the catch. Fishing d10
Astral Fishing Fishing is a popular pastime in Wildspace and the Astral Sea, though this activity isn’t possible aboard a ship that is moving faster than its flying speed (discussed later in this
Backgrounds
Baldur’s Gate: Descent into Avernus
Folk Hero Origins
Folk heroes might rise from a variety of circumstances, or their origins might be a secret as they do their work anonymously. If you wish, you may roll on the Folk Hero
and the bugbear became friends.
6
Last winter, you dove into the frigid river to haul out a foundering fishing boat with your bare hands, saving all aboard. Now, everyone on the docks knows your
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Scouting the Lake The characters can use fishing tackle to try to catch some fish while they’re searching for the lake monster (see “Fishing for Knucklehead Trout”). If the characters are out on the
lake in a boat, roll on the Lake Events table at the end of each hour to determine what occurs next. Lake Events d20 Lake Event
1–10 The lake is still and quiet for the next hour. A fine
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Aubrey’s Peculiarities Shoppe This shop is crammed with curiosities dredged from the ruins of Leilon: old fishing rods, swamp idols, mining helmets, and other oddities. A whimsical Illuskan male
named Aubrey Silverspun runs the store. Roll a d20 on Peculiarities table to see what he has on offer when the characters visit. Peculiarities d20 Peculiarity Price
1–3 Random magic item from
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Aubrey’s Peculiarities Shoppe This shop is crammed with curiosities dredged from the ruins of Leilon: old fishing rods, swamp idols, mining helmets, and other oddities. A whimsical Illuskan human
male named Aubrey Silverspun runs the store. Roll a d20 on Peculiarities table to see what he has on offer when the characters visit. Peculiarities d20 Pecularity Price
1-5 Random Magic Item
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Fisher You have spent your life aboard fishing vessels or combing the shallows for the bounty of the ocean. Perhaps you were born into a family of fisher folk, working with your kin to feed your
art of fishing, and the promise of the eternal horizon. Skill Proficiencies: History, Survival Languages: One of your choice Equipment: Fishing tackle, a net, a favorite fishing lure or oiled leather
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Aubrey’s Peculiarities Shoppe This shop is crammed with curiosities dredged from the ruins of Leilon: old fishing rods, swamp idols, mining helmets, and other oddities. A whimsical Illuskan male
named Aubrey Silverspun runs the store. Roll a d20 on Peculiarities table to see what he has on offer when the characters visit. Peculiarities d20 Peculiarity Price
1-2 Random Magic Item
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
.
Running the Contest. The contest plays out in three 10-minute rounds. After a character spends 10 minutes fishing, roll on the Fish to Catch table to determine whether a fish tugs on their line and
against the community’s best anglers, all competing to catch the largest fish. Characters who go to the wharf are invited to participate in this popular event and, if they accept, are lent fishing poles and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Unsafe Waters The characters have the use of Grynsk’s two rowboats (see the “Rowboat Statistics” sidebar). The damaged one has 36 hit points instead of 50. Three sets of fishing tackle are stashed in
tries to steer a boat around an ice floe must succeed on a DC 14 Wisdom check, adding their proficiency bonus to the roll if they’re proficient with water vehicles. On a failed check, the boat hits the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Tribal Warrior Tribal warriors live beyond civilization, most often subsisting on fishing and hunting. Each tribe acts in accordance with the wishes of its chief, who is the greatest or oldest
Tactics. The warrior has advantage on an attack roll against a creature if at least one of the warrior’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Spear
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
bearing for the next stage of their journey, they gain a +1 bonus to their next daytime event roll. Ice Hunters in Fishing Boats. This event occurs only during the day. A group of fishers from Oyaviggaton
Random Encounters Searching the Sea of Moving Ice for the plateau-like iceberg described by Maccath is a time-consuming process. Roll a d6 each morning, afternoon, and night. On a roll of 1, an
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
bearing for the next stage of their journey, they gain a +1 bonus to their next daytime event roll. Ice Hunters in Fishing Boats This event occurs only during the day. A group of fishers from Oyaviggaton
Random Encounters Searching the Sea of Moving Ice for the plateau-like iceberg described by Maccath is a time-consuming process. Roll a d6 each morning, afternoon, and night. On a roll of 1, an
Compendium
- Sources->Dungeons & Dragons->Monster Manual
offerings. Roll on or choose a result from the Kraken Attacks table to inspire what ruin a kraken might unleash. Kraken Attacks 1d8 The Enraged Kraken... 1 Abducts the vessel of a leader or another
Calls down lightning on any ship that enters its aquatic territory. 5 Carries ships to an inescapable sargassum. 6 Dams a river or cuts off a city’s sea access. 7 Devours all sea life near a fishing
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
children. No amount of persuasion or intimidation can convince the terrified families to open their doors or speak to the characters. Fishing Supply Hut Nets, hooks, chains, rope, and other fishing
characters might decide to wait for the sahuagin to exit the cave to raid the town rather than assault the cave. If they take this course of action, roll a d10. The result equals the number of hours
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage, and the target has the Charmed condition until the start of the satyr’s next turn.
Fey Melody (Recharge 4–6). The satyr conjures a
scarecrows take their name from rural effigies, they might take varied patchwork forms. Roll on or choose a result from the Scarecrow Frames table to inspire a scarecrow’s appearance.
Scarecrow
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
. If you wish, you may roll on the Folk Hero Origins table for an event that started you down your heroic path. Folk Hero Origins d6 Origin 1 You helped get healing for a sick child. Now the sick
bugbear became friends. 6 Last winter, you dove into the frigid river to haul out a foundering fishing boat with your bare hands, saving all aboard. Now, everyone on the docks knows your name.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. If you wish, you may roll on the Folk Hero Origins table for an event that started you down your heroic path. Folk Hero Origins d6 Origin
1 You helped get healing for a sick child. Now the
the groin. Later, you and the bugbear became friends.
6 Last winter, you dove into the frigid river to haul out a foundering fishing boat with your bare hands, saving all aboard. Now, everyone on the docks knows your name.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
cottages surrounding a market square, a meeting hall, and an inn. Farms and fishing shacks cluster around the village, shying away from the shadows of the surrounding woods and mountains. Those who
.
When the characters visit Viktal, roll or choose options from the Sights in Viktal table to set the tone of the village’s strangeness.
A visitor enjoys the hospitality
of Viktal during the Tithe
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
thick. Creatures in the path of an avalanche can avoid it or escape it if they’re close to its edge, but outrunning one is almost impossible. When an avalanche occurs, all nearby creatures must roll
). Wind chill can lower these temperatures by as much as 80 degrees. Fishing for Knucklehead Trout To fish for knucklehead trout on the lakes of Icewind Dale, a character needs fishing tackle and a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
often. You can roll on the following table to determine your claim or choose one that best fits your character. d6 Accomplishment 1 Spirit of the Whale. You smuggled stolen dwarven spirits in the
body of a dead whale being pulled behind a fishing boat. When you delivered the goods, the corpse suddenly exploded, sending whale meat and whiskey bottles for half a mile. 2 Cart and Sword. You drove a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Located in just 15 feet of water, this small fishing boat is named for the exquisite, silvered fishing pole its prior owner once possessed. The fishing pole, worth 200 gp, rests with the wreck
during the day or night (equal chance of each); roll a d20 again and consult the appropriate table. The Azure Sea table includes entries for several of the most notorious pirate vessels that are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to its distance traveled. If this added distance changes a ranged weapon attack from normal to long range, the attack roll is made with disadvantage. An object that enters the curtain and can travel
light and heat like a normal candle. The pole of angling looks like a 10-foot pole. While holding the pole, one can speak the command word (“Ichthyglug”) and transform it into a fishing pole with a hook
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
murdered in the tundra and dragged back to the chasm to be eaten. The pouch contains 4 gp, 14 sp, 21 cp, and a random trinket. Roll on the Icewind Dale Trinkets table in appendix A to determine what
fire is a small green fish, while behind the fire, leaning against the south wall, is a blood-encrusted spear and a fishing pole.
Chyzka, a gnoll fang of Yeenoghu, is resting here unless a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Shipwright You have sailed into war on the decks of great ships, patching their hulls with soup bowls and prayers. You once helped build a fishing vessel that single-handedly saved a town from
fully repaired. Life at Sea Your life at sea and in port has shaped you; you can roll on the following table to determine its impact or choose an element that best fits your character. d6 Sea’s
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Astral Blights When you are ready to begin play, read: Your adventures have taken you to a coastal community, where local fishing boats share the harbor with trade vessels from far and wide. Lately
blights, new ones appear; roll a d6 to determine how many. These new arrivals either burst up from the ground or shamble along streets and alleys, converging on the characters’ location. Each time the






