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Returning 21 results for 'flail the rolls'.
Other Suggestions:
fall the rules
fail the rolls
flask the rolls
flat the rules
fails the rolls
Monsters
Baldur’s Gate: Descent into Avernus
): darkness, misty step, scorching ray (see “Actions” below)
3rd level (2 slots): animate dead, fireballMultiattack. The master of souls attacks twice with its flail.
Silvered Skull Flail. Melee
Weapon Attack: +2;{"diceNotation":"1d20+2","rollType":"to hit","rollAction":"Silvered Skull Flail"} to hit, reach 5 ft., one target. Hit: 4 (1d8);{"diceNotation":"1d8","rollType":"damage","rollAction
Monsters
Mordenkainen Presents: Monsters of the Multiverse
level of the spell on a failed save, or half as much damage on a successful one.Multiattack. The flail snail makes five Flail Tentacle attacks.
Flail Tentacle. Melee Weapon Attack: +5;{"diceNotation
":"1d20+5","rollType":"to hit","rollAction":"Flail Tentacle"} to hit, reach 10 ft., one target. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3","rollType":"damage","rollAction":"Flail Tentacle","rollDamageType
Magic Items
Fizban's Treasury of Dragons
This magic flail is made in the image of Tiamat, with five jagged heads shaped like the heads of five different chromatic dragons. You gain a +3 bonus to attack and damage rolls made with this flail
. When you hit with an attack roll using it, the target takes an extra 5d4 damage of your choice of one of the following damage types: acid, cold, fire, lightning, or poison.
While holding the flail
Monsters
Icewind Dale: Rime of the Frostmaiden
serve.
Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next
turn.Multiattack. The berserker attacks three times with a melee weapon.
Chardalyn Flail. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Chardalyn Flail"} to hit
Yeenoghu
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
","rollDamageType":"force"} force damage on a hit, appears as a flail)
3/day each: dispel magic, fear, invisibility
1/day each: teleport
Legendary Resistance (3/Day). If Yeenoghu fails a saving throw, he can
flail attacks. If an attack hits, he can cause it to create an additional effect of his choice or at random (each effect can be used only once per Multiattack):
1. The attack deals an extra 13 (2d12
Monsters
Mordenkainen Presents: Monsters of the Multiverse
effects.Multiattack. Yeenoghu makes three Flail attacks.
Flail. Melee Weapon Attack: +16;{"diceNotation":"1d20+16", "rollType":"to hit", "rollAction":"Flail"} to hit, reach 15 ft., one target. Hit: 22 (2d12
+ 9);{"diceNotation":"2d12+9", "rollType":"damage", "rollAction":"Flail", "rollDamageType":"force"} force damage. If it’s his turn, Yeenoghu can cause the target to suffer one of the following
Magic Items
The Book of Many Things
This ash-gray flail is cold to the touch. You gain a +1 bonus to attack and damage rolls made with this magic weapon, and it deals double damage to objects and structures.
Additionally, when you hit
Flail Snail
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
"} force damage per level of the spell on a failed save, or half as much damage on a successful one.
Flail Tentacles. The flail snail has five flail tentacles. Whenever the snail takes 10 damage or
more on a single turn, one of its tentacles dies. If even one tentacle remains, the snail regrows all dead ones within 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Flail Tentacles"} days. If
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
gain a +3 bonus to attack and damage rolls made with this flail. When you hit with an attack roll using it, the target takes an extra 5d4 damage of your choice of one of the following damage types
Flail of Tiamat Weapon (Flail), Legendary (Requires Attunement) This magic flail is made in the image of Tiamat, with five jagged heads shaped like the heads of five different chromatic dragons. You
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Flail Snail A flail snail is a creature of elemental earth that is prized for its multihued shell. Hunters might be lulled into a false sense of confidence upon sighting this ponderous, seemingly
. Trail of Treasure. Left undisturbed, a flail snail moves slowly along the ground, consuming everything on the surface, including rocks, sand, and soil, stopping to relish crystal growths and other large
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Flail Snail Flail Snail
Large elemental, unaligned
Armor Class 16 (natural armor)
Hit Points 52 (5d10 + 25)
Speed 10 ft.
STR
17(+3)
DEX
5(−3)
CON
20(+5)
INT
3(−4
make a DC 15 Constitution saving throw, taking 1d6 force damage per level of the spell on a failed save, or half as much damage on a successful one.
Flail Tentacles. The flail snail has five flail
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Flail Snail A flail snail is a creature of elemental earth that is prized for its multihued shell. Hunters might be lulled into a false sense of confidence upon sighting this ponderous, seemingly
intact flail snail shell, which weighs about 250 pounds, is worth 2,500 gp. Flail Snail
Large elemental, unaligned
Armor Class 16 (natural armor)
Hit Points 52 (5d10 + 25)
Speed 10 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Flail Snail A flail snail is a creature of elemental earth that is prized for its multihued shell. It may seem harmless, but if a creature big enough to be a threat approaches too close, the snail
flashes a scintillating light and attacks with its mace-like tentacles. Left undisturbed, a flail snail moves slowly along the ground. It consumes everything on the surface, including rocks, sand, and
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Eric Downloadable PDF Equipment Shield of the Cavalier
Chain Mail
Flail
8 Javelins
Dungeoneer’s Pack
Dice Set
Fine Clothes
Perfume
Shield of the Cavalier Armor (Shield), Very Rare
you can use while holding it. Forceful Bash. When you take the Attack action, you can make one of the attack rolls using the Shield against a target within 5 feet of yourself. Apply your Proficiency
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Eric Downloadable PDF Equipment Shield of the Cavalier
Chain Mail
Flail
8 Javelins
Dungeoneer’s Pack
Dice Set
Fine Clothes
Perfume
Shield of the Cavalier Armor (Shield), Very Rare
you can use while holding it. Forceful Bash. When you take the Attack action, you can make one of the attack rolls using the Shield against a target within 5 feet of yourself. Apply your Proficiency
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, and his face resembles a grinning predator’s skull. He wields a triple-headed flail called the Butcher, which he can summon into his hand at will, although he is as likely to tear his prey apart with
has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. Yeenoghu makes three Flail attacks.
Flail. Melee Weapon Attack: +16 to hit, reach 15 ft., one target
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
say a door requires a successful DC 15 Strength check to be battered down. A fighter with a Strength of 20 might helplessly flail against the door because of bad die rolls. Meanwhile, the rogue with a
Strength of 10 rolls a 20 and knocks the door from its hinges. If such results bother you, consider allowing automatic success on certain checks. Under this optional rule, a character automatically
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
.
Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn
.
Actions
Multiattack. The berserker attacks three times with a melee weapon.
Chardalyn Flail. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, and the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
threshold is crossed a second time, another pair of blades and a shield will attack, and each set gains a cumulative +1 bonus to attack and damage rolls, as well as 1 hit point more than the previous set
through the remains will yield 2d10 gems (worth 10 gp each), a potion of diminution, and a +1 flail. Swords and Shields. If the door to the south is opened from this side, all the swords and shields in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
)
CHA
10 (+0)
Skills Arcana +5, Religion +5
Senses passive Perception 10
Languages Abyssal, Common, Infernal
Challenge 1/2 (100 XP)
Actions
Skull Flail. Melee Weapon Attack: +2 to hit
skull lasher makes two attacks with its flail.
Iron Skull Flail. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage plus 7 (2d6) necrotic damage, and the target
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
floor is covered with pelts, and the walls are hung with tapestries and trophies: two shields, an axe, four swords, a flail, and a hammer. All these items are sized for giants. A ledge on the south
scrutiny of Divine Sense or a detect evil and good spell. Each idol is associated with a different ability score. While one is carried, its bearer has disadvantage on all d20 rolls involving that






