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Returning 22 results for 'flask the reduced'.
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flame the reduced
Monsters
Tales from the Yawning Portal
Magic Resistance. The vrock has advantage on saving throws against spells and other magical effects.
Reduced Threat. This creature has -2 penalty on all ability checks and saving throws.Multiattack
vial of Holy Water (flask);holy water on the target also ends the effect on it.
Stunning Screech (1/Day). The vrock emits a horrific screech. Each creature within 20 feet of it that can hear it and that
Monsters
Curse of Strahd
turn if he has at least 1 hit point and isn’t in running water or sunlight. If he takes radiant damage or damage from Holy Water (flask);holy water, this trait doesn’t function at the start
","rollDamageType":"necrotic"} necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and Strahd regains hit points equal to that amount. The
Chasme
Legacy
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Monsters
Monster Manual (2014)
action to splash it with Holy Water (flask); holy water. If a creature’s saving throw is successful or the effect ends for it, it is immune to the drone for the next 24 hours.
Magic Resistance. The
"} necrotic damage, and the target’s hit point maximum is reduced by an amount equal to the necrotic damage taken. If this effect reduces a creature’s hit point maximum to 0, the creature dies
Chasme (summoner variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
action to splash it with Holy Water (flask); holy water. If a creature’s saving throw is successful or the effect ends for it, it is immune to the drone for the next 24 hours.
Magic Resistance. The
"} necrotic damage, and the target’s hit point maximum is reduced by an amount equal to the necrotic damage taken. If this effect reduces a creature’s hit point maximum to 0, the creature dies
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
psychic damage, and ability scores of 10. It can’t be charmed or frightened, and it is not subject to exhaustion. It speaks and understands Common, has no attacks, and falls to pieces if reduced to 0 hit
points or if a successful dispel magic spell (DC 15) is cast on it. Hidden inside the puppet is a flask of alchemist’s fire that shatters as the puppet falls to pieces, causing its remnants to catch
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
looped around it, and the wire is connected to a flask of alchemist’s fire hanging from the wagon’s ceiling. When the door is opened, the flask falls and explodes, igniting one hundred more flasks of
(10d10) fire damage on a failed save, or half as much damage on a successful one. Creatures inside the wagon or within 5 feet of it have disadvantage on the saving throw. The wagon is reduced to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
sunfly pets are trained to come to him. The night hag flees using plane shift if reduced to 30 or fewer hit points. Uncle Longteeth’s wagon is filled with empty, filthy cages. It also holds a locked chest
the flasks, Varrel explains he needs the bottles to ensure Sincerity meets justice at her trial. He’ll look the other way if the characters take one iron flask, but if they try to take more, he calls
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Pack 58½ lb. 40 GP Explorer’s Pack 55 lb. 10 GP Flask 1 lb. 2 CP Grappling Hook 4 lb. 2 GP Healer’s Kit 3 lb. 5 GP Holy Symbol Varies Varies Holy Water 1 lb. 25 GP Hunting Trap 25 lb. 5 GP Ink — 10 GP
action, you can replace one of your attacks with throwing a flask of Alchemist’s Fire. Target one creature or object you can see within 20 feet of yourself. The target must succeed on a Dexterity saving
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
drow to infiltrate Gauntlgrym and trap Maegera in an iron flask. Zalto needs the primordial to ignite an adamantine forge beneath the Ice Spires. Returning Maegera to Gauntlgrym is one way to thwart
hit points are reduced by 50 as part of it separates and becomes a fire elemental with 102 hit points. The fire elemental appears in an unoccupied space within 15 feet of Maegera and acts on
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
taken from dead explorers. The collection includes a fine Cormyrean cloak, a Sembian wine flask, and a bejeweled Amnian doublet and matching money pouch. He also bears a flame tongue longsword. Slow
Death. Ras Nsi has died and been brought back from the dead more than once. Consequently, he is suffering from the effects of the Soulmonger’s death curse. His hit point maximum has been reduced, and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of a previous expedition, after they discovered a secret door that they couldn’t get open. The secret door was reduced to rubble, creating a gap in the wall leading to area P13. Dzaan’s simulacrum (see
first time a character who can cast spells touches the symbol of Mystryl carved into the front of the altar, a stoppered flask filled with a luminous blue liquid appears in a shimmer of light “atop
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Focus Varies Varies Dungeoneer’s Pack 55 lb. 12 GP Entertainer’s Pack 58½ lb. 40 GP Explorer’s Pack 55 lb. 10 GP Flask 1 lb. 2 CP Grappling Hook 4 lb. 2 GP Healer’s Kit 3 lb. 5 GP Holy Symbol Varies
Acid damage. Alchemist’s Fire (50 GP) When you take the Attack action, you can replace one of your attacks with throwing a flask of Alchemist’s Fire. Target one creature or object you can see within 20
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
flee if the swarm is reduced to 5 hit points or fewer. S7. Underwater Spring A steady, burbling flow of water disturbs the surface of the swamp just to the north of this small islet.
An underground
. Clearing the Waters. With the scorpion defeated, the characters must pour their holy water from Professor Totsky into the spring. When they do, the liquid from Totsky’s flask purifies the spring, ending the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned
equal to the Necrotic damage taken, and the vampire regains Hit Points equal to that amount. A Humanoid reduced to 0 Hit Points by this damage and then buried rises the following sunset as a Vampire
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Treasure. If the characters search the hag’s tattered robes, they find a belt pouch containing a diamond worth 5,000 gp and small flask of water from the River Styx. The flask magically preserves the water
sack made of stitched flesh, a lustrous black gem shaped like a human baby’s fist, an iron flask containing a berserk fiendish flesh golem that can’t be controlled, and three soul coins. The sack is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the town. Townsfolk who fled into the tundra rather than hide in the mines return 2d6 hours later to find their homes reduced to rubble and their supplies gone. The giants pay no mind to Dasharra’s
Drow of House Xorlarrin infiltrate Gauntlgrym through secret passageways of which not even the dwarves are aware. Bearing an iron flask given to them by the great fire giant chief Duke Zalto, they
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
teleporter ring (see “Teleporter Rings”). Treasure. A cupboard holds a dozen jars of herbs and spices. Among them is a flask labeled “Assassin’s Blood,” which contains six doses of the poison. K4. Musty
: When reduced to 0 hit points, he drops to 1 hit point instead (but can’t do this again until he finishes a long rest). He has darkvision out to a range of 60 feet. He speaks Common and Orc. Yorn
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
before it starts biting. If reduced to 10 hit points or fewer, the spider retreats into a nearby narrow fissure. However, it attacks again when the characters come back through this area. Treasure. If the
characters cut down the web cocoons, they find the corpses of three giant rats, Constable Boot, and a kobold explorer. The kobold has a vial of acid, a flask of alchemist’s fire, and a vial of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, attacking all who enter, but the dragon retreats if reduced to 50 hit points or fewer. Treasure. The treasure near the west wall is the dragon’s hoard. It includes 67 pp, 235 gp, 2,750 sp, assorted gems
functions as an Iron Flask. Unlike a typical Iron Flask, however, a creature trapped inside has the incapacitated condition but can perceive through the cage and converse with nearby creatures. The
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
behind the bar and hurls flaming bottles of alcohol at intruders (treat each bottle as a flask of alchemist’s fire) unless he is stopped. The bar gives Brego three-quarters cover. X12: Worker Rest Area
area X15. Aminta fights until reduced to 10 hit points or fewer, then attempts to flee. Edino behaves similarly. The doppelgangers look and act like the real Aminta, and they do their best to cover
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
animates for 1d4 rounds, after which it clatters to the floor. The effect repeats if the bones are touched again, unless the skeleton is reduced to 0 hit points or the bones are destroyed, in which case
, hanging above which is a wooden sign shaped like a potion bottle. In addition to herbs and salves, Tarmock sells “sweet water” for 1 gp a flask. The sweet, naturally carbonated water bubbles up from a tiny
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
the Wisdom saving throw then increases to 20. If the globe is reduced to 0 hit points or taken from the room, it cracks and goes dark and silent. It no longer functions. 8. Pressure Plate The air is
feather token (tree), three spell scrolls (mage armor, spider climb, and knock), and a small flask that contains three doses of elixir of health. 22. Larder The odor of rotting meat permeates this






