Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'flies space'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        fails space
                                    
                                
                                    
                                        flames space
                                    
                                
                                    
                                        fills space
                                    
                                
                                    
                                        flesh space
                                    
                                
                                    
                                        fires space
                                    
                                
                        
                    
                
                        
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    You can take a Bonus Action to toss this magic weapon into the air. When you do so, the weapon begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of itself
                                                
                                            
                                                
                                                     you. As part of the same Bonus Action, you can cause the weapon to attack one creature within 5 feet of the weapon.
After the hovering weapon attacks for the fourth time, it flies back to you and
                                                
                                            
                                        
                                                     Spells
                                                    Player’s Handbook
                                                    
                                                
                                            
                                                     creature other than you enters a space within 30 feet of the ammunition for the first time on a turn or ends its turn there, one piece of ammunition flies up to strike it. The creature must succeed on a
                                                
                                            
                                                
                                                    You touch up to four nonmagical Arrows or Crossbow Bolts;Bolts and plant them in the ground in your space. Until the spell ends, the ammunition can’t be physically uprooted, and whenever a
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    ) or a 10-foot pole, or reverting it a Quarterstaff; the weapon will elongate only as far as the surrounding space allows.
In certain forms, the weapon has the following additional properties
                                                
                                            
                                                
                                                     long range of 120 feet. Immediately after you make a ranged attack with the weapon, it flies back to your hand.
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    . Roll 1d4 to determine the creature: on a 1, a Camel; on a 2, a Constrictor Snake; on a 3, an Elephant; on a 4, a Mule.
86–90
A Hostile Swarm of Bats flies out of the hat, occupies your space
                                                
                                            
                                                
                                                     appears in an unoccupied space as close to you as possible. The creature isn’t under your control and acts as it normally would, and it disappears after 1 hour or when it drops to 0 Hit Points
                                                
                                            
                                        
                                                     Spells
                                                    Player’s Handbook
                                                    
                                                
                                            
                                                    You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range and uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land
                                                
                                            
                                                
                                                    ;Understands the languages you know
CR None (XP 0; PB equals your Proficiency Bonus)
Traits
Flyby (Air Only). The spirit doesn’t provoke Opportunity Attack;Opportunity Attacks when it flies out of an
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     deals an extra 1d8 Force damage, or an extra 2d8 Force damage if the target is a creature of the Giant type. Immediately after hitting or missing, the weapon flies back to your hand.
Blessings of
                                                
                                            
                                                
                                                    , you can take a Magic action to summon an Earth Elemental. It appears in an unoccupied space you choose within 30 feet of yourself, understands your languages, obeys your commands, and takes its turn
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     time you throw the weapon, it flies back to your hand after the attack.
81-85
The Moonblade scores a Critical Hit on a roll of 19 or 20 on the d20.
86-95
You can take a Bonus Action to
                                                
                                            
                                                
                                                     serving you. The entity appears in an unoccupied space within 120 feet of you. It uses the Shadow stat block with these changes: it is a Fey, has a Neutral alignment, and doesn’t create new shadows
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    Air Envelope. If it has at least 1 hit point, the guppy can generate an air envelope around itself when in a vacuum. This air envelope can sustain the guppy and one other Tiny creature in its space
                                                
                                            
                                                
                                                     indefinitely.
Flyby. The guppy doesn’t provoke opportunity attack;opportunity attacks when it flies out of an enemy’s reach.Tail Slap. Melee Weapon Attack: +5;{"diceNotation":"1d20+5
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    Flyby. The mollymawk doesn’t provoke opportunity attack;opportunity attacks when it flies out of an enemy’s reach.
Hold Breath. The mollymawk can hold its breath for 15 minutes.Bite
                                                
                                            
                                                
                                                     lingers in the area (usually around a ship) until the food becomes scarce. Superstitious Wildspace voyagers consider it bad luck to kill a space mollymawk.
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     has a single large eye in the leading edge of its head. This eye glows while the creature is awake. Its wide mouth is full of sharp teeth. A scavver flies in lazy circles when it sleeps but otherwise moves through space much as a shark swims through water.
                                                
                                            
                                                
                                                    -like scavengers that fly through space, feeding on whatever they can fit in their mouths. Scavvers are not always aggressive; often they trail behind larger creatures as well as ships and asteroids
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                    Flyby. The arclight phoenix doesn't provoke an opportunity attack when it flies out of an enemy's reach.
Grounded Lightning. The first time on a turn that the arclight phoenix touches the ground, it
                                                
                                            
                                                
                                                     radius and dim light for an additional 15 feet.
Lightning Form. The arclight phoenix can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the phoenix or hits it
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     leading edge of its head. This eye glows while the creature is awake. Its wide mouth is full of sharp teeth. A scavver flies in lazy circles when it sleeps but otherwise moves through space much as a shark swims through water.
                                                
                                            
                                                
                                                     space, feeding on whatever they can fit in their mouths. Scavvers are not always aggressive; often they trail behind larger creatures as well as ships and asteroids, living off droppings and discarded
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     wide mouth is full of sharp teeth. A scavver flies in lazy circles when it sleeps but otherwise moves through space much as a shark swims through water.
                                                
                                            
                                                
                                                     succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate the swallowed creature, which falls prone in a space within 10 feet of the scavver. If the scavver dies, a swallowed
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Air Form. The tempest can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Flyby. The tempest doesn’t provoke
                                                
                                            
                                                
                                                     opportunity attack;opportunity attacks when it flies out of an enemy’s reach.
Legendary Resistance (3/Day). If the tempest fails a saving throw, it can choose to succeed instead.
Living Storm. The
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     is immune to all damage, and after 1d6;{"diceNotation":"1d6", "rollType":"roll", "rollAction":"Days"} days, it hatches a new phoenix.
Fire Form. The phoenix can move through a space as narrow as 1
                                                
                                            
                                                
                                                    ":"Fire Form", "rollDamageType":"fire"} fire damage. In addition, the phoenix can enter a hostile creature’s space and stop there. The first time it enters a creature’s space on a turn, that
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     while the creature is awake. Its wide mouth is full of sharp teeth. A scavver flies in lazy circles when it sleeps but otherwise moves through space much as a shark swims through water.Ray of Fear
                                                
                                            
                                                
                                                     succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate the swallowed creature, which falls prone in a space within 10 feet of the scavver. If the scavver dies, a swallowed
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 1: Spelljammer Creatures
                                                    
                                                
                                            
                                                     scrying spell or similar magic, provided the spellcaster and the fractine are within 5 feet of each other.
Two-Dimensionality. The fractine can occupy another creature’s space and vice versa. It can
                                                
                                            
                                                
                                                    . The new fractines occupy the space formerly occupied by the original fractine, and each new fractine has hit points equal to half the original’s, rounded down. If the original fractine had a
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Medium or smaller creature flies into that area or starts its turn flying there, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Propel. A strong wind propels the vessel
                                                
                                            
                                                
                                                    , Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksTeleport. The merrenoloth teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    Flyby. The dragon doesn’t provoke opportunity attack;opportunity attacks when it flies out of an enemy’s reach.
Unusual Nature. The dragon doesn’t require air.Multiattack. The
                                                
                                            
                                                
                                                     feed on kindori, scavvers, and other forms of space-dwelling wildlife. A solar dragon might mistake a distant spelljamming ship for possible prey and come within range of the vessel’s weapons
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Awakening of the Scion. The cradle is a container for the scion of Memnor. When the cradle drops to 0 hit points, its body dissipates into cloud wisps. The scion instantly appears in the space the
                                                
                                            
                                                
                                                     cradle occupied and uses the cradle’s initiative count.
Flyby. The cradle doesn’t provoke opportunity attack;opportunity attacks when it flies out of an enemy’s reach.
Legendary
                                                
                                            
                                        
                                                     Monsters
                                                    Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     prone in a space within 15 feet of the bakunawa. If the bakunawa dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting
                                                
                                            
                                                
                                                     bakunawa flies or swims up to half its speed. This movement doesn’t provoke opportunity attack;opportunity attacks.
Slam. The bakunawa makes one Storm Slam attack.
Lightning Strikes (Costs 3
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    Flyby. The dragon doesn’t provoke opportunity attack;opportunity attacks when it flies out of an enemy’s reach.
Unusual Nature. The dragon doesn’t require air.Multiattack. The
                                                
                                            
                                                
                                                     typically feed on kindori, scavvers, and other forms of space-dwelling wildlife. A solar dragon might mistake a distant spelljamming ship for possible prey and come within range of the vessel’s weapons
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    . When the effect ends, the target reappears in the space it left or in the nearest unoccupied space.
Overwhelm the Senses. Pazrodine targets up to three creatures she can see within 30 feet of
                                                
                                            
                                                
                                                     saving throw or have the incapacitated condition until the end of its next turn.
Whirlwind of Fruit. Fey fruit flies out from nearby carts, creating a whirlwind of fruit in a 10-foot-radius, 30-foot-high
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    Flyby. The dragon doesn’t provoke opportunity attack;opportunity attacks when it flies out of an enemy’s reach.
Legendary Resistance (2/Day). If the dragon fails a saving throw, it can
                                                
                                            
                                                
                                                    . Solar dragons typically feed on kindori, scavvers, and other forms of space-dwelling wildlife. A solar dragon might mistake a distant spelljamming ship for possible prey and come within range of the
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                    Shapechanger. Baba Lysaga can use an action to polymorph into a swarm of insects (flies), or back into her true form. While in swarm form, she has a walking speed of 5 feet and a flying speed of 30
                                                
                                            
                                                
                                                    ). Baba Lysaga summons 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Summon Swarms of Insects"} swarm of insects;swarms of insects. A summoned swarm appears in an unoccupied space within 60
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    Flyby. The dragon doesn’t provoke opportunity attack;opportunity attacks when it flies out of an enemy’s reach.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can
                                                
                                            
                                                
                                                    . Solar dragons typically feed on kindori, scavvers, and other forms of space-dwelling wildlife. A solar dragon might mistake a distant spelljamming ship for possible prey and come within range of the
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Flyby. The scion doesn’t provoke opportunity attack;opportunity attacks when it flies out of an enemy’s reach.
Legendary Resistance (6/Day). If the scion fails a saving throw, it can
                                                
                                            
                                                
                                                     space as close as possible to the center. Then a burst of thunder erupts in a 30-foot-radius sphere centered on the same point. Each creature in that area takes 52 (8d12);{"diceNotation":"8d12
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can't pass through water. He has advantage on Strength
                                                
                                            
                                                
                                                     is a giant). Hit or Miss: If thrown, the weapon flies back to Zorak's hand after the attack.
Multiattack. (Vampire Form Only). Zorak makes two attacks, only one of which can be a bite attack.
Unarmed
                                                
                                            
                                        
                                                     Magic Items
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     feet and a long range of 180 feet. Whether it hits or misses, the axe flies back to you at the end of the current turn, landing in your open hand or at your feet in your space (as you choose). The axe
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     addition, any creature Bavlorna has swallowed is immediately expelled and falls prone in an unoccupied space within 5 feet of her.Multiattack. Bavlorna makes one Bite attack and one Withering Ray attack
                                                
                                            
                                                
                                                     in an unoccupied space within 5 feet of Bavlorna, obeys her commands, and takes its turn immediately after hers. A lornling lasts for 1 hour, until it or Bavlorna dies, or until Bavlorna dismisses it
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     of the following effects:
Charnel Realm. The air is filled with the stench of rotting flesh, and buzzing flies grow thick within the region.
Undead Beasts. Dead Beasts periodically animate as
                                                
                                            
                                                
                                                     of Death. This creature emanates a deathly aura that extends 30 feet in every direction from its space while it isn’t incapacitated. The aura is blocked by total cover. While in the aura, the
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     actions, speak, or manipulate objects. He is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature’s space and stop there. In addition, if air can pass through a
                                                
                                            
                                                
                                                     space, the mist can do so without squeezing, and he can’t pass through water. He has advantage on Strength, Dexterity, and Constitution saving throws, and he is immune to all nonmagical damage
                                                
                                            
                                        
                                                    Phoenix
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Mordenkainen’s Tome of Foes
                                                    
                                                
                                            
                                                     phoenix.
Fire Form. The phoenix can move through a space as narrow as 1 inch wide without squeezing. Any creature that touches the phoenix or hits it with a melee attack while within 5 feet of it takes 5
                                                
                                            
                                                
                                                     (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"Fire Form","rollDamageType":"fire"} fire damage. In addition, the phoenix can enter a hostile creature’s space and stop there
                                                
                                            
                                        
                                                     Monsters
                                                    Misplaced Monsters: Volume One
                                                    
                                                
                                            
                                                    Space Dweller. Sheldon can breathe normally in a vacuum.Multiattack. Sheldon makes either two Bite attacks, two Blueberry Fling attacks, or one of each.
Bite. Melee Weapon Attack: +7;{"diceNotation
                                                
                                            
                                                
                                                     wings can take him on their own.Force, PsychicWind Dash (2/Day). Sheldon summons a powerful gust of wind and flies up to his speed. This movement doesn’t provoke opportunity attack;opportunity
                                                
                                            
                                        
                                                    Elder Tempest
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Mordenkainen’s Tome of Foes
                                                    
                                                
                                            
                                                    Air Form. The tempest can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Flyby. The tempest doesn't provoke opportunity
                                                
                                            
                                                
                                                     attacks when it flies out of an enemy's reach.
Legendary Resistance (3/Day). If the tempest fails a saving throw, it can choose to succeed instead.
Living Storm. The tempest is always at the center of a
                                                
                                            
                                        






