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Returning 10 results for 'follow tends'.
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Changeling
Legacy
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Species
Eberron: Rising from the Last War
was the wind and rain. In the depths of her despair, a lonely traveler took her hand. âI will protect your children if they follow my path. Let them wander the world. They may be shunned and
persona and adopt new names as easily as they change faces. The true name of a changeling tends to be simple and monosyllabic; however, there are often accents to a changelingâs name that are
Backgrounds
Baldurâs Gate: Descent into Avernus
; without question, and any corruption among guards or government officials tends to work in your favor, not against youâat least until you make some effort to expose it.
Variant Noble: Knight
A
can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
than follow the prescribed method, he devised his own technique and botched the ritual spells. Consequently, his phylactery was shattered, and his body and mind have slowly crumbled away. The floating
become fragmented, and his mind tends to wander. He assumes the adventurers are students sent to learn the darkest of the magical arts and begins telepathically lecturing them about zombies, often
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Minn, now follow Sparkrender, the blue wyrmling in Clifftop Observatory (see chapter 4). When Mylaâs wings were badly injured in an attack by stirges (which she describes as âhungry, icky, blood
-sucking, bat-thingsâ), Runara helped in her recovery. Now Myla spends her time experimenting with alchemy, engineering, and magic. Rix is pious and tends to the temple, acting as Runaraâs assistant. She
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. A gazer might follow humanoids in its territory, noisily mimicking their speech and generally being a nuisance, until they leave the area, but it flees if confronted by something it canât kill. Gazer
tends to randomly attack house pets, farm animals, and even children in town unless its master is very strict. A gazer serving as a familiar has the following trait.
Familiar. The gazer can serve
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
as a rock formation, and it tends to lurk in crevices and fissures, attacking smaller creatures that wander near. It has a walking speed of 20 feet and a climbing speed of 10 feet, loses its Hold
settlements, such as Blingdenstone or Gracklstugh. The society member can provide detailed verbal directions that characters can follow to reach whichever Underdark settlement they desire. However
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the next shipment is overdue. Iâll give you what you seek if you bring me my wine. The vineyard and winery is a few miles west of here. Just follow the Old Svalich Road and the signs.â Urwin fails to
wine), and the third contains Red Dragon Crush (a fine wine). A brass spigot is hammered into each barrel. Danika Martikov usually tends bar while her husband busies himself in the kitchen (area N2e
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
City began suffering brutal attacks by a silent murderer wearing an archaic, threadbare patriarâs cloak. Many have glimpsed this pale killer, but no one has ever been able to confront or follow the
temple. One can follow this path to a series of saferooms secured by mechanical devices. Some saferooms hold treasures of the faith, while others are rented to wealthy individuals who wish to keep their
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
City began suffering brutal attacks by a silent murderer wearing an archaic, threadbare patriarâs cloak. Many have glimpsed this pale killer, but no one has ever been able to confront or follow the
temple. One can follow this path to a series of safe rooms secured by mechanical devices. Some safe rooms hold treasures of the faith, while others are rented to wealthy individuals who wish to keep their
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
humanoid feet with claw-like nails. They begin in the center of the alcove, move west toward the pit, and then disappear into the pit. A character who enters the pit to follow the tracks must make another
presence in the same way as the ordinary ones described in area 16. If the characters head for area 21 without causing hostilities, these guards follow the characters into Yusdraylâs presence. Development






