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                        Returning 26 results for 'for the gods voices'.
                    
                
                        
                            
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                                        for the gods voice
                                    
                                
                                    
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                                                    Yuan-ti Malison (Type 3)
                                                    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     time, the serpent gods heard those prayers, their sibilant voices responding from the darkness as they told the yuan-ti what they must do. The yuan-ti religion grew more fanatical in its devotion. Cults
                                                
                                            
                                                
                                                     world. Their warriors were legendary, their empires always expanding. Yuan-ti temples stood at the centers of ancient metropolises, reaching ever higher in prayer to the gods they longed to emulate. In
                                                
                                            
                                        
                                                    Orc
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    
Lord Dagult Neverember once told me, during a drunken tirade, that orcs are fearful of their gods, and, if one plays oneâs cards right, they can be controlled through that fear and made to
                                                
                                            
                                                
                                                     dance to any tune.
â Volo
To feel the thunder of orcish war drums outside the gate and to hear a chorus of voices growling, âGruumsh!â is the nightmare of every civilized place in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     character has a flaw that runs counter to the trickster godâs flaw, the characterâs flaw is suppressed until the trickster godâs spirit leaves the characterâs body. You can roleplay the voices of the
                                                
                                            
                                                
                                                     trickster gods in the charactersâ heads, but let the players roleplay their charactersâ inherited flaws. If a player neglects to roleplay a trickster godâs flaw, have the inhabiting spirit attempt to goad
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Religion and the Gods The gods of Krynn are said to have abandoned the world, and in the great cities of Ansalon, temples and centers of faith are few. Nevertheless, small miracles occur across the
                                                
                                            
                                                
                                                     world. Druids and hidden communities offer prayers in the old ways and employ mysterious magic. Long-lived peoples remember the worship of the gods and see their shapes in nature and the constellations
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     that these are the voices of evil wizards who are enduring an eternity of punishment for defying the gods and dooming the land to ruin. To the Bedine, the wind is an ill omen.
                                                
                                            
                                                
                                                     transforms into an androsphinx and attacks the party. If it is victorious, the sphinx returns to its pedestal and reverts to its inanimate state. It turns to dust if reduced to 0 hit points. Voices of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     perfect recall of everything they experience. Certain liminal spacesâcave mouths, shorelines, crossroads, forest edges, and so onâenable mortal voices to reach the gods as well, though most gods have
                                                
                                            
                                                
                                                    Divine Characteristics The gods of Theros are far more active than the deities of most D&D worlds. But that doesnât mean they are ordinary creaturesâthey arenât mere mortals, nor are they monsters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Supernatural Gifts Most heroes of Theros have some kind of supernatural aid to help them achieve their goals. Often this aid comes from the gods, but some heroes might find their support from other
                                                
                                            
                                                
                                                     characterâs gift. These supernatural gifts are intended for starting characters, but some might be bestowed by gods as rewards for remarkable deeds. HEROIC FEATS
 If your campaign uses the optional feat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     voices of all others. Occasionally, two gods agree to share the services of an oracle. Oracles who try to remain independent often find themselves pursued by the agents of evil gods who would bind them to
                                                
                                            
                                                
                                                    Oracle You possess a precious gift coveted not just by mortals but by the gods themselves: the gift of clear communication between the mortal and divine realms. As an oracle, you can perceive the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Orcs: The Godsworn To feel the thunder of orcish war drums outside the gate and to hear a chorus of voices growling, âGruumsh!â is the nightmare of every civilized place in the world. For no matter
                                                
                                            
                                                
                                                     are fearful of their gods, and, if one plays oneâs cards right, they can be controlled through that fear and made to dance to any tune.
 â Volo
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     leaves. 
   4  When the sun shines on me just so, I glimmer with many colors. 
   5  My laughter causes nearby birds to erupt in song. 
   6  People who sleep near me always dream of the sea. 
   Oracles hear the voices of the gods, a rare gift and sometimes a curse
(ERIC DESCHAMPS)
                                                
                                            
                                                
                                                    Nyxborn Born from the minds of the gods, the creatures that populate the godsâ realm are called Nyxborn. Nyxborn creatures resemble mortal beings, but philosophers debate their true character. Are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     serpent gods heard those prayers, their sibilant voices responding from the darkness as they told the yuan-ti what they must do. The yuan-ti religion grew more fanatical in its devotion. Cults bound
                                                
                                            
                                                
                                                     gods. Forsaken Humanity. The yuan-ti were once humans who thrived in the earliest days of civilization and worshiped serpents as totem animals. They lauded the serpentâs sinuous flexibility, its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . Daxos of Meletis was a powerful oracle who heard the voices of all the gods. Daxos tragically died at the hands of his lover, the champion of Heliod, Elspeth, through the duplicity of the satyr
                                                
                                            
                                                
                                                     just before sunrise.  (PETER MOHRBACHER) MYTHS OF EREBOS
 Erebos appears in many god-stories, often as a villain or a foil to the other gods. The stories told by his followers emphasize his power, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     Disturbing Truth Revealed If Ruxithid is slain, read the following: Ruxithid falls to the ground, and his crystalline brain splits asunder. The sanctum fills with a cacophony, like thousands of voices crying
                                                
                                            
                                                
                                                     at once. Three voices emerge, speaking in discordant unison.
 The voices hiss: âSo you have succeeded. Good. The four shards shall arrive here soon. Now three remain to be found. You know your task
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     goblin leader heard the mind flayer fanaticsâ psychic voices in his mind and believed he was communing with gods. They instructed Ruxithid to find the lost pieces of the shattered Netherese obelisk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Broken Silence For hundreds of years, the world of Krynn has been bereft of those who call upon the favor of the gods. Legends say deities turned away from the world after the Cataclysm, and the
                                                
                                            
                                                
                                                     prayers of the few who remember them have been met with silence ever since. But that silence is now being broken. A chosen few hear the call of the gods and awaken to their power. This prelude suits
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     thousand chanting voices. Great sculptures in honor of a multitude of gods gazed across an array of shrines and altars. Priests stood ready by night and day to tend to the spiritual needs of their people
                                                
                                            
                                                
                                                     make personal visits to the main shrines and offer thanks to the gods. This procession often includes Bruenorâs visitors or those ambassadors from the surface who come to Gauntlgrym to seek counsel with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     they are majestic. Haughty and decadent, they have a profound sense of entitlement that stems from the knowledge that few creatures except the gods and other genies can challenge their power. Creatures
                                                
                                            
                                                
                                                     wind, a flash of fire and smoke, or a burst of water and foam. Rule or Be Ruled. Mortal servants validate a genieâs power and high self-opinion. A hundred flattering voices are music to a genieâs ears
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    . But those here are truly forsaken by the gods.â
 Unlocking the door reveals a long corridor with iron doors lining both walls. Each door has a small viewing hatch thatâs latched shut. An unnatural
                                                
                                            
                                                
                                                     gurgle churns up from a cell to the right, and is quickly joined by other voices.
 Trantor ignores the din as she hurries to the far end of the hall, where she ushers you through an open cell door
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    This strange device was once thought to have been built by gods long forgotten and to have survived the eons since their passing, for it is incredibly ancient and crafted by means unlike anything
                                                
                                            
                                                
                                                     feet of you over the previous hour.
You are distracted by voices and visions, forcing you to succeed on a Wisdom saving throw every 4 hours or gain one level of exhaustion.
15
You understand all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     contained shrines to various gods, but the Onyx Scar renovated it, creating a hallway with arrow slits on both sides. Arrow Slits. Four Onyx Scar thugs stand behind the western arrow slits, ready to shoot
                                                
                                            
                                                
                                                     has an opening big enough for Medium or smaller creatures to crawl through. Shrines. The shrines in the northwest, northeast, and southwest corners of the room contain statues representing gods of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     are told of it at the gates, and turned away kindly if they have no such gift. Heralds; priests of the gods Oghma, Gond, Deneir, and Milil; certain archmages; and others acknowledged as âfriends of
                                                
                                            
                                                
                                                     have no magical power to speak of (though many of them are trained to know about such things); a notable handful, though, are spellcasters â either clerics of gods that represent the pursuit of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     Experience Points Divide 450 XP equally among the characters if the party defeats the grick.
 
   Grick  
 9. Goblin Shrine Goblins have no use for human gods, so the Cragmaws have rededicated this place
                                                
                                            
                                                
                                                     altar, praying to their evil god. The bloodstained cloth completely covers the stone altar, the sides of which are engraved with images of the same gods reflected in the decor found in area 8. Treasure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    , praying. A bloodstained cloth covers the stone altar, the sides of which are engraved with images of the same gods reflected in the decor found in area C8. Treasure. The chalice and censer are art objects
                                                
                                            
                                                
                                                     unlocked and contains 90 ep, 120 gp, a potion of healing, a spell scroll of silence, and a spell scroll of revivify. C14: Kingâs Quarters Any character who listens at the door hears two voices in a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                     nave lies in ruin. Piles of masonry from the roof litter the floor. From somewhere ahead, you hear muffled voices and low chants.
 A silver-masked cultist waits in the middle of the floor. Leathery
                                                
                                            
                                                
                                                     Queen Yolande, even if it means working with cults of other gods she distrusts.
 Treasure. Cinderhide carries a key to the high altar (area T9). In her pocket is one of a pair of Sending Stones (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     them poor folk who tolerate the baroness only because they crave something warm to eat and drink. Lydia is a gods-fearing woman and the younger sister of the town priest, Father Lucian Petrovich. She is
                                                
                                            
                                                
                                                     furnishings and draperies, with an overall feminine touch. The baroness sometimes entertains guests here. N3c. Dining Room Characters can hear the chatter of female voices as they approach this room
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     carriages roll up the mountain, heavy with cargo. Dwarves can be seen steering the carriages and peering out of windows, and their voices carry a sense of excitement and wonder as they approach Horn
                                                
                                            
                                                
                                                     can be put on the spot to describe the ceremony and how the dwarves reconcile the different elements of the pantheon (in particular, the balance between gods of war such as Clangeddin and those of
                                                
                                            
                                        






