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Returning 35 results for 'force the read'.
Other Suggestions:
force the reach
free the read
force the rest
force the road
force the ready
Monsters
Strixhaven: A Curriculum of Chaos
Enigmatic Mind. The archaic’s mind can’t be read, creatures can communicate telepathically with the archaic only if it allows, and magic can’t determine whether the archaic is lying
archaic makes two Force Strike attacks. It can also use Gravity Shift, if available.
Force Strike. Melee or Ranged Spell Attack: +14;{"diceNotation":"1d20+14", "rollType":"to hit", "rollAction":"Force
Magic Items
Icewind Dale: Rime of the Frostmaiden
By using an action to read the scroll, you cause a comet to fall from the sky and crash to the ground at a point you can see up to 1 mile away from you. You must be outdoors when you use the scroll
force damage on a failed saving throw, or half as much damage on a successful one. All structures in the crater are destroyed, as are all nonmagical objects that aren’t being worn or held.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
to the waters of the River Styx, as well as any effect that would steal or modify its memories or detect or read its thoughts.
Watery Advantage. While submerged in liquid, the hydroloth has advantage
hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5);{"diceNotation":"2d10+5","rollType":"damage","rollAction":"Bite","rollDamageType":"force"} force damage plus 9 (2d8
Monsters
Van Richten’s Guide to Ravenloft
Multiattack. The inquisitor attacks twice.
Force Bolt. Ranged Spell Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Force Bolt"} to hit, range 120 ft., one target. Hit: 22 (4d8
+ 4);{"diceNotation":"4d8+4","rollType":"damage","rollAction":"Force Bolt","rollDamageType":"force"} force damage, and if the target is a Large or smaller creature, the inquisitor can push it up to
Monsters
Van Richten’s Guide to Ravenloft
hands, plus 18 (4d8);{"diceNotation":"4d8","rollType":"damage","rollAction":"Silver Longsword","rollDamageType":"force"} force damage.
Innate Spellcasting (Psionics). The inquisitor casts one of the
Fire—their name for the fire of thought that blazes within each person’s mind. They used that power to read thoughts, reshape memories, and dominate the recalcitrant. The inquisitors in the
Monsters
Van Richten’s Guide to Ravenloft
":"Silver Longsword","rollDamageType":"force"} force damage.
Mind Fire. The inquisitor targets one creature it can see within 120 feet of it. The target must succeed on a DC 15 Intelligence saving
psionic power. The Order of Cosima harnessed the Mind Fire—their name for the fire of thought that blazes within each person’s mind. They used that power to read thoughts, reshape
Monsters
The Book of Many Things
and other magical effects.
Thought Shield. The hierophant’s thoughts can’t be read by any means unless the hierophant allows it.Multiattack. The hierophant makes two Herald’s Axe
target. Hit: 16 (2d10 + 5);{"diceNotation":"2d10+5", "rollType":"damage", "rollAction":"Comet Blast", "rollDamageType":"force"} force damage.
All-Consuming Star (Recharge 6);{"diceNotation":"1d6
Monsters
Guildmasters’ Guide to Ravnica
Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the
spells, using a spell slot as normal.Azorius sphinxes, known as sphinxes of judgment, wield hieromancy — the power of law magic — with the force of a judge’s gavel to imprison
Monsters
Keys from the Golden Vault
.
Shroud Tattoo. Prisoner 13 can’t be targeted by divination spells or any feature that would read her thoughts, and she can’t be perceived through magical scrying sensors. She can&rsquo
", "rollDamageType":"force"} force damage.
Firestorm Tattoo (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Firestorm Tattoo"}. Prisoner 13 magically unleashes flame from the
Magic Items
Waterdeep: Dragon Heist
Forged by the archwizard Ahghairon, this intelligent battleaxe was crafted to defend Waterdeep. Its current wielder is a former member of Force Grey named Meloon Wardragon (see appendix B), but the
defense against the axe, which passes through that spell’s barrier of magical force.
When you hit a fiend or an undead with the axe, cold blue flames erupt from its blade and deal an extra 2d6
Monsters
Mordenkainen Presents: Monsters of the Multiverse
., one target. Hit: 19 (3d10 + 3);{"diceNotation":"3d10+3", "rollType":"damage", "rollAction":"Eldritch Bolt", "rollDamageType":"force"} force damage.
Plague of Worms (Recharge 6);{"diceNotation":"1d6
available for communication. When the signs are right, cultists gather together, read aloud their blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil
Monsters
Van Richten’s Guide to Ravenloft
Legendary Resistance (1/Day). If the slasher fails a saving throw, it can choose to succeed instead.
Shrouded Presence. The slasher is immune to any effect that would sense its emotions or read its
manifestation of a deity or force beyond morality.
4
Doctor. The killer dissects victims or harvests their organs for the sake of medical understanding.
5
Mask. The killer wears a distinctive
Monsters
Mythic Odysseys of Theros
encounter, as Arasta summons her arachnid children to protect her. While she has temporary hit points from this trait, she can choose one of her mythic actions when she uses a legendary action.
Read or
Arasta’s Web of Hair must succeed on a DC 21 Constitution saving throw, or the creature takes 26 (4d12);{"diceNotation":"4d12","rollType":"damage","rollDamageType":"force"} force damage and any spell of 6th level or lower on it ends.
Monsters
Mythic Odysseys of Theros
force it to make a DC 18 Constitution saving throw if she isn’t incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, on a
mythic trait by describing her skin cracking and turning pale as she suffers wounds. Read or paraphrase the following text when Hythonia finally uses her Shed Skin trait:
The medusa’s skin
Monsters
Eberron: Rising from the Last War
Alien Mind. If a creature tries to read Belashyrra’s thoughts or deals psychic damage to it, that creature must succeed on a DC 22 Intelligence saving throw or be stunned for 1 minute. The
Belashyrra must succeed on a DC 22 Constitution saving throw or take 19 (3d12);{"diceNotation":"3d12","rollType":"damage","rollAction":"Rend Reality","rollDamageType":"force"} force damage and gain
Monsters
Mordenkainen Presents: Monsters of the Multiverse
more than once per turn. The seer takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction":"Out-of-Phase Movement", "rollDamageType":"force"} force damage if it ends its turn inside an
often in the wake of a comet—or perhaps this phenomenon merely signals that star spawn are in the vicinity and available for communication. When the signs are right, cultists gather together, read
Magic Items
The Book of Many Things
the transformation early. When you revert to your normal form, you return to the same state you were in when you initially transformed.
Book. You gain the ability to speak, read, and write 1d6 + 2
your Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice).
Priest. Your Wisdom score increases by 2, to a maximum of 22.
Prisoner. Glowing chains made of magical force appear
Wave
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
use it as a cube of force by choosing the effect, instead of pressing cube sides to select it.
Sentience
Wave is a sentient weapon of neutral alignment, with an Intelligence of 14, a Wisdom of 10
, and a Charisma of 18. It has hearing and darkvision out to a range of 120 feet.
The weapon communicates telepathically with its wielder and can speak, read, and understand Aquan. It can also speak
Spell Scroll
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your spell list, you can read the scroll and cast its spell without Material components. Otherwise
Intelligence saving throw. If the saving throw fails, roll on the Scroll Mishap table.
Scroll Mishap
d6
Result
1
A surge of magical energy deals the caster 1d6 force damage per level of
Magic Items
Infernal Machine Rebuild
deals an extra 1d8 force damage.
In addition, the weapon has the following properties:
Blighted Ruin. You can cast the blight spell from the weapon (DC 15). Once used, this property of the weapon
can’t be used until the next dawn.
Destructive Ruin. You can cast the disintegrate spell from the weapon, but can target only a nonmagical object or a creation of magical force. Once used, this
Species
Fizban's Treasury of Dragons
, and topaz—gleam in these dragonborn’s scaled skin and course through their veins. Theirs are the wonders of the mind, the force of will, the brilliant light of insight, and the resounding
those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, and read: This card tells of a powerful force for good and protection, a holy symbol of great hope. This card determines the location of the Holy Symbol of Ravenkind (described in appendix C). Read
Card Reading When you perform a card reading before running the adventure, write down the results for reference later. If the characters have their fortunes read in the adventures, do the card
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Inner Alchemy Characters who read from The Book of Inner Alchemy learn the following information about ki: Though commonly thought of by those outside the monastic orders as mystical energy, ki has
strong ties to elemental air, for breath is what connects one’s soul to one’s essence (body). Ki is a vital force present in all living things. Medical techniques and training can be used to control
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
arrive at one of these locations, read the following boxed text to the players: Colossal spiked chains extend across the hellscape, their links partially buried under the ash and large chunks of masonry
masonry. The chains are similar to the ones that bind Elturel. Characters who examine a chain can tell that some intense, supernatural force caused one or more of its links to sunder. Although the cause
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
side, add a third coldlight walker and two more ice mephits. The attacking force approaches the Black Cabin from the east. As the characters emerge from the cabin, read: Bright light shines from the
to kill the characters and anyone else at the Black Cabin. If the party is 6th level or higher, add another coldlight walker to the attacking force. If the characters have a goliath werebear on their
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
sentence has been changed to read: “See this creature’s game statistics in the Homunculus Servant stat block, which uses your proficiency bonus (PB) in several places.” The fourth paragraph has been
changed to read as follows: “In combat, the homunculus shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Even characters who don’t sleep have the dream. If the characters don’t rest at the same time, you might decide that only the first character who rests has the dream. Read the following boxed text only
to the players whose characters experience the dream (preferably out of earshot of those players whose characters didn’t have the dream). If all the characters have the dream, read the boxed text to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Demon Zapper The purest of souls lures fiends into a hellish trap. Zap! Zap! — The Cartographer When the characters approach this location, read or paraphrase the following boxed text to the players
sphere of magical force that prevents any matter from passing into it and blocks any spells cast into or out of it. The sphere is suspended between the zapper’s spines, 50 feet above the ground. This
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
1. False Entrance Tunnel If the characters clear the passage on the west side of the cliff face, read: The corridor before you is made of plain stone, roughly worked, and it is dark and full of
false door, and the trap is triggered. Ceiling Trap. If the ceiling is prodded with any force, or if the doors are opened, the ceiling of the tunnel collapses. Creatures under the collapse must make
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, read the following boxed text aloud: K’Tulah, biting her lip to keep from singing, slumps to the floor with her back against a wall and her head in her hands. After a moment her ears flatten, and she
, she attempts to force the door. When that doesn’t work, she demands that Varnyr open it, but Varnyr refuses. Unless K’Tulah is subdued, she attacks Varnyr to get the key. A character can try to calm
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, spellbooks, and ancient lore. Hermit Warlock (Great Old One). The Mark of Making allows you to read the code of reality itself, to understand voices no one else can hear. You have no interest in the business
of your house; you are on a grander quest, unraveling a secret that lesser minds can’t comprehend. Your patron could be a daelkyr or your mark may truly be connecting you to some primordial force.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the door, read: The surface of the door assumes the likeness of a skull-faced hag. “The moon-twin is not welcome here,” it says in a raspy voice. “All others may step forward and pass through the black
seconds pass without a creature passing through it. The door can’t be opened otherwise—not by using magic, thieves’ tools, or brute force. If Gleam (the “moon-twin” mentioned by the door) tries to enter
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
aiding Kalaman’s military. She was given command of a force to retake the outpost, but that force is small and inexperienced. Darrett asks the characters to join Raven and support her in retaking the
destroy the fort. Reconnaissance Wheelwatch Outpost lies south of where the streams known as the Gravel Run and the Raiding Rill meet. Read the following description when the characters come within sight
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
several places.” The second paragraph has been change to read as follows: “In combat, the defender shares your initiative count, but it takes its turn immediately after yours. It can move and use its
Vigilant. The defender can’t be surprised.
Actions
Force-Empowered Rend. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d8 + PB force damage
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
brought the Founder Dragons into being. In that outrush of creative force, the oracle’s soul can be caught in the tide and clad in the very substance of the world, becoming an archaic. Because their
, Int +14, Wis +13, Cha +11
Skills Arcana +20, Deception +11, History +20, Perception +13
Damage Resistances force
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion






