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                        Returning 27 results for 'forced tribe'.
                    
                
                        
                            
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                                                    Orc
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
                                                
                                            
                                                
                                                     infirm. Orcs don’t revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated uncertainty and fear comes forth
                                                
                                            
                                        
                                                    Aarakocra
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                     upright, aarakocra might reach 5 feet tall, and they have long, narrow legs that taper to sharp talons.
Feathers cover their bodies. Their plumage typically denotes membership in a tribe. Males are
                                                
                                            
                                                
                                                     people forced to live and toil on the ground.
Avian Mannerisms
The resemblance of aarakocra to birds isn’t limited to physical features. Aarakocra display many of the same mannerisms as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Bear later used it as a shelter until the chardalyn berserkers forced them to abandon it. The berserkers worship the Frostmaiden and no longer consider themselves members of the Bear tribe. They allow
                                                
                                            
                                                
                                                    Story of the Cave This cavern complex was hollowed out by dwarf prospectors and miners looking for precious gems and metals. That effort bore no fruit, and the cave was abandoned. The Tribe of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     transforming them into lobsterfolk. The fishers accepted their punishment and embraced their new existence. However, they were scorned by other members of their tribe and forced to take refuge in the
                                                
                                            
                                                
                                                     belonging to the Aldani tribe. The fishers of the tribe trapped the lobsters of the rivers by the thousands, until no lobsters remained. Their greed made Ubtao angry, and he cursed the fishers by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Life in the Tribe Orcs survive through savagery and force of numbers. Theirs is a life that has no place for weakness, and every warrior must be strong enough to take what is needed by force. Orcs
                                                
                                            
                                                
                                                     pair-bonding occurs in a tribe other than at the moment when coupling takes place. At other times, males and females are more or less indifferent toward one another. All orcs consider mating to be a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lord’s Wrath
                                                    
                                                
                                            
                                                     facilitate trade and travel between Waterdeep and the lands of the north. Recently, a relatively peaceful lizardfolk tribe living in the vicinity of the High Road was forced to relocate when a group of rot
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     farther from their lair as prey becomes more scarce, and after a few months or a year or two, the tribe will be forced to move on and find more fertile hunting grounds. On occasion, a tribe finds itself
                                                
                                            
                                                
                                                    Orc Lairs An orc tribe needs a home base of sorts — a place where warriors can reconnoiter after a raid, and ideally also a site that can be easily defended to ensure the safety of the tribe’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     corrupted these warriors over time, turning them into chardalyn berserkers. Their cruelty forced the king to banish them from the tribe. These outcasts have since begun raiding Bear Tribe camps for
                                                
                                            
                                                
                                                     that can represent most members of a Reghed tribe, as shown in the Reghed Tribesfolk table. Reghed Tribesfolk    Role Stat Block 
     Hunter or warrior  Tribal warrior with Survival +4; speaks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    , but against a much more sinister presence: the sahuagin. Just over a year ago, a colony of lizardfolk were driven from their home by an invasion of sahuagin. Forced to find a temporary home, they
                                                
                                            
                                                
                                                     between them and the koalinth — even in the face of the sahuagin threat, no cooperation is possible between these two peoples. The lizardfolk, concluding that the koalinth are the stronger tribe, invited
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . Any party member who completes the journey with four or fewer levels of exhaustion passes the Test of Endurance. At the end of the forced march, King Jarund orders the tribe to pitch tents and start
                                                
                                            
                                                
                                                     holding fast against a raging blizzard.
 The blizzard rages for the duration of the test and is inescapable. This camp is home to the King of the Bear Tribe, Gunvald Halraggson (see appendix C). If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     the Tiger Tribe who gave up the nomadic lifestyle and settled in Ten-Towns three years ago, before Auril’s everlasting winter beset Icewind Dale. A secret Auril worshiper, Yselm is known throughout
                                                
                                            
                                                
                                                     and killed by the incomparable Mylbor Tafferac. Wolf Tribe Cannibals Reghed Tribe Camp quest (see "Reghed Tribe Camp") After several furriers and trappers disappear without a trace, a representative of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     other members of the adventuring party. An orc warlock might be the dwarf ranger’s sworn enemy, but the two are forced to work together to defeat a mutual foe. Perhaps the kobold sorcerer was the
                                                
                                            
                                                
                                                     visions that guide you. 6 Your sworn enemy is an ally of your people, forcing you to leave your tribe to gain vengeance. 7 An evil entity corrupted your people’s society. 8 An injury or strange event caused you to lose all memory of your past, but occasional flashes of it return to you.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , where they hope to gang up on the characters after luring them there. Running the Encounter. The gnolls are forced to range far and wide in search of food. Their hunger overrides their reason, such that
                                                
                                            
                                                
                                                     1d6 + 4 Reghed nomads (tribal warriors of the Bear, Elk, Tiger, or Wolf tribe) or a similarly sized group of trappers and furriers (scouts) out of Ten-Towns. If the characters are on the Sea of Moving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     the route used by the orcs in Great Ulfe’s tribe to come and go from their lair. If someone checks the path for tracks, a successful DC 10 Wisdom (Survival) check reveals that four booted humanoids
                                                
                                            
                                                
                                                     (see “Wait and Watch” below) or with creatures native to forest or hills. See appendix B of the Dungeon Master’s Guide for lists of monsters by environment.
 The characters might be forced to retreat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     might fear the same fate and turn back. The dead Ice Hunters tried to flee from the iceberg but were hunted and killed by Arauthator, who forced their kin to add them to the horrid display. Layout The
                                                
                                            
                                                
                                                     adventurers, the other members of the tribe circle around the party, frowning and muttering as the dogs growl. Eight warriors lope off with their weapons toward the icy staircase and the ice shelf below, where
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     might fear the same fate and turn back. The dead Ice Hunters tried to flee from the iceberg but were hunted and killed by Arauthator, who forced their kin to add them to the horrid display. Layout The
                                                
                                            
                                                
                                                     adventurers, the other members of the tribe circle around the party, frowning and muttering as the dogs growl. Eight warriors lope off with their weapons toward the icy staircase and the ice shelf below
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     invulnerability. Each of the other mercenaries carries a pouch that holds 2d10 gp. Ear Seekers The wood elves of the Ardeep Forest are at war with a neighboring tribe of orcs called the Ear Seekers (so named
                                                
                                            
                                                
                                                     perished, and the surviving orcs were forced to flee. Gurrash and several orcs escape out of the forest, make their way south, and stumble upon Nightstone. Knowing that the elves aren’t far behind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     traditional way of life. Bedine Names: (Male) Aali, Rashid, Tahnon, Tanzim, Whalide; (female) Aisha, Farah, Nura, Rashida, Zalebyeh; (tribe names) Alaii, Bordjia, Clelarra, Desai, Dakawa, Dursalai
                                                
                                            
                                                
                                                     Imaskari survived and fled into the Underdark. There they changed, developing the pale, smooth skin and whitish hair now common among them. The Imaskari who dominated the region of Mulhorand have been forced
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Master’s Guide. Flint Rock The spirit mound of the Elk tribe (see the “Uthgardt” section earlier in this chapter) is situated in the midst of the Evermoors atop a gnarly knob of flinty stone that’s
                                                
                                            
                                                
                                                     who founded the Elk tribe buried a relic of giantkind under the altar to empower it: a 5-foot-long mithral spear tip weighing 75 pounds. The spear tip is the source of the faint aura of divination
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    . The characters come upon a Reghed berserker leading a band of 2d4 + 2 tribal warriors, or their encampment. Determine their tribe randomly by rolling a d4: 1, Bear; 2, Elk; 3, Tiger; 4, Wolf. If the
                                                
                                            
                                                
                                                     nomads belong to the Bear tribe or the Elk tribe, they give the party a wide berth and attack only if threatened. (Anyone who approaches them with weapons drawn is considered a threat.) Nomads
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     possessions. He is very grateful to the characters if they rescue him and eager to accompany them for the rest of the adventure (after which he returns to his tribe). He and his giant eel were captured by
                                                
                                            
                                                
                                                     concerned about the fate of his giant eel companion, which he saw forced into cell 50c by the sahuagin. He asks the characters to help him in going to the eel’s aid without delay. Cell Doors. Each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    . Moonwood See the “Glimmerwood” section. Morgur’s Mound  Map 3.7: Mogur’s Mound View Player Version The spirit mound of the lost Thunderbeast tribe (see the “Uthgardt” section earlier in this chapter
                                                
                                            
                                                
                                                     warriors. The Thunderbeast tribe has not visited its spirit mound in years, leaving it ripe for plunderers. Several dig sites left by previous expeditions attest to the mound’s popularity among treasure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     the main cooking fire of the tribe. A crevice in its ceiling winds up through the rock to the natural chimney on the hilltop above (see “The Stone Tooth” above). A large, smoky fire crackles in the
                                                
                                            
                                                
                                                     from getting out. The iron gate’s lock is rusted shut; it can be picked with a successful DC 12 Dexterity check by a character using thieves’ tools or forced open with a successful DC 15 Strength check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     thieves’ tools, or the door can be forced by someone who makes a successful DC 15 Strength (Athletics) check. The three creatures are wights that spring to attack anyone who enters the cell. The rings
                                                
                                            
                                                
                                                    . The lock can be opened by a character who uses thieves’ tools and succeeds on a DC 15 Dexterity check, or the gate can be forced open by someone who makes a successful DC 25 Strength (Athletics
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    : dwarves and fire giants. If you don’t want to be forced to slave in the mines until you’re tossed in the coals, you have really only one option.
 — Volo
 Mighty Fighters, Poor Planners When fire
                                                
                                            
                                                
                                                    . If an ambitious fire giant ever became a master of strategic planning (or captured and enslaved a cooperative general), little could stop a tribe of fire giants that enjoyed this additional advantage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     beginning a great work. The best carvers are honored as the leaders and shamans of the tribe, and their hands are seen as holy — literally becoming the hands of Skoraeus Stonebones as they work. Of course
                                                
                                            
                                                
                                                     keeper of secrets that he must be forced or tricked into divulging. 
 In a classic tale, Memnor came to Skoraeus and whispered something in his ear. When Surtur demanded to know what Memnor had said
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     Dexterity check using thieves’ tools can open a lock. Each of the doors can be forced open with a successful DC 18 Strength (Athletics) check, or it can be broken (AC 15, 18 hit points, damage threshold 10
                                                
                                            
                                                
                                                     its tribe. (The sahuagin must return to water every 4 hours, and it uses that fact as its excuse for an attempt to escape, if needed.) While it is with the party, it fights any hostile creature they
                                                
                                            
                                        






