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Returning 35 results for 'form hooves'.
Other Suggestions:
form hover
Spells
Player’s Handbook
You alter your physical form. Choose one of the following options. Its effects last for the duration, during which you can take a Magic action to replace the option you chose with a different one
), horns (Piercing), or hooves (Bludgeoning). When you use your Unarmed Strike to deal damage with that new growth, it deals 1d6 damage of the type in parentheses instead of dealing the normal damage for
Monsters
Candlekeep Mysteries
Multiattack. The avatar makes two attacks: one with its hooves and one with its horn.
Hooves. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Hooves"} to hit
, reach 5 ft., one target. Hit: 32 (8d6 + 4);{"diceNotation":"8d6+4","rollType":"damage","rollAction":"Hooves","rollDamageType":"necrotic"} necrotic damage.
Horn. Melee Weapon Attack: +7;{"diceNotation
Monsters
Dragon of Icespire Peak
attacks: one with its lightning tusks and one with its thunder hooves.
Lightning Tusks. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Lightning Tusks"} to hit
","rollType":"damage","rollAction":"Lightning Tusks","rollDamageType":"lightning"} lightning damage.
Thunder Hooves. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Thunder
Monsters
Mordenkainen Presents: Monsters of the Multiverse
turn. On a successful saving throw, the creature is immune to the Stench of all leucrottas for 1 hour.Multiattack. The leucrotta makes one Bite attack and one Hooves attack.
Bite. Melee Weapon Attack
":"piercing"} piercing damage. If the leucrotta scores a critical hit, it rolls the damage dice three times, instead of twice.
Hooves. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to
Monsters
Icewind Dale: Rime of the Frostmaiden
Frost.First Form
In her first form, Auril appears as a hunched, 7-foot-tall biped with the head of a snowy owl, black talons, cloven hooves, and grayish-white wolf fur covering her body from the neck down
Divine Being. Auril can’t be surprised and can’t be changed into another form against her will.
Divine Rejuvenation. When Auril drops to 0 hit points, her body turns to slush and melts
Monsters
Spelljammer: Adventures in Space
ability (spell save DC 13):
2/day: mage armor (self only)
1/day: suggestionA psurlon can use magic to assume the form of a specific Medium Humanoid. First, the psurlon must consume the creature it
hooves and arms that end in hands with three long fingers. A psurlon’s eyeless head resembles that of an earthworm, capped by a maw ringed with teeth. Psurlons adorn themselves in richly colored
Monsters
Mordenkainen Presents: Monsters of the Multiverse
muscular stag, covered in golden scales lined in some places with golden fur. It has a long mane and tail, coppery cloven hooves, and a spiral-shaped coppery horn just above and between its luminous
toward an idealized form. Such creatures are rarely aggressive toward others that aren’t normally prey.
Controlled Weather. A ki-rin can cast control weather while it is within 3 miles of its
Giant Elk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
","rollAction":"Ram"} to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4","rollType":"damage","rollAction":"Ram","rollDamageType":"bludgeoning"} bludgeoning damage.
Hooves. Melee
Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Hooves"} to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 4);{"diceNotation":"4d8+4","rollType":"damage","rollAction
monsters
damage if it fails, provided it doesn’t have the Incapacitated condition.Hooves. Melee Attack Roll: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Hooves"}, reach 5 ft. Hit: 7
(1d8 + 3);{"diceNotation":"1d8+3", "rollType":"damage", "rollAction":"Hooves", "rollDamageType":"Bludgeoning"} Bludgeoning damage. If the nimblewright moved at least 20 feet straight toward the target
Ki-rin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
form, major image (6th-level version), wind walk
1/day: create food and water
Legendary Resistance (3/Day). If the ki-rin fails a saving throw, it can choose to succeed instead.
Magic Resistance. The ki
resurrectionMultiattack. The ki-rin makes three attacks: two with its hooves and one with its horn.
Hoof. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Hoof"} to hit, reach
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Nightmare A nightmare appears in a cloud of roiling smoke, its mane, tail, and hooves wreathed in flame. The creature’s unearthly black form moves with supernatural speed, vanishing in a cloud of
additional 10 feet.
Actions
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.
Ethereal Stride. The nightmare and up to
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Unicorn Unrelated to the horses it resembles, a unicorn is a celestial creature that wanders sylvan realms, its white form glimmering like starlight. They allow good-hearted creatures to enter their
weapon attacks are magical.
Actions
Multiattack. The unicorn makes two attacks: one with its hooves and one with its horn.
Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Gorthok the Thunder Boar Gorthok is a primal nature spirit that takes the form of a boar as big as an elephant, with lightning that dances along its tusks. Gorthok serves the will of Talos, god of
Multiattack. Gorthok makes two melee attacks: one with its lightning tusks and one with its thunder hooves.
Lightning Tusks. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Elk The majestic giant elk is rare to the point that its appearance is often taken as a foreshadowing of an important event, such as the birth of a king. Legends tell of gods that take the form
.
Actions
Ram. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 4) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
hills in spirit form, frightening away monsters. Horses are bred and trained here, rich Waterdhavians maintain secluded estates in the hills, and farmland is plentiful. Stands of dark duskwood and spruce
. Great Shalarn is a popular place to leave cryptic messages, either tucked under the statue’s hind hooves or slid between the sculpted curls of its tail.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
leader and might agree to carry the leader into battle and offer advice during the fight. Followers of Yeenoghu also see leucrottas as a form of entertainment. They enjoy watching a leucrotta work
one Bite attack and one Hooves attack.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage. If the leucrotta scores a critical hit, it rolls the damage dice
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Alter Self Level 2 Transmutation (Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S
Duration: Concentration, up to 1 hour
You alter your physical form. Choose one of the
take a Magic action to change your appearance in this way again. Natural Weapons. You grow claws (Slashing), fangs (Piercing), horns (Piercing), or hooves (Bludgeoning). When you use your Unarmed Strike
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Alter Self Level 2 Transmutation (Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S
Duration: Concentration, up to 1 hour
You alter your physical form. Choose one of the
take a Magic action to change your appearance in this way again. Natural Weapons. You grow claws (Slashing), fangs (Piercing), horns (Piercing), or hooves (Bludgeoning). When you use your Unarmed Strike
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Unicorn Unicorns dwell in enchanted forests. Unrelated to the horses it resembles, a unicorn is a celestial creature that wanders sylvan realms, its white form glimmering like starlight. A unicorn’s
on saving throws against spells and other magical effects.
Magic Weapons. The unicorn’s weapon attacks are magical.
Actions
Multiattack. The unicorn makes two attacks: one with its hooves and one
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
leucrottas as a form of entertainment, partly because a leucrotta can mimic the squeals of a suffering victim — a sound that always gives gnolls pleasure — even when no victims are to be had. Further, a
(Perception) checks that rely on smell.
Kicking Retreat. If the leucrotta attacks with its hooves, it can take the Disengage action as a bonus action.
Mimicry. The leucrotta can mimic animal sounds and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the edge of the pool are six werewolves. Five begin the encounter in hybrid form, and the one leading the chant is in humanoid form. The characters have come on the scene just in time to witness the
determined form of short-term madness (see “Madness” in the Dungeon Master’s Guide). Corrupted Avatar of Lurue Large monstrosity
Armor Class 14 (natural armor)
Hit Points 90 (12d10 + 24)
Speed 50 ft
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
The Corrupted Avatar In normal circumstances, the avatar of Lurue is a breathtaking sight; her silver, stardust-like mane, her shimmering hooves, and her perfectly formed spiral horn elicit awe from
even the most hardened souls. As powerful and striking as she is in her true form, she’s just as wicked in her alternative state. With necrotic energy twisting and dancing at the tip of her black horn
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Selesnya Conclave WINONA NELSON Selesnya troops poured into the streets, emptying the nature temples, wildlife preserves, and other green spaces controlled by the conclave. The centaurs’ hooves
. At the signing of the original Guildpact, Mat’Selesnya was embodied in an elemental form and acted as the guild’s first guildmaster. The current guildmaster, Trostani — three dryads fused together
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
accompanied in this way, the character has Advantage on checks to notice secret doors. The beetles don’t leave cave I. I4: Minotaur Maze Hazem Ameen Thick columns hewn from brick and dirt form tunnels in
hooves in the dirt and sharpening its horns on the walls. The minotaur charges the characters on sight and fights to the death. No amount of pleading, persuasion, or deceit can slake its bloodlust. I5
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Constructed Nature. An anvilwrought doesn’t require air, food, drink, or sleep. (JAMES ZAPATA) Anvilwrought Raptor Prized among Meletis’s thaumaturges, anvilwrought raptors are often crafted in the form of a
throws made against effects that would knock it prone.
Actions
Multiattack. The hart makes two attacks: one with its antlers and one with its hooves.
Antlers. Melee Weapon Attack: +5 to hit, reach 5
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
playing pieces, one made of shale and the other of chalk, are sculpted in the form of tiny korreds (cloven-hoofed creatures with wild beards and hair). If the characters have already visited
characters and the korreds is interrupted by a commotion: The korreds grind their teeth and stamp their hooves as the faint sound of pickaxes tapping on stone is carried to them on the wind. Queen
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
0 hit points one after another. After she’s defeated in her third and final form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the
least one form survives. When she transitions from one form to another, she loses all the traits and actions of the old form and gains those of the new form. A stat block is given for each of Auril’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
mane and tail, coppery cloven hooves, and a spiral-shaped coppery horn just above and between its luminous violet eyes. In a breeze or when aloft, the creature’s scales and hair can create the
-rin can innately cast the following spells, requiring no material components:
At will: gaseous form, major image (6th-level version), wind walk
1/day: create food and water
Legendary Resistance
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Killer, Plane Shift (self only)
Bonus Actions
Shape-Shift. The hag shape-shifts into a Small or Medium Humanoid, or it returns to its true form. Other than its size, its game statistics are the same
in each form. Any equipment it is wearing or carrying isn’t transformed.
Nightmare Large Fiend, Neutral Evil
AC 13 Initiative +2 (12)
HP 68 (8d10 + 24)
Speed 60 ft., Fly 90 ft. (hover
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
crypt. He wants the effect to be undone and to be restored to his true form. While in this form, he has resistance to all damage, but his speed is halved. Obal Obb, a headless dwarf (lawful good, male
, along with a note that reads in Draconic, “Many thanks! May fortune smile on you. Yours, Sir Talavar.” P4. Standing Stones Twelve moss-covered standing stones form a ring in the middle of a small
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
balconies (see area A2) overlooking it. Its other features a s follows: Rows of flickering candles in iron candlesticks form a pathway to a 30-foot-tall stone statue at the west end of the hall. The statue
depicts a smiling, bearded man of diabolical bent, with small horns protruding from his brow and cloven hooves instead of feet. At the base of the statue, clutched in a stone claw erupting from the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
following vision. The smell of blood fills your nostrils as you wander a maze of Underdark tunnels, moving with purpose as your giant hooves crush stones underfoot. Faerzress light reveals that your shadow is
Demonweb Pits, confirming that at least one demon lord didn’t escape the Abyss. You behold the true form of the Demon Queen of Spiders — that of a black, bloated arachnid with the head of a female drow
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
fear or awe in an observer. A typical ki-rin looks like a muscular stag, covered in golden scales lined in some places with golden fur. It has a long mane and tail, coppery cloven hooves, and a spiral
an idealized form. Such creatures are rarely aggressive toward others that aren’t normally prey. Controlled Weather. A ki-rin can cast control weather while it is within 3 miles of its lair. The
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Elvish, Sylvan
CR 1/2 (XP 100; PB +2)
Traits
Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.
Actions
Hooves. Melee Attack Roll: +5, reach 5
Humanoid that starts its turn within 30 feet of the hag and can see the hag’s true form. Failure: The target has the Frightened condition until the start of its next turn. Success: The target is immune to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
can buy, protects the bank and its grounds at all hours. Within, a princely statue of Abbathor oversees the main banking hall. Massive emeralds form his eyes, which glint with every transaction, no
bubbling acid, molten lava, and liquid shadow. Unicorns, bariaurs, and various Fiends get their hooves trimmed in grooming rooms, and galeb duhr sigh as they settle into boiling tubs of mud. Patrons dry off






