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Returning 35 results for 'forming the return'.
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farming the reborn
forging the reborn
forcing the retain
forcing the return
flaming the return
Spells
Player’s Handbook
the clone finishes forming, the creature’s soul transfers to the clone if the soul is free and willing to return. The clone is physically identical to the original and has the same personality
Yeenoghu
Legacy
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Monsters
Out of the Abyss
“I get caught up in the flow of anger, and try to stoke others around me into forming an angry mob.”
21–40
“The flesh of other intelligent creatures is delicious!&rdquo
;
41–60
“I rail against the laws and customs of civilization, attempting to return to a more primitive time.”
61–80
“I hunger for the deaths of others, and am
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
changes. Hunters shift into the forms of panthers and ocelots, forming packs that roam deep into the jungle and return with meat after assisting Chakuna on her hunts. In the aftermath, an underlying
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
vessel remains undisturbed. If the original creature dies after the clone finishes forming, the creature’s soul transfers to the clone if the soul is free and willing to return. The clone is physically
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
vessel remains undisturbed. If the original creature dies after the clone finishes forming, the creature’s soul transfers to the clone if the soul is free and willing to return. The clone is physically
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
their fellow citizens as sacrifices to a new and voracious god, gradually forming a strange cult to Zargon. Choked by Zargon’s slime and assailed by opportunistic invaders, the Cynidiceans fled
their kingdom’s lost glory. I must know whether they are beyond saving. Return to me with their story.”
Nafas then teleports the characters to a door along the Infinite Staircase that opens into a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gracklstugh. Though Urmas is patient, it quickly becomes obvious that he suffers the characters’ questions and presence out of duty and politeness, seeking to return to his work as soon as possible. The
stone, forming galeb duhr to serve as assistants for the keepers. These creatures are humorless but diligent.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
into forming an angry mob.” 21–40 “The flesh of other intelligent creatures is delicious!” 41–60 “I rail against the laws and customs of civilization, attempting to return to a more primitive time.” 61
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Uthgardt Vengeance When the characters emerge from the barrow, read the following text: A dozen barbarians surround Javor, forming a semicircle in front of the barrow. Two are mounted on horses. All
return it to his barrow, sealing the barrow’s entry tunnel thereafter. For their part, the Nettlebees must willingly give the raiders supplies for the road and some livestock. (The halflings do so if
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
others around me into forming an angry mob.” 21–40 “The flesh of other intelligent creatures is delicious!” 41–60 “I rail against the laws and customs of civilization, attempting to return to a more
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
sleeping near the treasure dream of the dragon. Personality Shift. Characters wielding items from the hoard develop personality traits evocative of the dragon’s traits. Seek Return. Sentient items
from the hoard want to return to the dragon’s lair and cause characters to accidentally stray in that direction. Verdant Influence. If coins from the hoard are placed in soil, they encourage lush plant
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
can feel the life in the cavern rotting away, bursting with infection. A mushroom grows in the center of the cave, ever larger and taller, pustules forming and seeping as its stem thickens and its cap
reaches to the cavern’s ceiling, forming a vast fungal tower.
Two myconids approach the site in awe, not minding the carpet of rot under their feet. You sense their minds come alive in wonder, and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
feeling of jolting awake from a dream, then emerge into the Drought Elder standing up. Read the following description: The air is dense and humid. Slick, chitinous walls rise around you, forming a space
, they must still return to Atagua. The Drought Elder does nothing to physically impede the characters, but it telepathically urges the creatures inhabiting its massive corpse to attack the intruders
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
damage, or dying. Mythals can also sometimes heal themselves, as did the mythal of Silverymoon, blossoming out of the Moonbridge following Mystra’s most recent return. Each active mythal has one or more
unravels.
Wild Magic. In an area of wild magic, the Weave becomes “tangled,” spontaneously forming its own constructs and resulting magic. It also tends to twist the constructs of the Weave created by spellcasting, causing unexpected results.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
round until the cauldron is destroyed or the tomb is cleared of interlopers. When no enemies remain, any remaining skeletons return to the cauldrons. Destroying the cauldrons stops the flow of
(see "Spirits of the Nine Trickster Gods"). When Papazotl’s spirit manifests, read: Strange shadows shift across the walls, forming the outline of a long-legged bird. Its beak stabs at you as a voice
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
unknown distance beyond that is the edge of the world, where the sea flows off the disk of the world and into the starry void. The known world of Theros consists of a long stretch of coastline forming
charted, and even those sailors who attempt to explore the isles return with contradictory information. Westward from those islands, some have successfully sailed to the edge of the world, though no one
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
clockwise direction and forming landings at various points. Situated next to each landing is a 9-foot-tall arrow slit that tapers to a width of 5 inches. Much of the tower floor and the staircase is
has to say. She also reveals why she’s so unhappy. If the characters promise to reunite Moog with her husband, she is delighted and tries her best to help them in return. Moog knows where Chief Guh
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a haunt for ice spiders. Ice spiders have red eyes and white fur covering their bodies, and they weave liquid webs that crystallize quickly, forming frosty sheets and icy cocoons. The tunnels are 10
. Otherwise, she remains with the party until an opportunity to escape from the complex and return to Great Worm Cavern presents itself. If Noori rejoins her tribe, she shares the tale of her ordeal
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
mercy, they exist only to destroy. Spawn of Chaos. The Abyss creates demons as extensions of itself, spontaneously forming fiends out of filth and carnage. Some are unique monstrosities, while others
essence of a demon on the Material Plane, placing it within a weapon, idol, or piece of jewelry and preventing the fiend’s return to the Abyss. An object that binds a demon must be specially prepared
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
persuaded to return to Targos if the characters restore all his lost hit points and vow to search for the three missing members on his behalf. Garret describes the missing explorers as follows: Mokingo
fallen away, forming a chasm 80 feet deep. All that’s left of the floor is a rocky ledge connected to area F2 by a natural stone bridge that’s safe to cross. A 1-foot-thick sheet of ice spans the southern
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Xaryxian Empire supports Xeleth’s claim to the throne. He needs me to legitimize it and prevent any unrest that might otherwise occur. No matter. I see that I have no choice but to return home with my
hope of forming a coalition among the Doomspace factions is lost. (Skip over the “Alliance in Doomspace” and “Assemble the Fleet!” sections.) When the characters are ready to leave Doomspace, continue with the “Red Dragon Rider” section at the end of the chapter.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
civilizations of the small folk and leave them alone, if he could not countenance forming alliances with them. Hekaton, inherently distrustful of the small folk, wanted nothing to do with them, but he
respected his wife’s desire to treat with them on occasion. Neri continued to visit the small folk from time to time even after the upheaval — until the day came when she failed to return from one of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
dampness of the tunnels is pronounced in here. Moisture leaches through the moss ceiling above, forming fat droplets that fall into pools of dark water around the chamber. A sharp scent of minerals fills
. Meenlocks that flee return the next night to see what they’ve caught in their trap. Old Remains. The remnants of other victims lie on the south side of the room, decades of belongings shed by transformed
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
killed by Duskwalker—but from this distance, characters can tell only that the soldiers are motionless, not that they’re dead. P2: Wooded Berm The trees here stand shoulder to shoulder, forming a violet
below. One round later, four slimy mummies emerge from the three pits. These lawful neutral Undead seek to defend the temple. They won’t converse with characters, but they return to their soggy tombs if
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
reflection as shown in the carvings, then tries to petrify them. T4: Priest Quarters Most of this small room collapsed long ago, forming a narrow passage through the earth into the area beyond. A stone bed
and all three suits of armor attack. They don’t attack anyone who clearly surrenders and leaves the room, though they’ll attack if the characters who surrender return. The suits don’t leave this room
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
itself to life, which it believes it can do only in the Nine Hells. If the characters negotiate with the skull, it offers to aid their escape if they promise to return it to the Nine Hells. It knows
version of its true form, that of a constantly rotting and re-forming corpse with shifting features (chaotic evil; use the lich stat block). It revels in its freedom and shares anything it knows with
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
decorate the floor, while the walls are festooned with partitions forming niches that display all the objets d’art that the countess has collected over the years. The centerpiece of her collection is a
the constructs in area 27 to assist. If one or more characters surrender after causing harm to him or his family, he spares their lives but commands them to leave Lyn Armaal at once. If they refuse, or if they leave only to return at a later time, Thullen turns hostile and attacks them.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
these words, the goats wait to see if the characters offer them something in return, thereby honoring the rule of reciprocity (see “Rules of Conduct” in chapter 2). The goats are hungry but not picky
the cyclops long enough for the party to escape. Alternatively, a character might use a speak with animals spell to find out what Pollenella wants. The bee would rather stay with Amidor than return to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the Upper City to alert Thurstwell Vanthampur, the oldest of Duke Thalamra Vanthampur’s sons. Thurstwell instructs the imp to return to its post but takes no further action, hoping that the
weaponless. He speaks Common and Elvish, but has no useful information to share. Klim guarantees that his family will pay a generous reward for his safe return to their estate in the Upper City — but the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
or turn invisible and flee. They take care to return later to plague the characters with irksome pranks such as the following: Steal a weapon or magic item Steal a component pouch or spellcasting focus
river o’er yonder appearing,
Has five bridges of which you’re hearing.
The problem we set,
Is how do you get,
Across each and return to this clearing?
Endless River (area G4) A fountain
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
true, you would not be safe. But I will carry you across the river safely on my back, if you promise to return the favor.” Man agreed, and Crocodile bore him safely across the water
When they
the carrier, the carrier makes requisite Strength and Dexterity checks and saving throws with advantage. Ledges. In a few places, the floor of the shrine rises 7 feet, forming a ledge. No check is
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
are three lizardfolk in this room forming up under one officer (lizardfolk scaleshield; see appendix C) to go on patrol in the lair. Development. If the lizardfolk in this room have been alerted, they
lizardfolk commoners (see appendix C) fight only if they are cornered. Otherwise, they escape to the nearest barracks (area 9), whose occupants return to the kitchen in the shortest possible time. If the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
buckles (1 gp each), and an anemone stuck in a glass bottle. 49. Champions’ Armory Two stone racks run the length of this room, forming aisles. The racks hold spears, tridents, and warhammers.
This
. If the characters flee, the original attackers pursue them, but the rest return to watching the entertainment. 54. Barracks This pillared area has a vast seaweed bed at the north end and a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the civilized world and crushes the temples of the gods. In the dark age that results from the triumph of Olhydra, aboleths can return to their proper place as rulers of the world. If Gar Shatterkeel
, unguarded. He holds his trident aloft and cries, “With this key I call forth my mistress!” A dark flow emerges from the portal, forming an immense water elemental with pearly, malignant eyes. This
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
knew the command words to control the golem; those words have been lost. Waterfall. A large gap in the west wall leads to a 200-foot-deep chasm. Water from the moat drains into this chasm, forming a
must then perform a single task for the one who summoned him. Once that task is complete, Ahtayir is free to return to his estate on the Elemental Plane of Air and can’t be summoned again in this






