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Returning 35 results for 'free happen'.
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Kobold
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Species
Volo's Guide to Monsters
a perfect world, the creatures would be left alone to dig their tunnels and raise the next generation of kobolds, all the while seeking the magic that will free their imprisoned god (see the &ldquo
other creatures, because such objects are more likely to be in good condition and thus more useful or valuable.
When they go after items that aren’t free for the taking, kobolds try to remain
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Elturel, or both. This chapter sets out some of the most likely ways for these events to happen. As with all Dungeons & Dragons adventures, a host of other outcomes are possible, so feel free to let the
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
ore, can be transported via the Concord Jewels (described below) to the Trade Discal quickly and safely. The Trade Discal is a vital outlet; if something were to happen to it, the impact would be
major trading company or government. Normally this is a smooth process, but when large amounts of gold are involved, trade is never risk free.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
ore, can be transported via the Concord Jewels (described below) to the Trade Discal quickly and safely. The Trade Discal is a vital outlet; if something were to happen to it, the impact would be
major trading company or government. Normally this is a smooth process, but when large amounts of gold are involved, trade is never risk free.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
End of the Year After the characters complete their investigation of the Sedgemoor spring, no more significant events happen before the end of the year. Wrap up any ongoing roleplaying scenes or
, and Beloveds, as well as any professors they’ve encountered this academic year. They’re also vaunted in the Strixhaven Star newspaper as heroes. Feel free to use additional roleplaying scenes and other details to reinforce how the characters’ actions have made a name for them!
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Conclusion If Jhaeros’s still-beating heart is delivered to Naevys outside the city, it disappears in her hands. When the heart vanishes, the following things happen: Charmayne Dies. Charmayne
threatened it. Gray ash is swept away as the structures of the city are magically rebuilt before the eyes of weeping onlookers. Castle Cinis is made whole again. Jalynvyr Is Set Free. Jalynvyr is released
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
air and inform the characters that Garagai isn’t home. The wolves offer to stand guard outside while the characters enter the lodge and free the prisoners. Characters who suspect treachery can, with
characters, but in case that doesn’t happen, they remain outside to attack any characters who try to flee. (Specifically, the wolves wait in area L1, east of the lodge’s main entrance.) If one wolf is slain, the other flees to avoid a similar fate.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
the rise of evil dragons and their attempt to free Tiamat from the Nine Hells. If you use Tyranny of Dragons as a springboard into this adventure, you must change the timing of events so that the
Tyranny of Dragons story and the events that precipitate Storm King’s Thunder happen concurrently, with Annam the All-Father breaking the ordning to stir the giants before Tiamat is brought into the world
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Larloch, are all independent realms, as are the High Moor, the Trollclaws, and the High Forest. There is much danger and adventure to be had in the free places of the North, and a great deal of wealth and
treasure as well. The ruins of ancient kingdoms and countless smaller settlements litter the countryside, waiting for the right explorers to happen upon them.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Deal Breakers Regardless of how they otherwise conduct themselves, the characters will see their mission end in failure, or at least be seriously compromised, if they perform any of these deeds. Free
alliance between Saltmarsh and the lizardfolk will likely never happen, regardless of what reparations the community offers. Kill Minister Sauriv. The influence of the aged lizardfolk minister has kept
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
activities. Urban Adventures A city isn’t just a place to spend time between adventures—plenty of adventures happen within the city walls. From wererats in the sewers to scheming bureaucrats in the halls
of power, dangers lurk around every corner. Bruce Brenneise The Free City of Greyhawk rises up behind the teeming city docks
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Challenge: Donjon (Upright). This card can describe literal or metaphorical imprisonment. Perhaps the characters happen upon an eccentric’s zoo, where monstrous animals are held in cruel captivity
. The characters might decide to avoid the place entirely. Or they could free the monsters—hopefully avoiding the hungry ones—and confront the zoo’s enraged owner. Day 3 Reward or Ruin: Gem. If the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Several of the encounters below are with specific Cynidiceans within the ziggurat and aren’t likely to happen more than once unless the characters seek them out. If you roll on the table and get the
same result as a previous roll, feel free to reroll or choose a different encounter. Random Ziggurat Encounters d12 Encounter 1 1 rust monster 2 2 giant centipedes 3 1 owlbear 4 1d4 hobgoblins
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
healers will roam the streets offering free examinations and blessings. If you’re new to Sharn, have no fear! This isn’t the outbreak of disease it appears to be; it’s how Sharn observes the Lady’s Day
tragedy that once befell Sharn, and we prepare for the possibility that it could happen again.
The Fallen district in Lower Dura was once known as Godsgate. When the first towers were raised
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Tyranny of Dragons Tyranny of Dragons deals with the rise of evil dragons and their attempt to free Tiamat from the Nine Hells. If you use Tyranny of Dragons as a springboard into this adventure, you
must change the timing of events so that the Tyranny of Dragons story and the events that precipitate Storm King’s Thunder happen concurrently, with Annam the All-Father breaking the ordning to stir
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the characters are exploring and following up leads, feel free to spice up their time in the district with one of the following encounters. Styes Encounters d6 Encounter 1 The characters are
characters and sell them as deckhands to the captain of an under-crewed ship. This attack might happen openly, or the gang might wait until the characters are separated or sleeping before attacking. They have no qualms about following the party to (or entering) their seedy lodgings.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to the adventure, while the truth of others depends on your wishes for the campaign. Either way, feel free to use these rumors as inspiration for new encounters or side treks.
Omin Dran is one of
going to let that happen without a fight. The recent hostilities between groups such as the Xanathar Guild and the Zhentarim have been made even worse by the increasing sway of the company. A noble
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
clues, as the duergar took all their belongings (including Durth’s map) with them. Development Unless they happen to be inside or near the Town Hall when the duergar arrive, the characters won’t know
spends most of his free time in a tavern called the Wet Trout. Scython is widely regarded as a font of useful information. Although he doesn’t know anything about the duergar or the stolen chardalyn
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
cider, all of them eyeing you with curiosity.
The Stonehill Inn has five of its six rooms free (Sildar Hallwinter occupies the sixth room). Should the characters need more space or want to stay
Redbrands a tenday ago when they came by his shop and bullied his wife. The ruffians provoked a fight and murdered Thel. Several townsfolk saw it happen. The Redbrands grabbed his body, and now his wife
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
bring the multiversal hub to life. Sigil is a metropolis with manifold attractions; feel free to add in adventuring sites of your own creation. How long the characters spend in the City of Doors is
visiting Fell’s Tattoos or realize they have more refined tastes after partaking in cheap food or drink. Consider awarding inspiration (see the Player’s Handbook) whenever such observations happen. Quintin Gleim Parisa the bariaur tout guides visitors wherever they want to go in Sigil
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
freed, and the following things happen: Lost and Found. Each freed incarnation appears and then swiftly vanishes, dropping one or more magic items (see the “Heroic Equipment” section). The associated
chapter). Feel free to also exclude unique magic items, like the sword Blackrazor, or items you find disruptive, like the deck of many things or a ring of three wishes.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
first arrive. She sits on a swing that hangs from the branch of a pear tree, plucking the strings on her lute while eyeing the characters. If the characters happen to mention their free tickets, she
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
convenient. Planar forces cause incarnations to appear in unlikely places, like in empty rooms, around bends in the road, or inside wardrobes. Let other characters happen across the incarnation
settlement they visited. This might occur minutes, days, or even years after the characters’ defeat. They’re then free to reattempt challenges, though the threats have likely recovered. Returned but
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Beyond the City Walls Mike Schley City of Greyhawk and Environs View Player Version The City of Greyhawk and Environs map shows the lands around the Free City of Greyhawk. Locations on the map are
presented below as places where adventures can happen: Blackfair Manor. Typical of several manor houses and keeps scattered across the Plain of Greyhawk, Blackfair Manor was founded by a distinguished
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, such as Carceri, where they are a menace. Each vargouille carries a disease that creates more of its kind; a flock of vargouilles on the wing is a plague of chaos and evil waiting to happen. Abyssal
his body totters and falls, ye haven’t lived. And if ye want to go on living, ye might want to stop watching in favor of fleeing.
— Elminster
Ghastly Reproduction. Vargouilles that roam free on
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Sparkrender’s Ritual If the characters leave the observatory without defeating Sparkrender, they might return to find the blue wyrmling’s ritual underway. This is most likely to happen if the
dragon wyrmling), if they can free Aidron from his chains (see “Freeing Aidron” below). Any surviving kobolds and winged kobolds lurk here, but they stay out of combat if possible. See “Waking the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the village of Greenfast southeast of Waterdeep, and is expected in the city in two days. The characters are free to head for the village in search of more clues, in which you can case skip to the
nothing happen to me. If it’s necessary that others sacrifice themselves for my security, so be it.” Speaking of the Past As long as the characters approach in a nonthreatening way, Faerl is willing
Magic Items
Infernal Machine Rebuild
full use of the Infernal Machine’s powers, with their effects centered around the user. If the wire is cut—something that can happen only when an effect specifically states that it can
stop moving for 10 minutes or more, you discover that your boots or shoes have set down roots that must be pulled free with a successful DC 20 Strength check.
39
Choose a creature you can see
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
rescuers time to locate and free the captives before the kobolds settle down for the main course. Hatred Because the gnome god Garl Glittergold trapped the kobold god Kurtulmak in an inescapable maze
tribes will always prefer to expand in different directions if they come into contact, but they do happen. For example, two neighboring tribes that want exclusive claim to a flock of mountain goats might
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
might happen. This picture isn’t wrong, but it’s incomplete: there’s more to a revel than debauchery. For satyrs, revelry is a way of life. It’s the delight in small things: the song of a bird, a warm
. Satyrs delight in living a life free of the mantle of law. They gravitate toward being good, but some have devious streaks and enjoy causing dismay. Size. Satyrs range from just under 5 feet to about 6
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
successful DC 13 Charisma (Performance) check. (If another ability check or skill feels applicable to an unconventional performance, feel free to let the character make that check instead.) A successful
Relationship Points with, treat this as a Relationship encounter, as described earlier in the chapter. Have players note the results of this encounter on their tracking sheets. World-class concerts happen regularly on the Rose Stage
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Combat Does surprise happen outside the initiative order as a special surprise round? No, here’s how surprise works. The first step of any combat is this: the DM determines whether anyone in the
combatants should be the focus, with turns that happen as quickly as possible. I have a readied action. Can I stop readying to take an opportunity attack? Or is ready a full turn commitment? If you
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
trap can break it and free the captive. Examples include a bear trap, a cage that drops from a ceiling, and a device that flings a net. Slay. Some traps are designed to eliminate intruders, plain and
denizens — assuming the residents know about the trap and how to avoid setting it off. Accidents can happen, but if a goblin stumbles inside its den and activates an alarm trap, there’s no real harm done. The alarm sounds, the guards arrive, they punish the clumsy goblin, and they reset the trap.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
except the strange powers of the old hermit living in the nearby woods, which they regard with suspicion and mention only in whispers. By contrast, magic is common enough in the Free City of Greyhawk
Fire and the Invoked Devastation? What would happen if such magic fell into the wrong hands today? A central portion of the Dry Steppes, where the seat of the Baklunish empire stood, is said to remain
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
bonus action on its first turn in combat, each helmed horror drops its glass lance (which shatters on the floor) and conjures a longsword-sized blade of fire, which appears in its free hand. The helmed
L-shaped hallway turned to ash as the armory (area S15) tore itself free of the castle, leaving a gaping hole. Guards. Three ashen veterans (see the “Ashen Creatures” sidebar) guard this hall and are






