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Returning 35 results for 'gain collected locations'.
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Spells
Player’s Handbook
You commune with nature spirits and gain knowledge of the surrounding area. In the outdoors, the spell gives you knowledge of the area within 3 miles of you. In caves and other natural underground
; you learn those facts as they pertain to the spell’s area:
Locations of settlements
Locations of portals to other planes of existence
Location of one Challenge Rating 10+ creature (DM’s
Magic Items
Acquisitions Incorporated
When you attain rank 4, you gain a small tome that is an uncommon magic item. The elder cartographer’s glossography grants advantage on Intelligence or Wisdom checks related to geographical features or locations.
Monsters
Spelljammer: Adventures in Space
versa, and the swarm can move through any opening large enough for a Tiny neogi hatchling. The swarm can’t regain hit points or gain temporary hit points.Swarm of Bites. Melee Weapon Attack: +3
’s neck and head. It can poison the body and the mind of its targets and can subjugate even beings that are physically superior.
Neogi usually dwell in far-flung locations on the Material Plane
Monsters
Strixhaven: A Curriculum of Chaos
necrotic damage.After giving the characters their quest, Professor Lang hands them a file with information the faculty members have collected about Murgaxor from university records. Tell the players
, Murgaxor was reportedly sighted around the outskirts of campus, specifically in Sedgemoor and the Detention Bog. Authorities believed something about those locations enhanced his magic, but he was never
Monsters
Fizban's Treasury of Dragons
realize they enjoy hunting together.
5
A tempestuous marid continually floods the carefully dried-out lair of a topaz dragon.
6
A sahuagin baron attempts to gain the support of other sahuagin
chosen scenic locations with anything that isn’t food. They often abandon lairs to seek new vistas, so the interiors of their lairs often feel less finished than those of other dragons. Topaz
Monsters
Eberron: Rising from the Last War
Belashyrra must succeed on a DC 22 Constitution saving throw or take 19 (3d12);{"diceNotation":"3d12","rollType":"damage","rollAction":"Rend Reality","rollDamageType":"force"} force damage and gain
actual locations, imposing disadvantage on the creature’s attack rolls against those targets. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect
Monsters
Fizban's Treasury of Dragons
best accomplish this.
Their preference for lair sites frequently brings topaz dragons into conflict with other creatures, since they resent having to share their chosen scenic locations with anything
the upper left corner of the map contains the dragon’s hoard. The area is decorated in a similar fashion to the main chamber, and its collected jewels and gold are painstakingly organized and
Backgrounds
Sword Coast Adventurer's Guide
locations discussed here, it is far more unnatural. You hail from one of the settlements in the Underdark, each of which has its own strange customs and laws. If you are a native of one of the great
speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and
Monsters
Fizban's Treasury of Dragons
.
Emerald Dragon Lairs
Emerald dragons make their lairs in caves and subterranean ruins, favoring locations that have been abandoned—and ideally forgotten—by other creatures. They are most
through their lairs in multiple ways and set traps leading to yawning chasms or pools and flows of lava.
Emerald dragons take great pains to hide the chambers that house their hoards and collected lore
Monsters
Fizban's Treasury of Dragons
for a history of the gods the dragon is compiling.
Emerald Dragon Lairs
Emerald dragons make their lairs in caves and subterranean ruins, favoring locations that have been abandoned&mdash
to hide the chambers that house their hoards and collected lore, often using illusion magic and subtle construction around the natural features of their lairs to conceal their central hoard chambers
Speak with Animals
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give
you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.
Adult Copper Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
valuable ores, art objects, and other oddities it has collected over its lifetime. Worthless items are put on display in open caves to tantalize treasure seekers and distract them from where the real
.
Tiny beasts such as rodents and birds that are normally unable to speak gain the magical ability to speak and understand Draconic while within 1 mile of the dragon’s lair. These creatures
Ancient Copper Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
secret antechambers where the dragon stores valuable ores, art objects, and other oddities it has collected over its lifetime. Worthless items are put on display in open caves to tantalize treasure
objects within 6 miles of the dragon’s lair.
Tiny beasts such as rodents and birds that are normally unable to speak gain the magical ability to speak and understand Draconic while within 1
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Chapter 6: The Shattered Obelisk The characters have defeated Ruxithid, the Sawplee goblin leader who collected fragments of a Netherese obelisk. However, an unsettling truth has emerged: Ruxithid
acted at the behest of much more powerful overlords who want the obelisk pieces to impose some terrible fate upon the town. The characters discovered Ruxithid’s map, which shows the locations of the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Chapter 6: The Shattered Obelisk The characters have defeated Ruxithid, the Sawplee goblin leader who collected fragments of a Netherese obelisk. However, an unsettling truth has emerged: Ruxithid
acted at the behest of much more powerful overlords who want the obelisk pieces to impose some terrible fate upon the town. The characters discovered Ruxithid’s map, which shows the locations of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
volcanoes. Within, they amass and fiercely protect hoards of treasure, and many have perfect recall of the hoards' contents and the locations of all they’ve collected. Should anything go missing, red dragons
Compendium
- Sources->Dungeons & Dragons->Monster Manual
volcanoes. Within, they amass and fiercely protect hoards of treasure, and many have perfect recall of the hoards' contents and the locations of all they’ve collected. Should anything go missing, red dragons
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
any order, so it’s up to you to decide when the characters gain these levels. Consider using two of the following suggestions: The characters gain a level after completing three adventuring locations
Character Advancement In this chapter, the characters advance from 6th to 8th level as they traverse the Northern Wastes. This chapter features multiple adventuring locations that can be explored in
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
any order, so it’s up to you to decide when the characters gain these levels. Consider using two of the following suggestions: The characters gain a level after completing three adventuring locations
Character Advancement In this chapter, the characters advance from 6th to 8th level as they traverse the Northern Wastes. This chapter features multiple adventuring locations that can be explored in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
locations described in this chapter. The characters gain a level if they accomplish an extraordinary feat, such as ending the feud between the goliath clans of Skytower Shelter and Wyrmdoom Crag, or
surviving a close encounter with Arveiaturace the White Wyrm. Once the characters reach 7th level, they should no long gain levels by exploring locations or surviving random encounters in this chapter. Instead, direct them to the locations described in chapters 5 through 7.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
locations described in this chapter. The characters gain a level if they accomplish an extraordinary feat, such as ending the feud between the goliath clans of Skytower Shelter and Wyrmdoom Crag, or
surviving a close encounter with Arveiaturace the White Wyrm. Once the characters reach 7th level, they should no long gain levels by exploring locations or surviving random encounters in this chapter. Instead, direct them to the locations described in chapters 5 through 7.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Character Advancement The characters gain a level if they contribute to the dragon’s destruction. If they’re not 7th level by the end of this chapter, lure them to some of the locations in chapter 2 so that they can gain enough levels before continuing with the later chapters.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Character Advancement The characters gain a level if they contribute to the dragon’s destruction. If they’re not 7th level by the end of this chapter, lure them to some of the locations in chapter 2 so that they can gain enough levels before continuing with the later chapters.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
About Murgaxor After giving the characters their quest, Professor Lang hands them a file with information the faculty members have collected about Murgaxor from university records. Tell the players
, Murgaxor was reportedly sighted around the outskirts of campus, specifically in Sedgemoor and the Detention Bog. Authorities believed something about those locations enhanced his magic, but he was
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
her possession. Instead, characters can find the cards scattered in various locations throughout the adventure, allowing them to be collected, then used.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
her possession. Instead, characters can find the cards scattered in various locations throughout the adventure, allowing them to be collected, then used.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
About Murgaxor After giving the characters their quest, Professor Lang hands them a file with information the faculty members have collected about Murgaxor from university records. Tell the players
, Murgaxor was reportedly sighted around the outskirts of campus, specifically in Sedgemoor and the Detention Bog. Authorities believed something about those locations enhanced his magic, but he was
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
seemingly small and unimportant ship at the Luskan docks. But Dran Enterprises’ magic has filled the ship with portals leading to some of the faction’s many franchises, ships, and business locations. When
operatives have collected two of the orrery’s components, hoping to keep that power in check. But the characters are not alone as they seek this information. Operatives of the Six are already within the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
seemingly small and unimportant ship at the Luskan docks. But Dran Enterprises’ magic has filled the ship with portals leading to some of the faction’s many franchises, ships, and business locations. When
operatives have collected two of the orrery’s components, hoping to keep that power in check. But the characters are not alone as they seek this information. Operatives of the Six are already within the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Commune with Nature Level 5 Divination (Druid, Ranger) Casting Time: 1 minute or Ritual
Range: Self
Components: V, S
Duration: Instantaneous
You commune with nature spirits and gain knowledge
: Locations of settlements Locations of portals to other planes of existence Location of one Challenge Rating 10+ creature (DM’s choice) that is a Celestial, an Elemental, a Fey, a Fiend, or an Undead
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Commune with Nature Level 5 Divination (Druid, Ranger) Casting Time: 1 minute or Ritual
Range: Self
Components: V, S
Duration: Instantaneous
You commune with nature spirits and gain knowledge
: Locations of settlements Locations of portals to other planes of existence Location of one Challenge Rating 10+ creature (DM’s choice) that is a Celestial, an Elemental, a Fey, a Fiend, or an Undead
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Commune with Nature Level 5 Divination (Druid, Ranger) Casting Time: 1 minute or Ritual
Range: Self
Components: V, S
Duration: Instantaneous
You commune with nature spirits and gain knowledge
: Locations of settlements Locations of portals to other planes of existence Location of one Challenge Rating 10+ creature (DM’s choice) that is a Celestial, an Elemental, a Fey, a Fiend, or an Undead
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Commune with Nature Level 5 Divination (Druid, Ranger) Casting Time: 1 minute or Ritual
Range: Self
Components: V, S
Duration: Instantaneous
You commune with nature spirits and gain knowledge
: Locations of settlements Locations of portals to other planes of existence Location of one Challenge Rating 10+ creature (DM’s choice) that is a Celestial, an Elemental, a Fey, a Fiend, or an Undead
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragons also see amassing such wonderful hoards as a way to attract new friends to the remote locations they inhabit. Crystal Dragon Art Objects d12 Object
1 An armillary sphere revealing the
windows to catch the light
10 Astrological birth charts for every year since the dragon was born
11 A vast number of colored glass bottles collected from dozens of cultures and historical periods
12 A fine divan set with gemstone buttons and stitched with silver thread
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragons also see amassing such wonderful hoards as a way to attract new friends to the remote locations they inhabit. Crystal Dragon Art Objects d12 Object
1 An armillary sphere revealing the
windows to catch the light
10 Astrological birth charts for every year since the dragon was born
11 A vast number of colored glass bottles collected from dozens of cultures and historical periods
12 A fine divan set with gemstone buttons and stitched with silver thread