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                        Returning 35 results for 'gain confidant looking'.
                    
                
                        
                            
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                                        gain confidant longing
                                    
                                
                        
                    
                
                        
                                                     Magic Items
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                    This blue pennant is crafted from silk and is five feet long and whips about as if buffeted by a wind. The vind (wind) rune appears on its surface, looking almost like a cloud. The pennant has the
                                                
                                            
                                                
                                                     appears in silver on the chosen item, which gains a benefit based on its form:
Armor. The armor is now an uncommon magic item that requires attunement. You gain a bonus to speed of 5 feet while you
                                                
                                            
                                        
                                                     feats
                                                    
                                                    
                                                
                                            
                                                     gain the following benefits:
You can tell by looking at a creature if it is missing any of its hit points and whether or not it has more than half of its hit points. You also have advantage on
                                                
                                            
                                                
                                                    , exhaustion, incapacitated, paralyzed, or poisoned.
You learn the spare the dying cantrip and can cast it as a bonus action.
You gain the ability to cast the spell cure wounds without using a spell slot, up
                                                
                                            
                                        
                                                    Genasi
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                     of savage humanoids and weird cults in untamed lands. Others gain positions of great influence, especially where elemental beings are revered. A few genasi leave the Material Plane to find refuge in
                                                
                                            
                                                
                                                     audience. They rarely stay in one place for long, always looking for a new sky to see and breathe. Air genasi who donât live in cities favor open lands such as plains, deserts, and high
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current
                                                
                                            
                                                
                                                     looking for someone worthy.
3
I owe my guild a great debt for forging me into the person I am today.
4
I pursue wealth to secure someoneâs love.
5
One day I will return to my
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                    , enduring long hours and dismissive, sour-tempered treatment in order to gain the fine skills you possess today.
You are most likely a dwarf, but not necessarilyâparticularly in the North, the
                                                
                                            
                                                
                                                    
1
The workshop where I learned my trade is the most important place in the world to me.
2
I created a great work for someone, and then found them unworthy to receive it. Iâm still looking
                                                
                                            
                                        
                                                    Yuan-ti Pureblood
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     common apes. Although some purebloods are able to reproduce with humans, most are disgusted by the idea and would do so only if seduction is necessary for a pureblood to preserve a role as a confidant or
                                                
                                            
                                                
                                                     human society, so they gain influence by controlling enemy rulers â and those close to them â through blackmail, drugs, magic, and the subterfuge of disguised purebloods.
From Calimshan and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     those looking to thin out any of the factions in Slitherswamp, but a foe to anyone who tries to gain access to Dweomercore.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Feature: Official Inquiry Youâre experienced at gaining access to people and places to get the information you need. Through a combination of fast-talking, determination, and official-looking
                                                
                                            
                                                
                                                     documentation, you can gain access to a place or an individual related to a crime youâre investigating. Those who arenât involved in your investigation avoid impeding you or pass along your requests
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     gloves or tongs) for the first time on their turn, or ends their turn in bodily contact with delerium, they must succeed on a DC 10 Constitution saving throw or take 1d6 necrotic damage and gain one level
                                                
                                            
                                                
                                                     within 60 feet gain the Invisible condition for 1 minute or until they attack or cast a spell.
27â28
Tendrils of life flow from the nearest creature to others. It must make a DC 15
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     as gloves or tongs) for the first time on their turn, or ends their turn in bodily contact with delerium, they must succeed on a DC 10 Constitution saving throw or take 1d6 necrotic damage and gain one
                                                
                                            
                                                
                                                     creatures within 60 feet gain the Invisible condition for 1 minute or until they attack or cast a spell.
27â28
Tendrils of life flow from the nearest creature to others. It must make a DC 15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     Merfolk Sovereign With the sovereign as your groupâs patron, you gain the following perks. Elite Access. While in service to the sovereign, you have access to the highest echelons of society. With your
                                                
                                            
                                                
                                                     patronâs permission, you can gain access to the halls of power, from national capitols and military headquarters to noble estates and troves of state secrets. You can also request that the sovereign
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     gloves or tongs) for the first time on their turn, or ends their turn in bodily contact with delerium, they must succeed on a DC 10 Constitution saving throw or take 1d6 necrotic damage and gain one
                                                
                                            
                                                
                                                     creatures within 60 feet gain the Invisible condition for 1 minute or until they attack or cast a spell.
27â28
Tendrils of life flow from the nearest creature to others. It must make a DC 15
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     gloves or tongs) for the first time on their turn, or ends their turn in bodily contact with delerium, they must succeed on a DC 10 Constitution saving throw or take 1d6 necrotic damage and gain one
                                                
                                            
                                                
                                                     within 60 feet gain the Invisible condition for 1 minute or until they attack or cast a spell.
27â28
Tendrils of life flow from the nearest creature to others. It must make a DC 15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    . Refugees with the will to fight but lacking experience are drawn to Zariel, as she can provide them with the skills needed to survive. Established warriors looking for an edge are otherwise her most common
                                                
                                            
                                                
                                                     Maglubiyet and his priests. Zarielâs cultists can gain the Ferocious Surge trait. Cult leaders can also gain the Infernal Tactics trait. Ferocious Surge (Recharges after a Short or Long Rest). When this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Multiclassing Multiclassing allows you to gain levels in multiple classes. Doing so lets you mix the abilities of those classes to realize a character concept that might not be reflected in one of
                                                
                                            
                                                
                                                     primarily remain a member of your original class with just a few levels in another class, or you might change course entirely, never looking back at the class you left behind. You might even start
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Lake Monster The characters can gain this quest shortly after they arrive in Bremen or if they start the adventure there. The quest starts near the docks, where the characters come upon a shield
                                                
                                            
                                                
                                                     dwarf who mistakes them for fishers looking for work. Any interaction with the dwarf is interrupted by a half-elf who claims that a monster living in Maer Dualdon has been attacking and sinking fishing
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     gloves or tongs) for the first time on their turn, or ends their turn in bodily contact with delerium, they must succeed on a DC 10 Constitution saving throw or take 1d6 necrotic damage and gain one
                                                
                                            
                                                
                                                     within 60 feet gain the Invisible condition for 1 minute or until they attack or cast a spell.
27â28
Tendrils of life flow from the nearest creature to others. It must make a DC 15
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     gain one level of contamination (see Appendix C of Monsters of Drakkenheim).
Arcane Anomalies
1d100
Arcane Anomalies
01â02
A resonant cascade of eldritch phenomena! The
                                                
                                            
                                                
                                                    
All creatures within 60 feet gain the Invisible condition for 1 minute or until they attack or cast a spell.
27â28
Tendrils of life flow from the nearest creature to others. It must make a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     desirability of the work. After enough debate to make the players nervous, they accept the book. Characters gain entrance to the Court of Air, where they are assigned rooms at the House of Rest, a
                                                
                                            
                                                
                                                     study room at the Pillars of Pedagogy, and an adjutant guide. Their guide is surprised and thankful that the characters already know the name of the work theyâre looking for. Characters who arenât
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Multiclassing Multiclassing allows you to gain levels in multiple classes. Doing so lets you mix the abilities of those classes to realize a character concept that might not be reflected in one of
                                                
                                            
                                                
                                                     primarily remain a member of your original class with just a few levels in another class, or you might change course entirely, never looking back at the class you left behind. You might even start
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     Phantom can become a wizardâs confidant and right hand. In temples of gods of death, the Phantom might work as an agent to track down those who try to cheat death and to recover knowledge that might
                                                
                                            
                                                
                                                     tool proficiency that you lack and gain it, as a ghostly presence shares its knowledge with you. You lose this proficiency when you use this feature to choose a different proficiency that you lack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     exterminate the enemies of their deity. Stealth, poison, and disguise help you eliminate your foes with deadly efficiency. Bonus Proficiencies When you choose this archetype at 3rd level, you gain
                                                
                                            
                                                
                                                     someone else. For example, you might acquire appropriate clothing, letters of introduction, and official-looking certification to establish yourself as a member of a trading house from a remote city so you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     prisoners looking for a way out, they are at the head of an expeditionary force ready to challenge whatever the Underdark has to offer. Much of this middle section of the adventure is free-form
                                                
                                            
                                                
                                                    , dictated largely by the charactersâ decisions and tactics. The adventurersâ immediate destination is the legendary library of Gravenhollow (see chapter 11), where they gain information that likely takes them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    , indentured drow at the bottom of the ladder spend their lives laboring for another houseâs gain, and powerful drow at the top of society spend their time trying not to be assassinated or framed for
                                                
                                            
                                                
                                                     traitorous drow spend the rest of their lives looking over their shoulders, hoping to spy the black hood and flashing blade of a bounty-hunting drow assassin before itâs too late.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     drover drinking at the Watchful Knight, tells this tale to anyone who listens. If the characters ask about warriors on flying monsters or giant vultures, they gain an additional rumor: Halrud Ponden
                                                
                                            
                                                
                                                     Spire, not far from Red Larch. Nothing more comes to light about the strange monk in Beliard. The characters have to keep looking.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     the glory and security of their people, and for the lords who rule over them. However, Alliance operatives are often glory hounds, looking to gain a leg up on their counterparts from other Alliance
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     equipment. What itâs really looking for is its control gem, which it senses is close by (see area 21a). It doesnât want help finding the gem, though, for fear that the treasure might fall into the hands of
                                                
                                            
                                                
                                                     pilfer one with a successful Dexterity (Sleight of Hand) check contested by the slaadâs Wisdom (Perception) check. Potion of Comprehension. When you drink this potion, you gain the effect of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     below.
 âLooking for friends, hmm?â comes a cloyingly shrill voice. The words emanate from a crack in the cavern wall fifteen feet above the ledge. A rotten stench emanates from within.
 Itâs easy
                                                
                                            
                                                
                                                     its gangly form in a painful-looking crouch. Around the baernaloth, the walls are smeared with blasphemous symbols, and foul icons dangle from twine made from hair. The Scholar This baernaloth is an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     palanquin as far as the eye can see. 4 Double Dealer. The leader of a noble family has turned against their nation, secretly opposing their liege for personal gain or ethical reasons. 5 Ambitious
                                                
                                            
                                                
                                                     to rule, but currently their whims are fickle and dangerous.  Aristocrat Perks With an aristocrat as your groupâs patron, you gain the following perks.  A Wood Elf Aristocrat Expenses. Your patron
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     Wilderness Encounters table to determine what the party meets. When an encounter occurs, the adventurers gain XP if they defeat the monsters. Each creatureâs stat block has the XP value for one
                                                
                                            
                                                
                                                     drain the blood of their victims and are drawn to the light of campfires at night. Ghouls. These undead humans hunger for living flesh. Ogre. The ogre is looking for an easy kill. It is too stupid to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     stains the bed sheets, though the character has no visible wounds. The character also takes 10 (3d6) psychic damage and does not gain the benefit of a long rest from the nightâs sleep. In the morning
                                                
                                            
                                                
                                                    , any character who underwent this questioning has a deathly pallor and dark, hollow-looking eyes. The characterâs appearance returns to normal when he or she finishes a long rest.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     change. A character never has more than three Seeds of Fear; if you gain a new seed and already have three, choose which of your old fears is replaced by the new one. Seeds of Fear    d12 Seed
                                                
                                            
                                                
                                                     looking straight through me.â 
   Using Seeds of Fear When a character encounters one of their Seeds of Fear, and interacts with the situation in a way that reinforces the seed, such as screaming or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     drenched in sweat. Blood stains the bed sheets, though the character has no visible wounds. The character also takes 10 (3d6) psychic damage and does not gain the benefit of a long rest from the nightâs
                                                
                                            
                                                
                                                     sleep. In the morning, any character who underwent this questioning has a deathly pallor and dark, hollow-looking eyes. The characterâs appearance returns to normal when he or she finishes a long rest.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     hewn walls, looking like gleaming cracks in the stone.
 Tapestry. A huge tapestry depicting a dwarven kingdom under a mountain hangs from an iron rail and spans the south wall. The tapestry is so old
                                                
                                            
                                                
                                                     description. Creatures that finish a short or long rest in this chamber absorb some of the strength of the mountain around them and gain 10 temporary hit points, or 20 temporary hit points if the creature is a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     ridiculous things to gain entrance. After a few minutes, when the characters get fed up with the nonsense, the redcaps tell them to quit standing around like idiots and come inside. Seeing the Kenku When
                                                
                                            
                                                
                                                    . Ramshackle structures, built from the same junk as the outer wall, provide shelter.
 A platoon of small fey creatures mills about, all looking like feral gnomes. Several them sport tall red caps
                                                
                                            
                                        






