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                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     of each of its turns.
Chomp. The beholder makes two Bite attacks.
Glare. The beholder uses Eye Rays.Beholder Lairs
Beholders lurk in cavern complexes theyâve carved using their eye rays deep
                                                
                                            
                                                
                                                     Wisdom saving throw or gain no benefit from that rest.
Warping Terrain. Minor warps in reality occur near the lair; any creature (excluding the beholder) within 1 mile of the lair that makes a D20 Test
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     all expended uses at the start of each of its turns.
Chomp. The death tyrant makes two Bite attacks.
Glare. The death tyrant uses Eye Rays.Death Tyrant Lairs
Death tyrants often lurk deep in the
                                                
                                            
                                                
                                                     throw or gain no benefit from that rest.
If the death tyrant dies or moves its lair elsewhere, these effects end immediately.PoisonNegative Energy Cone. The death tyrantâs central eye emits an
                                                
                                            
                                        
                                                    Yuan-ti Pureblood
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     common apes. Although some purebloods are able to reproduce with humans, most are disgusted by the idea and would do so only if seduction is necessary for a pureblood to preserve a role as a confidant or
                                                
                                            
                                                
                                                     human society, so they gain influence by controlling enemy rulers â and those close to them â through blackmail, drugs, magic, and the subterfuge of disguised purebloods.
From Calimshan and
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     area is at risk. If orcs come upon a target that is too large to assault directly, they will lurk along supply routes, taking out their frustration on caravans and travelers. Left unchecked, a tribe can
                                                
                                            
                                                
                                                     laden wagon or after heroically defending it from thieves gain great respect and advance higher in the tribeâs pecking order.
All Are Fighters
Most of the orcs that stay behind when the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     who donât choose one might be presented with opportunities to gain a Dark Gift as their storiesâand desperate circumstancesâunfold.Sinister forces lurk in the shadows, enticing the unwary with Dark Gifts.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     hatred. The places haunting revenants lurk swiftly gain infamous reputations. Haunting Revenant Gargantuan Undead, Neutral
 AC 20 Initiative +5 (15)
 HP 203 (14d20 + 56)
 Speed 30 ft.
     Ability
                                                
                                            
                                                
                                                    Haunting Revenant Haunting revenants possess ruins and forsaken places connected with their deathsâsuch as abandoned buildings, wrecked ships, or junk heaps. These revenants lurk in plain sight
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    , vast caverns, and churning seas and to face the monsters that lurk there. Even when they turn their devotion to other gods, orcs retain Gruumshâs gifts: endurance, determination, and the ability to see
                                                
                                            
                                                
                                                     special traits. Adrenaline Rush. You can take the Dash action as a Bonus Action. When you do so, you gain a number of Temporary Hit Points equal to your Proficiency Bonus. You can use this trait a number
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    , and churning seas and to face the monsters that lurk there. Even when they turn their devotion to other gods, orcs retain Gruumshâs gifts: endurance, determination, and the ability to see in
                                                
                                            
                                                
                                                    . Adrenaline Rush. You can take the Dash action as a Bonus Action. When you do so, you gain a number of Temporary Hit Points equal to your Proficiency Bonus. You can use this trait a number of times
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     Merfolk Sovereign With the sovereign as your groupâs patron, you gain the following perks. Elite Access. While in service to the sovereign, you have access to the highest echelons of society. With your
                                                
                                            
                                                
                                                     patronâs permission, you can gain access to the halls of power, from national capitols and military headquarters to noble estates and troves of state secrets. You can also request that the sovereign
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Spined Devil Devil of Intrusion and Suspicion Habitat: Planar (Nine Hells); Treasure: None Spined devils, also known as spinagons, lurk in the shadows of the Lower Planes, seeking secrets for their
                                                
                                            
                                                
                                                     infernal lords. They prefer to attack from the air, flinging wicked barbs while staying out of reach of foes. Spined devils collect information to gain leverage over mortals or to entice powerful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     Phantom can become a wizardâs confidant and right hand. In temples of gods of death, the Phantom might work as an agent to track down those who try to cheat death and to recover knowledge that might
                                                
                                            
                                                
                                                     tool proficiency that you lack and gain it, as a ghostly presence shares its knowledge with you. You lose this proficiency when you use this feature to choose a different proficiency that you lack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Mistshore: Autumn At the end of their pursuit, the characters corner Felârekt Lafeen and Krebbyg Masqâilâyr in Mistshore. The two drow gunslingers (see appendix B) lurk behind the Krakenâs Folly
                                                
                                            
                                                
                                                     more to the bottom of Deepwater Harbor. If the drow are still on its back when it goes down, they swim the rest of the way to the Eyecatcher but gain two levels of exhaustion from the cold water and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    , and to exploit those weaknesses for its own gain. Conversely, the house holds its own secrets tightly, because it doesnât want its enemies to turn the tables. The Dimir lurk in the shadows
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     palanquin as far as the eye can see. 4 Double Dealer. The leader of a noble family has turned against their nation, secretly opposing their liege for personal gain or ethical reasons. 5 Ambitious
                                                
                                            
                                                
                                                     to rule, but currently their whims are fickle and dangerous.  Aristocrat Perks With an aristocrat as your groupâs patron, you gain the following perks.  A Wood Elf Aristocrat Expenses. Your patron
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Medusa As deadly as they are ravishing, the serpent-haired medusas suffer an immortal curse brought on by their vanity. They lurk in quiet exile among the tumbled ruins of their former lives
                                                
                                            
                                                
                                                    . Those who strike such bargains gain physical beauty, restored youth, immortality, and the adoration of all who behold them, granting them the influence and power they so desire. However, after years
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     forms.
 Sea to channel tides and storms.
 Stars to gain powers in a starry form.
Fighter. Master all weapons and armor. Then embody the...
 Battle Master to use special combat maneuvers.
 Champion
                                                
                                            
                                                
                                                     beast.
 Fey Wanderer to manifest fey mirth and fury.
 Gloom Stalker to hunt foes that lurk in darkness.
 Hunter to protect nature with martial versatility.
Rogue. Launch deadly Sneak Attacks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     creature that drinks from the pool must succeed on a DC 15 Constitution saving throw or gain two levels of exhaustion for 1d4 hours as it is overcome with drowsiness and mild hallucinations. The pool is no
                                                
                                            
                                                
                                                     as their killing ground. (DANIEL LJUNGGREN) Dubious Oracles Three blood-toll harpies (see chapter 6), sisters named Ahkno, Hakno, and Jhamp, lurk in the caves near the pool. The mangy, dull-witted
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     remember the cultâs motto gain an edge when they explore Papazotlâs tomb in chapter 5. Four hungry crocodiles lurk in the shrineâs flooded courtyard. These creatures are the offspring of a giant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     elements. Then join the Circle of the...
 Land to draw on the magic of the environment.
 Moon to adopt powerful animal forms.
 Sea to channel tides and storms.
 Stars to gain powers in a starry form
                                                
                                            
                                                
                                                     foes that lurk in darkness.
 Hunter to protect nature with martial versatility.
Rogue. Launch deadly Sneak Attacks while avoiding harm through stealth. Then embody the...
 Arcane Trickster to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     sprout from your head. 
   6  Your skin and hair change color each dawn. 
  Level 3: Otherworldly Glamour Whenever you make a Charisma check, you gain a bonus to the check equal to your Wisdom
                                                
                                            
                                                
                                                     modifier (minimum of +1). You also gain proficiency in one of these skills of your choice: Deception, Performance, or Persuasion. Level 7: Beguiling Twist The magic of the Feywild guards your mind. You
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     doors. A staircase descends to area 31 and ascends to area 33. Two invisible stalkers lurk here silently and attack any creature other than a cloud giant that crosses the room. Treasure The magically
                                                
                                            
                                                
                                                     healing). Each potion is contained in a 1-foot-tall crystal flask that weighs 15 pounds while full, or 5 pounds when empty. A giant potion must be consumed in its entirety to gain its effect, and it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     cleans it doesnât gain this boon. (Dwarven gods are not very forgiving.) Treasure. Beneath one of the overturned mine carts are four chunks of mithral ore, each worth 25 gp and weighing 10 pounds. 13b
                                                
                                            
                                                
                                                     successful DC 25 Strength (Athletics) check. Nothics. Four nothics lurk here (see below).
 Equipment. Low-lying stone shelves along the walls are stuffed with crumbling pairs of dwarven boots. Rusty
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     dragon wyrmling), if they can free Aidron from his chains (see âFreeing Aidronâ below). Any surviving kobolds and winged kobolds lurk here, but they stay out of combat if possible. See âWaking the
                                                
                                            
                                                
                                                     characters must suceed on a DC 12 Dexterity saving throw or take 3 (1d6) fire damage as the red light erupts with fire. 9â10 Turadaerâs Tricks. Aidron and the characters gain advantage on attack rolls and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Beholder Lairs Beholders lurk in cavern complexes theyâve carved using their eye rays deep in the Underdark or in lairs created for them by their servants. The region containing a beholderâs lair is
                                                
                                            
                                                
                                                     finishes a Short Rest while within 1 mile of the lair must succeed on a DC 13 Wisdom saving throw or gain no benefit from that rest. Warping Terrain. Minor warps in reality occur near the lair; any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Death Tyrant Lairs Death tyrants often lurk deep in the Underdark, in the tunnel-mazes they occupied in life or in the lairs of enemy beholders they conquered. These lairs are devoid of life, as
                                                
                                            
                                                
                                                     watched. Any creature (excluding the death tyrant and its allies) that finishes a Short Rest while within 1 mile of the lair must succeed on a DC 15 Wisdom saving throw or gain no benefit from that rest. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    , including divine benefits they can gain as rewards for their piety. Chapter 3 turns to the mortal world, the lands in which the epic adventures of Theros unfold. It covers the three city-states of
                                                
                                            
                                                
                                                     humanity, the wild lands of leonin and minotaurs, the great forests and wide plains where satyrs revel and centaurs roam, and the seas where tritons dwell and titanic monsters lurk. It also offers glimpses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     the creature deals for 1 minute instead causes the target to gain 5 (1d10) temporary hit points per successful attack. The creature repeats the saving throw at the end of each of its turns, ending the
                                                
                                            
                                                
                                                     to this zone. 50. Barghest Range The grassy turf grows high in this large cavern.
 Creatures. Two barghests (see appendix B) lurk in the tall grass. A character who succeeds on a DC 20 Wisdom
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Mummy Lord Helge C. Balzer  Those desperate to escape death sometimes make terrible bargains with wicked deities. Devoting their hearts to evil forces, these villains gain power over death and a
                                                
                                            
                                                
                                                    . 7 Sacrifice a thousand souls to its god in return for true life. 8 Transform the people of an entire nation into Undead servants.  Mummy Lord Lairs Mummy lords typically lurk in the ruins of places
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     (see the âAsh Zombiesâ sidebar) lurk in the shadows in this building, slumped against the walls or under the bar. When living creatures enter, the zombies groan and stir, slowly climbing to their
                                                
                                            
                                                
                                                     10 Constitution saving throw or gain disadvantage on attack rolls, saving throws, and ability checks for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     they call forth in the hope of learning secrets. They record their stories on the bones that once belonged to these creatures, thus preserving the information they gain. Spectral Spy. The pursuit of
                                                
                                            
                                                
                                                     delight in murder, and nothing pleases them more than causing horrific pain. They lurk like spiders in shadowy recesses, waiting for victims to approach within reach of their long, bony limbs. Once
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     pay. If she spots any party members, she crawls out of the bellâs cold confines and rushes forth to destroy them, thinking they have come to plunder her hoard (area 4H). She prefers to lurk among the
                                                
                                            
                                                
                                                     parley with the dragon, she agrees to let them live in exchange for returning her eggs to her. Isendraug doesnât gain lair actions and canât cause regional effects in the vicinity of her lair
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    .
 Two young remorhazes lurk at the bottom of the pool, which is 15 feet deep. Their tremorsense alerts them to the presence of intruders, and they attack immediately. The creaturesâ bodies heat the
                                                
                                            
                                                
                                                    . You gain 1 foot of height every hour and become proportionately heavier until you stand 21 feet tall and weigh 7,700 pounds. When you are 9 feet tall, your Strength becomes 19 unless it is already
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     carved relief shows a column of mounted knights charging through a portal into a fiery hellscape.
 Zarielâs warlocks helped build the Crypt of the Hellriders to gain infernal power in their mortal world
                                                
                                            
                                                
                                                    . When they died, their cursed bodies were dragged into Avernus to guard the tomb for eternity. Eight mummies now lurk inside this chamber and guard the path to the memorial steles. If the undead hear
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     The wide tunnel ends suddenly around this bend. Large chunks of stone suggest a long-ago collapse.
 Warren Mahy  Ropers lurk amid the 
ruined mine tunnels Two ropers lurk amid the stones here. They
                                                
                                            
                                                
                                                     know about the strange effect in the adjacent receiving room (area G12). Once one roper is defeated, the other one retreats just inside the doorway of the receiving room to gain the protection that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     area is at risk. If orcs come upon a target that is too large to assault directly, they will lurk along supply routes, taking out their frustration on caravans and travelers. Left unchecked, a tribe
                                                
                                            
                                                
                                                     heroically defending it from thieves gain great respect and advance higher in the tribeâs pecking order.  All Are Fighters Most of the orcs that stay behind when the warriors go on their raids are weaker than
                                                
                                            
                                        





