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                        Returning 35 results for 'gain continued leading'.
                    
                
                        
                            
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                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     giantâs commands. The wolves gain a +6 bonus to their attack and damage rolls while they are within 30 feet of the giant. The wolves disappear after 1 minute, when the giant dies, or when the
                                                
                                            
                                                
                                                     to a meteoric rise in the giantsâ ordning. Many of them end up as jarls, leading their communities, or as advisers to jarlsâoften the true power behind the throne. They are usually devoted
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    .
Reckless. At the start of its turn, the abishai can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next
                                                
                                            
                                                
                                                     forth to represent her interests in the Hells and across the multiverse. Some have simple tasks, such as delivering a message to cultists. Others have greater responsibilities, such as leading large
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     derive no benefit from the rest.
Hellish Doorways. Sapient creatures within 1 mile of the lair frequently see shimmering portals leading to places they consider safe. Passing through a portal always
                                                
                                            
                                                
                                                     abilities. Members of his cult can gain the Crushing Blow trait. Cult leaders can also gain the Indomitable Strength trait.
Crushing Blow (Recharges after a Short or Long Rest). As a bonus action
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     benefit from the rest.
Hellish Doorways. Sapient creatures within 1 mile of the lair frequently see shimmering portals leading to places they consider safe. Passing through a portal always deposits a
                                                
                                            
                                                
                                                     abilities. Members of his cult can gain the Crushing Blow trait. Cult leaders can also gain the Indomitable Strength trait.
Crushing Blow (Recharges after a Short or Long Rest). As a bonus action, the
                                                
                                            
                                        
                                                     Backgrounds
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     favorite fishing lure or oiled leather wading boots, a set of travelerâs clothes, and a belt pouch containing 10 gp
FEATURE: HARVEST THE WATER
You gain advantage on ability checks made using
                                                
                                            
                                                
                                                    âs discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions. You can roll on the following
                                                
                                            
                                        
                                                    Eye and Hand of Vecna
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Magic Items
                                                    Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     would allow him to live on as a lich. Beyond death, he became the greatest of all liches. Even though his body gradually withered and decayed, Vecna continued to expand his evil dominion. So formidable
                                                
                                            
                                                
                                                    , and you gain the following benefits:
You have truesight.
You can use an action to see as if you were wearing a ring of X-ray vision. You can end this effect as a bonus action.
The eye has 8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     willingly. Finding a means to get rid of Gromphâs grimoire once and for all could be the basis for continued adventures, perhaps even leading characters into the Abyss (see âInto the Demonweb Pits
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                     ones to pursue, and experience encounters in Leilon. While Leilon is described in Storm Lordâs Wrath, the settlers from Neverwinter have continued to rebuild the town, adding new locations the characters
                                                
                                            
                                                
                                                     can visit. The âAdventure Backgroundâ section describes the events leading up to the adventure and the main threats the characters will face. The âWelcome to Leilonâ and âExploring Leilonâ sections
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     â behind the original walls of Gray Harbor â and the Lower City, built on the slopes leading down to the Chionthar River. Patriar houses were ransacked, family heirlooms were lost forever, and heirs were
                                                
                                            
                                                
                                                     banner, that of the Flaming Fist. Eltan used the mercenaries to quash what pockets of disorder he found, punishing lawbreakers for their crimes. Though plenty of theft, blackmail, and assassination continued behind closed doors, the founding of the Flaming Fist marked a new chapter in the cityâs story.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     â behind the original walls of Gray Harbor â and the Lower City, built on the slopes leading down to the Chionthar River. Patriar houses were ransacked, family heirlooms were lost forever, and heirs were
                                                
                                            
                                                
                                                     banner, that of the Flaming Fist. Eltan used the mercenaries to quash what pockets of disorder he found, punishing lawbreakers for their crimes. Though plenty of theft, blackmail, and assassination continued behind closed doors, the founding of the Flaming Fist marked a new chapter in the cityâs story.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     in the Northern Wastes. The characters gain a level if they accomplish an extraordinary feat, such as rescuing the bronze dragon egg from Camp Carrionclay. The characters gain a level once they find the passage leading into the City of Lost Names.
                                                
                                            
                                                
                                                     any order, so itâs up to you to decide when the characters gain these levels. Consider using two of the following suggestions: The characters gain a level after completing three adventuring locations
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     herself and claw Maglubiyetâs beady eyes from his face to prevent him from taking them from her. The cosmic battle between the two pantheons has raged for eons without resolution, leading those
                                                
                                            
                                                
                                                     laden wagon or after heroically defending it from thieves gain great respect and advance higher in the tribeâs pecking order.
All Are Fighters
Most of the orcs that stay behind when the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     leaders enact their monstrous agendas upon the land, leading only to continued suffering. The Dark Powers ensure that the defeated faction doesnât remain quelled for long, though. The characters might
                                                
                                            
                                                
                                                     Kalakeriâs two factions. Every character begins with 0 renown score with each faction. Characters gain or lose points as they act against or in the service of either faction. As they do so, their standing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     wading boots, a set of travelerâs clothes, and a belt pouch containing 10 gp Feature: Harvest the Water You gain advantage on ability checks made using fishing tackle. If you have access to a body of
                                                
                                            
                                                
                                                     friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions. You can roll on the following table to help determine the theme of your tale or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     in ages past now seek to destroy you. Our thirst for vengeance is strong, as is your thirst for continued life.
 âOur enemy has become your enemy. We know their weaknesses and the ways of destroying
                                                
                                            
                                                
                                                     menace, ask for the check without revealing the DC.) The following modifiers apply to the check: Arcane spellcasters gain a +6 bonus. Characters who openly worship a deity associated with death gain a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     in ages past now seek to destroy you. Our thirst for vengeance is strong, as is your thirst for continued life.
 âOur enemy has become your enemy. We know their weaknesses and the ways of destroying
                                                
                                            
                                                
                                                     menace, ask for the check without revealing the DC.) The following modifiers apply to the check: Arcane spellcasters gain a +6 bonus. Characters who openly worship a deity associated with death gain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     opportunistic bloodsuckers attack in the confusion. The stirges gain a +2 bonus to AC in the bat storm. The bats calm down and return to their roosts on the ceiling after five minutes of quiet in area
                                                
                                            
                                                
                                                     4. A spear with a pitted blade lies on the floor near the top of the steps leading to area 6. Kobolds use this to bypass the trap at the bottom of the steps (see area 6).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    , and the opportunistic bloodsuckers attack in the confusion. The stirges gain a +2 bonus to AC in the bat storm. The bats calm down and return to their roosts on the ceiling after five minutes of quiet
                                                
                                            
                                                
                                                     in area 4. A spear with a pitted blade lies on the floor near the top of the steps leading to area 6. Kobolds use this to bypass the trap at the bottom of the steps (see area 6).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                    Narrative Combat Instead of resolving the battle with miniatures, youâll guide your players through a series of tough dilemmas, each leading to a different battlefield encounter. Their actions on the
                                                
                                            
                                                
                                                     surprise their enemies in the next combat. The players gain advantage on any ability checks related to their current task. Each character gains inspiration. If the players fail this objective, their allies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                    Shrine of Fangs Nested at the foot of a mountain is an ancient yuan-ti shrine dedicated to Merrshaulk. Yuan-ti abominations once offered sacrifices here, hoping to wake their slumbering deity or gain
                                                
                                            
                                                
                                                     roof of the serpentâs mouth, which forms a canopy over a dark, ten-foot-wide tunnel leading into the mountain. The tunnel at the back of the serpentâs head is 200 feet long and corkscrews gently down
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     archetype at 3rd level, you gain proficiency in the Nature and Survival skills if you donât already have it. Your proficiency bonus is doubled for any ability check you make that uses either of those
                                                
                                            
                                                
                                                     at 13th level, you excel at leading ambushes and acting first in a fight. You have advantage on initiative rolls. In addition, the first creature you hit during the first round of a combat becomes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    , and he will do anything to win his freedom. Tarazâs conversation with the adventurers covers the following points â many of which are utter lies designed to help him gain the charactersâ trust: Xonthal
                                                
                                            
                                                
                                                     anything â short of continued servitude â to win his freedom. Unless the terms of the deal are ironclad, however, the efreeti will seek a way to weasel out of any bargain once he is free, and to attack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Chapter 3: Character Classes (Continued) Character class provides a characterâs most exciting capabilities. This chapter offers twelve classes, each of which contains four subclassesâall summarized
                                                
                                            
                                                
                                                     forms.
 Sea to channel tides and storms.
 Stars to gain powers in a starry form.
Fighter. Master all weapons and armor. Then embody the...
 Battle Master to use special combat maneuvers.
 Champion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     assaulted by a strike team of two horned devils leading ten bearded devils. If the intruders survive and linger in the area, a whole army of devils descends upon them. Characters can gain an audience with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     test (see the âDerwythâs Testâ section later in this adventure). Going It Alone If the characters refuse the eaglesâ guidance, they must find their own way to Derwythâs homestead. The character leading
                                                
                                            
                                                
                                                     eventually arrive at the homestead, but the journey is exhaustingly circuitous; each character must succeed on a DC 10 Constitution saving throw or gain 1 level of exhaustion.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     strange, life. These druids believe that life and death are parts of a grand cycle, with one leading to the other and then back again. Death isnât the end of life, but instead a change of state that sees
                                                
                                            
                                                
                                                     fungi and your ability to tap into the cycle of life and death grants you access to certain spells. At 2nd level, you learn the chill touch cantrip. At 3rd, 5th, 7th, and 9th level you gain access to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    , and he will do anything to win his freedom. Tarazâs conversation with the adventurers covers the following pointsâmany of which are utter lies designed to help him gain the charactersâ trust: Xonthal
                                                
                                            
                                                
                                                     anythingâshort of continued servitudeâto win his freedom. Unless the terms of the deal are ironclad, however, the efreeti will seek a way to weasel out of any bargain once he is free, and to attack the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    , Vecna continued to expand his evil dominion. So formidable and hideous was his temper that his subjects feared to speak his name. He was the Whispered One, the Master of the Spider Throne, the Undying
                                                
                                            
                                                
                                                     changes to neutral evil, and you gain the following benefits: You have truesight. You can use an action to see as if you were wearing a ring of X-ray vision. You can end this effect as a bonus action
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     leading a band of allies can transform even the most poorly equipped militia into a ferocious war band. A knight prefers to lead through deeds, not words. As a knight spearheads an attack, the
                                                
                                            
                                                
                                                     high standing are expected to conduct themselves with grace. At 7th level, you gain proficiency in the Persuasion skill. If you are already proficient in it, you gain proficiency in one of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     threats in the prophetâs name, they gain advantage on ability checks they make to bluff or intimidate their way into a temple. Fooled cultists insist on leading the party to one of the cultâs leaders
                                                
                                            
                                                
                                                     surface. Knifepoint Gully near Feathergale Spire leads to the Temple of Howling Hatred. The Dark Stream flows under Rivergard Keep, leading to the Temple of the Crushing Wave. The Ancient Stair
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Mastermind Your focus is on people and on the influence and secrets they have. Many spies, courtiers, and schemers follow this archetype, leading lives of intrigue. Words are your weapons as often as
                                                
                                            
                                                
                                                     archetype at 3rd level, you gain proficiency with the disguise kit, the forgery kit, and one gaming set of your choice. You also learn two languages of your choice. Additionally, you can unerringly mimic the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     Dranzorg: âHELP U ⊠UNDER PORCHâ. The planchette then moves to the sword symbol. Dranzorg is trying to win trust by leading the party to his lost weapon buried in area 1. Mara Silvra: âEVICT THE CHIMNEY
                                                
                                            
                                                
                                                     feel the need to rush things, planning to pick up the investigation after resting and further research. If characters have not already reached 2nd level, they gain a level when this séance ends.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     doorway leading into area 13. The arrows are carved of stone and their heads are in the shape of fangs, set with the symbol of a cobra with a crown above it. A DC 18 Intelligence (Religion) check
                                                
                                            
                                                
                                                     divination pool has always required that a user make a personal sacrifice to gain its secrets. However, the poolâs magic has grown considerably hungrier over the long years of its isolation. In response to the cruelty of the yuan-ti, using the pool requires the sacrifice of a sentient creature.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    4. Giant Doors A 40-foot-long flight of steps leading east ascends 20 feet to a landing, next to which stands a pair of 30-foot-tall granite doors carved with images of giant gods locked in battle
                                                
                                            
                                                
                                                     even allow the characters to take the giant relic from their spirit mound. Killing Wormblod also allows the characters to gain a supernatural gift from the couatl in Great Worm Cavern (see the âGreat Worm Cavernâ section in chapter 3 for details).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     doorway leading into area 13. The arrows are carved of stone and their heads are in the shape of fangs, set with the symbol of a cobra with a crown above it. A DC 18 Intelligence (Religion) check
                                                
                                            
                                                
                                                     divination pool has always required that a user make a personal sacrifice to gain its secrets. However, the poolâs magic has grown considerably hungrier over the long years of its isolation. In response to the
                                                
                                            
                                        





