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Returning 35 results for 'gain core locating'.
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Monsters
Dragonlance: Shadow of the Dragon Queen
action. He otherwise uses the possessed targetâs statistics but doesnât gain access to the targetâs knowledge, class features, or proficiencies.
The possession lasts until the body
at his core, the seneschal didnât return as a skeletal knight but rather as an intangible spirit. Caradocâs Undead form suits him well, allowing him to possess the living and use unwilling
Bugbear
Legacy
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Species
Volo's Guide to Monsters
wandering children unless they clearly have something to gain by doing so. From the viewpoint of the rest of the world, their aggression and savagery are thankfully offset by their rarity and lethargy
indolence offers no clue to how vicious the creatures are. Bugbears are capable of bouts of incredible ferocity, using their muscular bodies to exact swift and ruthless violence. At their core
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
arises, Druids take a more active role as adventurers who combat the threat. Becoming a Druid... As a Level 1 Druid Gain all the traits in the Core Druid Traits table. Gain the Druidâs level 1 features
, which are listed in the Druid Features table. As a Multiclass Druid Gain the following traits from the Core Druid Traits table: Hit Point Die and training with Light armor and Shields. Gain the
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
criminal or officer of the law can match the subtle brilliance of the greatest Rogues. Becoming a Rogue... As a Level 1 Character Gain all the traits in the Core Rogue Traits table. Gain the Rogueâs
level 1 features, which are listed in the Rogue Features table. As a Multiclass Character Gain the following traits from the Core Rogue Traits table: Hit Point Die, proficiency in one skill of your
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Gain all the traits in the Core Cleric Traits table. Gain the Clericâs level 1 features, which are listed in the Cleric Features table. As a Multiclass Cleric Gain the following traits from the Core
Cleric MICHAEL BROUSSARD A Miraculous Priest of Divine Power Core Cleric Traits Primary Ability Wisdom Hit Point Die D8 per Cleric level Saving Throw Proficiencies Wisdom and Charisma Skill
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
combatants. Becoming a Fighter... As a Level 1 Fighter Gain all the traits in the Core Fighter Traits table. Gain the Fighterâs level 1 features, which are listed in the Fighter Features table. As a
Multiclass Fighter Gain the following traits from the Core Fighter Traits table: Hit Point Die, proficiency with Martial weapons, and training with Light and Medium armor and Shields. Gain the Fighterâs level 1 features, which are listed in the Fighter Features table.
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
unspoiled nature, but when a significant danger arises, Druids take a more active role as adventurers who combat the threat. Becoming a Druid... As a Level 1 Druid Gain all the traits in the Core
Druid Traits table. Gain the Druidâs level 1 features, which are listed in the Druid Features table. As a Multiclass Druid Gain the following traits from the Core Druid Traits table: Hit Point Die and
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
the traits in the Core Barbarian Traits table. Gain the Barbarianâs level 1 features, which are listed in the Barbarian Features table. As a Multiclass Character Gain the following traits from the
Core Barbarian Traits table: Hit Point Die, proficiency with Martial weapons, and training with Shields. Gain the Barbarianâs level 1 features, which are listed in the Barbarian Features table.
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
extensive specialization makes Fighters superior combatants. Becoming a Fighter... As a Level 1 Fighter Gain all the traits in the Core Fighter Traits table. Gain the Fighterâs level 1 features, which
are listed in the Fighter Features table. As a Multiclass Fighter Gain the following traits from the Core Fighter Traits table: Hit Point Die, proficiency with Martial weapons, and training with
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Core Ranger Traits table. Gain the Rangerâs level 1 features, which are listed in the Ranger Features table. As a Multiclass Character Gain the following traits from the Core Ranger Traits table: Hit
Ranger CHRIS RALLIS A Wandering Warrior Imbued with Primal Magic Core Ranger Traits Primary Ability Dexterity and Wisdom Hit Point Die D10 per Ranger level Saving Throw Proficiencies Strength and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
donât have to. Their courage in the face of danger makes Barbarians perfectly suited for adventure. Becoming a Barbarian... As a Level 1 Character Gain all the traits in the Core Barbarian Traits table
. Gain the Barbarianâs level 1 features, which are listed in the Barbarian Features table. As a Multiclass Character Gain the following traits from the Core Barbarian Traits table: Hit Point Die
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
knowledge and mastery of magic sets them apart. Becoming a Bard... As a Level 1 Bard Gain all the traits in the Core Bard Traits table. Gain the Bardâs level 1 features, which are listed in the Bard Features
table. As a Multiclass Bard Gain the following traits from the Core Bard Traits table: Hit Point Die, proficiency in one skill of your choice, proficiency with one Musical Instrument of your choice
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
brilliance of the greatest Rogues. Becoming a Rogue... As a Level 1 Character Gain all the traits in the Core Rogue Traits table. Gain the Rogueâs level 1 features, which are listed in the Rogue Features
table. As a Multiclass Character Gain the following traits from the Core Rogue Traits table: Hit Point Die, proficiency in one skill of your choice from the Rogueâs skill list, proficiency with Thieves
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
any other entertainer. But Bardsâ depth of knowledge and mastery of magic sets them apart. Becoming a Bard... As a Level 1 Bard Gain all the traits in the Core Bard Traits table. Gain the Bardâs level
1 features, which are listed in the Bard Features table. As a Multiclass Bard Gain the following traits from the Core Bard Traits table: Hit Point Die, proficiency in one skill of your choice
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
mortals claim to speak for the gods, but few can marshal the power of those gods the way a Cleric can. Becoming a Cleric... As a Level 1 Cleric Gain all the traits in the Core Cleric Traits table. Gain
the Clericâs level 1 features, which are listed in the Cleric Features table. As a Multiclass Cleric Gain the following traits from the Core Cleric Traits table: Hit Point Die and training with Light
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
deadly focus to protect the world from the ravages of monsters and tyrants. Becoming a Ranger... As a Level 1 Character Gain all the traits in the Core Ranger Traits table. Gain the Rangerâs level 1
features, which are listed in the Ranger Features table. As a Multiclass Character Gain the following traits from the Core Ranger Traits table: Hit Point Die, proficiency with Martial weapons, proficiency
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Character Gain all the traits in the Core Warlock Traits table. Gain the Warlockâs level 1 features, which are listed in the Warlock Features table. As a Multiclass Character Gain the following traits
from the Core Warlock Traits table: Hit Point Die and training with Light armor. Gain the Warlockâs level 1 features, which are listed in the Warlock Features table. See the multiclassing rules in âCreating a Characterâ to determine your available spell slots.
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
monsters and plundering treasure; they strive to turn themselves into living weapons. Becoming a Monk... As a Level 1 Monk Gain all the traits in the Core Monk Traits table. Gain the Monkâs level 1
features, which are listed in the Monk Features table. As a Multiclass Monk Gain the Hit Point Die trait from the Core Monk Traits table. Gain the Monkâs level 1 features, which are listed in the Monk Features table.
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Core Sorcerer Traits table. Gain the Sorcererâs level 1 features, which are listed in the Sorcerer Features table. As a Multiclass Character Gain the Hit Point Die from the Core Sorcerer Traits table
Sorcerer EVYN FONG A Dazzling Mage Filled with Innate Magic Core Sorcerer Traits Primary Ability Charisma Hit Point Die D6 per Sorcerer level Saving Throw Proficiencies Constitution and
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Character Gain all the traits in the Core Paladin Traits table. Gain the Paladinâs level 1 features, which are listed in the Paladin Features table. As a Multiclass Character Gain the following
traits from the Core Paladin Traits table: Hit Point Die, proficiency with Martial weapons, and training with Light and Medium armor and Shields. Gain the Paladinâs level 1 features, which are listed in
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
available in the present age. Becoming a Wizard... As a Level 1 Character Gain all the traits in the Core Wizard Traits table. Gain the Wizardâs level 1 features, which are listed in the Wizard
Features table. As a Multiclass Character Gain the Hit Point Die from the Core Wizard Traits table. Gain the Wizardâs level 1 features, which are listed in the Wizard Features table. See the multiclassing rules in chapter 2 to determine your available spell slots.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
that it doesnât like to stay quiet. A Sorcererâs magic wants to be wielded. Becoming a Sorcerer... As a Level 1 Character Gain all the traits in the Core Sorcerer Traits table. Gain the Sorcererâs
level 1 features, which are listed in the Sorcerer Features table. As a Multiclass Character Gain the Hit Point Die from the Core Sorcerer Traits table. Gain the Sorcererâs level 1 features, which are
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
turn themselves into living weapons. Becoming a Monk... As a Level 1 Monk Gain all the traits in the Core Monk Traits table. Gain the Monkâs level 1 features, which are listed in the Monk Features table
. As a Multiclass Monk Gain the Hit Point Die trait from the Core Monk Traits table. Gain the Monkâs level 1 features, which are listed in the Monk Features table.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. When they do receive the call, these blessed folk turn from their former occupations and take up arms and magic. Becoming a Paladin... As a Level 1 Character Gain all the traits in the Core Paladin
Traits table. Gain the Paladinâs level 1 features, which are listed in the Paladin Features table. As a Multiclass Character Gain the following traits from the Core Paladin Traits table: Hit Point Die
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Level 1 Character Gain all the traits in the Core Wizard Traits table. Gain the Wizardâs level 1 features, which are listed in the Wizard Features table. As a Multiclass Character Gain the Hit Point
Die from the Core Wizard Traits table. Gain the Wizardâs level 1 features, which are listed in the Wizard Features table. See the multiclassing rules in âCreating a Characterâ to determine your available spell slots.
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
means some kind of adventure. Becoming a Warlock... As a Level 1 Character Gain all the traits in the Core Warlock Traits table. Gain the Warlockâs level 1 features, which are listed in the Warlock
Features table. As a Multiclass Character Gain the following traits from the Core Warlock Traits table: Hit Point Die and training with Light armor. Gain the Warlockâs level 1 features, which are listed
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
laden wagon or after heroically defending it from thieves gain great respect and advance higher in the tribeâs pecking order.
All Are Fighters
Most of the orcs that stay behind when the
or less intact, the orcs leave themselves the option of returning to raid the community over and over.
When orcs fight elves, all of that changes. The enmity between the two races cuts to the core
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
matrimony â in truth, a demonic rite of domination â Zuggtmoy will gain the power to transform the whole of the Underdark into her new Abyssal domain. The only things in her way are a core of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
becomes 1d4 + 6 days and the spell requires no concentration. The summoned elemental never becomes hostile toward the spellâs caster or its companions. To gain these benefits, the caster must provide
material components in the form of gems with a total value of 10 gp per Hit Die of the elemental summoned. Finding EntĂ©mochâs Boon Locating the tunnel that leads to EntĂ©mochâs Boon is a great service for
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Seeking the Ritual Site In the course of locating the ritual site (see âFranchise Downtimeâ in episode 5), the characters might travel to any number of locations, either to confirm that those
locations are not the ritual site or to gain additional information or magic useful in the search for the real site. If you want to set up a prolonged search for the site, any of the following iconic
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
godâs honor, burning wooden crafts or drawings of their inventions to gain his favor. (ERIC DESCHAMPS) MYTHS OF PURPHOROS
The myths about Purphoros revolve around one of two themes: his wonderful
kept the earth warm and fertile. So, Purphoros quenched the worldâs core. For a year, a lifeless winter gripped the world, with neither the sun nor the seasons warming the corpse-chill earth
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
undeath. Being duplicitous and cowardly at his core, the seneschal didnât return as a skeletal knight but rather as an intangible spirit. Caradocâs Undead form suits him well, allowing him to possess
frightened, and his Divisive Whispers bonus action. He otherwise uses the possessed targetâs statistics but doesnât gain access to the targetâs knowledge, class features, or proficiencies.
The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
is their own fear, they have disadvantage on the saving throw. On a failed save, a character is compelled to scream as the illusion terrifies them to the core; on a successful save, the character
gain 1d3 levels of exhaustion. On the Story Tracker, record the characterâs name and the number of days remaining until the nightmares cease, reducing that number by 1 after each long rest. Any spell
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
skills before leaving to find another group to toy with. The characters must find another way to gain Uvasharâs favor or ingratiate themselves to another pit master. Stables The racetrackâs stables are
locating Sunshroudâs stall, a character must succeed on a DC 25 Dexterity (Sleight of Hand) check to pour the potion into the feed bucket. On a failed check, Sunshroud and its jockey notice the character
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Casino Pit Masters A pit master presides over each room of the Red Belvedere. (The rooms of the casino are displayed on map 8.1.) The characters must gain favor with at least one pit master to access
an explanation of the gameâs rules). Rezran is an opportunist to his core, always chasing after riches. He is a devoted follower of Tiamat and covets the Dragon Queenâs amassed wealth. Gaining Rezranâs






