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                        Returning 35 results for 'gain cosmos leading'.
                    
                
                        
                            
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                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     giantâs commands. The wolves gain a +6 bonus to their attack and damage rolls while they are within 30 feet of the giant. The wolves disappear after 1 minute, when the giant dies, or when the
                                                
                                            
                                                
                                                     to a meteoric rise in the giantsâ ordning. Many of them end up as jarls, leading their communities, or as advisers to jarlsâoften the true power behind the throne. They are usually devoted
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    .
Reckless. At the start of its turn, the abishai can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next
                                                
                                            
                                                
                                                     forth to represent her interests in the Hells and across the multiverse. Some have simple tasks, such as delivering a message to cultists. Others have greater responsibilities, such as leading large
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     derive no benefit from the rest.
Hellish Doorways. Sapient creatures within 1 mile of the lair frequently see shimmering portals leading to places they consider safe. Passing through a portal always
                                                
                                            
                                                
                                                     abilities. Members of his cult can gain the Crushing Blow trait. Cult leaders can also gain the Indomitable Strength trait.
Crushing Blow (Recharges after a Short or Long Rest). As a bonus action
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     benefit from the rest.
Hellish Doorways. Sapient creatures within 1 mile of the lair frequently see shimmering portals leading to places they consider safe. Passing through a portal always deposits a
                                                
                                            
                                                
                                                     abilities. Members of his cult can gain the Crushing Blow trait. Cult leaders can also gain the Indomitable Strength trait.
Crushing Blow (Recharges after a Short or Long Rest). As a bonus action, the
                                                
                                            
                                        
                                                     Magic Items
                                                    Keys from the Golden Vault
                                                    
                                                
                                            
                                                     appear on your face, your eyes might become glossy black, or horns might sprout from your forehead. Or you might become wizened and hideous, lose all facial features, gain a forked tongue, or some
                                                
                                            
                                                
                                                     in the cosmos. A character can use the lore the book contains to unearth terrible secrets no mortal should know. Among the contents a character might find are the following, plus whatever else you
                                                
                                            
                                        
                                                    Book of Vile Darkness
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Magic Items
                                                    Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     darkness. An evil rune might appear on your face, your eyes might become glossy black, or horns might sprout from your forehead. Or you might become wizened and hideous, lose all facial features, gain a
                                                
                                            
                                                
                                                     Darkness touches on every evil in the cosmos. A character can use the lore the book contains to unearth terrible secrets no mortal should know. Among the contents a character might find are the following
                                                
                                            
                                        
                                                     Backgrounds
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     favorite fishing lure or oiled leather wading boots, a set of travelerâs clothes, and a belt pouch containing 10 gp
FEATURE: HARVEST THE WATER
You gain advantage on ability checks made using
                                                
                                            
                                                
                                                     turn day into night.
7
Dive into the Abyss. You found yourself in an underwater cave leading to the Abyss, and your luck has been sour ever since.
8
Love Story. You fell in love with a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    The Balance The demons and the devils both foresee their own versions of the future of the multiverse â a cosmos in which one side or the other triumphs in the Blood War and rules for the rest of
                                                
                                            
                                                
                                                     concept they espouse as the Balance, and they seek to maintain equilibrium across the cosmos above all. Mordenkainen and his compatriots are among its most notable devotees. Since a true appreciation of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     in the Northern Wastes. The characters gain a level if they accomplish an extraordinary feat, such as rescuing the bronze dragon egg from Camp Carrionclay. The characters gain a level once they find the passage leading into the City of Lost Names.
                                                
                                            
                                                
                                                     any order, so itâs up to you to decide when the characters gain these levels. Consider using two of the following suggestions: The characters gain a level after completing three adventuring locations
                                                
                                            
                                        
                                                    Orc
                                                    
    
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        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     herself and claw Maglubiyetâs beady eyes from his face to prevent him from taking them from her. The cosmic battle between the two pantheons has raged for eons without resolution, leading those
                                                
                                            
                                                
                                                     laden wagon or after heroically defending it from thieves gain great respect and advance higher in the tribeâs pecking order.
All Are Fighters
Most of the orcs that stay behind when the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    The Great Dance We measure ourselves by those we fight, and my company faces the greatest threat to the cosmos.
  â Veritus Wrath, commander, Flawless Execution
 The battle lines in the Blood War
                                                
                                            
                                                
                                                     positions with each passing day. About once every thousand years, the demons close in on the lower reaches of the Styx and portals leading deeper into the Hells. Invariably, the legions of the Nine Hells
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     transmutation). His theory suggests that the central obelisk grants a boost in arcane power to mages across the cosmos, and he urges the characters to aid him in empowering it. In truth, Ubbalux has
                                                
                                            
                                                
                                                     prison has failed. Standing Stone Effects    School Effect 
     Abjuration  You gain a +2 bonus to AC for the next 24 hours. 
   Conjuration  A monodrone appears in an unoccupied space within 5 feet of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     and other wondrous devices operational. In the City of Sigil, artificers share discoveries from throughout the cosmos, and one in particularâthe gnome inventor Viâhas run a multiverse-spanning business
                                                
                                            
                                                
                                                     another class if you are already an artificer. Proficiencies Gained. If artificer isnât your initial class, here are the proficiencies you gain when you take your first level as an artificer: light
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Harmony with the Cosmos Bards of the College of Dance know that the Words of Creation canât be contained within speech or song; the words are uttered by the movements of celestial bodies and flow
                                                
                                            
                                                
                                                     through the motions of the smallest creatures. These Bards practice a way of being in harmony with the whirling cosmos that emphasizes agility, speed, and grace. Level 3: Dazzling Footwork While you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     opportunistic bloodsuckers attack in the confusion. The stirges gain a +2 bonus to AC in the bat storm. The bats calm down and return to their roosts on the ceiling after five minutes of quiet in area
                                                
                                            
                                                
                                                     4. A spear with a pitted blade lies on the floor near the top of the steps leading to area 6. Kobolds use this to bypass the trap at the bottom of the steps (see area 6).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    , and the opportunistic bloodsuckers attack in the confusion. The stirges gain a +2 bonus to AC in the bat storm. The bats calm down and return to their roosts on the ceiling after five minutes of quiet
                                                
                                            
                                                
                                                     in area 4. A spear with a pitted blade lies on the floor near the top of the steps leading to area 6. Kobolds use this to bypass the trap at the bottom of the steps (see area 6).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                    Narrative Combat Instead of resolving the battle with miniatures, youâll guide your players through a series of tough dilemmas, each leading to a different battlefield encounter. Their actions on the
                                                
                                            
                                                
                                                     surprise their enemies in the next combat. The players gain advantage on any ability checks related to their current task. Each character gains inspiration. If the players fail this objective, their allies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                    Shrine of Fangs Nested at the foot of a mountain is an ancient yuan-ti shrine dedicated to Merrshaulk. Yuan-ti abominations once offered sacrifices here, hoping to wake their slumbering deity or gain
                                                
                                            
                                                
                                                     roof of the serpentâs mouth, which forms a canopy over a dark, ten-foot-wide tunnel leading into the mountain. The tunnel at the back of the serpentâs head is 200 feet long and corkscrews gently down
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     archetype at 3rd level, you gain proficiency in the Nature and Survival skills if you donât already have it. Your proficiency bonus is doubled for any ability check you make that uses either of those
                                                
                                            
                                                
                                                     at 13th level, you excel at leading ambushes and acting first in a fight. You have advantage on initiative rolls. In addition, the first creature you hit during the first round of a combat becomes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     assaulted by a strike team of two horned devils leading ten bearded devils. If the intruders survive and linger in the area, a whole army of devils descends upon them. Characters can gain an audience with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     test (see the âDerwythâs Testâ section later in this adventure). Going It Alone If the characters refuse the eaglesâ guidance, they must find their own way to Derwythâs homestead. The character leading
                                                
                                            
                                                
                                                     eventually arrive at the homestead, but the journey is exhaustingly circuitous; each character must succeed on a DC 10 Constitution saving throw or gain 1 level of exhaustion.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     strange, life. These druids believe that life and death are parts of a grand cycle, with one leading to the other and then back again. Death isnât the end of life, but instead a change of state that sees
                                                
                                            
                                                
                                                     fungi and your ability to tap into the cycle of life and death grants you access to certain spells. At 2nd level, you learn the chill touch cantrip. At 3rd, 5th, 7th, and 9th level you gain access to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     leading a band of allies can transform even the most poorly equipped militia into a ferocious war band. A knight prefers to lead through deeds, not words. As a knight spearheads an attack, the
                                                
                                            
                                                
                                                     high standing are expected to conduct themselves with grace. At 7th level, you gain proficiency in the Persuasion skill. If you are already proficient in it, you gain proficiency in one of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     threats in the prophetâs name, they gain advantage on ability checks they make to bluff or intimidate their way into a temple. Fooled cultists insist on leading the party to one of the cultâs leaders
                                                
                                            
                                                
                                                     surface. Knifepoint Gully near Feathergale Spire leads to the Temple of Howling Hatred. The Dark Stream flows under Rivergard Keep, leading to the Temple of the Crushing Wave. The Ancient Stair
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Mastermind Your focus is on people and on the influence and secrets they have. Many spies, courtiers, and schemers follow this archetype, leading lives of intrigue. Words are your weapons as often as
                                                
                                            
                                                
                                                     archetype at 3rd level, you gain proficiency with the disguise kit, the forgery kit, and one gaming set of your choice. You also learn two languages of your choice. Additionally, you can unerringly mimic the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     Dranzorg: âHELP U ⊠UNDER PORCHâ. The planchette then moves to the sword symbol. Dranzorg is trying to win trust by leading the party to his lost weapon buried in area 1. Mara Silvra: âEVICT THE CHIMNEY
                                                
                                            
                                                
                                                     feel the need to rush things, planning to pick up the investigation after resting and further research. If characters have not already reached 2nd level, they gain a level when this séance ends.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     doorway leading into area 13. The arrows are carved of stone and their heads are in the shape of fangs, set with the symbol of a cobra with a crown above it. A DC 18 Intelligence (Religion) check
                                                
                                            
                                                
                                                     divination pool has always required that a user make a personal sacrifice to gain its secrets. However, the poolâs magic has grown considerably hungrier over the long years of its isolation. In response to the cruelty of the yuan-ti, using the pool requires the sacrifice of a sentient creature.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    4. Giant Doors A 40-foot-long flight of steps leading east ascends 20 feet to a landing, next to which stands a pair of 30-foot-tall granite doors carved with images of giant gods locked in battle
                                                
                                            
                                                
                                                     even allow the characters to take the giant relic from their spirit mound. Killing Wormblod also allows the characters to gain a supernatural gift from the couatl in Great Worm Cavern (see the âGreat Worm Cavernâ section in chapter 3 for details).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     doorway leading into area 13. The arrows are carved of stone and their heads are in the shape of fangs, set with the symbol of a cobra with a crown above it. A DC 18 Intelligence (Religion) check
                                                
                                            
                                                
                                                     divination pool has always required that a user make a personal sacrifice to gain its secrets. However, the poolâs magic has grown considerably hungrier over the long years of its isolation. In response to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Thrane and abroad. 18 Gain glory for Valenar by leading raids and battling threats from the Mournland. 19â20 On behalf of one member of Zilargoâs Triumvirate, collect information that could be used as leverage against the other two.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Patron Benefits With a military force as your groupâs patron, you gain the following benefits: Accommodations. You can always find a place to stay and meals on a base or fort connected to your
                                                
                                            
                                                
                                                    . These missions are often explicit, leading you into the path of adventure. In some cases, though, you might be trusted with more open-ended tasks that afford you more leeway in interpreting orders
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     follows: Door Handles. The black basalt doors leading to the dais (area 15b) have handles on this side and are easily pulled open from within.
 Mithral Veins. Thin veins of mithral spread across the
                                                
                                            
                                                
                                                     description. Creatures that finish a short or long rest in this chamber absorb some of the strength of the mountain around them and gain 10 temporary hit points, or 20 temporary hit points if the creature is a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     Land of the Mists, and where it walks, doom inevitably follows. The Caller appears as a comely individual of any gender, which takes disarming forms to gain the trust of a specific individual. Whether
                                                
                                            
                                                
                                                     as a friend, paramour, mentor, or rival, the Caller isolates its target, leading the victim to depend on it emotionally or materially. Over time, the Caller coerces or outright forces its victim to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     the takingâif they prove worthy. In Kartakass, individuals strive for glory. Where talent and expertise fail, obsession and duplicity reign, leading to repeating cycles of triumph, betrayal, and
                                                
                                            
                                                
                                                     reputation?
 What does success mean to you? Do you pursue wealth, fame, love, or acceptance? What extremes would you embrace to gain success?
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    Mastermind Your focus is on people and on the influence and secrets they have. Many spies, courtiers, and schemers follow this archetype, leading lives of intrigue. Words are your weapons as often as
                                                
                                            
                                                
                                                     knives or poison, and secrets and favors are some of your favorite treasures. Master of Intrigue When you choose this archetype at 3rd level, you gain proficiency with the disguise kit, the forgery
                                                
                                            
                                        






