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Returning 35 results for 'gain courts leading'.
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gain court leading
gain court learning
gain churns leading
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Monsters
Bigby Presents: Glory of the Giants
giantâs commands. The wolves gain a +6 bonus to their attack and damage rolls while they are within 30 feet of the giant. The wolves disappear after 1 minute, when the giant dies, or when the
to a meteoric rise in the giantsâ ordning. Many of them end up as jarls, leading their communities, or as advisers to jarlsâoften the true power behind the throne. They are usually devoted
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Reckless. At the start of its turn, the abishai can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next
forth to represent her interests in the Hells and across the multiverse. Some have simple tasks, such as delivering a message to cultists. Others have greater responsibilities, such as leading large
Monsters
Mordenkainen Presents: Monsters of the Multiverse
derive no benefit from the rest.
Hellish Doorways. Sapient creatures within 1 mile of the lair frequently see shimmering portals leading to places they consider safe. Passing through a portal always
abilities. Members of his cult can gain the Crushing Blow trait. Cult leaders can also gain the Indomitable Strength trait.
Crushing Blow (Recharges after a Short or Long Rest). As a bonus action
Monsters
Mordenkainen Presents: Monsters of the Multiverse
benefit from the rest.
Hellish Doorways. Sapient creatures within 1 mile of the lair frequently see shimmering portals leading to places they consider safe. Passing through a portal always deposits a
abilities. Members of his cult can gain the Crushing Blow trait. Cult leaders can also gain the Indomitable Strength trait.
Crushing Blow (Recharges after a Short or Long Rest). As a bonus action, the
Monsters
Fizban's Treasury of Dragons
âs life.
4
A young moonstone dragon has acquired a powerful magic item belonging to one of the fey courts and is leading the assassin sent to retrieve the item on a chase through the
monsters
traveled across Calimshan, infiltrating rival genie courts and eliminating remnants of the Twisted Rune. Some accounts even tell of her fighting alongside Sultana Songal during the Night of Fleeing
she also values information and learning just as much as material wealth. Offering valuable information is a surefire way to gain an audience with the her, but those caught lying to her are severely
Backgrounds
Ghosts of Saltmarsh
favorite fishing lure or oiled leather wading boots, a set of travelerâs clothes, and a belt pouch containing 10 gp
FEATURE: HARVEST THE WATER
You gain advantage on ability checks made using
turn day into night.
7
Dive into the Abyss. You found yourself in an underwater cave leading to the Abyss, and your luck has been sour ever since.
8
Love Story. You fell in love with a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
in the Northern Wastes. The characters gain a level if they accomplish an extraordinary feat, such as rescuing the bronze dragon egg from Camp Carrionclay. The characters gain a level once they find the passage leading into the City of Lost Names.
any order, so itâs up to you to decide when the characters gain these levels. Consider using two of the following suggestions: The characters gain a level after completing three adventuring locations
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
herself and claw Maglubiyetâs beady eyes from his face to prevent him from taking them from her. The cosmic battle between the two pantheons has raged for eons without resolution, leading those
laden wagon or after heroically defending it from thieves gain great respect and advance higher in the tribeâs pecking order.
All Are Fighters
Most of the orcs that stay behind when the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
in taverns or elaborate compositions in royal courts, these bards use their gifts to hold audiences spellbound. When the applause dies down, the audience members might find themselves questioning
, unravel lies, and poke fun at self-important figures of authority. Bonus Proficiencies When you join the College of Lore at 3rd level, you gain proficiency with three skills of your choice. Cutting Words
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
in taverns or elaborate compositions in royal courts, these bards use their gifts to hold audiences spellbound. When the applause dies down, the audience members might find themselves questioning
, unravel lies, and poke fun at self-important figures of authority. Bonus Proficiencies When you join the College of Lore at 3rd level, you gain proficiency with three skills of your choice. Cutting Words
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dangers of the jungle. Valenar. The elves of Valenar have no interest in peace, but they participated in the talks that led to the Treaty of Thronehold to gauge the measure of their enemies and gain
acceptance in the human courts. Today, Valenar forces continue to raid the Talenta Plains and Qâbarra on a regular basis, in stark defiance of the Treaty of Thronehold. A Valenar warband is unlikely to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
courts and other settings of power. Speak up! Itâs really hard to hear you over the screaming. Nope. Itâs no use. Iâll have to stop the screaming. Disintegrations all around, then.
College of
Whispers Features Bard Level Feature 3rd Psychic Blades, Words of Terror 6th Mantle of Whispers 14th Shadow Lore Psychic Blades When you join the College of Whispers at 3rd level, you gain the ability
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
acquired a powerful magic item belonging to one of the fey courts and is leading the assassin sent to retrieve the item on a chase through the Feywild.
5 A young moonstone dragon has joined a pack of
gynosphinx partner.
3 An ancient moonstone dragon is summoned to mediate a centuries-old conflict between fey courts.
4 An ancient moonstone dragonâs sibling, imprisoned for centuries in the Shadowfell, has finally returned home as a shadow dragon.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
opportunistic bloodsuckers attack in the confusion. The stirges gain a +2 bonus to AC in the bat storm. The bats calm down and return to their roosts on the ceiling after five minutes of quiet in area
4. A spear with a pitted blade lies on the floor near the top of the steps leading to area 6. Kobolds use this to bypass the trap at the bottom of the steps (see area 6).
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, and the opportunistic bloodsuckers attack in the confusion. The stirges gain a +2 bonus to AC in the bat storm. The bats calm down and return to their roosts on the ceiling after five minutes of quiet
in area 4. A spear with a pitted blade lies on the floor near the top of the steps leading to area 6. Kobolds use this to bypass the trap at the bottom of the steps (see area 6).
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Narrative Combat Instead of resolving the battle with miniatures, youâll guide your players through a series of tough dilemmas, each leading to a different battlefield encounter. Their actions on the
surprise their enemies in the next combat. The players gain advantage on any ability checks related to their current task. Each character gains inspiration. If the players fail this objective, their allies
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Intrigue Intrigue adventures are event-based adventures that revolve around power struggles. Intrigues are common in the courts of the nobility, but power struggles can play out just as easily in
villains are handled and how the characters can gain influence. Villains Some intrigue adventures are driven by the actions of a single villain, such as a noble plotting the assassination of a monarch
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
given in the form of debt and obligation. Orzhov attorneys and advokists maintain offices near New Prahv and other Azorius courts. Despite their proximity to law enforcement, these offices are centers of
-abiding community, because it is adept at exploiting laws and structures for its own gain. It sees itself, in a perfect world, as the arbiter and enforcer of a social order that keeps everyone in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
by the concubine Neema and courts disaster by visiting her in the dead of night. Neema browbeats the other concubines to cover up her affair. Doppelganger Spy The doppelganger infiltrated the temple by
loot these chambers gain the following treasures: a white gold tiara made from two intertwined vipers with topaz eyes (750 gp), a jade trinket box shaped like a flytrap with curling golden leaves (250 gp), and two golden cobra candlesticks (75 gp each).
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Locationsâ section). 4 A desperate commoner from a faction of your choice has an impending trial in the High Courts of Sigil (see the âLadyâs Ward Locationsâ section). Unable to secure an advocate
judges, lawyers, and legislators, the Fraternity of Order abides by the letter of the lawâand exploits it to further their interests. Dispassionate and impartial, Guvners run the city courts, ruling on
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Shrine of Fangs Nested at the foot of a mountain is an ancient yuan-ti shrine dedicated to Merrshaulk. Yuan-ti abominations once offered sacrifices here, hoping to wake their slumbering deity or gain
roof of the serpentâs mouth, which forms a canopy over a dark, ten-foot-wide tunnel leading into the mountain. The tunnel at the back of the serpentâs head is 200 feet long and corkscrews gently down
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
archetype at 3rd level, you gain proficiency in the Nature and Survival skills if you donât already have it. Your proficiency bonus is doubled for any ability check you make that uses either of those
at 13th level, you excel at leading ambushes and acting first in a fight. You have advantage on initiative rolls. In addition, the first creature you hit during the first round of a combat becomes
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
assaulted by a strike team of two horned devils leading ten bearded devils. If the intruders survive and linger in the area, a whole army of devils descends upon them. Characters can gain an audience with
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
test (see the âDerwythâs Testâ section later in this adventure). Going It Alone If the characters refuse the eaglesâ guidance, they must find their own way to Derwythâs homestead. The character leading
eventually arrive at the homestead, but the journey is exhaustingly circuitous; each character must succeed on a DC 10 Constitution saving throw or gain 1 level of exhaustion.
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
strange, life. These druids believe that life and death are parts of a grand cycle, with one leading to the other and then back again. Death isnât the end of life, but instead a change of state that sees
fungi and your ability to tap into the cycle of life and death grants you access to certain spells. At 2nd level, you learn the chill touch cantrip. At 3rd, 5th, 7th, and 9th level you gain access to the
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Seelie and Unseelie Courts, and other powerful archfey. Such contracts usually require a wish spell or an elaborate ritual to negate. Here are a few ways one might become unwittingly bound to a fey
can bestow as part of a greater or lesser contract: Greater Contract Gifts Audience. You and your companions gain a private audience with the Summer Queen, the Queen of Air and Darkness, or both
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
leading a band of allies can transform even the most poorly equipped militia into a ferocious war band. A knight prefers to lead through deeds, not words. As a knight spearheads an attack, the
high standing are expected to conduct themselves with grace. At 7th level, you gain proficiency in the Persuasion skill. If you are already proficient in it, you gain proficiency in one of the
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
season at each dawn. Otherworldly Glamour 3rd-level Fey Wanderer feature Your fey qualities give you a supernatural charm. As a result, whenever you make a Charisma check, you gain a bonus to the
check equal to your Wisdom modifier (minimum of +1). In addition, you gain proficiency in one of the following skills of your choice: Deception, Performance, or Persuasion. Beguiling Twist 7th-level Fey
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
threats in the prophetâs name, they gain advantage on ability checks they make to bluff or intimidate their way into a temple. Fooled cultists insist on leading the party to one of the cultâs leaders
surface. Knifepoint Gully near Feathergale Spire leads to the Temple of Howling Hatred. The Dark Stream flows under Rivergard Keep, leading to the Temple of the Crushing Wave. The Ancient Stair
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Mastermind Your focus is on people and on the influence and secrets they have. Many spies, courtiers, and schemers follow this archetype, leading lives of intrigue. Words are your weapons as often as
archetype at 3rd level, you gain proficiency with the disguise kit, the forgery kit, and one gaming set of your choice. You also learn two languages of your choice. Additionally, you can unerringly mimic the
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Dranzorg: âHELP U ⊠UNDER PORCHâ. The planchette then moves to the sword symbol. Dranzorg is trying to win trust by leading the party to his lost weapon buried in area 1. Mara Silvra: âEVICT THE CHIMNEY
feel the need to rush things, planning to pick up the investigation after resting and further research. If characters have not already reached 2nd level, they gain a level when this séance ends.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
doorway leading into area 13. The arrows are carved of stone and their heads are in the shape of fangs, set with the symbol of a cobra with a crown above it. A DC 18 Intelligence (Religion) check
divination pool has always required that a user make a personal sacrifice to gain its secrets. However, the poolâs magic has grown considerably hungrier over the long years of its isolation. In response to the cruelty of the yuan-ti, using the pool requires the sacrifice of a sentient creature.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
4. Giant Doors A 40-foot-long flight of steps leading east ascends 20 feet to a landing, next to which stands a pair of 30-foot-tall granite doors carved with images of giant gods locked in battle
even allow the characters to take the giant relic from their spirit mound. Killing Wormblod also allows the characters to gain a supernatural gift from the couatl in Great Worm Cavern (see the âGreat Worm Cavernâ section in chapter 3 for details).
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
doorway leading into area 13. The arrows are carved of stone and their heads are in the shape of fangs, set with the symbol of a cobra with a crown above it. A DC 18 Intelligence (Religion) check
divination pool has always required that a user make a personal sacrifice to gain its secrets. However, the poolâs magic has grown considerably hungrier over the long years of its isolation. In response to the






