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Returning 35 results for 'gain crops laughing'.
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Monsters
Bigby Presents: Glory of the Giants
standing stones, a village, or a city on a scion’s back, unaware of the mighty power beneath them. Such settlements can thrive for centuries, as the scion’s magic causes crops to flourish
surrounding a scion of Grolantor is altered by the giant’s magic, creating one or more of the following effects:
Abundant Food. Crops and domestic animals grow and reproduce quickly within 6 miles of
Monsters
Bigby Presents: Glory of the Giants
, unaware of the mighty power beneath them. Such settlements can thrive for centuries, as the scion’s magic causes crops to flourish and livestock to thrive in the surrounding region. An ancient
, creating one or more of the following effects:
Abundant Food. Crops and domestic animals grow and reproduce quickly within 6 miles of the scion.
Empowered Hill Giants. Hill giants within 1,000
Monsters
Bigby Presents: Glory of the Giants
enemies from the sky.
If the cradle is destroyed, the scion of Memnor emerges from the dissipating cloud, often laughing as if it just heard a great joke. Incredibly tall and lanky, the scion towers 75
. A creature can be affected only once by this compulsion.
Empowered Cloud Giants. Cloud giants within 1,000 feet of the scion gain a +8 bonus to attack and damage rolls.
Mischievous Whispers
Monsters
Bigby Presents: Glory of the Giants
is destroyed, the scion of Memnor emerges from the dissipating cloud, often laughing as if it just heard a great joke. Incredibly tall and lanky, the scion towers 75 feet tall and wields a morningstar
once by this compulsion.
Empowered Cloud Giants. Cloud giants within 1,000 feet of the scion gain a +8 bonus to attack and damage rolls.
Mischievous Whispers. Whispers can be heard on the wind within
Monsters
Princes of the Apocalypse
in the area that isn’t resistant or immune to fire damage must make a DC 21 Constitution saving throw or gain one level of exhaustion.
Teleport (Costs 2 Actions). Imix magically teleports up
","rollDamageType":"fire"} fire damage. Creatures that take fire damage from this effect gain one level of exhaustion. In addition, there is a fifty percent chance ;{"diceNotation":"1d100","rollType
Equipment
gloves or tongs) for the first time on their turn, or ends their turn in bodily contact with delerium, they must succeed on a DC 10 Constitution saving throw or take 1d6 necrotic damage and gain one level
objects float around randomly.
05–06
The nearest creature is affected by a Hideous Laughter spell (spell save DC 15) but instead of laughing, they repeat unfathomable syllables and words
Equipment
as gloves or tongs) for the first time on their turn, or ends their turn in bodily contact with delerium, they must succeed on a DC 10 Constitution saving throw or take 1d6 necrotic damage and gain one
. Unattended objects float around randomly.
05–06
The nearest creature is affected by a Hideous Laughter spell (spell save DC 15) but instead of laughing, they repeat unfathomable syllables and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
monstrosities that despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger their gods. Nature Domain Spells Cleric Level
Spells
1st animal friendship, speak
choice. This cantrip counts as a cleric cantrip for you, but it doesn’t count against the number of cleric cantrips you know. You also gain proficiency in one of the following skills of your choice
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
of Mercy feature You gain proficiency in the Insight and Medicine skills, and you gain proficiency with the herbalism kit. You also gain a special mask, which you often wear when using the features
Crying visage 4 Laughing visage 5 Skull 6 Butterfly Hand of Healing 3rd-level Way of Mercy feature Your mystical touch can mend wounds. As an action, you can spend 1 ki point to touch a creature and
Equipment
gloves or tongs) for the first time on their turn, or ends their turn in bodily contact with delerium, they must succeed on a DC 10 Constitution saving throw or take 1d6 necrotic damage and gain one
. Unattended objects float around randomly.
05–06
The nearest creature is affected by a Hideous Laughter spell (spell save DC 15) but instead of laughing, they repeat unfathomable syllables and
Equipment
gloves or tongs) for the first time on their turn, or ends their turn in bodily contact with delerium, they must succeed on a DC 10 Constitution saving throw or take 1d6 necrotic damage and gain one
. Unattended objects float around randomly.
05–06
The nearest creature is affected by a Hideous Laughter spell (spell save DC 15) but instead of laughing, they repeat unfathomable syllables and words
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
samurai cross the road? … Now you say “Why?” … Okay, here’s the joke part: I kensei. Get it? What? Why aren’t you laughing? The joke is solid gold, and my delivery was perfect. Maybe you didn’t get it
of certain weapons. This path also includes instruction in the deft strokes of calligraphy or painting. You gain the following benefits. Kensei Weapons. Choose two types of weapons to be your kensei
Delerium Fragment
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
succeed on a DC 10 Constitution saving throw or take 1d6 necrotic damage and gain one level of contamination (see Appendix C of Dungeons of Drakkenheim).
Arcane Anomalies
1d20
Arcane Anomalies
instead of laughing, the creature repeats unfathomable combinations of syllables and words.
3
Time skips a beat. Creatures within 60 feet experience a palpable feeling of vertigo followed by a
Equipment
gloves or tongs) for the first time on their turn, or ends their turn in bodily contact with delerium, they must succeed on a DC 10 Constitution saving throw or take 1d6 necrotic damage and gain one
. Unattended objects float around randomly.
05–06
The nearest creature is affected by a Hideous Laughter spell (spell save DC 15) but instead of laughing, they repeat unfathomable syllables and
Equipment
gain one level of contamination (see Appendix C of Monsters of Drakkenheim).
Arcane Anomalies
1d100
Arcane Anomalies
01–02
A resonant cascade of eldritch phenomena! The
climbing. Unattended objects float around randomly.
05–06
The nearest creature is affected by a Hideous Laughter spell (spell save DC 15) but instead of laughing, they repeat unfathomable
Delerium Chip
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
succeed on a DC 10 Constitution saving throw or take 1d6 necrotic damage and gain one level of contamination (see Appendix C of Dungeons of Drakkenheim).
Arcane Anomalies
1d20
Arcane Anomalies
instead of laughing, the creature repeats unfathomable combinations of syllables and words.
3
Time skips a beat. Creatures within 60 feet experience a palpable feeling of vertigo followed by a
Delerium Geode
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
succeed on a DC 10 Constitution saving throw or take 1d6 necrotic damage and gain one level of contamination (see Appendix C of Dungeons of Drakkenheim).
Arcane Anomalies
1d20
Arcane Anomalies
instead of laughing, the creature repeats unfathomable combinations of syllables and words.
3
Time skips a beat. Creatures within 60 feet experience a palpable feeling of vertigo followed by a
Delerium Massive Cluster
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
succeed on a DC 10 Constitution saving throw or take 1d6 necrotic damage and gain one level of contamination (see Appendix C of Dungeons of Drakkenheim).
Arcane Anomalies
1d20
Arcane Anomalies
instead of laughing, the creature repeats unfathomable combinations of syllables and words.
3
Time skips a beat. Creatures within 60 feet experience a palpable feeling of vertigo followed by a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Wisdom saving throw or gain one level of madness (see “Madness” in chapter 2). Characters can discern the shapes of writhing creatures inside each lump. Most of these are humanoids, though a few of the
muck. Characters witnessing this must succeed on a DC 13 Wisdom saving throw or gain one level of madness. Throughout the entire cavern, loud moans and cries of agony answer the drow’s screams in a
Delerium Crystal
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
succeed on a DC 10 Constitution saving throw or take 1d6 necrotic damage and gain one level of contamination (see Appendix C of Dungeons of Drakkenheim).
Arcane Anomalies
1d20
Arcane Anomalies
instead of laughing, the creature repeats unfathomable combinations of syllables and words.
3
Time skips a beat. Creatures within 60 feet experience a palpable feeling of vertigo followed by a
Delerium Shard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
succeed on a DC 10 Constitution saving throw or take 1d6 necrotic damage and gain one level of contamination (see Appendix C of Dungeons of Drakkenheim).
Arcane Anomalies
1d20
Arcane Anomalies
instead of laughing, the creature repeats unfathomable combinations of syllables and words.
3
Time skips a beat. Creatures within 60 feet experience a palpable feeling of vertigo followed by a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Anything combustible stokes his hunger, but he takes special delight in feeding on the handiwork and possessions of intelligent beings, such as crops, buildings, or goods. Imix doesn’t even spare his own
creature in the area that isn’t resistant or immune to fire damage must make a DC 21 Constitution saving throw or gain one level of exhaustion.
Teleport (Costs 2 Actions). Imix magically teleports up to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Pack Wondrous item, uncommon This backpack contains the spirit of an air elemental and a compact leather balloon. While you’re wearing the backpack, you can deploy the balloon as an action and gain the
effect of the levitate spell for 10 minutes, targeting yourself and requiring no concentration. Alternatively, you can use a reaction to deploy the balloon when you’re falling and gain the effect of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
skills before leaving to find another group to toy with. The characters must find another way to gain Uvashar’s favor or ingratiate themselves to another pit master. Stables The racetrack’s stables are
lie about the party’s involvement must make a DC 18 Charisma (Deception) check. On a successful check, Uvashar is impressed. On a failed check, Uvashar critiques the character’s skill before laughing
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
wagon worker and Whiskey the carpenter are talking and laughing in loud voices at their table, plates heaped with food before them. At their table, Luna and Thalen are taking turns prestidigitating
stat blocks). When a host is reduced to 0 hit points, the intellect devourer emerges and attempts to use its claws and Devour Intellect action to gain a character as a new host. A character can regain
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
individual gain. In the same way, villainous organizations create an ongoing sense of menace beyond the threat of solitary foes.
Having different characters tied to different factions can create
Outlands Hunters, gatherers, hermits Oak leaf and acorn Olidammara, the Laughing Rogue Ysgard Revelers, gamblers, pranksters Laughing mask Pelor, the Radiant Sun* Elysium Healers, the compassionate
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
belongings are thoroughly searched in the gatehouse to make sure they contain nothing that could damage crops, such as rodents and vermin. Guests who want to spend the night are directed to
clothing, as it were. His assignment is to determine how easy it would be for the Black Network to gain control of Goldenfields, and report his findings to Nalaskur Thaelond in Bargewright Inn. Shalvus
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
riding horse. 4 You found some money. You have 1d20 gp in addition to your regular starting funds. 5 A relative bequeathed you a simple weapon of your choice. 6 You found something interesting. You gain
been looking for that person ever since. 8 A terrible blight in your home community caused crops to fail, and many starved. You lost a sibling or some other family member. 9 You did something that
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
crops withered and wells undrinkable for 1d4 days after its passing. Thrym’s Howl. These bone-chilling blizzards drive a wall of wind and snow like a living glacier. The storm projects extreme cold (see
. Those who find these mystical sites might bathe or drink from the pools and temporarily gain a measure of the waters’ magic. All manner of protectors or covetous guardians might lurk around these
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
centuries, as the scion’s magic causes crops to flourish and livestock to thrive in the surrounding region. An ancient tree towers from the crest of the hill. When roused, a cradle of the hill scion
.
Regional Effects The region surrounding a scion of Grolantor is altered by the giant’s magic, creating one or more of the following effects: Abundant Food. Crops and domestic animals grow and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
her crops failed this year. She has come to ask what next year’s harvest will bring. She doesn’t have the 100 gp required for an answer but hopes the sages will take pity on her. 3 Namaia, a human
from a wealthy line of prominent sorcerers. He’s never manifested any sorcerous power and wants to know if he’ll ever gain such power, or if he should give up hope. T3: Entrance Chamber This hall serves
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the first person to talk to them in private. Laughing off his claims as “political rhetoric,” he offers to buy drinks and asks to hear the group’s stories. Harbin Wester is intended to be a political
wild-card candidate. A stranger wandering into Phandalin is unlikely to gain the trust of enough citizens to win the race, and the need to stick around town and run things will eventually get in the way
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Companion appeared in the sky, a young red dragon made life miserable for the residents of Elturel. It ate livestock, burned crops, and demanded tribute. Then one day, a scruffy-looking, unarmored
the same hand. When a citizen of Elturgard places a hand on the book and recites the oath, its name magically appears in the book as a signature. The book can magically gain new pages as needed to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, Rizwin calls it the slaughterstone eviscerator, and explains that it’s there to protect Horn Enclave. “Moradin help anyone who crosses us,” she says, laughing. The construct can be activated by
to Monsters.) Two Dry Cloaks is a wild card, placed in the adventure to help the characters gain information. She can share details about the vaults in general, where vault records are stored, and the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
otherwise engaged, laughing and mocking as it does so. Secret Door. Finding the door on the southern wall requires a successful DC 20 Wisdom (Perception) check. The door opens with a simple push inward
as a loyal friend. Currently, though, he has no gear. Those who free Erky gain XP as if they defeated him in combat. Manacles. The rusted iron restraints can bind a Small or Medium creature. If the






