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Returning 35 results for 'gain currency listed'.
Spells
Playerâs Handbook
space that you can see on the ground.
Instant Health. You allow yourself and up to twenty creatures that you can see to regain all Hit Points, and you end all effects on them listed in the Greater
the old feat and gain the benefits of the new one. You canât replace a feat that is a prerequisite for any of your other feats or features.
Roll Redo. You undo a single recent event by forcing
Magic Items
Wayfinder's Guide to Eberron
using this item as your spellcasting focus, you gain a +1 bonus to one damage roll of the spell, provided the damage is of the type associated with the item's wood. The types of wood and their
associated damage types are listed in the Imbued Wood Focus table.
Imbued Wood Focus
Wood
Damage Type
Fernian Ash Focus;Fernian Ash
Fire
Irian Rosewood Focus;Irian Rosewood
Magic Items
Baldurâs Gate: Descent into Avernus
. A creature carrying the coin can use its action to expend 1 charge from a soul coin and use it to do one of the following:
Drain Life. You siphon away some of the soulâs essence and gain 1d10
hellfire weapon or an infernal war machineâs furnace (see "Soul Fuel").
Freeing a soul from a soul coin is considered a good act, even if the soul belongs to an evil creature.
Hellish Currency
Magic Items
Vecna: Eve of Ruin
assembled into one piece or disassembled again, each requiring an action, although a partially complete rod doesnât gain any other abilities.
Additionally, while holding one piece of the broken
rod, you can use an action to cast the spell associated with that piece, as listed on the Rod Pieces table. Once that piece of the rod has been used to cast a spell, it canât be used that way
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Do you gain proficiency in more saving throws when multiclassing? When you gain a level in a new class through multiclassing, you gain only the traits listed under the âAs a Multiclass Character
â section in the classâs introduction. This does not include saving throws. However, if a class grants additional proficiencies or training through one of its features, you also gain those, regardless if
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Druid Traits table. Gain the Druidâs level 1 features, which are listed in the Druid Features table. As a Multiclass Druid Gain the following traits from the Core Druid Traits table: Hit Point Die and
training with Light armor and Shields. Gain the Druidâs level 1 features, which are listed in the Druid Features table. See the multiclassing rules in chapter 2 to determine your available spell slots.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, which are listed in the Druid Features table. As a Multiclass Druid Gain the following traits from the Core Druid Traits table: Hit Point Die and training with Light armor and Shields. Gain the
magic of animals, plants, and the four elements, Druids heal, transform into animals, and wield elemental destruction. Revering nature above all, individual Druids gain their magic from nature, a nature
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
1 features, which are listed in the Bard Features table. As a Multiclass Bard Gain the following traits from the Core Bard Traits table: Hit Point Die, proficiency in one skill of your choice
, proficiency with one Musical Instrument of your choice, and training with Light armor. Gain the Bardâs level 1 features, which are listed in the Bard Features table. See the multiclassing rules in chapter 2 to determine your available spell slots.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the Clericâs level 1 features, which are listed in the Cleric Features table. As a Multiclass Cleric Gain the following traits from the Core Cleric Traits table: Hit Point Die and training with Light
and Medium armor and Shields. Gain the Clericâs level 1 features, which are listed in the Cleric Features table. See the multiclassing rules in âCreating a Characterâ to determine your available spell slots.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
features, which are listed in the Ranger Features table. As a Multiclass Character Gain the following traits from the Core Ranger Traits table: Hit Point Die, proficiency with Martial weapons, proficiency
in one skill of your choice from the Rangerâs skill list, and training with Light and Medium armor and Shields. Gain the Rangerâs level 1 features, which are listed in the Ranger Features table. See the multiclassing rules in âCreating a Characterâ to determine your available spell slots.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Character Gain all the traits in the Core Warlock Traits table. Gain the Warlockâs level 1 features, which are listed in the Warlock Features table. As a Multiclass Character Gain the following traits
from the Core Warlock Traits table: Hit Point Die and training with Light armor. Gain the Warlockâs level 1 features, which are listed in the Warlock Features table. See the multiclassing rules in âCreating a Characterâ to determine your available spell slots.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
power his ritual to remake the multiverse. When the characters stumble on the cult of Vecna, whose members are trying to extract secrets from a captive, they gain access to magic fueled by powerful
secrets. The characters can spend secrets like currency once they receive Vecnaâs Link in chapter 1. Throughout the adventure, the characters can learn many secrets. Each chapterâs beginning includes a
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
level 1 features, which are listed in the Rogue Features table. As a Multiclass Character Gain the following traits from the Core Rogue Traits table: Hit Point Die, proficiency in one skill of your
choice from the Rogueâs skill list, proficiency with Thievesâ Tools, and training with Light armor. Gain the Rogueâs level 1 features, which are listed in the Rogue Features table.
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Gain all the traits in the Core Cleric Traits table. Gain the Clericâs level 1 features, which are listed in the Cleric Features table. As a Multiclass Cleric Gain the following traits from the Core
Cleric Traits table: Hit Point Die and training with Light and Medium armor and Shields. Gain the Clericâs level 1 features, which are listed in the Cleric Features table. See the multiclassing rules in chapter 2 to determine your available spell slots.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
combatants. Becoming a Fighter... As a Level 1 Fighter Gain all the traits in the Core Fighter Traits table. Gain the Fighterâs level 1 features, which are listed in the Fighter Features table. As a
Multiclass Fighter Gain the following traits from the Core Fighter Traits table: Hit Point Die, proficiency with Martial weapons, and training with Light and Medium armor and Shields. Gain the Fighterâs level 1 features, which are listed in the Fighter Features table.
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
the traits in the Core Barbarian Traits table. Gain the Barbarianâs level 1 features, which are listed in the Barbarian Features table. As a Multiclass Character Gain the following traits from the
Core Barbarian Traits table: Hit Point Die, proficiency with Martial weapons, and training with Shields. Gain the Barbarianâs level 1 features, which are listed in the Barbarian Features table.
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
are listed in the Fighter Features table. As a Multiclass Fighter Gain the following traits from the Core Fighter Traits table: Hit Point Die, proficiency with Martial weapons, and training with
Light and Medium armor and Shields. Gain the Fighterâs level 1 features, which are listed in the Fighter Features table.
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Core Ranger Traits table. Gain the Rangerâs level 1 features, which are listed in the Ranger Features table. As a Multiclass Character Gain the following traits from the Core Ranger Traits table: Hit
wilderness. A Rangerâs talents and magic are honed with deadly focus to protect the world from the ravages of monsters and tyrants. Becoming a Ranger... As a Level 1 Character Gain all the traits in the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Gain the Barbarianâs level 1 features, which are listed in the Barbarian Features table. As a Multiclass Character Gain the following traits from the Core Barbarian Traits table: Hit Point Die
, proficiency with Martial weapons, and training with Shields. Gain the Barbarianâs level 1 features, which are listed in the Barbarian Features table.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
knowledge and mastery of magic sets them apart. Becoming a Bard... As a Level 1 Bard Gain all the traits in the Core Bard Traits table. Gain the Bardâs level 1 features, which are listed in the Bard Features
, and training with Light armor. Gain the Bardâs level 1 features, which are listed in the Bard Features table. See the multiclassing rules in âCreating a Characterâ to determine your available spell slots.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
brilliance of the greatest Rogues. Becoming a Rogue... As a Level 1 Character Gain all the traits in the Core Rogue Traits table. Gain the Rogueâs level 1 features, which are listed in the Rogue Features
â Tools, and training with Light armor. Gain the Rogueâs level 1 features, which are listed in the Rogue Features table.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, it counts as a secret learned for the whole party. Revealing Secrets A character can magically spend a secret like currency, revealing it to the multiverse to gain a momentary boon. To do this, the
immediately loses its power and counts as revealed. It remains in the minds of every character in the party, but the characters gain no benefit from revealing the secret. Keeping Secrets When the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Casino Currency The Red Belvedere uses a special type of in-house currency known as a talon. An exchange desk in the casinoâs lobby allows patrons to trade in coins for talons and vice versa. One
. A Remove Curse spell or similar magic suppresses the curseâs effects for 1 hour. When the curse ends on a creature, that creature must succeed on a DC 18 Constitution saving throw or gain 1 level of
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
means some kind of adventure. Becoming a Warlock... As a Level 1 Character Gain all the traits in the Core Warlock Traits table. Gain the Warlockâs level 1 features, which are listed in the Warlock
Features table. As a Multiclass Character Gain the following traits from the Core Warlock Traits table: Hit Point Die and training with Light armor. Gain the Warlockâs level 1 features, which are listed
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Character Gain all the traits in the Core Paladin Traits table. Gain the Paladinâs level 1 features, which are listed in the Paladin Features table. As a Multiclass Character Gain the following
traits from the Core Paladin Traits table: Hit Point Die, proficiency with Martial weapons, and training with Light and Medium armor and Shields. Gain the Paladinâs level 1 features, which are listed in
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
available in the present age. Becoming a Wizard... As a Level 1 Character Gain all the traits in the Core Wizard Traits table. Gain the Wizardâs level 1 features, which are listed in the Wizard
Features table. As a Multiclass Character Gain the Hit Point Die from the Core Wizard Traits table. Gain the Wizardâs level 1 features, which are listed in the Wizard Features table. See the multiclassing rules in chapter 2 to determine your available spell slots.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
level 1 features, which are listed in the Sorcerer Features table. As a Multiclass Character Gain the Hit Point Die from the Core Sorcerer Traits table. Gain the Sorcererâs level 1 features, which are
that it doesnât like to stay quiet. A Sorcererâs magic wants to be wielded. Becoming a Sorcerer... As a Level 1 Character Gain all the traits in the Core Sorcerer Traits table. Gain the Sorcererâs
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
features, which are listed in the Monk Features table. As a Multiclass Monk Gain the Hit Point Die trait from the Core Monk Traits table. Gain the Monkâs level 1 features, which are listed in the Monk Features table.
monsters and plundering treasure; they strive to turn themselves into living weapons. Becoming a Monk... As a Level 1 Monk Gain all the traits in the Core Monk Traits table. Gain the Monkâs level 1
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Core Sorcerer Traits table. Gain the Sorcererâs level 1 features, which are listed in the Sorcerer Features table. As a Multiclass Character Gain the Hit Point Die from the Core Sorcerer Traits table
. Gain the Sorcererâs level 1 features, which are listed in the Sorcerer Features table. See the multiclassing rules in chapter 2 to determine your available spell slots.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
turn themselves into living weapons. Becoming a Monk... As a Level 1 Monk Gain all the traits in the Core Monk Traits table. Gain the Monkâs level 1 features, which are listed in the Monk Features table
. As a Multiclass Monk Gain the Hit Point Die trait from the Core Monk Traits table. Gain the Monkâs level 1 features, which are listed in the Monk Features table.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Traits table. Gain the Paladinâs level 1 features, which are listed in the Paladin Features table. As a Multiclass Character Gain the following traits from the Core Paladin Traits table: Hit Point Die
, proficiency with Martial weapons, and training with Light and Medium armor and Shields. Gain the Paladinâs level 1 features, which are listed in the Paladin Features table. See the multiclassing rules in âCreating a Characterâ to determine your available spell slots.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Level 1 Character Gain all the traits in the Core Wizard Traits table. Gain the Wizardâs level 1 features, which are listed in the Wizard Features table. As a Multiclass Character Gain the Hit Point
Die from the Core Wizard Traits table. Gain the Wizardâs level 1 features, which are listed in the Wizard Features table. See the multiclassing rules in âCreating a Characterâ to determine your available spell slots.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
orb as a spellcasting focus. When you cast a damage-dealing spell using this item as your spellcasting focus, you gain a +1 bonus to one damage roll of the spell, provided the damage is of the type
associated with the itemâs wood. The types of wood and their associated damage types are listed in the Imbued Wood Focus table. Imbued Wood Focus Wood Damage Type
Fernian Ash Fire
Irian
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
tracking specific experience awards, characters can level up at the completion of significant chapters of the adventure. The characters level up after every chapter listed below: Chapter 11: Death to the
Attack) Chapter 15: Xonthalâs Tower Chapter 16: Mission to Thay (level gain at DMâs option) Chapter 13: The Cult Strikes Back (Third Attack) Leveling up after seven milestones should bring the characters to 14th or 15th level in time for the final battle at the Well of Dragons.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
orb as a spellcasting focus. When you cast a damage-dealing spell using this item as your spellcasting focus, you gain a +1 bonus to one damage roll of the spell, provided the damage is of the type
associated with the itemâs wood. The types of wood and their associated damage types are listed in the Imbued Wood Focus table. Imbued Wood Focus Wood Damage Type Fernian Ash Fire Irian Rosewood






