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Returning 35 results for 'gain ruby'.
Magic Items
Dungeon Master’s Guide (2024)
.
You gain the following benefits while wearing the helm.
Diamond Light. As long as it has at least one diamond, the helm emits a 30-foot Emanation. When at least one Undead is within that area, the
.
Ruby Resistance. As long as the helm has at least one ruby, you have Resistance to Fire damage.
Spells. You can cast one of the following spells (save DC 18), using one of the helm’s gems of the
Magic Items
Tasha’s Cauldron of Everything
the target if necessary.
19
Incendax’s Tooth (ruby-veined red dragon fang)
1 ancient red dragon
You gain immunity to fire damage, and as an action, you can exhale fire in a 90-foot cone
your own teeth falls out, and the drawn tooth takes its place, resizing to fit in your mouth. Once the tooth is implanted, you gain the effect noted in the Implanted Effect column. The tooth can
Helm of Brilliance
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
its magic.
You gain the following benefits while wearing it:
You can use an action to cast one of the following spells (save DC 18), using one of the helm's gems of the specified type as a component
: daylight (opal), fireball (fire opal), prismatic spray (diamond), or wall of fire (ruby). The gem is destroyed when the spell is cast and disappears from the helm.
As long as it has at least
magic-items
Crimson Rose. However, its evil origins still linger within. The sword is sleek and polished, with a blade that absorbs light. A blood-red ruby on the hilt is fitted within a setting of thorns and roses
. You gain a bonus to attack rolls and damage rolls with this magic weapon determined by the sword’s rarity. While holding the sword, you can use the following properties.
Blood Drain (Rare+). When you hit a creature with the sword, it takes an extra 1d6 Necrotic damage.
magic-items
sheen. The edge is then empowered by the heart of a dragon. Its gold hilt wrapped in crimson leathers and a blood-red ruby plucked from the corpse of a Sanguine Witch. The fangs of vampires decorate
the pommel.
You gain a +2 bonus to attack and damage rolls made with this magic sword.
Any a creature you hit with this weapon that isn't a Construct or Undead takes an extra 3d6 Necrotic damage, and
magic-items
blackened sheen. The edge is then empowered by the heart of a dragon. Its gold hilt wrapped in crimson leathers and a blood-red ruby plucked from the corpse of a Sanguine Witch. The fangs of vampires
decorate the pommel.
You gain a +2 bonus to attack and damage rolls made with this magic sword.
Any a creature you hit with this weapon that isn't a Construct or Undead takes an extra 3d6 Necrotic damage
magic-items
sheen. The edge is then empowered by the heart of a dragon. Its gold hilt wrapped in crimson leathers and a blood-red ruby plucked from the corpse of a Sanguine Witch. The fangs of vampires decorate
the pommel.
You gain a +2 bonus to attack and damage rolls made with this magic sword.
Any a creature you hit with this weapon that isn't a Construct or Undead takes an extra 3d6 Necrotic damage, and
magic-items
blackened sheen. The edge is then empowered by the heart of a dragon. Its gold hilt wrapped in crimson leathers and a blood-red ruby plucked from the corpse of a Sanguine Witch. The fangs of vampires
decorate the pommel.
You gain a +2 bonus to attack and damage rolls made with this magic sword.
Any a creature you hit with this weapon that isn't a Construct or Undead takes an extra 3d6 Necrotic damage
magic-items
blackened sheen. The edge is then empowered by the heart of a dragon. Its gold hilt wrapped in crimson leathers and a blood-red ruby plucked from the corpse of a Sanguine Witch. The fangs of vampires decorate
the pommel.
You gain a +2 bonus to attack and damage rolls made with this magic sword.
Any a creature you hit with this weapon that isn't a Construct or Undead takes an extra 3d6 Necrotic damage
magic-items
Crimson Rose. However, its evil origins still linger within. The sword is sleek and polished, with a blade that absorbs light. A blood-red ruby on the hilt is fitted within a setting of thorns and roses
.
You gain a bonus to attack rolls and damage rolls with this magic weapon determined by the sword’s rarity. While holding the sword, you can use the following properties.
Blood Drain (Rare
magic-items
blackened sheen. The edge is then empowered by the heart of a dragon. Its gold hilt wrapped in crimson leathers and a blood-red ruby plucked from the corpse of a Sanguine Witch. The fangs of vampires
decorate the pommel.
You gain a +2 bonus to attack and damage rolls made with this magic sword.
Any a creature you hit with this weapon that isn't a Construct or Undead takes an extra 3d6 Necrotic damage
magic-items
Crimson Rose. However, its evil origins still linger within. The sword is sleek and polished, with a blade that absorbs light. A blood-red ruby on the hilt is fitted within a setting of thorns and roses
. You gain a bonus to attack rolls and damage rolls with this magic weapon determined by the sword’s rarity. While holding the sword, you can use the following properties.
Blood Drain (Rare
magic-items
Crimson Rose. However, its evil origins still linger within. The sword is sleek and polished, with a blade that absorbs light. A blood-red ruby on the hilt is fitted within a setting of thorns and roses
. You gain a bonus to attack rolls and damage rolls with this magic weapon determined by the sword’s rarity. While holding the sword, you can use the following properties.
Blood Drain (Rare
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Character Advancement The characters should be 17th level when this chapter begins. They gain a level once they retrieve the seventh and final piece of the Rod of Seven Parts from the casino’s Ruby Sanctum.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Character Advancement The characters should be 17th level when this chapter begins. They gain a level once they retrieve the seventh and final piece of the Rod of Seven Parts from the casino’s Ruby Sanctum.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
all the gems are removed or destroyed, the helm loses its magic. You gain the following benefits while wearing the helm. Diamond Light. As long as it has at least one diamond, the helm emits a 30
Action to extinguish them or until you drop or stow the weapon. Ruby Resistance. As long as the helm has at least one ruby, you have Resistance to Fire damage. Spells. You can cast one of the following
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
all the gems are removed or destroyed, the helm loses its magic. You gain the following benefits while wearing the helm. Diamond Light. As long as it has at least one diamond, the helm emits a 30
Action to extinguish them or until you drop or stow the weapon. Ruby Resistance. As long as the helm has at least one ruby, you have Resistance to Fire damage. Spells. You can cast one of the following
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
all the gems are removed or destroyed, the helm loses its magic. You gain the following benefits while wearing the helm. Diamond Light. As long as it has at least one diamond, the helm emits a 30
Action to extinguish them or until you drop or stow the weapon. Ruby Resistance. As long as the helm has at least one ruby, you have Resistance to Fire damage. Spells. You can cast one of the following
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
all the gems are removed or destroyed, the helm loses its magic. You gain the following benefits while wearing the helm. Diamond Light. As long as it has at least one diamond, the helm emits a 30
Action to extinguish them or until you drop or stow the weapon. Ruby Resistance. As long as the helm has at least one ruby, you have Resistance to Fire damage. Spells. You can cast one of the following
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
dust. When all the gems are removed or destroyed, the helm loses its magic. Helm of Brilliance You gain the following benefits while wearing it: You can use an action to cast one of the following
spells (save DC 18), using one of the helm’s gems of the specified type as a component: daylight (opal), fireball (fire opal), prismatic spray (diamond), or wall of fire (ruby). The gem is destroyed when
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
dust. When all the gems are removed or destroyed, the helm loses its magic. Helm of Brilliance You gain the following benefits while wearing it: You can use an action to cast one of the following
spells (save DC 18), using one of the helm’s gems of the specified type as a component: daylight (opal), fireball (fire opal), prismatic spray (diamond), or wall of fire (ruby). The gem is destroyed when
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Simulacrum Level 7 Illusion (Wizard) Casting Time: 12 hours
Range: Touch
Components: V, S, M (powdered ruby worth 1,500+ GP, which the spell consumes)
Duration: Until dispelled
You create a
maximum is half as much, and it can’t cast this spell. The simulacrum is Friendly to you and creatures you designate. It obeys your commands and acts on your turn in combat. The simulacrum can’t gain
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
dust. When all the gems are removed or destroyed, the helm loses its magic. You gain the following benefits while wearing it: You can use an action to cast one of the following spells (save DC 18
), using one of the helm’s gems of the specified type as a component: daylight (opal), fireball (fire opal), prismatic spray (diamond), or wall of fire (ruby). The gem is destroyed when the spell is cast
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
dust. When all the gems are removed or destroyed, the helm loses its magic. You gain the following benefits while wearing it: You can use an action to cast one of the following spells (save DC 18
), using one of the helm’s gems of the specified type as a component: daylight (opal), fireball (fire opal), prismatic spray (diamond), or wall of fire (ruby). The gem is destroyed when the spell is cast
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Simulacrum Level 7 Illusion (Wizard) Casting Time: 12 hours
Range: Touch
Components: V, S, M (powdered ruby worth 1,500+ GP, which the spell consumes)
Duration: Until dispelled
You create a
maximum is half as much, and it can’t cast this spell. The simulacrum is Friendly to you and creatures you designate. It obeys your commands and acts on your turn in combat. The simulacrum can’t gain
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Simulacrum Level 7 Illusion (Wizard) Casting Time: 12 hours
Range: Touch
Components: V, S, M (powdered ruby worth 1,500+ GP, which the spell consumes)
Duration: Until dispelled
You create a
maximum is half as much, and it can’t cast this spell. The simulacrum is Friendly to you and creatures you designate. It obeys your commands and acts on your turn in combat. The simulacrum can’t gain
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Gem Dragonborn Sapphire, amethyst, and emerald dragonborn share stories around the fire Gem dragonborn partake of the heritage of gem dragons, who claim to be heirs of Sardior, the Ruby Dragon. The
manifest spectral wings on your body. These wings last for 1 minute. For the duration, you gain a flying speed equal to your walking speed and can hover. Once you use this trait, you can’t do so again
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Gem Dragonborn Sapphire, amethyst, and emerald dragonborn share stories around the fire Gem dragonborn partake of the heritage of gem dragons, who claim to be heirs of Sardior, the Ruby Dragon. The
manifest spectral wings on your body. These wings last for 1 minute. For the duration, you gain a flying speed equal to your walking speed and can hover. Once you use this trait, you can’t do so again
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
sack holding 1d6 mundane items, determined by rolling on the Items in a Giant’s Bag table in the introduction, and a ruby pendant (worth 750 gp). The magmins and the orcs have no treasure. Each orog
, because the local militia has been assembled and placed on alert. Whether or not the characters thwart the fire giants, they gain special quests and rewards based on which NPCs survived the initial battle.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
sack holding 1d6 mundane items, determined by rolling on the Items in a Giant’s Bag table in the introduction, and a ruby pendant (worth 750 gp). The magmins and the orcs have no treasure. Each orog
, because the local militia has been assembled and placed on alert. Whether or not the characters thwart the fire giants, they gain special quests and rewards based on which NPCs survived the initial battle.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and engraved with the symbol of House Dalambra (25 gp), and a half-empty bottle of Elverquisst (a rare, ruby-colored elven liquor distilled from sunshine and rare summer fruits). Professor Skant
. You gain 1 foot of height every hour and become proportionately heavier until you stand 21 feet tall and weigh 7,700 pounds. When you are 9 feet tall, your Strength becomes 19 unless it is already
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and engraved with the symbol of House Dalambra (25 gp), and a half-empty bottle of Elverquisst (a rare, ruby-colored elven liquor distilled from sunshine and rare summer fruits). Professor Skant
. You gain 1 foot of height every hour and become proportionately heavier until you stand 21 feet tall and weigh 7,700 pounds. When you are 9 feet tall, your Strength becomes 19 unless it is already
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
to how a dragon becoming Undead does. When a dragon joins a lauth, the dragon’s echoes on other worlds gain a measure of the magical protection from the dragon’s engraved markings. Some of those
group revere the long-dead Ruby Dragon. Sardior is their once and future sovereign—a leader who has departed for a time, but who will return to bring enlightenment, comfort, and salvation to dragonkind
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
to how a dragon becoming Undead does. When a dragon joins a lauth, the dragon’s echoes on other worlds gain a measure of the magical protection from the dragon’s engraved markings. Some of those
group revere the long-dead Ruby Dragon. Sardior is their once and future sovereign—a leader who has departed for a time, but who will return to bring enlightenment, comfort, and salvation to dragonkind
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
diamond, ruby, or sapphire. The Genie appears in countless zodiac legends, typically as the mysterious instigator of the Knight’s adventure, the source of the Sage’s wanderings, or the silent shadowy
chides the youth while taking the blame. In other tales, the Elder is a usurper of the Throne and seeks to gain power by manipulating the Rogue or scheming with the Skull. Omen of Loss. Children born under