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Returning 35 results for 'gaining child locations'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
, and each one starts its training by gaining mastery over an umber hulk.
Neogi
A neogi looks like an outsize spider with an eelâs neck and head. It can poison the body and the mind of its
targets and can subjugate even beings that are physically superior.
Neogi usually dwell in far-flung locations on the Material Plane, as well as in the Astral Plane and the Ethereal Plane. They left
Monsters
Fizban's Treasury of Dragons
dragon to tolerate the djinniâs presence by driving off a clan of cyclops;cyclopes harassing the dragon.
4
Reunited after years apart, an adult topaz dragon parent and young dragon child
chosen scenic locations with anything that isnât food. They often abandon lairs to seek new vistas, so the interiors of their lairs often feel less finished than those of other dragons. Topaz
Monsters
Fizban's Treasury of Dragons
adult bronze dragon has ignored the petitions of townsfolk to deal with an ancient topaz dragon killing livestock and farmers alike. But now the topaz dragon has killed the bronze dragonâs child
best accomplish this.
Their preference for lair sites frequently brings topaz dragons into conflict with other creatures, since they resent having to share their chosen scenic locations with anything
Monsters
Fizban's Treasury of Dragons
in the retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any)
5
.
Emerald Dragon Lairs
Emerald dragons make their lairs in caves and subterranean ruins, favoring locations that have been abandonedâand ideally forgottenâby other creatures. They are most
Monsters
Fizban's Treasury of Dragons
retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any)
5
Inquisitiveness
for a history of the gods the dragon is compiling.
Emerald Dragon Lairs
Emerald dragons make their lairs in caves and subterranean ruins, favoring locations that have been abandoned&mdash
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
they find careers that let them travel freely and set their own pace. Elves also enjoy exercising their martial prowess or gaining greater magical power, and adventuring allows them to do so. Some
time after the hundredth birthday, and before this period they are called by child names.
On declaring adulthood, an elf selects an adult name, although those who knew him or her as a youngster
Backgrounds
Baldurâs Gate: Descent into Avernus
ranks hoping to find out what happened to them.
7
Youâve always wanted to be a member of the Guild. As a child, you looked up to the Guild membersâ swagger, their flashy dress, and
matter what the situation. I never raise my voice or let my emotions control me.
3
The first thing I do in a new place is note the locations of everything valuableâor where such things
Backgrounds
Sword Coast Adventurer's Guide
locations discussed here, it is far more unnatural. You hail from one of the settlements in the Underdark, each of which has its own strange customs and laws. If you are a native of one of the great
subterranean cities or settlements, you are probably a member of the race that occupies the placeâbut you might also have grown up there after being captured and brought below when you were a child
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
the priests and the pharaoh search for Ankhtepotâs lost treasure in hopes of gaining leverage over the ruler.
3 The sphinxes of HarâAkir know that Ankhtepot is close to finding his lost ka. They
hope to find it first and place it outside the Darklordâs reach.
4 A Child of Ankhtepot, either a loyal servant like Nephyr or a traitor like Senmet, tasks the characters with finding the lost
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Locations in Realmspace The following locations are depicted on the map of Realmspace. Realmspace Map Anadia The surface of Anadia is an expanse of badlands and dry washes except at its poles, where
thousands of floating islands that often collide with one another, making these locations less than ideal for permanent settlements. Beneath the islands, in the depths of Chandos, live all sorts of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gaining Access By the time they have visited the locations detailed in the previous chapters, the characters should have knowledge of a route to the surface world and a map or guide to help them
hints and opportunities carefully, the charactersâ path through the Underdark should feel like a smoothly escalating series of discoveries, no matter what order they chose to explore the locations and deal with the challenges of the previous chapters.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Plundering a Hoard Because dragonsâ power is linked to treasure, itâs possible to weaken a dragon by plundering the dragonâs lair. By gaining access to a hoard and making off with a significant
strip an adult or ancient dragon of legendary status by plundering the dragonâs entire hoard across all its locations. For this to work, the dragon would have to be magically bound or otherwise
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
). The hagâs minions likewise have strict orders not to physically harm the children. Lost Children Child Location Notes Naal (11-year-old male drow) area L4 Stole the key to the kitchen door Sung
forest gnome) area L12 â Mishka (9-year-old female human) area L13 Chained to a worktable The Lost Children table identifies the children currently held captive inside Loomlurch and their locations
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
appear. Each character in the adventuring party visited the Witchlight Carnival when they were a childâin fact, they snuck in without buying a ticketâand had something stolen from them. Fate brings
sneaking into the carnival as a child without paying for a ticket. That memory has grown foggy over time, though it still conjures a weird admixture of emotionsâwonder and awe mixed with loss and regret
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Seeking the Ritual Site In the course of locating the ritual site (see âFranchise Downtimeâ in episode 5), the characters might travel to any number of locations, either to confirm that those
locations are not the ritual site or to gain additional information or magic useful in the search for the real site. If you want to set up a prolonged search for the site, any of the following iconic
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
City Overview The city is yours to make your own. A few important features and locations are described in the sections that follow, but otherwise flesh out the city as you and your players see fit
Locationsâ). City Walls A 30-foot-high stone wall winds like a snake around the city. Two other walls, identical in height to the outer wall, separate the city into its three great sections. Access to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
have more of the temple to explore. The four remaining prisoners include three unarmed commoners and a child noncombatant. Their names are Jalrax, Durz, Seffra, and Ashlan. They were part of a caravan
scrolls on the floor turns up a spell scroll of counterspell. B13. Sacrificial Remains Mounds of ash and bone dropped down from area B7 after Lord Viallisâs rituals are piled up in these locations.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of the living. Those who dare enter take heed: The enemies oppose.
One stands between them.
In darkness, it hides.
Don the mask or be seen.
Speak no truth to the doomed child.
The keys turn
features and locations on level 1, specifically the true entrance (area 4), the devil face (area 5B), Oboâlakaâs tomb (area 10), Moaâs tomb (area 14), and Wongoâs tomb (area 16). Characters with a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
complex north of the village. The chapter concludes with the characters rescuing the villagers and gaining a quest that leads them to one of three locations: Bryn Shander, Goldenfields, or Triboar
three locations described in chapter 2. Appendix A suggests ways in which you can transition characters from the D&D Starter Set adventure or one of several other D&D adventures to chapter 2 of Storm
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
astrological event, a holy (or unholy) rite, a royal wedding, the birth of a child, or some similar fixed time. The villainâs activities up to that point are geared toward preparation for this event
. Detail Key Locations Since locations arenât the focus of the adventure, they can be simpler and smaller than a dungeon complex or an expanse of wilderness. They might be specific locations in a city
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
neutral alignment. Each child has a Strength score of 14 (+2). They speak Giant, though their vocabulary is limited. They wield wooden toys as clubs, gaining a +4 bonus to hit on their melee weapon
young to be schooled. Emotionally, each child is the giant equivalent of a four-year-old human. The floor of this room is covered with toys, balls, blocks, dolls, and stuffed animals. A stuffed yeti
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
on the edge of the pumpkin patch ascends to a 20-foot-high wooden balcony outside area L8. If a creature other than Granny Nightshade or a Small Humanoid (such as a human child or a halfling) enters
pumpkin patch on its next turn, gaining total cover. On subsequent turns, it tries to hide and has advantage on Dexterity (Stealth) checks as long as the pumpkin patch provides cover. Screaming
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
require you to roll on the table to determine what random trinkets the characters find in key locations. Feywild Trinkets d100 Trinket 01 Cookie cutter shaped like a unicorn 02 Two yew rings linked
child enjoying a different season 58 Tiny beehive wig made for sprites or pixies 59 Wooden mouse figurine that squeaks when held 60 Stuffed oni doll with a creepy smile and one missing eye 61 Empty bag
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Treasure Locations The cards of the common deck determine the locations of the Tome of Strahd (card 1), the Holy Symbol of Ravenkind (card 2), and the Sunsword (card 3). Swords (Spades) 1 of Swords
F). 8 of CoinsâTax Collector The Vistani have what you seek. A missing child holds the key to the treasureâs release.
The treasure is hidden in the Vistani treasure wagon (chapter 5, area N9i). âA
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
theyâve defeated. See area I2 for how such an attempt might unfold. Camp Carrionclay Locations The following locations are keyed to map 5.7. Map 5.7: camp carrionclay View Player Version I1: Wooden
a sivak draconian and two baaz draconians (see appendix B for both stat blocks). Gaining Access. If the characters disguise themselves as Dragon Army soldiers, they can attempt to deceive the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Court of Orestes Locations The area around the Court of Orestes and its interior locations are identified on map 4.16. Map 4.16: Court of Orestes View Player Version 1. Khystonos Riverbank When the
attractive lampads (see chapter 6) named Antiophes and Callisos recently happened upon Orestesâs tomb, gaining access through the collapsed eastern wall. They discovered the magical sarcophagus here and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
other locations discussed here, it is far more unnatural. You hail from one of the settlements in the Underdark, each of which has its own strange customs and laws. If you are a native of one of the
great subterranean cities or settlements, you are probably a member of the race that occupies the placeâbut you might also have grown up there after being captured and brought below when you were a child
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, the cartographer maps important locations and resources, later providing finished maps to Head Office. The franchiseâs cartographer is also often responsible for the selection and care of vehicles and
mounts. As a cartographer, you have a sharp eye for detail and take an interest in people, history, and natural features. You help advance your franchise by discovering and mapping new locations or
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Forge Locations The following locations are keyed to map 3.6. Damien Mammoliti Map 3.6: Forge of the Kagu-svirfneblin View Player Version F1: Misty Gulch Leading off from the main valley is a narrow
last gift. Each creature who helped bring the star to the dome (including each of the characters) tingles with resilience, gaining 5 temporary hit points and resistance to fire damage until the next
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
poison the body and the mind of its target, able to subjugate other beings that are otherwise physically superior. Alien Tyrants. Neogi usually dwell in far-flung locations on the Material Plane, as well
hatchlings begin their lives under the control of adult neogi. They must learn about their society and earn a place in it, and each one starts its training by gaining mastery over a young umber hulk
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
uncleâs possessions in return for an equal share of the wealth they might earn as a result of information found in his old notes. Characters who want to take a stealthier approach to gaining
Delimbiyran: A vellum map labeled âDelimbiyran and Environsâ shows a few locations in the aboveground ruins of the city. A note written on the map in Elvish identifies one site as âHaven of the Red Quill
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
dwell in far-flung locations on the Material Plane, as well as in the Astral Plane and the Ethereal Plane. They left their home world long ago to conquer and devour creatures in other realms. During
adult neogi. They must learn about their society and earn a place in it, and each one starts its training by gaining mastery over an umber hulk. Neogi Hatchling
Tiny Aberration, Typically Lawful Evil
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Lower Level Locations Francesca Baerald Map: monastery lower levelView Player Version The following locations are keyed to Map: Monastery Lower Level. M23: North Stairs This stairway connects the
kidnapped Ronnom when he was a child. When the oni perceived the boyâs malevolent nature, she befriended Ronnom, and the two remain allies to this day. Using her shape-shifting ability, Veen presents
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Mine Locations Map 1.19: gem mine View Player Version The following locations are keyed to map 1.19. The mine is made up of three levels, the deepest of which is level 3. The boxed text in these
locations assumes the characters can see whatâs around them. M1. Tool Room Rough-hewn steps descend 60 feet before ending just north of this chamber. Racks holding picks and hammers are nailed to the
Compendium
- Sources->Dungeons & Dragons->Heroesâ Feast: Saving the Childrenâs Menu
inside with wooden slats. Only tiny slivers of the interior can be seen through the slats.
Homestead Locations The following locations are keyed to the Holrow Homestead map.
1: Main Hall The front
within reach of the door. If Ignis feels her child is in real danger, she breaks through the wall or the glass roof to retrieve Flauma and destroy the threat. If Ignis breaks the glass roof, each






