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                        Returning 35 results for 'gaining concerns locations'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , and each one starts its training by gaining mastery over an umber hulk.
Neogi
A neogi looks like an outsize spider with an eelâs neck and head. It can poison the body and the mind of its
                                                
                                            
                                                
                                                     targets and can subjugate even beings that are physically superior.
Neogi usually dwell in far-flung locations on the Material Plane, as well as in the Astral Plane and the Ethereal Plane. They left
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     never be the answer in a multiverse of infinite possibilities. (Neutral)
3
Whimsy. Why waste time on boring, ordinary concerns when the world is filled with fantastic and ludicrous wonders
                                                
                                            
                                                
                                                     might include a secluded grove on the Material Plane, a well-protected tower in the Feywild, and even a hidden corner of the Ethereal Plane. Moonstone dragons often use locations in the Feywild as
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    
Nonviolence. Violence need never be the answer in a multiverse of infinite possibilities. (Neutral)
3
Whimsy. Why waste time on boring, ordinary concerns when the world is filled with fantastic and
                                                
                                            
                                                
                                                     the Ethereal Plane. Moonstone dragons often use locations in the Feywild as their primary residences, locations on the Material Plane for entertaining guests, and locations on the Ethereal Plane for
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    )
6
Power. Knowledge is power, power must be used, and I use it. Your concerns are irrelevant. (Evil)
Amethyst Dragon Adventures
The Amethyst Dragon Adventure Hooks table offers
                                                
                                            
                                                
                                                    , preferring caverns with at least one entrance submerged underwater. They prize locations with a combination of open space, connecting tunnels, and dead ends to make the most of their natural and
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     mediate disputes when I can. (Good)
6
Power. Knowledge is power, power must be used, and I use it. Your concerns are irrelevant. (Evil)
Amethyst Dragon Adventures
The Amethyst Dragon
                                                
                                            
                                                
                                                    . They prize locations with a combination of open space, connecting tunnels, and dead ends to make the most of their natural and magical mobility, using flight and teleportation to navigate obstacles in
                                                
                                            
                                        
                                                    Triton
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     spread across the worldâs oceans and established protectorates to watch over deep sea trenches, portals, undersea caves, and other locations where their enemies might lurk. They defeated their
                                                
                                            
                                                
                                                    . The tritonsâ limited view of the world leaves them ignorant of the kingdoms, wars, and other struggles of the surface world. Tritons readily see such concerns as minor events, a sideshow to
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     easily pick out the dens of criminal activity in a community, although youâre more likely to be welcome in the former locations rather than the latter.
 
Variant: Investigator
Rarer
                                                
                                            
                                                
                                                     suit your identity as a member of the city watch.
Your bond is likely associated with your fellow watch members or the watch organization itself and almost certainly concerns your community. Your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Gaining Access By the time they have visited the locations detailed in the previous chapters, the characters should have knowledge of a route to the surface world and a map or guide to help them
                                                
                                            
                                                
                                                     hints and opportunities carefully, the charactersâ path through the Underdark should feel like a smoothly escalating series of discoveries, no matter what order they chose to explore the locations and deal with the challenges of the previous chapters.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Plundering a Hoard Because dragonsâ power is linked to treasure, itâs possible to weaken a dragon by plundering the dragonâs lair. By gaining access to a hoard and making off with a significant
                                                
                                            
                                                
                                                     strip an adult or ancient dragon of legendary status by plundering the dragonâs entire hoard across all its locations. For this to work, the dragon would have to be magically bound or otherwise
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Seeking the Ritual Site In the course of locating the ritual site (see âFranchise Downtimeâ in episode 5), the characters might travel to any number of locations, either to confirm that those
                                                
                                            
                                                
                                                     locations are not the ritual site or to gain additional information or magic useful in the search for the real site. If you want to set up a prolonged search for the site, any of the following iconic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     fit. The Astral Plane would be their home domain, because in that timeless realm they could ignore the need for food, water, and other mundane concerns that plague lesser races. Vlaakith also
                                                
                                            
                                                
                                                     inner sanctum and are never seen again. In truth, instead of sending them to paradise, Vlaakith drains their souls and absorbs their strength, gaining more power with every âascension.â Her knowledge of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     complex north of the village. The chapter concludes with the characters rescuing the villagers and gaining a quest that leads them to one of three locations: Bryn Shander, Goldenfields, or Triboar
                                                
                                            
                                                
                                                     three locations described in chapter 2. Appendix A suggests ways in which you can transition characters from the D&D Starter Set adventure or one of several other D&D adventures to chapter 2 of Storm
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     theyâve defeated. See area I2 for how such an attempt might unfold. Camp Carrionclay Locations The following locations are keyed to map 5.7.  Map 5.7: camp carrionclay View Player Version I1: Wooden
                                                
                                            
                                                
                                                     a sivak draconian and two baaz draconians (see appendix B for both stat blocks). Gaining Access. If the characters disguise themselves as Dragon Army soldiers, they can attempt to deceive the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     innovation is taken from one domain to another, the suspicion of the new domainâs inhabitants prevents it from gaining acceptance. Such is the subtle control of the Dark Powers, ensuring their
                                                
                                            
                                                
                                                     Correspondence In some domains, the residents are aware that realms exist beyond the Mists, but most have little interest in lands beyond their own. The Darklordsâ obsessions distract them from concerns
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Court of Orestes Locations The area around the Court of Orestes and its interior locations are identified on map 4.16. Map 4.16: Court of Orestes View Player Version 1. Khystonos Riverbank When the
                                                
                                            
                                                
                                                     attractive lampads (see chapter 6) named Antiophes and Callisos recently happened upon Orestesâs tomb, gaining access through the collapsed eastern wall. They discovered the magical sarcophagus here and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Forge Locations The following locations are keyed to map 3.6. Damien Mammoliti  Map 3.6: Forge of the Kagu-svirfneblin View Player Version F1: Misty Gulch Leading off from the main valley is a narrow
                                                
                                            
                                                
                                                     last gift. Each creature who helped bring the star to the dome (including each of the characters) tingles with resilience, gaining 5 temporary hit points and resistance to fire damage until the next
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Detention Bog Locations The following sections are keyed to map 6.1. The characters begin on the island in the southeast corner of the map.  Map 6.1: the detention bog View Player Version D1. The
                                                
                                            
                                                
                                                     orange, rests amid a pool of bubbling, hissing water.
 This is the crate that concerns Instructor Minexes the most, although the characters are likely unaware of this fact. Several flasks inside the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     poison the body and the mind of its target, able to subjugate other beings that are otherwise physically superior. Alien Tyrants. Neogi usually dwell in far-flung locations on the Material Plane, as well
                                                
                                            
                                                
                                                     hatchlings begin their lives under the control of adult neogi. They must learn about their society and earn a place in it, and each one starts its training by gaining mastery over a young umber hulk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     uncleâs possessions in return for an equal share of the wealth they might earn as a result of information found in his old notes. Characters who want to take a stealthier approach to gaining
                                                
                                            
                                                
                                                     Delimbiyran: A vellum map labeled âDelimbiyran and Environsâ shows a few locations in the aboveground ruins of the city. A note written on the map in Elvish identifies one site as âHaven of the Red Quill
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Vogler. Lord Bakaris is eager to do this, while Darrett prioritizes ensuring the villagersâ safety. For the time being, the city council is more interested in gaining information about the enemy than
                                                
                                            
                                                
                                                    .â
 Kalamanâs Concerns Marshal Vendri goes on to explain that Vogler isnât the only community in the region to face peril. She shares the following details: Small villages and farms to the south and east of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     dwell in far-flung locations on the Material Plane, as well as in the Astral Plane and the Ethereal Plane. They left their home world long ago to conquer and devour creatures in other realms. During
                                                
                                            
                                                
                                                     adult neogi. They must learn about their society and earn a place in it, and each one starts its training by gaining mastery over an umber hulk. Neogi Hatchling
 Tiny Aberration, Typically Lawful Evil
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Mine Locations Map 1.19: gem mine View Player Version The following locations are keyed to map 1.19. The mine is made up of three levels, the deepest of which is level 3. The boxed text in these
                                                
                                            
                                                
                                                     locations assumes the characters can see whatâs around them. M1. Tool Room Rough-hewn steps descend 60 feet before ending just north of this chamber. Racks holding picks and hammers are nailed to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     particular spell required. You can decide that certain items also require special materials or locations to be created. For example, a character might need alchemistâs supplies to brew a particular
                                                
                                            
                                                
                                                     comfortable lifestyle at half the normal cost (see chapter 5, âEquipment,â in the Playerâs Handbook). Gaining Renown A character can spend downtime improving his or her renown within a particular
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     View Player Version  The following locations are identified on map 2.4. 28. Waterfall Cavern A loud waterfall spills down the northwest wall of this cavern into a deep pool. The rocky walls glisten with
                                                
                                            
                                                
                                                     formationâand then, suddenly, a fang-filled maw gapes open in the stalagmite and devours the fish in one bite.
  The roper attacks when any character gets at least 20 feet into the cave, gaining surprise if
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     personal concerns to embark on a grand excursion or to work together toward a common goal. And according to the gnomes, it is proven that their gods can accomplish the impossible when they band together
                                                
                                            
                                                
                                                    , and after escaping and gaining her revenge, she began the practice of never wearing the same face twice, and she follows a different routine every day so no one can predict what she might do. When
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     neutral alignment. Each child has a Strength score of 14 (+2). They speak Giant, though their vocabulary is limited. They wield wooden toys as clubs, gaining a +4 bonus to hit on their melee weapon
                                                
                                            
                                                
                                                     progress, all of the pieces are in their starting locations. The constructs donât attack unless one of them is attacked first, or unless they are commanded to do so by Sansuri or Thullen. A chess piece
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    The Cellar The following locations are identified on map 2.2.  Map 2.2: Haunted House Cellar and Caverns View Player Version 20. Wine Cellar Shoulder-height wooden bottle racks line the north and
                                                
                                            
                                                
                                                     recondite a work to be fully understood by anyone other than the appropriate specialist, but a character might be able to deduce the general subject matter. Gaining that knowledge requires 8 hours of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Red Larch Locations Here follow brief descriptions of important locations in town. Buildings shown on the map that donât have a number and a description are houses, sheds, or outbuildings. They
                                                
                                            
                                                
                                                     belong to farmers who till plots close to town, shepherds who keep herds in nearby pastures, and workers or servants employed by the larger businesses. Many of the locations in town feature information
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Paliset Hall Locations The following locations are keyed to map 12.2.  Map 12.2: DMâs Map View Player Version P1: Fountain and Patio The following description assumes the characters arrive here from
                                                
                                            
                                                
                                                     Zorhanna, but neither sprite dares speak out for fear of inviting the Adularesâ wrath or a stern lecture from Oren, the satyr head of staff. A character can convince either sprite to share their concerns
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Redbrand Hideout Locations The following locations are keyed to map 2.2. Mike Schley  Map 2.2: Redbrand Hideout View Player Version R1: Cellar The deserted manor grounds have plenty of tracks leading
                                                
                                            
                                                
                                                    . The satchel contains some valuable items (see âTreasureâ below). Development. The bandits in area R2 notice if the characters make a lot of noise here. They burst into the room, gaining surprise if
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Lambent Zenith Locations The areas of the wreck are keyed to map 3.1. Francesca Baerald  Map 3.1: Lambent Zenith View Player Version Z1aâZ1b: Sterncastle Deck and Below Scraps of golden sails dangle
                                                
                                            
                                                
                                                     character can, as an action, use thievesâ tools to try to pick the doorâs lock, doing so with a successful DC 20 Dexterity (Sleight of Hand) check. Gaining Figaroâs Trust. Figaro deactivates the cubeâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     center around goals broader than a single dragonâs territory or concerns. This section discusses several organizations whose plots can unfold across small regions, whole worlds, or even multiple
                                                
                                            
                                                
                                                     group of cultists has stolen a dragon egg, with the dual goal of hatching a minion for themselves and gaining leverage over the dragon who was caring for the egg. But the dragon wants the egg back. 
   2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     magic of the portal network prevents a creature from gaining access to the headquarters on board The Maverick without a certain amount of experience traversing the network. As such, the first three
                                                
                                            
                                                
                                                     see where the characters end up, rerolling any locations already visited. For the first three destinations, roll a d6 to prevent the characters from reaching The Maverick. For subsequent destinations
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     Khundrukar, and they rarely encounter the other denizens of the cave system.  Map 2.2: The Mountain Door View Player Version  The following locations are identified on map 2.2. 1. End of the Trail The old
                                                
                                            
                                                
                                                     15 Wisdom (Perception) check. Developments. The orcs use the rock outcroppings on their side for shelter from attacks, gaining half cover. They throw their javelins at characters trying to cross the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Exploring the Cemetery The section describes locations in the cityâs cemetery â both the chapel and the areas around it (areas G1 through G6), and a subterranean ossuary level beneath the chapel
                                                
                                            
                                                
                                                     characters enter this area: A shallow meditation pool fills this room, set off from a broad landing edged by a low wrought-iron railing. Wondrous frescoes along the walls depict souls gaining the blessings of
                                                
                                            
                                        






