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                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                     returning to your living body (and ending the spell) or attempting to possess a Humanoidâs body.
You can attempt to possess any Humanoid within 100 feet of you that you can see (creatures warded
                                                
                                            
                                                
                                                     game statistics.
Meanwhile, the possessed creatureâs soul can perceive from the container using its own senses, but it canât move and it is Incapacitated.
While possessing a body, you can
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     power to defy death.
RadiantChange Shape. The living portent magically transforms into a Humanoid while retaining its game statistics (other than its size and Brilliance trait). The transformation ends if the living portent is reduced to 0 hit points or uses a bonus action to end it.
                                                
                                            
                                                
                                                    Brilliance (True Form Only). The living portent sheds bright light for 30 feet and dim light for an additional 30 feet.Multiattack. The living portent makes two Radiant Strike attacks.
Radiant
                                                
                                            
                                        
                                                     Monsters
                                                    Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     transforms into a Medium owl, while retaining its game statistics (other than its size). This transformation ends if the tlacatecolo is reduced to 0 hit points or if it uses its action to end it.
Plague
                                                
                                            
                                                
                                                     mortals. These fiends spread an affliction that leaches heat and life from the living, dispersing it upon winds that rattle like a gasp from a frozen body. Sunlight staves off the disease, but those affected rarely survive the dark of night.Cold, Poison
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     their lairâs comfort. Rather than retiring to crypts, they seek filthy or inaccessible fissures, places any living soul would avoid.
For a few moments after feeding, nosferatu are lucid and
                                                
                                            
                                        
                                                     Monsters
                                                    Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     appearance of the Humanoid it was in life, while retaining its game statistics. The assumed appearance ends if the haint is reduced to 0 hit points or uses an action to end it.Rising from the
                                                
                                            
                                                
                                                     a living creature. These spirits might mistakenly view innocents as those who killed them or entreat mortals to exact revenge on their behalf.Cold, Necrotic, PoisonAcid, Fire, Thunder; Bludgeoning
                                                
                                            
                                        
                                                     Backgrounds
                                                    Forgotten Realms: Heroes of Faerûn
                                                    
                                                
                                            
                                                     your fellow Emerald Enclave members or by yourself, youâve learned essential skills for living with the land: how to track game, where to forage for useful herbs, and even how to forecast the
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    , Wisdom, Charisma, and immunity to the charmed and frightened conditions. He otherwise uses the targetâs game statistics, but Gremorly doesnât gain access to the targetâs knowledge
                                                
                                            
                                                
                                                    âs Keep. Gremorly was a necromancer and misanthrope who had little patience for the living; he resolved to use the keep to create and house a ghostly army he would use to seize power. Gremorly
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     creature to take his place.
If the creature accepts, it is transformed into a noble djinni. The creatureâs game statistics are replaced by those of Nafas (including this trait), though it
                                                
                                            
                                                
                                                     circumstance, Nafas relies on adventurersâwhom he considers the living manifestations of a wish grantedâto respond to these calls.
To friendly adventurers and weary travelers along the
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragonâs back, dancing and shifting with
                                                
                                            
                                                
                                                     normal rate.Cold, NecroticChange Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragonâs psionic power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragonâs back
                                                
                                            
                                                
                                                    , but new ones form at a normal rate.Cold, NecroticChange Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This
                                                
                                            
                                        
                                                    Magic Jar
                                                    
    
        Legacy
    
    
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     living body (and ending the spell) or attempting to possess a humanoid's body.
You can attempt to possess any humanoid within 100 feet of you that you can see (creatures warded by a protection from evil
                                                
                                            
                                                
                                                     container. On a success, the target resists your efforts to possess it, and you can't attempt to possess it again for 24 hours.
Once you possess a creature's body, you control it. Your game statistics
                                                
                                            
                                        
                                                    Elf
                                                    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    .
â Margaret Weis & Tracy Hickman, Dragons of Autumn Twilight
Elves are a magical people of otherworldly grace, living in the world but not entirely part of it. They live in places of
                                                
                                            
                                                
                                                     skill with sword, bow, and strategy.
Hidden Woodland Realms
Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Duergar are dwarves whose ancestors were transformed by centuries living in the deepest places of the Underdark. That chthonic realm is saturated with strange magical energy, and over generations
                                                
                                            
                                                
                                                     identifies the type of creature they are. Most player characters are of the Humanoid type. A race tells you what your characterâs creature type is.
Hereâs a list of the gameâs
                                                
                                            
                                        
                                                     Species
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     crowds. They're also natural swimmers.
Most giff believe they originated on one world, but their home world is now the stuff of legend, because no living giff has seen it or knows where it is. The
                                                
                                            
                                                
                                                     character is a member of the human race or one of the gameâs fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    You are a member of a blessed community, built on the ideals of harmony. Here, nature and civilization coexist peacefully, living and growing in accordance with the will of the Worldsoul, Mat&rsquo
                                                
                                            
                                                
                                                    .
3
I enjoy comfort and quiet, and prefer to avoid extra effort.
4
I have a fierce temper that doesnât reflect the inner calm I seek.
5
Iâm convinced that everyone else in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     content warning for the story youâll all be creating. If youâre uncertain about aspects of the game, ask about themâbefore the game, during play, or whenever a concern arises. Everyoneâs comfort and enjoyment of spooky adventures are what matter most!
                                                
                                            
                                                
                                                    Invitation to Nightmare Youâve been invited to play a scary game. What does a horror adventure or campaign mean? Whoâs it supposed to be scary for, you the player or your character? Is it scary like
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Session Zero If youâre interested in using these rules in your game, consider holding a session zero to introduce the rules to the players. Such a session zero allows you to ascertain players
                                                
                                            
                                                
                                                    â comfort with these rules. If some players want to use these rules and other players donât, using these rules only for some characters, or not using them at all, doesnât unbalance these adventures. Similarly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Horror Content Survey Take advantage of the time before your first game session to learn about your playersâ thoughts related to horror adventures. To do this, create a brief list of questions
                                                
                                            
                                                
                                                     use them to guide what sort of adventures youâll create. Content and Themes Questions Start your survey by listing common story and horror elements to determine your playersâ comfort with them. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . Thatâs not to say that the long nights, frigid air, and howling blizzards provide any comfort. They donât. Twice in the past two months, residents of Bremen have had to mount search parties for their town
                                                
                                            
                                                
                                                     speaker and oldest living resident, Dorbulgruf Shalescar, and twice theyâve found him wandering the frozen shores of the Shaengarne in heavy furs, with no memory of how he got there. Dorbulgruf, old
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     creations. Los Gavilanes Los Gavilanes is the informal name given to San CitlĂĄnâs old town. Itâs the most populous district, where ancient manors turned into collective living quarters are rented to
                                                
                                            
                                                
                                                     landscape outside San CitlĂĄn offers little in the way of comfort. Over half the cityâs workers live in these borderlands, while many more folk labor at mines and farms in the area. These communities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Horror in Your Game Ominous shadows rise beyond the campfireâs light. Steps echo through the halls of a supposedly empty house. Something whispers from under the stairs. Such details fill horror
                                                
                                            
                                                
                                                     tales, but what place do they have in your D&D game? As a DM, you determine what place horror has in your adventures. Consider the following topics and how this book can aid you in determining the role of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Hidden Woodland Realms Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and magic allow them to support themselves
                                                
                                            
                                                
                                                     good living by trading crafted items for metals (which they have no interest in mining). Elves encountered outside their own lands are commonly traveling minstrels, artists, or sages. Human nobles compete for the services of elf instructors to teach swordplay or magic to their children.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Hidden Woodland Realms  Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and magic allow them to support themselves
                                                
                                            
                                                
                                                     good living by trading crafted items for metals (which they have no interest in mining). Elves encountered outside their own lands are commonly traveling minstrels, artists, or sages. Human nobles compete for the services of elf instructors to teach swordplay or magic to their children.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     its game statistics (other than its size and Brilliance trait). The transformation ends if the living portent is reduced to 0 hit points or uses a bonus action to end it.
 Reactions
 Price of
                                                
                                            
                                                
                                                    Living Portent Living portents are embodiments of prophecy sent by deities or other cosmic forces. These Celestials descend to Material Plane worlds in the form of falling stars. When the living
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     curtained palanquins for both comfort and privacy. Rezmir does the same. When characters spot familiar faces from the cult camp, the cultists are carrying or accompanying a palanquin where Rezmir rides. They
                                                
                                            
                                                
                                                    , and a replacement has a chance to find employment. 6â10 Hired as a basic guard for 5 gp per tenday, plus food and living expenses on the road. 11â15 Hired as a sergeant for 8 gp per tenday, plus food
                                                
                                            
                                        
                                                    Adult Deep Dragon
                                                    
    
        Legacy
    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    . The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points
                                                
                                            
                                                
                                                     with whom they have alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Using Your Journal Use your journal to plan out your next game session (see âPreparing a Sessionâ in chapter 1). Then, when the game session is over, use the journal to capture anything else of
                                                
                                            
                                                
                                                     importance that might have bearing on future sessions, such as the name of an NPC you created on the fly or a critical piece of information the characters learned. During a game session, you can use your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     drinking and carousing. He gets by on his looks and doesnât know what to do with his life, and has shown little interest in working for a living. Game Statistics Floon is a chaotic good Illuskan human commoner with an Intelligence of 7 (â2) and a Charisma of 13 (+1). He speaks Common.
                                                
                                            
                                        
                                                    Ancient Deep Dragon
                                                    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    .
Change Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0
                                                
                                            
                                                
                                                     alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near underground lakes.
Deep
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     and take their plunder sparingly, or the wrath of the Darklord will surely find them. Valachan has no established roads, but well-traveled game trails snake through the dense forest, marked out by
                                                
                                            
                                                
                                                     generations of inhabitants. These paths are easily spotted by those who know how to look for them. Every living thing in Valachan generates wily camouflage, venom, spines, tricks, or traps. Nothing here is safe, defenseless, or as it seems.Map 3.14: valachan View Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     palanquins for both comfort and privacy. Rezmir does the same. When characters spot familiar faces from the cult camp, the cultists are carrying or accompanying a palanquin where Rezmir rides. They
                                                
                                            
                                                
                                                     or die on the road, and a replacement has a chance to find employment. 6â10 Hired as a basic guard for 5 gp per tenday, plus food and living expenses on the road. 11â15 Hired as a sergeant for 8 gp
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    What If Everyone Dies? Misadventure can wipe out an entire group. (Youâll sometimes hear players refer to this as a âtotal party killâ or âTPK.â) Such a catastrophe doesnât have to end the whole game
                                                
                                            
                                                
                                                    ârather, it presents an opportunity to take the game in a new direction. Consider these possibilities. A Fresh Start Everyone makes new characters, and the campaign starts anew. This might be the most
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     game, you make that world your own over the course of a campaign. The world where you set your campaign is one of countless worlds that make up the D&D multiverse, a vast array of planes and worlds where
                                                
                                            
                                                
                                                    , game products, and digital games are assumed to take place. The world is yours to change as you see fit and yours to modify as you explore the consequences of the playersâ actions. Your world is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Lifestyle Expenses  Lifestyle expenses provide you with a simple way to account for the cost of living in a fantasy world. They cover your accommodations, food and drink, and all your other
                                                
                                            
                                                
                                                     lifestyle choice can have consequences. Maintaining a wealthy lifestyle might help you make contacts with the rich and powerful, though you run the risk of attracting thieves. Likewise, living frugally might
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     all the memories and skills it enjoyed in life. In all respects, it is identical to its living self, including its game statistics. Though souls can enjoy the acts of eating, drinking, and sleeping
                                                
                                            
                                                
                                                     section examines fates and features of the Underworld, including how the living and the dead might interact with this grim land and its inhabitants. Methods of escaping this supposedly final resting
                                                
                                            
                                        






