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                        Returning 35 results for 'game confidence looking'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     one another and the land. Only in recent times have some leonin started guardedly looking beyond their homeland and wondering what role they might take in the wider world.
Most leonin hunters are tribal
                                                
                                            
                                                
                                                     warrior;tribal warriors, but those who hunt the servants of the gods rather than game are known as leonin iconoclasts.
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     hunting evil monsters.
The Waiting Game. Van Richten isnât a young man anymore. He knows his road is coming to an end, but his work isn't done. He has come to Barovia to kill Strahd von Zarovich
                                                
                                            
                                                
                                                     looking for him. He taught her many of his monster-hunting techniques, but she doesnât know all of his tricks and disguises. So far, their paths havenât crossed. In the event that van
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     surrounding an adult emerald dragon;adult emerald dragon's lair.
8
An adult emerald dragon spies on the adult red dragon who killed the emerald dragonâs mate, looking for weaknesses
                                                
                                            
                                                
                                                     Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit
                                                
                                            
                                        
                                                     Species
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    -shaking roars, gives most leonin an air that readily shifts between regal and fearsome. Leonin often act with confidence, which can come off as imperiousness. While this can reassure their allies, it can
                                                
                                            
                                                
                                                     adversariesâincredibly clever and well-prepared to play a long game but ultimately doomed to lose their games.
4
Iâm certain every bad thing that happens can ultimately be blamed on the
                                                
                                            
                                        
                                                    Genasi
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                     the households of their genie parents.
Wild and Confident
Genasi rarely lack confidence, seeing themselves as equal to almost any challenge in their path. This certainty might manifest as graceful
                                                
                                            
                                                
                                                     self-assurance in one genasi and as arrogance in another. Such self- confidence can sometimes blind genasi to risk, and their great plans often get them and others into trouble.
Too much failure can
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     prefer for the DM to invent these details as part of the game, allowing you to learn more about your inheritance as your character does.
The Dungeon Master is free to use your inheritance as a story
                                                
                                            
                                                
                                                     the most equitable solution to arguments.
5
Iâm confident in my own abilities and do what I can to instill confidence in others.
6
Thinking is for other people. I prefer action
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     can spend 2d10 minutes to convince 1d6 commoners to perform a non-illegal act that inconveniences a member of the Watch or Flaming Fist, a patriar, or some other wealthy looking individual.
 
                                                
                                            
                                                
                                                    âm confident in my own abilities and do what I can to instill confidence in others.
6
Thinking is for other people. I prefer action.
7
I misuse long words in an attempt to sound smarter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     player characters. Ever since its publication in 2000, The Sunless Citadel has been widely regarded as an excellent way to introduce new players to the game. Itâs also a great starting experience for someone looking to be a Dungeon Master for the first time.
                                                
                                            
                                                
                                                    The Sunless Citadel The Sunless Citadel, written by Bruce R. Cordell, was the first published adventure for the third edition of the D&D game. It is designed for a party of four or five 1st-level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Delegation If there are parts of the game you prefer not to handle yourself, assign them to players who enjoy them. If you donât want to break your narrative stride by looking up a rule, designate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Delegation If there are parts of the game you prefer not to handle yourself, assign them to players who enjoy them. If you donât want to break your narrative stride by looking up a rule, designate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     reflect an archmageâs displeasure by rolling your eyes and massaging your temples with your fingers. Hanging your head and looking up at the players conveys a sense of submissiveness or fear. Holding
                                                
                                            
                                                
                                                     your head and chin high conveys confidence. Use Voices. Changing the volume of your voice and borrowing speech patterns from real life, movies, or television can make NPCs distinctive. Engaging the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     emotional responses. At the end of a horror game session, leave time to check in with players and ask them how the game went, how theyâre feeling, and what they liked about the session. You might ask the
                                                
                                            
                                                
                                                     following questions: What unsolved mysteries do you want answers to? Did you find anything confusing or off-putting? What are you looking forward to in the next session? These answers can help you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     make an ability check to do so. This approach rewards creativity by encouraging players to look to the situation youâve described for an answer, rather than looking to their character sheet or their
                                                
                                            
                                                
                                                     characterâs special abilities. A downside is that no DM is completely neutral. A DM might come to favor certain players or approaches, or even work against good ideas if they send the game in a direction
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Characters. Players who want to play evil characters might be looking to carry out antisocial behavior in the game. If a player asks for permission to play an evil character or comes to the table
                                                
                                            
                                                
                                                     same page about how the campaign will go. Players Exploiting the Rules Some players enjoy poring over the D&D rules and looking for optimal combinations. This kind of optimizing is part of the game (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     looking to carry out antisocial behavior in the game. If a player asks for permission to play an evil character or comes to the table with one already made, talk to that player about what they have in
                                                
                                            
                                                
                                                     Some players enjoy poring over the D&D rules and looking for optimal combinations. This kind of optimizing is part of the game, but it can cross a line into being exploitative, interfering with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     it are a few strange-looking boxes with funnels protruding from them at an angle. Twenty feet opposite the table, a small bucket rests on the floor.
 The devices on the table are called wizard
                                                
                                            
                                                
                                                     unpredictable for classroom use and then use the wizard gizzards in the game of the same name. This night at Bowâs End Tavern is the first such event of the term, and enthusiasm is running high. Playing the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     relax while off duty. A character who listens at the door with a successful DC 10 Wisdom (Perception) check hears the villains within engaged in a game of knucklebones. This makes for a mysterious
                                                
                                            
                                                
                                                     chairs are scattered around this large room. Wooden benches are drawn up against walls decorated with draperies of brown and red, and several ale kegs are propped up and tapped.
 Four tough-looking human
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     encouragement and advice on grooming and self-confidence. As it does so, the illusion shows the creature looking into the mirror, but changing and grooming its skin, hair, makeup, and clothing as
                                                
                                            
                                                
                                                     fright when it speaks to her.) The mirrorâs unique illusion magic reacts and responds to the creature looking into it. Though it is not sentient and cannot answer complex questions, the mirror offers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Chapter 3: Bestiary Within this bestiary, you will find game statistics and lore for nearly one hundred monsters suitable for any D&D campaign. Many of these monsters, such as the froghemoth and the
                                                
                                            
                                                
                                                     morkoth, have been around since the earliest editions of the game. Others, such as the banderhobb and the vargouille, came later but are equally beloved. Some of the new creatures found herein are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    -five years old and has run the establishment for decades. His elven blood through his half-elf mother has kept him alive this long, and keeps him looking better than most full-blooded humans his age. He
                                                
                                            
                                                
                                                     harbor.
 Baldurâs Bones. Baldurâs Bones is a popular dice game in the taverns of Baldurâs Gate. Each player requires several six-sided dice. The rules are as follows:
  Each player puts the agreed ante
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     that look like honey mixed with mushroom pieces. Off to the side, more students stand, laughing and holding curious-looking wands.
 A student shouts through uncontrollable giggling: âGross! Look at
                                                
                                            
                                                
                                                     to physically manipulate them. In this game, the other mascots jovially participate in the stacking contest. The spirit statues offer to serve as each stackâs base. The art elementals, fractals, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Part 3: Master of Rules Dungeons & Dragons isnât a head-to-head competition, but it needs someone who is impartial yet involved in the game to guarantee that everyone at the table plays by the rules
                                                
                                            
                                                
                                                    . As the player who creates the game world and the adventures that take place within it, the DM is a natural fit to take on the referee role. As a referee, the DM acts as a mediator between the rules
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     what information they want to share, then can move on to the next location. These scenes are a series of roleplaying encounters that take place over the course of a couple of days of game time. To
                                                
                                            
                                                
                                                     townsfolk, they might decide to go looking for the Redbrands. When they do, run the âRedbrand Ruffiansâ encounter. Alternatively, if the characters are reluctant to seek out the ruffians, the Redbrands can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Chapter 1: Playing the Game ANTONIO JOSĂ MANZANEDO  While adventuring in the Dragonlance setting, the siblings Caramon
 Majere, Raistlin Majere, and Kitiara uth Matar provoke the rage of a wyvern
                                                
                                            
                                                
                                                     Imagination is a key ingredient of Dungeons & Dragons, a cooperative game in which the characters that you roleplay embark on adventures together in fantasy worlds filled with monsters and magic. In D&D
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    . Despite locals not recollecting the attacks in the area, the people know many have been harmed on the streets and fear that some gang or murderer is at large. The tea shop the characters are looking for is
                                                
                                            
                                                
                                                     Charisma (Persuasion) check can convince Chin-Hae to mention that the two nobles attacked near his shop were named Nah Dae-Shim and Da Ju-Won and that they often play the game of baduk at the nearby
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     temperate forests. Carrion crawlers, ettercaps, giant spiders, and owlbears make occasional forays into the woods as well. If your game session needs a jolt, try using one of the following encounters or an
                                                
                                            
                                                
                                                     regularly. Tree Believers As the heroes pass through the forest, two awakened trees interrogate them in Common, demanding to know the reason for their intrusion. If the characters are looking for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     roars, gives most leonin an air that readily shifts between regal and fearsome. Leonin often act with confidence, which can come off as imperiousness. While this can reassure their allies, it can also
                                                
                                            
                                                
                                                     play a long game but ultimately doomed to lose their games. 
   4  Iâm certain every bad thing that happens can ultimately be blamed on the gods, but I roll my eyes at each new twist of fate and try to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     sharp as ice, and he sports a neatly trimmed beard. Falcon moves with the casual confidence of one who fears nothing, and he greets every concern with nonplussed indifference. He loves good wine and
                                                
                                            
                                                
                                                     a quest, stating that he must remain at the lodge in case nobles from Neverwinter come looking for his services. LODGE FEATURES
 The map of Falconâs Hunting Lodge shows the upper levels and main
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     something happening to you in the game world. That âyouâ refers to the creature or object that the rule applies to in a particular moment of play. For example, the âyouâ in the Prone condition is a creature
                                                
                                            
                                                
                                                     glossary contains definitions of current rules terms only. If youâre looking for a term from an earlier version of the fifth edition rules, consult the index. Abbreviations. The abbreviations listed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Introduction The Dungeons & Dragons roleplaying game is about storytelling in worlds of swords and sorcery. It shares elements with childhood games of make-believe. Like those games, D&D is driven by
                                                
                                            
                                                
                                                     to collapse under our weight?
 Unlike a game of make-believe, D&D gives structure to the stories, a way of determining the consequences of the adventurersâ action. Players roll dice to resolve whether
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Introduction The Dungeons & Dragons roleplaying game is about storytelling in worlds of swords and sorcery. It shares elements with childhood games of make-believe. Like those games, D&D is driven by
                                                
                                            
                                                
                                                     to collapse under our weight?
  Unlike a game of make-believe, D&D gives structure to the stories, a way of determining the consequences of the adventurersâ action. Players roll dice to resolve
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     bodies. Each skeleton has two skulls, although this has no effect on its abilities. Buppido fights with insane confidence and seems surprised if the party defeats him, screaming incoherent last words
                                                
                                            
                                                
                                                     impossible to tell which body parts are his, and looking around is a gruesome task that speaks loudly to Buppidoâs madness. Pelek recalls that the strange magic that pervades the tunnels animated one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     spice that you can use to enhance your campaign. Some DMs forgo using inspiration, while others embrace it as a key part of the game. If you take away anything from this section, remember this golden rule
                                                
                                            
                                                
                                                    : inspiration should make the game more enjoyable for everyone. Award inspiration when players take actions that make the game more exciting, amusing, or memorable. As a rule of thumb, aim to award
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     looking in order for the DM to determine your chance of success. For example, a key is hidden beneath a set of folded clothes in the top drawer of a bureau. If you tell the DM that you pace around the
                                                
                                            
                                                
                                                     room, looking at the walls and furniture for clues, you have no chance of finding the key, regardless of your Wisdom (Perception) check result. You would have to specify that you were opening the drawers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     looking in order for the DM to determine your chance of success. For example, a key is hidden beneath a set of folded clothes in the top drawer of a bureau. If you tell the DM that you pace around the
                                                
                                            
                                                
                                                     room, looking at the walls and furniture for clues, you have no chance of finding the key, regardless of your Wisdom (Perception) check result. You would have to specify that you were opening the
                                                
                                            
                                        






