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                        Returning 35 results for 'game confidence losing'.
                    
                
                        
                            
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                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     transforms into any Medium or Large dog or wolf while retaining its game statistics (other than its size and losing its Shining Blade attack). The archon reverts to its true form if reduced to 0 hit points or if it uses a bonus action to do so.
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     kill intruders.
The villainâs challenge rating increases while the villain is in this lair:
Otherworldly Corrupter. Challenge 18 (20,000 XP)
Lair Actions
On initiative count 20 (losing
                                                
                                            
                                                
                                                    ":"roll", "rollAction":"Days"} days.PsychicChange Shape. The corrupter magically transforms into any creature that is Small or Medium, while retaining its game statistics (other than its size). This transformation ends if the corrupter is reduced to 0 hit points or uses a bonus action to end it.
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     their lairs with vegetation.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon canât use the same
                                                
                                            
                                                
                                                    âs eyes and ears. Deer and other large game are strangely absent, hinting at the presence of an unnaturally hungry predator.
If the dragon dies, the rodents and birds lose their supernatural
                                                
                                            
                                        
                                                     Monsters
                                                    Divine Contention
                                                    
                                                
                                            
                                                     (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon canât use the same effect two rounds in a row:
Grasping roots and vines erupt in a 20
                                                
                                            
                                                
                                                     dragonâs lair serve as the dragonâs eyes and ears. Deer and other large game are strangely absent, hinting at the presence of an unnaturally hungry predator.
If the dragon dies, the rodents
                                                
                                            
                                        
                                                    Yeenoghu
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                    , where he pursues captured mortals in a cruel game. Yeenoghuâs lair is a place of blood and death, populated by gnoll;gnolls, hyena;hyenas, and ghoul;ghouls, and there are few structures or signs
                                                
                                            
                                                
                                                     of civilization on his layer of the Abyss.
Lair Actions
On initiative count 20 (losing initiative ties), Yeenoghu can take a lair action to cause one of the following effects; he canât use the
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     hunting ground, where he pursues captured mortals in a cruel game. Yeenoghuâs lair is a place of blood and death, populated by gnoll;gnolls, hyena;hyenas, and ghoul;ghouls (see the Monster Manual
                                                
                                            
                                                
                                                     initiative count 20 (losing initiative ties), Yeenoghu can take one of the following lair actions; he canât take the same lair action two rounds in a row:
Incite the Pack. Until the next initiative
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     cannot resist a game of dragonchessâwhich, I will have you know, my ancestors probably invented.
8
The sight of blood makes me queasy.
Sapphire Dragon Ideals
d6
                                                
                                            
                                                
                                                     stone to come and go.
The challenge rating of a legendary sapphire dragon increases by 1 when itâs encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative ties), the
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     creature to take his place.
If the creature accepts, it is transformed into a noble djinni. The creatureâs game statistics are replaced by those of Nafas (including this trait), though it
                                                
                                            
                                                
                                                     friendly creatures.
Lair Actions
On initiative count 20 (losing initiative ties), Nafas can take one of the following lair actions; he canât take the same lair action two rounds in a row
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Actions
On initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon canât take the same lair action two rounds in a row:
Beguiling Whisper
                                                
                                            
                                                
                                                     magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon canât take the same lair action two rounds in a
                                                
                                            
                                                
                                                     quartz crystals remains, but new crystals form at a normal rate.Cold, RadiantChange Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     of a legendary crystal dragon increases by 1 when itâs encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon can take one of the following lair
                                                
                                            
                                                
                                                     any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     their lairs.
The challenge rating of a legendary amethyst dragon increases by 1 when itâs encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon can
                                                
                                            
                                                
                                                     retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     in a game of dragonchess that has been going on for centuries.
2
An ancient dragon turtle serves as counsel to an empyrean court, tempering the Celestialsâ passions with the dragon turtle
                                                
                                            
                                                
                                                     an dragon turtle;adult or ancient dragon turtle access to lair actions, increasing its challenge rating by 1. On initiative count 20 (losing initiative ties), the dragon turtle can take one of the
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     they do, they obviously cheated.
6
Any creature that can hold their own against me must teach me howâwhether they want to or not.
7
I cannot resist a game of dragonchessâwhich
                                                
                                            
                                                
                                                     legendary sapphire dragon increases by 1 when itâs encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     legendary emerald dragon increases by 1 when itâs encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the
                                                
                                            
                                                
                                                     Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     interior chambers of their lairs meticulously dry.
The challenge rating of a legendary topaz dragon increases by 1 when itâs encountered in its lair.
Lair Actions
On initiative count 20 (losing
                                                
                                            
                                                
                                                     normal rate.Cold, NecroticChange Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     from mundane and magical sight.
The challenge rating of a legendary emerald dragon increases by 1 when itâs encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative
                                                
                                            
                                                
                                                    , but new ones form at a normal rate.Fire, PsychicChange Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon canât take the same lair action two rounds in a row:
Beguiling Whisper. The dragon
                                                
                                            
                                                
                                                    , but new ones form at a normal rate.Cold, NecroticChange Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This
                                                
                                            
                                        
                                                    Ancient Green Dragon
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon canât use the same effect two rounds in a row:
Grasping roots and
                                                
                                            
                                                
                                                     game are strangely absent, hinting at the presence of an unnaturally hungry predator.
If the dragon dies, the rodents and birds lose their supernatural link to it. The thickets remain, but within
                                                
                                            
                                        
                                                    Adult Green Dragon
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon canât use the same effect two rounds in a row:
Grasping roots and vines
                                                
                                            
                                                
                                                     above. The plants remove themselves from the dragonâs path.
Rodents and birds within 1 mile of the dragonâs lair serve as the dragonâs eyes and ears. Deer and other large game are
                                                
                                            
                                        
                                                     Species
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    -shaking roars, gives most leonin an air that readily shifts between regal and fearsome. Leonin often act with confidence, which can come off as imperiousness. While this can reassure their allies, it can
                                                
                                            
                                                
                                                     adversariesâincredibly clever and well-prepared to play a long game but ultimately doomed to lose their games.
4
Iâm certain every bad thing that happens can ultimately be blamed on the
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     prefer for the DM to invent these details as part of the game, allowing you to learn more about your inheritance as your character does.
The Dungeon Master is free to use your inheritance as a story
                                                
                                            
                                                
                                                     the most equitable solution to arguments.
5
Iâm confident in my own abilities and do what I can to instill confidence in others.
6
Thinking is for other people. I prefer action
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     sewer, knocking it out with a single punch. Since then, however, the ale you once credited with your heroism has drowned it, and even your most patient admirers are losing hope. Youâre hoping
                                                
                                            
                                                
                                                    âm confident in my own abilities and do what I can to instill confidence in others.
6
Thinking is for other people. I prefer action.
7
I misuse long words in an attempt to sound smarter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Temporary Hit Points Temporary Hit Points are granted by certain effects and act as a buffer against losing real Hit Points. See also âPlaying the Gameâ (âDamage and Healingâ).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     the Dragonlance: Warriors of Krynn game with this adventure, consult the âWarriors of Krynn: Scenario 4â sidebar. Without Mass Combat. If you arenât using the Dragonlance: Warriors of Krynn game
                                                
                                            
                                                
                                                    : Warriors of Krynn, then play that scenario. This scenario details the charactersâ attempt to organize a retreat from this losing battle.
 If the characters attain a win or hold during this scenario
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     awesome powers of the Deck of Many Things have given it a reputation as a game breaker. An encounter with the deck can spell the end of an otherwise successful campaign, as the DMâs carefully prepared
                                                
                                            
                                                
                                                     has only good cards (or bad ones!) in it. You can do all this without losing the wonder of the deck: its unique nature as a physical object that playersânot just their charactersâcan hold in their
                                                
                                            
                                        
                                                    Ancient Deep Dragon
                                                    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    .
Change Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0
                                                
                                            
                                                
                                                     mushrooms and plants in neatly organized displays.
The challenge rating of a legendary deep dragon increases by 1 when itâs encountered in its lair.
Lair Actions
On initiative count 20 (losing
                                                
                                            
                                        
                                                    Adult Deep Dragon
                                                    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    . The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points
                                                
                                            
                                                
                                                     initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon canât take the same lair action two rounds in a row:
Deep Torpor. The dragon casts the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Introduction: Welcome to Adventure This story began 50 years ago, and youâre part of it. In the 1970s, Gary Gygax and Dave Arneson created a game of make-believe that fused rules with storytelling
                                                
                                            
                                                
                                                    . Thereâd never been anything like it: a game in which each player made their own fantasy character and teamed up with their friends to go on quests. One person served as the narrator and refereeâthe
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     greater treasure buried at a distant adventure location. Losing the Game. If the characters fail to deduce the ghostâs hand in ten guesses and want to try again, the ghost selects a new hand, and the
                                                
                                            
                                                
                                                    Unseen Order Difficulty: Medium This guessing game requires characters to use deductive reasoning to determine the correct sequence of four cards. They must use a game board and six stacks of cards
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     undergo that process, could be an exciting way to start an adventure or whole campaign. On the other, players might not appreciate losing access to their characters or having their bodies held hostage
                                                
                                            
                                                
                                                     such possibilities. Itâs better to tip your hand about the plot than to lose a playerâs investment in the game. When delivering characters into the Darklordâs clutches, employ scenarios where the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     your head and chin high conveys confidence. Use Voices. Changing the volume of your voice and borrowing speech patterns from real life, movies, or television can make NPCs distinctive. Engaging the
                                                
                                            
                                                
                                                     Players Although some players enjoy roleplaying more than others, social interactions help immerse all players in the game. Consider the following approaches to make an interaction-heavy game session
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     capabilities. This increase in power is reflected by an adventurerâs level. Thereâs no winning and losing in the Dungeons & Dragons gameâat least, not the way those terms are usually understood
                                                
                                            
                                                
                                                    Introduction The Dungeons & Dragons roleplaying game is about storytelling in worlds of swords and sorcery. It shares elements with childhood games of make-believe. Like those games, D&D is driven by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     new capabilities. This increase in power is reflected by an adventurerâs level. Thereâs no winning and losing in the Dungeons & Dragons gameâat least, not the way those terms are usually understood
                                                
                                            
                                                
                                                    Introduction The Dungeons & Dragons roleplaying game is about storytelling in worlds of swords and sorcery. It shares elements with childhood games of make-believe. Like those games, D&D is driven by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
                                                    
                                                
                                            
                                                     feet of itself.
 Bonus Actions
 Change Shape. The archon magically transforms into any Medium or Large dog or wolf while retaining its game statistics (other than its size and losing its Shining
                                                
                                            
                                        






