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                        Returning 27 results for 'game connect locking'.
                    
                
                        
                            
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                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     connections with other creatures. When they do connect with others, it is most often for intellectual and philosophical pursuits or to fulfill some arcane purpose involving the dragonsâ echoes across
                                                
                                            
                                                
                                                     ceiling, casting dim light in a 30-foot radius.
Chimneys. Two chimneys connect the main caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     and rarely cultivating connections with other creatures. When they do connect with others, it is most often for intellectual and philosophical pursuits or to fulfill some arcane purpose involving the
                                                
                                            
                                                
                                                     connect the main caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and down through the floor of the lower level, but the dragonâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    â characters. An Ongoing Game. Each time you gather to play D&D, youâre playing a single game session. These sessions connect to form adventures like the one in this set. The next time you play, the story picks up where you left off.
                                                
                                            
                                                
                                                    Introduction Dungeons & Dragons is a cooperative game in which players create exciting fantasy stories guided by a Dungeon Master, or DM. Imagination and chance determine the fate of the players
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Mapping a Settlement  When you draw a map for a settlement in your game, donât worry about the placement of every building, and concentrate instead on the major features. For a village, sketch out
                                                
                                            
                                                
                                                     the roads, including trade routes leading beyond the village and roads that connect outlying farms to the village center. Note the location of the village center. If the adventurers visit specific
                                                
                                            
                                        
                                                    Aarakocra
                                                    
    
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                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                     distinct tribal variations.
Sky Wardens
Nowhere are the aarakocra more comfortable than in the sky. They can spend hours in the air, and some go as long as days, locking their wings in place and
                                                
                                            
                                                
                                                     miles on a side, with each tribe hunting in the lands nearest to their colony, ranging farther should game become scarce.
A typical colony consists of one large, open-roofed nest made of woven vines
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    ; the door remains unlocked for 1 minute. Once opened, such a door can be propped open to keep it from locking again. Levels and Elevators The outpost has an upper level and a lower level; the Astral
                                                
                                            
                                                
                                                     gate chamber (area S12) lies 10 feet below the lower level. Glass staircases connect these levels, as do four elevators powered by magic and hidden gears. Elevators. Each elevator consists of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Adventurers and Organizations At the start of a campaign, backgrounds are a great way to connect adventurers to your world. As the game progresses, though, background ties often become less important
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Continuing or Episodic Campaigns The backbone of a campaign is a connected series of adventures, but you can connect them in two different ways. In a continuing campaign, the connected adventures
                                                
                                            
                                                
                                                     episodic game like this lets you create adventures â or buy published ones â and drop them into your campaign without worrying about how they fit with the adventures that came before and follow after.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                     a Large monster made of elemental energy; use the game statistics of a Fire Elemental. When the Fire Elemental would be destroyed, Vox transforms into an unharmed, Chaotic Evil human Cultist Fanatic
                                                
                                            
                                                
                                                    . The transformation doesnât require Vox to use an action. Voxâs Minions. One Para-elemental minion is next to each pool. Each minion uses the game statistics of an Ogre, except its weapons deal damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     Crawlwayâ above), the slime does not accumulate in the room and instead pours into the crawlspace. The leverâs locking mechanism can be released with a successful DC 15 Dexterity check made by a
                                                
                                            
                                                
                                                     doorways connect area 58 to areas 60 and area 63. Area 59 is cut off, as are exits to areas 61, area 62, and area 67. Configuration 2. An open doorway connects areas 58 and area 63, but a doorway leading
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    . Consider featuring recurring elements such as these in your game: Community. Introduce a small group or community the characters can think of as their people, like a village, neighborhood, guild, or crew
                                                
                                            
                                                
                                                     across several adventures. You hope the characters will connect with the place and treat it as home. As the characters enter the community, they smell something amazing. At this point, you could
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     god of misfortune floating at a far-flung edge of the Astral Plane. From here, portals connect to locations across the multiverse. Colcook. Colcook (lawful evil, tiefling assassin) is friendly and eager
                                                
                                            
                                                
                                                    , Colcook encourages them to play and win at the Platinum Roomsâ games to gain access to Shemeshkaâs chambers with minimum disruption. Platinum Room Portals. Three portals here connect to the gaming events
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     following: Two iron balconies protrude from the side walls of this train car. Iron stairwells connect these balconies to the lower level. Lining the walls on both levels are cell doors made of riveted iron
                                                
                                            
                                                
                                                     release. Friendly Game. A character who has a gaming set can challenge the deva to a friendly game. Omid loves games and is too proud (and bored) not to accept. If the character wins the game, Omid allows
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     modifier (minimum of once), and you regain all expended uses of it when you finish a long rest. Hold the Line At 10th level, you become a master of locking down your enemies. Creatures provoke an
                                                
                                            
                                                
                                                     the cinematic, heroic element of both archetypes in the game, rather than create an accurate historical representation of either one.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     Unbelievably lucky 4 Perfect memory 5 Great with animals 6 Great with children 7 Great at solving puzzles 8 Great at one game 9 Great at impersonations 10 Draws beautifully 11 Paints beautifully 12 Sings
                                                
                                            
                                                
                                                     characters who uncover an NPCâs ideal can use what theyâve learned to influence the NPC in a social interaction (as discussed in chapter 8). Ideals can connect to alignment, as shown on the NPC Ideals
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     starry form, rather than transforming into a beast. While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     (see âSkabathaâs Ring of Keysâ earlier in the chapter). Three balconies overlooking the garden connect to areas area L8, area L9, and L12, respectively. The balcony outside area L9 is only 5 feet above
                                                
                                            
                                                
                                                     plants (see Whereâs Skabatha? earlier in the chapter). Characters who won the game of hide-and-seek in the Witchlight Carnivalâs Pixie Kingdom have advantage on any Dexterity (Stealth) checks made to hide
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     excursion to a distant plane. Until her magic naturally returns, Sarcelle has the game statistics of a neutral mage without Spellcasting. She responds to some questions with cryptic-sounding
                                                
                                            
                                                
                                                     and four hand-turned wheels connect to the pipes.
 Coupleofkooks  Many of Vecnaâs cultists in
 Neverdeath Graveyard bear tattoos
 of the lich-godâs unholy symbol The wheels control the water pressure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     escape, but it serves its purpose by impeding intruders. Other examples of delaying traps include collapsing walls, a portcullis that drops from the ceiling, and a locking mechanism that shuts and bars a
                                                
                                            
                                                
                                                     intended effect. Spells are a good starting point because they are compact pieces of game design that deliver specific effects. If you are using a spell as a starting point, check to see if you need to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     extradimensional space hidden beneath the ooze. She can also inform the characters about the garageâs apparatus of Kwalish, and its ability to connect with the glass baubles. She suspects that one of the baubles
                                                
                                            
                                                
                                                     construct such spaces within baubles of glass and crystal. These notes explain how the apparatusâs biomechanical umbilicus (an atropalâs augmented umbilical cord) can be used to connect with the baubles
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     starry form rather than shape-shifting. While in your starry form, you retain your game statistics, but your body becomes luminous, your joints glimmer like stars, and glowing lines connect them as on a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     light emanates from the seam.
 The door is normally sealed with a complicated locking mechanism, but the fanatics have left it unlocked to let their minions bring the Netherese obelisk fragments to them
                                                
                                            
                                                
                                                     goblins drank in a recent game of drink-or-dare. Rift in Reality. The rift leads into the Far Realm to a location called the Feeder Trenches. The Feeder Trenches are described in the âFar Realm Rifts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    ) 
   8  2 ettins (attitude: 1d8) playing cards, with each head as an individual player in a four-player game 
   9  2 ogre chain brutesâ  (attitude: 1d4 + 1) demolishing a small structure 
   10  1
                                                
                                            
                                                
                                                     goose* (attitude: 1d8) running with an item from a hill giantâs bag (see âGiant Bagsâ in chapter 5) in its mouth 
   4  2 mammoths (attitude: 1d6) locking tusks in a territory dispute 
   5  1 gigant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    City Locations The locations detailed here can serve as a good starting point for your campaign. Use them as examples when fleshing out new locations for your game. Black Dragon Inn This three-story
                                                
                                            
                                                
                                                     Silver Dragonâs food and accommodations. Characters who plan to visit distant lands might connect with these esteemed visitors.
 Place to Stay. The Silver Dragon is centrally located in the city and has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     engraving of a leering skull.
 The platinum circles are the locking mechanisms for the crypt doors. A character who can read Draconic sees the letters a through z in Draconic on each circle. When the
                                                
                                            
                                                
                                                     robe is one of the treasures Laysa mentioned earlier in this chapter. The mundane treasure within the vault includes the following: 479 sp, 342 gp, and 179 pp Jade game board with platinum playing pieces
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     battle that unfolds in the cavern, eager for its fair share of meat. Black Road Long ago, the Zhentarim built this trade route to connect its established footholds in the east with its lucrative
                                                
                                            
                                                
                                                     the Crags, hunting wild game and occasionally preying on caravans that travel the Long Road. Daggerford Built on a hillside in the floodplain of the Delimbiyr River, the walled town of Daggerford is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     is trapped with a tripwire that the kobolds connect after shutting the door. Hitting this tripwire, 2 inches off the ground stretched between opposite door frames and running up the frame, causes the
                                                
                                            
                                                
                                                     might try to knock the characters unconscious and imprison them in area 34, locking victims into manacles. They take captured equipment to the goblin chief in area 41. The bandits are likely to try to
                                                
                                            
                                        






