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                        Returning 35 results for 'game contact lacking'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     in ages past, today their prides largely avoid contact with other peoples and spurn the gods that ignored their plight. Since then, the leonin have flourished, finding strength in their bonds with
                                                
                                            
                                                
                                                     warrior;tribal warriors, but those who hunt the servants of the gods rather than game are known as leonin iconoclasts.
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grungâs skin must succeed on a DC 12
                                                
                                            
                                                
                                                     Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    , without needing to make an ability check.
Web Sense. When in contact with a web, the phisarazu knows the exact location of any other creature in contact with the same web.
Web Walker. The phisarazu
                                                
                                            
                                                
                                                     transforms into a crab, drider, or giant crab, or returns to its true form. Its game statistics, except for its size, are the same in each form. Any equipment it is wearing or carrying isnât transformed.
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     wall, it must spend 4 feet of movement. Furthermore, a creature in the wallâs space must make a DC 15 Dexterity saving throw once each round itâs in contact with the wall, taking 18 (4d8
                                                
                                            
                                                
                                                     contact with the thickets or take 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Thorns","rollDamageType":"piercing"} piercing damage from thorns.Each 10-foot-cube of thickets has AC 5
                                                
                                            
                                        
                                                     Monsters
                                                    Divine Contention
                                                    
                                                
                                            
                                                     contact with the wall, taking 18 (4d8) piercing damage on a failed save, or half as much damage on a successful one. Each 10-foot section of wall has AC 5, 15 hit points, vulnerability to fire damage
                                                
                                            
                                                
                                                     costing it 4 feet of movement. A creature in the thickets must make a DC 15 Dexterity saving throw once each round itâs in contact with the thickets or take 3 (1d6) piercing damage from
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     restrictions caused by webs, and it knows the location of any other creature in contact with the same web.Multiattack. The aranea makes two attacks, using Bite, Slam, or Sling in any combination.
Bite
                                                
                                            
                                                
                                                     humanoid-spider hybrid form, or back into its true spider form. Its game statistics are the same in each form, except where noted. Any equipment it is wearing or carrying isnât transformed.
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     magic pervading the Underdark twists deep dragons as they grow, so few adult deep dragons look alike. Their skin is usually pitted by fungal growths that spread across the body. Although lacking the
                                                
                                            
                                                
                                                    -shifts into a Small or Medium Humanoid or a Small or Medium Beast, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isnât transformed.
                                                
                                            
                                        
                                                    Adult Green Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    , a creature in the wallâs space must make a DC 15 Dexterity saving throw once each round itâs in contact with the wall, taking 18 (4d8);{"diceNotation":"4d8","rollType":"damage
                                                
                                            
                                                
                                                     a creature moves costing it 4 feet of movement. A creature in the thickets must make a DC 15 Dexterity saving throw once each round itâs in contact with the thickets or take 3 (1d6
                                                
                                            
                                        
                                                    Ancient Green Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    . Furthermore, a creature in the wallâs space must make a DC 15 Dexterity saving throw once each round itâs in contact with the wall, taking 18 (4d8);{"diceNotation":"4d8","rollType":"damage
                                                
                                            
                                                
                                                     1 foot a creature moves costing it 4 feet of movement. A creature in the thickets must make a DC 15 Dexterity saving throw once each round itâs in contact with the thickets or take 3 (1d6
                                                
                                            
                                        
                                                    Elf
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     skill with sword, bow, and strategy.
Hidden Woodland Realms
Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and
                                                
                                            
                                                
                                                     magic allow them to support themselves without the need for clearing and plowing land. They are talented artisans, crafting finely worked clothes and art objects. Their contact with outsiders is
                                                
                                            
                                        
                                                     Backgrounds
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    . (Lawful)
3
Invention. Make what you need out of whatever is at hand. (Chaotic)
4
Perfection. To measure a being and find it lacking is the greatest disappointment. (Evil)
5
                                                
                                            
                                                
                                                     or roll on the table.
D6
CONTACT
1â2
Eda Oweland
3â4
Gellan Primewater
5â6
Anders Solmor
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     identity. Roll on the Faceless Persona table to determine your persona, or work with the DM to create a persona thatâs unique to your character and suits the tone of your game.
d6
Persona
                                                
                                            
                                                
                                                     comes to us all eventually.
2
I never make eye contact or hold it unflinchingly.
3
I have no sense of humor. Laughing is uncomfortable and embarrassing.
4
I overexert myself
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    . Refugees with the will to fight but lacking experience are drawn to Zariel, as she can provide them with the skills needed to survive. Established warriors looking for an edge are otherwise her most common
                                                
                                            
                                                
                                                     typically consist of folk who have used rituals to contact devils and pledge their souls to them in return for power. The Lords of the Nine drive most of the soul trade, and the gifts they can offer are determined by Asmodeusâs decrees.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Hidden Woodland Realms  Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and magic allow them to support themselves
                                                
                                            
                                                
                                                     without the need for clearing and plowing land. They are talented artisans, crafting finely worked clothes and art objects. Their contact with outsiders is usually limited, though a few elves make a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Hidden Woodland Realms Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and magic allow them to support themselves
                                                
                                            
                                                
                                                     without the need for clearing and plowing land. They are talented artisans, crafting finely worked clothes and art objects. Their contact with outsiders is usually limited, though a few elves make a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    . Xanathar is aware that something is off with Narâl, and recently assigned him a grell bodyguard. The grell has instructions to dispose of Narâl at the first sign of disloyalty. Game Statistics Narâl
                                                
                                            
                                                
                                                     eyescratch, a contact poison. A creature that comes into contact with the poison must succeed on a DC 14 Constitution saving throw or be poisoned for 1 hour and blinded while poisoned in this way. A lesser restoration spell or similar magic ends the effect.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Spirit Board Spirit boards are tools to contact and divine the will of spirits or other mysterious forces. Upon placing their fingertips on a planchette set atop the board, assembled users feel
                                                
                                            
                                                
                                                     features séances employing a spirit board. When making use of this game prop, you take the role of the forces guiding the planchette. Move the planchette subtly to reveal mysterious messages appropriate to your adventures.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     ball, the spy in the royal court makes contact with his employer. Political intrigue, espionage, sabotage, and similar cloak-and-dagger activities can provide the basis for an exciting D&D campaign. In
                                                
                                            
                                                
                                                     this kind of game, the characters might care more about skill training and making contacts than about attack spells and magic weapons. Roleplaying and social interaction take on greater importance than
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     using the Carousing table. Carousing  Check Total Result   1â5 Character has made a hostile contact. 6â10 Character has made no new contacts. 11â15 Character has made an allied contact. 16â20 Character
                                                
                                            
                                                
                                                     bear a grudge. A hostile contact works against the character, placing obstacles but stopping short of committing a crime or a violent act. Allied contacts are friends who will render aid to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     effects.
 Spider Climb. The phisarazu can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
 Web Sense. When in contact with a web, the phisarazu
                                                
                                            
                                                
                                                     knows the exact location of any other creature in contact with the same web.
 Web Walker. The phisarazu ignores movement restrictions caused by webbing.
 Actions
 Multiattack. The phisarazu makes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     temperate forests. Carrion crawlers, ettercaps, giant spiders, and owlbears make occasional forays into the woods as well. If your game session needs a jolt, try using one of the following encounters or an
                                                
                                            
                                                
                                                     archdruid, the other werebats drove Vool out of their village. He found a secluded cave nearby (see area 17) and took refuge there. He ventures out once a day to feed but avoids contact with his kin. If Vool
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    , slavery, violence toward children and animals, gratuitous swearing, and intra-party romance. Common out-of-game limits include unwanted physical contact, dice-sharing, dice-throwing, shouting, vulgarity
                                                
                                            
                                                
                                                    Social Contract D&D is first and foremost meant to be a fun-for-all experience. If one or more participants arenât having fun, the game wonât last long. Session zero is the perfect time for you and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    .
 Grung The grung stat block represents a typical grung warrior or hunter, met either in a grung community or traveling elsewhere as a mercenary, game warden, guard, or bandit. Grung
 Small Humanoid, Any
                                                
                                            
                                                
                                                    
 Challenge 1/4 (50 XP) Proficiency Bonus +2
 Amphibious. The grung can breathe air and water.
 Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     occurs. Roll a d20 and consult the Random Events table, or choose a suitable event. For the rules on madness, see chapter 2 of this adventure and chapter 8, âRunning the Game,â in the Dungeon Masterâs
                                                
                                            
                                                
                                                     contracted. See in chapter 8, âRunning the Game,â in the Dungeon Masterâs Guide for descriptions of cackle fever, sewer plague, and sight rot. Diseases  d6 Disease   1â2 Cackle fever 3â4 Sewer plague 5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Players Although some players enjoy roleplaying more than others, social interactions help immerse all players in the game. Consider the following approaches to make an interaction-heavy game session
                                                
                                            
                                                
                                                     readily get involved in social interactions, you can create situations tailored for their characters. Perhaps the NPC in question is a family member or a contact of a particular adventurer and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     past, today their prides largely avoid contact with other peoples and spurn the gods that ignored their plight. Since then, the leonin have flourished, finding strength in their bonds with one another
                                                
                                            
                                                
                                                    , but those who hunt the servants of the gods rather than game are known as leonin iconoclasts. Leonin Iconoclast While leonin donât deny the existence of the gods, most denounce them, believing the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     adventurers are in a living world. Strive for responses and actions that introduce twists into the game. For example, an old woman whose family was killed at the hands of an evil wizard might regard
                                                
                                            
                                                
                                                     portraying their characters. This makes social interactions an opportunity for everyone to become more immersed in the game, creating a story whose protagonists have depth. To make sure everyone has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     lacking is the greatest disappointment. (Evil) 5 Reflection. Muddied water always clears in time. (Any) 6 Hope. The horizon at sea holds the greatest promise. (Any)   Shipwright Bonds   d6 Bond   1 I
                                                
                                            
                                                
                                                    .  Saltmarsh Ties Ships make Saltmarshâs economy run. You have contacts with one of the following leaders in town. Choose or roll on the table.  d6 Contact   1â2 Eda Oweland 3â4 Gellan Primewater 5â6 Anders Solmor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     beyond the keep. However, the map is sorely lacking in detail, and few are willing to brave the wilds to properly survey themâbut you look like youâre made of sterner stuff.
 âIf you help me finish my
                                                
                                            
                                                
                                                     Elandra.
  Rumors
 âEvery night, the tavern hosts a rowdy little drinking game with prizes. Itâs not for me.â (True)
 âKalista, the keepâs blacksmith, doesnât sell weapons to adventurers. If you want to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     placard above the desk spell out âBets,â âSubmissions,â and âEnjoy Dungeonland!â
 Dungeonland is a game that takes place on a rocky cluster drifting in the Ethereal Plane. Participants watch a group of
                                                
                                            
                                                
                                                     adventurers navigate a deadly dungeon and place bets on whether the adventurers will survive or die. The characters can influence the game by submitting magic items, which appear in the dungeon for the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     speak of it. Game Statistics The Knights of the Black Sword are lawful evil cultists and cult fanatics who speak Common and Infernal. They have the following additional trait: Icy Doom. When the
                                                
                                            
                                                
                                                    , who speaks to them telepathically. The contact is one-way only, although a vainglorious tiefling cult fanatic named Kadroth falsely claims to have the archdevilâs ear. The cultists shun contact with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     node is telepathically projecting these images to frighten trespassers and ultimately lure them to its lair. Whenever a character responds to this telepathic contact, a link is established. The
                                                
                                            
                                                
                                                    . After receiving these images, the character must succeed on a DC 10 Wisdom saving throw or suffer a random form of short-term madness, as described in chapter 8, âRunning the Game,â of the Dungeon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    , minotaur bartenders, and vedalken tailors all go about their lives in the shadow of the guilds but divorced from those groupsâ intrigue and politics. Starting Contacts Your character starts the game
                                                
                                            
                                                
                                                     once on the table of contacts from other guilds. That contact could be either an ally or a rival, or you might instead gain a third contact from your own guild. THE GUILDLESS
 The guilds might be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     Gate. A black gate is set into the northeastern edge of the area, not immediately visible from the entrance. Contact Stone. A contact stone is on the wall just north of the black gate. Dungeon State
                                                
                                            
                                                
                                                     gate. West of the gate is a contact stone.
 Creatures. A helmed horror and a wight guard this area. The wight has orders to confront anyone who comes through the gate without pig carcasses or other
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     gloves or tongs) for the first time on their turn, or ends their turn in bodily contact with delerium, they must succeed on a DC 10 Constitution saving throw or take 1d6 necrotic damage and gain one
                                                
                                            
                                                
                                                     display of gore, leaving behind only their skeletons and equipment. This doesnât kill or otherwise harm the affected creatures or change their game statistics. Their flesh, skin, and hair regrow
                                                
                                            
                                        






