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Returning 33 results for 'game content legion'.
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Monsters
Fizban's Treasury of Dragons
distinctive amethyst dragon characters.
Amethyst Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I am never so content as when
magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus
Monsters
Fizban's Treasury of Dragons
I am never so content as when contemplating the beauty and wonders of the multiverse.
2
I am a sworn protector against the depredations of the Far Realm, and I will root out its corruption
retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
Monsters
Fizban's Treasury of Dragons
in a game of dragonchess that has been going on for centuries.
2
An ancient dragon turtle serves as counsel to an empyrean court, tempering the Celestialsâ passions with the dragon turtle
constructing a dragon turtleâs lair, you can simply take a coastal map and translate it to an underwater environment or use the map as-is if the dragon turtle is content to lair near the surface
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Boundaries Review your takeaways from the content surveys. Then, informed by playersâ survey responses, present your list of content the game will not feature. These are your gameâs boundaries and will not
zero.â Tashaâs Cauldron of Everything outlines how to run session zero discussions, but in general, use this session to discuss the gameâs content, social contract, and house rules, and to create
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Horror Content Survey Take advantage of the time before your first game session to learn about your playersâ thoughts related to horror adventures. To do this, create a brief list of questions
injustices and discrimination Game-specific content, such as dangers, monster types, and setting details you might use Specific genres of horror, like those in chapter 2 If youâre not comfortable
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
content warning for the story youâll all be creating. If youâre uncertain about aspects of the game, ask about themâbefore the game, during play, or whenever a concern arises. Everyoneâs comfort and enjoyment of spooky adventures are what matter most!
Invitation to Nightmare Youâve been invited to play a scary game. What does a horror adventure or campaign mean? Whoâs it supposed to be scary for, you the player or your character? Is it scary like
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
characters worry might happen? Do you want to update any content boundaries? Is there anything that would make the game more enjoyable for you? Ask Permission Players put considerable thought and
&D is improvisational, the game can go in unexpected directions. If a direction makes the game a worse experience for anyone, use these tools to correct course. Many content tools exist, but a popular
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Introduction This content is written for the Dungeon Master. It contains a complete Dungeons & Dragons adventure, as well as descriptions for every creature and magic item that appears in the
adventure. It also introduces the world of the Forgotten Realms, one of the gameâs most enduring settings, and it teaches you how to run a D&D game. The Basic Rules contain the rules you need to adjudicate situations that arise during the adventure.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
contrast to the usual duergar focus on utility. The duergar she leads are content to follow her for the sake of what their raids will earn them, and they care nothing for the historical value of the relics
stole from Azrok, the hobgoblin warlord who rules Stromkuhldur on level 3 of Undermountain (see âLegion of Azrokâ). Returning this dagger to Azrok completes a side quest.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Set Expectations Well before you assemble a group around a game table, pitch the adventures youâre thinking about running to your prospective players. Note the types of conflicts that might arise
, the tone, and major themes. Telling players what to expect prepares them as they imagine what sorts of characters they could create and launches conversations about content to be embraced and avoided
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Horror Atmosphere Atmosphere is the overall mood of your game. Itâs the sense of levity, excitement, or dread that stems from a storyâs content and playersâ perception of it. Atmosphere can be
challenging to build and easy to disrupt, but any D&D gameâparticularly scary gamesâbenefit from your work to cultivate an atmosphere consistent with the experience youâre trying to create. Consider the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Useful Additions Various resources can enrich your game and make it more fun. Many of these resources might have digital versions, making computers, tablets, and smartphones essential elements in
to help set the mood for your game. You donât need a physical screen to hide things if youâre playing online, but it can be helpful to have ready access to important information like condition
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
â and pause the game until the issue is resolved. The person who invokes the signals can comment on what they want adjusted but doesnât have to explain why the content is objectionable. The signal
behavior is interfering with everyone elseâs enjoyment, everyone has a stake in helping to resolve the issue. Setting Expectations Before you assemble a group around a game table, pitch the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
also feel safe to say âstopâ and pause the game until the issue is resolved. The person who invokes the signals can comment on what they want adjusted but doesnât have to explain why the content is
behavior is interfering with everyone elseâs enjoyment, everyone has a stake in helping to resolve the issue. Setting Expectations Before you assemble a group around a game table, pitch the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Useful Additions Various resources can enrich your game and make it more fun. Many of these resources might have digital versions, making computers, tablets, and smartphones essential elements in
to help set the mood for your game. You donât need a physical screen to hide things if youâre playing online, but it can be helpful to have ready access to important information like condition
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Horror in Your Game Ominous shadows rise beyond the campfireâs light. Steps echo through the halls of a supposedly empty house. Something whispers from under the stairs. Such details fill horror
tales, but what place do they have in your D&D game? As a DM, you determine what place horror has in your adventures. Consider the following topics and how this book can aid you in determining the role of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, or the severed heads of enemy leaders â a particularly holy gift. Hobgoblins operating on their own will remain in their forts, content to deal with internal politics of rank and matters of defense
that lends new urgency to their every action. When multiple legions gather into a host, each of those legions has a separate status, just as each banner in a legion does. The legion of the hostâs
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
and fun for the entire group. Revisit these considerations and safety tools often, until theyâre just as much a part of your game as character sheets and dice.
Content Warning. With this in mind, be
players. While the Land of the Mists is rife with sinister plots and terrifying tales, theyâre meant to stay within the world of your game, not to prey upon the fears of players. Chapter 4 details ways to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Dispater The cosmos is a grand game. He who knows its rules the best shall win the prize.
â Dispater
Dispater is the foremost arms dealer of the Nine Hells, and perhaps the greatest weapons
best, with no guarantee that any correspondence truly reaches him. The Greatest Game Dispaterâs trade in souls is concerned mainly with the acquisition of secrets. His imps scour the Material Plane in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the time, was an unusual way to play Dungeons & Dragons. The intervening decade saw Acq Inc take on many forms â streams, recorded content, comics, and, of course, live roleplaying shows. While these
, detailing how to start a game and play the Acquisitions Incorporated way. Chapter 2 explores the various positions within an Acq Inc franchise, introducing a variety of roles vital to an adventuring
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Operations Engineer: Basil Hale, Scott West
Imaging Technicians: Daniel Corona, Meagan Kenreck, Kevin Yee
Prepress Specialist: Jefferson Dunlap
Includes revised content from Xanatharâs Guide to
. Schwalb, Rodney Thompson, James Wyatt
Building on the original game created by Gary Gygax and Dave Arneson and then developed by many others over the past 50 years
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon has decided to play along for fun.
8 An adult copper dragon sends agents into a goristro demonâs labyrinth to steal a lost soul, as part of a centuries-long game.
Ancient Copper
Dragon Connections d4 Connected Creatures
1 An ancient copper dragon and an ancient red dragon have been playing a complex game of strategy for centuries, using whole communities as their pawns
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
around a rectangular, stone-lined pit 15 feet deep, 50 feet wide, and 200 feet long. The original Amnian residents built it as an arena for a highly competitive ball game, and it still provides cheap
. Although the level of refuse in the pit rises and falls, the pit never gets full. This is thanks to an unknown number of otyughs living at the bottom and eating their fill daily. Theyâre content to remain in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Every low-ranking devil spends at least some time on the front lines as part of a legion. Some find combat enticing and volunteer for extra missions. Others are content to do only the minimum needed to
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
can help you design adventure content that provides opportunities for character development. Keep a running tally of the adventurersâ classes and levels, as well as any quests and downtime activities
make for your players so that you donât have to remember their contents later. Adventure Log. Think of this log as an episode guide for your campaign. Summarize each game session or adventure to help you
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
of guild spells that epitomize the type of magic the guild favors. The Boros Legion, for example, tends to prefer using spells of fire magic and holy light, and its guild spell list reflects that
, minotaur bartenders, and vedalken tailors all go about their lives in the shadow of the guilds but divorced from those groupsâ intrigue and politics. Starting Contacts Your character starts the game
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
preserve the peace within its walls and ensure its citizens are content.
âIâd like you to visit a few businesses within the keep and help their owners with any odd jobs they might have. I recently
Elandra.
Rumors
âEvery night, the tavern hosts a rowdy little drinking game with prizes. Itâs not for me.â (True)
âKalista, the keepâs blacksmith, doesnât sell weapons to adventurers. If you want to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
has been destroyed, Shemshime is pulled into the nearest closed book, ending the curse. That book transforms into a copy of Shemshimeâs Bedtime Rhyme, destroying the bookâs original content in the
the characters in your game will want to leave the confines of the Firefly Cellar or even help KâTulah escape. Itâs up to you whether to allow this and to consider how Candlekeep responds.
If the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the cloud giants who once occupied this keep. They were an isolated clan, content to live in peace away from the squabbles of other giants and mortals. Their propensity for using magic to alter the
has large fur carpets on the floor and sturdy tables that can seat a dozen cloud giants at mealtime. A center table accommodates three cloud giant ghosts, who are playing some kind of card game.
A
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
supplies include ink, a dozen sheets of parchment, and three quills. Arcana. Although calligraphy is of little help in deciphering the content of magical writings, proficiency with these supplies can aid in
DC Mimic handwriting 15 Duplicate a wax seal 20 Gaming Set Proficiency with a gaming set applies to one type of game, such as Three-Dragon Ante or games of chance that use dice. Components. A gaming
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, and he is quite content to let the vampire deal with them. For a hefty price, he offers to sell the characters potions that allow safe passage through the deadly fog that surrounds the valley; he keeps
. Each of these wagons contains three Vistani (CN male and female human bandits). The Vistani are playing a dice game for favors, since they have no money. They respond to sounds of alarm by drawing
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
?â
He replied, âNot at all,
It can do it again if it likes.â
Nonsense, but it sends the leprechauns into gales of laughter and knowing winks G2: Leprechaun Woods This lush forest brims with game
succumbed to its enchantment. As a result, she has no desire to keep a treasure hoard. Sheâs content to swim and frolic in the river, occasionally venturing onto its banks. Vuuthramis cautiously observes
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Road together, preying on travelers. Now, the bandits content themselves with an occasional hunt in the wilds of the Underdark (see area 43), as well as preying on the kobolds. Development. The goblins
phosphorescent fungi from the grove below. They need its light for close work, such as reading, and the fungus is edible. Crude equipment for cooking, skinning game, tanning hides, and other basic gear fills the






