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Returning 35 results for 'game continue lapping'.
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Monsters
Dragonlance: Shadow of the Dragon Queen
illusion to look and feel like that creature while retaining the draconianâs game statistics (other than its size). This transformation lasts until the draconian dies or uses a bonus action to end
combination of warped alchemy and the Dragon Queenâs foul magic. The Dragon Armies closely guard the secret of the draconiansâ creation, allowing Krynnâs metallic dragons to continue to think their eggs are being held hostage so they donât oppose the Dragon Queenâs conquests.
Monsters
Fizban's Treasury of Dragons
connect the main caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and down through the floor of the lower level, but the dragonâs
retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
Monsters
Fizban's Treasury of Dragons
ceiling, casting dim light in a 30-foot radius.
Chimneys. Two chimneys connect the main caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and
magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus
Species
Mordenkainen Presents: Monsters of the Multiverse
Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywildâs rule of reciprocity, which
the type of creature they are. Most player characters are of the Humanoid type. A race tells you what your characterâs creature type is.
Hereâs a list of the gameâs creature types
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
skill with sword, bow, and strategy.
Hidden Woodland Realms
Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and
might continue to use the child name. Each elfâs adult name is a unique creation, though it might reflect the names of respected individuals or other family members. Little distinction exists
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
for the original AD&D game. Despite being (in a sense) older than the game itself, these adventures continue to hold a special place in the hearts and memories of D&D players of all ages. The
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
First Session: Character Creation Dungeons & Dragons is a game that requires several hours to play, but you can stop the game at any time and continue it later. The first session should focus on
character creation â one of the most fun aspects of the game. If the players create and equip their characters with time to spare, you can begin the adventure once theyâre ready to go. Otherwise
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
Thereâs More To Explore! Continue the story with the D&D Starter Set: Dragons of Stormwreck Isle, which is available now! The boxed set contains the essential rules of the game plus everything you
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
and protect her people from the vicious land, so that the hunts she vowed to stop now continue in her name. She shields her people from the slaughter, but the rest of Valachan is fair game.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Rules Discussions You might need to set a policy on rules discussions at the table. Some groups donât mind putting the game on hold while they hash out different interpretations of a rule. Others
prefer to let the DM make a call and continue with the action. If you gloss over a rules issue in play, make a note of it (a good task to delegate to a player) and return to the issue later.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
wants to pause play to find a specific rule or reference, you can invite the player to search for it while you and the rest of the players continue the game. That playerâs character essentially steps
the conversation about the kind of game you want to play. If itâs just one player causing the trouble, itâs perfectly appropriate to issue an ultimatum: an out-of-control player who wants to continue
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
discussions at the table. Some groups donât mind putting the game on hold while they discuss different interpretations of a rule. Others prefer to let the DM make a call and continue playing. If you
invite the player to search for it while you and the rest of the players continue the game. That playerâs character essentially steps out of the game for as long as it takes. Monsters donât attack the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
the character to miss the adventure, perhaps by having him or her linger in town or continue a downtime activity. Leave a way for the character to rejoin the party when the player returns. Have the
character fade into the background. This solution requires everyone to step out of the game world a bit and suspend disbelief, but might be the easiest solution. You act as if the characterâs not there
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
missions in any order you please, with as much time between missions as you wish. After youâve established the Red Dragon Armyâs threat, continue with the âWheelwatch Outpostâ section. WARRIORS OF
KRYNN INTERLUDES
If you are using the Dragonlance: Warriors of Krynn board game alongside this adventure, consider running scenarios 2 and 3 during the âMissionsâ section of the adventure. These
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
: Warriors of Krynn game, continue with the following section. WARRIORS OF KRYNN: SCENARIO 12
As the characters near the gates of Kalaman, a contingent of the cityâs defenders emerges to clear the
Combat. If you are using the Dragonlance: Warriors of Krynn game along with this adventure, consult the âWarriors of Krynn: Scenario 12â sidebar. Without Mass Combat. If you arenât using the Dragonlance
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the Dragonlance: Warriors of Krynn game with this adventure, consult the âWarriors of Krynn: Scenario 4â sidebar. Without Mass Combat. If you arenât using the Dragonlance: Warriors of Krynn game
, continue with the following section. WARRIORS OF KRYNN: SCENARIO 4
The characters reach the battlefield as the conflict turns against Kalamanâs forces. Read the introduction to scenario 4 in Dragonlance
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
unpredictable for classroom use and then use the wizard gizzards in the game of the same name. This night at Bowâs End Tavern is the first such event of the term, and enthusiasm is running high. Playing the
Game In this scene, the characters have the opportunity to play a game of Wizard Gizzard for a prize. A character can participate in the fun in one of the following ways: Play the Game. The rules are
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
âWarriors of Krynn: Scenario 1â sidebar. Without Mass Combat. If you arenât using the Dragonlance: Warriors of Krynn game, continue with the âInvasion of Voglerâ section. WARRIORS OF KRYNN: SCENARIO 1
road, headed toward Vogler. The adventure unfolds in one of two ways from here: With Mass Combat. If you are using the Dragonlance: Warriors of Krynn game along with this adventure, consult the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
: Warriors of Krynn game along with this adventure, consult the âWarriors of Krynn: Scenario 8â sidebar. Without Mass Combat. If you arenât using the Dragonlance: Warriors of Krynn game, continue with the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
youâre familiar with these, continue with the charactersâ introduction to Syranna and their mission in Into The Doomvault. ABOUT THE ORIGINAL
Dead in Thay, by Scott Fitzgerald Gray, was
originally produced in 2014 as an adventure for the D&D Encounters organized play program. At that time, it also served as a playtest for the rules that eventually became the fifth edition of the game. This
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
book are right for your game and promise the most fun for all players. Uncle Rudolph,
We continue our pursuit of that were-wretch, Natalia Vhorishkova. Before she fled our last confrontation, she
Horror in Your Game Ominous shadows rise beyond the campfireâs light. Steps echo through the halls of a supposedly empty house. Something whispers from under the stairs. Such details fill horror
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
played host to a vast number of game products, novels, video games, and more, making it one of the most widely visited fantasy settings ever created. The lost portals to the Realms have returned and
adventures for fifth edition Dungeons & Dragons. Already, new heroes have accomplished great deeds and saved Faerûn from terrible evil and will continue to do so, as long as the flame of imagination draws them there.
Compendium
- Sources->Dungeons & Dragons->One Grung Above
Annihilation game to life. Matt Colville as bâLoop; Mark Hulmes as bâLip; Adam Koebel as bâLahp; and Nadja Otikor as câAhbĂŒlos... And I want to thank those who continue to âGrung it up!â on Twitch with me
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
still writing the Playerâs Handbook for the original AD&D game. Despite being (in a sense) older than the game itself, these adventures continue to hold a special place in the hearts and memories of D
originally produced in 1981 as a compilation of three adventures written in the earliest days of the game. Those adventures were created and originally released in 1978, during the time when Gary Gygax was
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
adventure rarely resurface to trouble the characters again. If your game group plays infrequently, an episodic campaign might be ideal because the players can enjoy the current adventure even if theyâve
, and the outcome of one adventure can affect how the rest of the campaign unfolds. If your game group meets regularly and often, a serialized campaign allows you to keep your players guessing what
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
should be the top draw on the charactersâ attention. On most mornings, hunters fan out onto the grassland to hunt for antelope and other large game. They travel on horseback and bring along an extra
horse to pack the field-dressed game back to the camp. Hunters donât necessarily return to the camp every evening. They stay out until they have a load of meat to bring back. Hunting on the Greenfields is
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, Acq Incâs adventures continue, dutifully chronicled online at acq-inc.com. Our intention with Acquisitions Incorporated was to bring dark office comedy to a world of swords, sorcery, dungeons, and
, detailing how to start a game and play the Acquisitions Incorporated way. Chapter 2 explores the various positions within an Acq Inc franchise, introducing a variety of roles vital to an adventuring
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
more than one or two game sessions each to complete. Chapter 2 describes several interesting locations on the fringes of Icewind Dale, including some future threats to Ten-Towns. The characters are
. The characters face a difficult choice: continue storming Xardorokâs stronghold or return to Ten-Towns to fight the dragon. The battle with Xardorokâs dragon forms the crux of chapter 4. Since the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
has a backup character in mind, the problem is solved. But some players are reluctant to swap characters. If they joined the game to play a particular character, they might not have fun playing a
for the player to continue playing their original character on a desperate quest to rescue their own soul.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Krynn: Scenario 11â sidebar. Without Mass Combat. If you arenât using the Dragonlance: Warriors of Krynn game, continue with the âOver Enemy Linesâ section. WARRIORS OF KRYNN: SCENARIO 11
Kalamanâs
Clystran has returned with the dragonnels he sought. From here, the adventure proceeds in one of two ways: With Mass Combat. If you are using the Dragonlance: Warriors of Krynn game along with this
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
should be the top draw on the charactersâ attention. On most mornings, hunters fan out onto the grassland to hunt for antelope and other large game. They travel on horseback and bring along an extra
horse to pack the field-dressed game back to the camp. Hunters donât necessarily return to the camp every evening. They stay out until they have a load of meat to bring back. Hunting on the Greenfields
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
must willingly accept the gift to gain its benefits. A dark gift is described to the creature in general terms; its precise game effect isnât revealed until the creature accepts the gift. For example
becomes an NPC under the Dungeon Masterâs control, although the DM can allow the player to continue playing the evil character.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
your game. The stag can be cornered, fought, and killed. It is a normal stag but with a breathtakingly beautiful coat of golden fur. If the local farmers learn that itâs been killed, they grab their
speak that language, it switches to Elvish, and if no one responds again, it tries heavily accented, pidgin Common. It assures them that they are on the right track, and they must continue following the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
action. The Cunning Action feature, for example, allows a rogue to take a bonus action. You can take a bonus action only when a special ability, spell, or other feature of the game states that you can do
. The opportunity attack, described later in this section, is the most common type of reaction. When you take a reaction, you can't take another one until the start of your next turn. If the reaction interrupts another creature's turn, that creature can continue its turn right after the reaction.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
around a rectangular, stone-lined pit 15 feet deep, 50 feet wide, and 200 feet long. The original Amnian residents built it as an arena for a highly competitive ball game, and it still provides cheap
multiple dashes through Executionerâs Run. Itâs been suggested that some people continue committing crimes solely because a conviction is the only way to get tossed into the pit, and betting is always






