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Monsters
Mythic Odysseys of Theros
one another and the land. Only in recent times have some leonin started guardedly looking beyond their homeland and wondering what role they might take in the wider world.
Most leonin hunters are tribal
warrior;tribal warriors, but those who hunt the servants of the gods rather than game are known as leonin iconoclasts.
Monsters
Curse of Strahd
hunting evil monsters.
The Waiting Game. Van Richten isn’t a young man anymore. He knows his road is coming to an end, but his work isn't done. He has come to Barovia to kill Strahd von Zarovich
looking for him. He taught her many of his monster-hunting techniques, but she doesn’t know all of his tricks and disguises. So far, their paths haven’t crossed. In the event that van
Monsters
Fizban's Treasury of Dragons
place a warm, cozy glow. (The lanterns might be magical or maintained by minions.) The floors are covered with plush sand-colored carpets.
Hoard Chamber. A small chamber in the upper left corner of
normal rate.Cold, NecroticChange Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the
Monsters
Fizban's Treasury of Dragons
the upper left corner of the map contains the dragon’s hoard. The area is decorated in a similar fashion to the main chamber, and its collected jewels and gold are painstakingly organized and
, but new ones form at a normal rate.Cold, NecroticChange Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This
Monsters
Fizban's Treasury of Dragons
surrounding an adult emerald dragon;adult emerald dragon's lair.
8
An adult emerald dragon spies on the adult red dragon who killed the emerald dragon’s mate, looking for weaknesses
Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit
Species
Mordenkainen Presents: Monsters of the Multiverse
and from out of the corner of your eye, they came to the Material Plane, urged to spread throughout the multiverse by the conquering god Maglubiyet. Centuries later, they still bear a fey gift for
.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead
Tortle
Legacy
This doesn't reflect the latest rules and lore.
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Species
The Tortle Package
and its siblings inherit whatever tools, weapons, and gifts their parents left behind. Each young tortle is expected to fend for itself. It leaves the place of its birth and finds its own corner of the
equally vigilant eye of day. Tortles feel most at peace when one or both of these “eyes” are looking down on them. They become more nervous and uneasy when neither orb is visible in the sky
Species
Mordenkainen Presents: Monsters of the Multiverse
A subterranean folk, goblins can be found in every corner of the multiverse, often beside their bugbear and hobgoblin kin. Long before the god Maglubiyet conquered them, early goblins served in the
’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead
Species
Mythic Odysseys of Theros
adversaries—incredibly clever and well-prepared to play a long game but ultimately doomed to lose their games.
4
I’m certain every bad thing that happens can ultimately be blamed on the
gods, but I roll my eyes at each new twist of fate and try to get on with my life.
5
I wish that I could be as naive as humans and other mortals who actually think the gods are looking out for them
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
player characters. Ever since its publication in 2000, The Sunless Citadel has been widely regarded as an excellent way to introduce new players to the game. It’s also a great starting experience for someone looking to be a Dungeon Master for the first time.
The Sunless Citadel The Sunless Citadel, written by Bruce R. Cordell, was the first published adventure for the third edition of the D&D game. It is designed for a party of four or five 1st-level
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Delegation If there are parts of the game you prefer not to handle yourself, assign them to players who enjoy them. If you don’t want to break your narrative stride by looking up a rule, designate
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Delegation If there are parts of the game you prefer not to handle yourself, assign them to players who enjoy them. If you don’t want to break your narrative stride by looking up a rule, designate
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
emotional responses. At the end of a horror game session, leave time to check in with players and ask them how the game went, how they’re feeling, and what they liked about the session. You might ask the
following questions: What unsolved mysteries do you want answers to? Did you find anything confusing or off-putting? What are you looking forward to in the next session? These answers can help you
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Introduction: Vast Oceans of Adventure In a D&D game, adventures can unfold in any corner of the multiverse—not just in the dungeons and wildernesses of the Material Plane but also on other planes of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
, cakes, and other delicious-looking comestibles. In the northwest corner of the room is a brass-bound oak chest.
Anyone who tries out the bed will find that it feels quite uncomfortable, and
intricate mosaic depicting a summer sky dotted with fleecy clouds. In the northeast corner is a large and lavishly covered bed, strewn with cushions. Next to it on a low table is a buffet of sweetmeats
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
34. Peephole If one or more characters approach this area from the south, read: The corridor turns sharply to the left. At the corner just before the turn, a peephole is carved into the stone wall at
of the gold medallion in area 35A and the hieroglyph visible on the dial behind it. In addition, a creature looking through the peephole can communicate telepathically with creatures in area 35B. Using
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
city without incident, but the festivities are unignorable. Colorful flowers and paper decorations hang between buildings, and delicious scents waft from the food stalls at every street corner. Locals
wearing elaborate masks and costumes celebrate in the streets. Well-dressed skeletons walk alongside pompous-looking business barons, and mischievous children in devil costumes poke at onlookers with
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
make an ability check to do so. This approach rewards creativity by encouraging players to look to the situation you’ve described for an answer, rather than looking to their character sheet or their
character’s special abilities. A downside is that no DM is completely neutral. A DM might come to favor certain players or approaches, or even work against good ideas if they send the game in a direction
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Characters. Players who want to play evil characters might be looking to carry out antisocial behavior in the game. If a player asks for permission to play an evil character or comes to the table
same page about how the campaign will go. Players Exploiting the Rules Some players enjoy poring over the D&D rules and looking for optimal combinations. This kind of optimizing is part of the game (see
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
looking to carry out antisocial behavior in the game. If a player asks for permission to play an evil character or comes to the table with one already made, talk to that player about what they have in
Some players enjoy poring over the D&D rules and looking for optimal combinations. This kind of optimizing is part of the game, but it can cross a line into being exploitative, interfering with
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Guide to the City When you live on the inside low, you never see the sun. People hear “towers,” they think of graceful little spires, the sort of thing you see poking up in the corner of your
look up in Callestan, you see twinkling lights, to be sure. But those aren’t stars, and that isn’t the sky. You’re looking up through a mile of bridges and platforms crossing the well, looking up at
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
it are a few strange-looking boxes with funnels protruding from them at an angle. Twenty feet opposite the table, a small bucket rests on the floor.
The devices on the table are called wizard
unpredictable for classroom use and then use the wizard gizzards in the game of the same name. This night at Bow’s End Tavern is the first such event of the term, and enthusiasm is running high. Playing the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
relax while off duty. A character who listens at the door with a successful DC 10 Wisdom (Perception) check hears the villains within engaged in a game of knucklebones. This makes for a mysterious
chairs are scattered around this large room. Wooden benches are drawn up against walls decorated with draperies of brown and red, and several ale kegs are propped up and tapped.
Four tough-looking human
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q15. Cemetery Tucked behind the mansion is a fog-shrouded cemetery enclosed by a seven-foot-tall fence of wrought iron. In the northeast corner stands a mausoleum. If the beacon has not been lit (see
areas Q16 and Q53), read the following text when the characters cross the cemetery for the first time: You suddenly feel like someone or something is watching you. Looking up, you spot a well-dressed
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Chapter 3: Bestiary Within this bestiary, you will find game statistics and lore for nearly one hundred monsters suitable for any D&D campaign. Many of these monsters, such as the froghemoth and the
morkoth, have been around since the earliest editions of the game. Others, such as the banderhobb and the vargouille, came later but are equally beloved. Some of the new creatures found herein are
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
for eight hours, ending just before dawn. When the characters enter the carnival, place a d8 at the start of the track in the upper left corner of the poster map with the “1” facing up. Move the die
to the next space at the end of each in-game hour, and turn the die so that its uppermost face shows the hour that is now beginning. Don’t worry about managing things down to the minute. If the players
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
its northeast edges looking out over area 2. Neronvain and Chuth brought a dozen elves back from their raids in the Misty Forest as prisoners—8 commoners, 3 nobles with whom Neronvain converses on
. If the characters received the garlands from the druid and place them on the elves, this automatically convinces them to safely flee. Forgotten Shrine An ancient shrine stands in the southwest corner
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
-five years old and has run the establishment for decades. His elven blood through his half-elf mother has kept him alive this long, and keeps him looking better than most full-blooded humans his age. He
harbor.
Baldur’s Bones. Baldur’s Bones is a popular dice game in the taverns of Baldur’s Gate. Each player requires several six-sided dice. The rules are as follows:
Each player puts the agreed ante
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
its northeast edges looking out over area 2. Neronvain and Chuth brought a dozen elves back from their raids in the Misty Forest as prisoners — 8 commoners, 3 nobles with whom Neronvain converses on
corner of the cavern, showing a young female human holding a basin. A successful DC 15 Intelligence (Religion) check recognizes the shrine of Eldath, goddess of waterfalls. Water flows from cracks in the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
that look like honey mixed with mushroom pieces. Off to the side, more students stand, laughing and holding curious-looking wands.
A student shouts through uncontrollable giggling: “Gross! Look at
to physically manipulate them. In this game, the other mascots jovially participate in the stacking contest. The spirit statues offer to serve as each stack’s base. The art elementals, fractals, and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Part 3: Master of Rules Dungeons & Dragons isn’t a head-to-head competition, but it needs someone who is impartial yet involved in the game to guarantee that everyone at the table plays by the rules
. As the player who creates the game world and the adventures that take place within it, the DM is a natural fit to take on the referee role. As a referee, the DM acts as a mediator between the rules
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
what information they want to share, then can move on to the next location. These scenes are a series of roleplaying encounters that take place over the course of a couple of days of game time. To
townsfolk, they might decide to go looking for the Redbrands. When they do, run the “Redbrand Ruffians” encounter. Alternatively, if the characters are reluctant to seek out the ruffians, the Redbrands can
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
an underground river, which runs through a corner of the caverns forgotten by the denizens above. The Foundry. Beyond the Glitterhame lies a complex of chambers and passageways carved by Durgeddin’s
originally published in 2000 as an adventure for the third edition of the D&D game.
The adventure was published shortly after The Sunless Citadel and was designed as a follow-up to it. Characters who
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Chapter 1: Playing the Game ANTONIO JOSÉ MANZANEDO While adventuring in the Dragonlance setting, the siblings Caramon
Majere, Raistlin Majere, and Kitiara uth Matar provoke the rage of a wyvern
Imagination is a key ingredient of Dungeons & Dragons, a cooperative game in which the characters that you roleplay embark on adventures together in fantasy worlds filled with monsters and magic. In D&D
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Despite locals not recollecting the attacks in the area, the people know many have been harmed on the streets and fear that some gang or murderer is at large. The tea shop the characters are looking for is
Charisma (Persuasion) check can convince Chin-Hae to mention that the two nobles attacked near his shop were named Nah Dae-Shim and Da Ju-Won and that they often play the game of baduk at the nearby






