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Returning 31 results for 'gases roll'.
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Monsters
Storm King's Thunder
volcanic gases wash over a dragon as it sleeps.
With its hoard well protected deep within the lair, a red dragon spends as much of its time outside the mountain as in it. For a red dragon, the great
than the dragon on the ground in that area must succeed on a DC 15 Dexterity saving throw or be knocked prone.
Volcanic gases form a cloud in a 20-foot-radius sphere centered on a point the dragon can
Monsters
Waterdeep: Dungeon of the Mad Mage
120 feet of the dragon must succeed on a DC 15 Constitution saving throw or take 5 (1d10) cold damage. Gases and vapors are dispersed by the wind, and unprotected flames are extinguished. Protected
.
If the dragon dies, changed weather reverts to normal, as described in the spell, and the other effects fade in 1d10;{"diceNotation":"1d10","rollType":"roll"} days.Cold
Equipment
any environment and withstand extreme temperatures, and you’re unaffected by harmful gases, as well as contact and inhaled poisons.
Force Field. When you would take damage, you can use your
reaction to expend 1 of the armor’s charges to deploy a defensive force field. Roll 3d10 and reduce the damage taken by the total rolled.
Propulsion. As a bonus action, you can expend 1 of the
Adult Red Dracolich
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
strongholds. Caves with volcanic or geothermal activity are the most highly prized red dracolich lairs, creating hazards that hinder intruders and letting searing heat and volcanic gases wash over a
prone.
Volcanic gases form a cloud in a 20-foot-radius sphere centered on a point the dracolich can see within 120 feet of it. The sphere spreads around corners, and its area is lightly obscured. It
Ancient Red Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
lairs, creating hazards that hinder intruders and letting searing heat and volcanic gases wash over a dragon as it sleeps.
With its hoard well protected deep within the lair, a red dragon spends as
shakes the lair in a 60-foot radius around the dragon. Each creature other than the dragon on the ground in that area must succeed on a DC 15 Dexterity saving throw or be knocked prone.
Volcanic gases
monsters
. Melee Attack Roll: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Claw"}, reach 5 ft. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4", "rollType":"damage", "rollAction":"Claw", "rollDamageType
":"Slashing"} Slashing damage plus 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"Poison"} Poison damage.
Putrid Emission. Ranged Attack Roll: +6
Adult Red Dragon
Legacy
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Monsters
Basic Rules (2014)
, creating hazards that hinder intruders and letting searing heat and volcanic gases wash over a dragon as it sleeps.
With its hoard well protected deep within the lair, a red dragon spends as much of its
lair in a 60-foot radius around the dragon. Each creature other than the dragon on the ground in that area must succeed on a DC 15 Dexterity saving throw or be knocked prone.
Volcanic gases form a
spells
You cause the gases within a creature you can see within range to expand rapidly. The target makes a Constitution saving throw, taking 3d10;{"diceNotation":"3d10", "rollType":"roll", "rollAction
Ancient Brass Dragon
Legacy
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Monsters
Basic Rules (2014)
Strength saving throw or be pushed 15 feet away from the dragon and knocked prone. Gases and vapors are dispersed by the wind, and unprotected flames are extinguished. Protected flames, such as lanterns
presence and location.
If the dragon dies, the tracks fade in 1d10;{"diceNotation":"1d10","rollType":"roll"} days, but the other effects fade immediately.Fire
Ancient Silver Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
a DC 15 Constitution saving throw or take 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"Cold Wind","rollDamageType":"cold"} cold damage. Gases and vapors are dispersed by the wind
, forming structures and other objects as it wishes.
If the dragon dies, changed weather reverts to normal, as described in the spell, and the other effects fade in 1d10;{"diceNotation":"1d10","rollType":"roll"} days.Cold
Adult Brass Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
the dragon and knocked prone. Gases and vapors are dispersed by the wind, and unprotected flames are extinguished. Protected flames, such as lanterns, have a 50 percent chance of being extinguished
tracks fade in 1d10;{"diceNotation":"1d10","rollType":"roll"} days, but the other effects fade immediately.Fire
Adult Silver Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Constitution saving throw or take 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"Cold Wind","rollDamageType":"cold"} cold damage. Gases and vapors are dispersed by the wind, and
structures and other objects as it wishes.
If the dragon dies, changed weather reverts to normal, as described in the spell, and the other effects fade in 1d10;{"diceNotation":"1d10","rollType":"roll"} days.Cold
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Volcanic Threats Volcanic activity increases as the awakening of the tlexolotl Izel affects the region. While the characters travel, the earth occasionally shakes anew. During the journey, roll on
fumarole opens alongside the road, venting noxious gases 25 feet in all directions. Each creature in the area must succeed on a DC 14 Constitution saving throw or take 10 (3d6) poison damage. 2 Falling ash
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Volcanic Threats Volcanic activity increases as the awakening of the tlexolotl Izel affects the region. While the characters travel, the earth occasionally shakes anew. During the journey, roll on
fumarole opens alongside the road, venting noxious gases 25 feet in all directions. Each creature in the area must succeed on a DC 14 Constitution saving throw or take 10 (3d6) poison damage. 2 Falling ash
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
any attack roll made with the claws, and its Strength modifier to its damage roll when it hits a target with the claws. Tiny and Gargantuan creatures can’t be fitted with flensing claws. Survival
harmful gases (such as those created by a cloudkill spell, a stinking cloud spell, inhaled poisons, and the breath weapons of some dragons).
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
any attack roll made with the claws, and its Strength modifier to its damage roll when it hits a target with the claws. Tiny and Gargantuan creatures can’t be fitted with flensing claws. Survival
harmful gases (such as those created by a cloudkill spell, a stinking cloud spell, inhaled poisons, and the breath weapons of some dragons).
Compendium
- Sources->Dungeons & Dragons->Monster Manual
to strangers. These tentacled, telepathic creatures jet through the air in short bursts, venting gases with a sound that gives them their name. Rather than speaking, flumphs communicate
. Roll on or choose a result from the Flumph Assistance table to inspire what support flumphs provide. Flumph Assistance 1d6 The Flumph Helps By... 1 Cooking a meal of Underdark delicacies. 2
Compendium
- Sources->Dungeons & Dragons->Monster Manual
to strangers. These tentacled, telepathic creatures jet through the air in short bursts, venting gases with a sound that gives them their name. Rather than speaking, flumphs communicate
. Roll on or choose a result from the Flumph Assistance table to inspire what support flumphs provide. Flumph Assistance 1d6 The Flumph Helps By... 1 Cooking a meal of Underdark delicacies. 2
Compendium
- Sources->Dungeons & Dragons->Monster Manual
fling away foes.
Air elementals often have distinctive compositions. Roll on or choose a result from the Air Elemental Compositions table to inspire the elemental’s appearance. Air Elemental
Compositions 1d6 The Air Elemental’s Body Features... 1 Cumulus or cirrus clouds. 2 A mixture of vibrantly colored gases. 3 A pungent, sour-looking miasma 4 Shifting cloud clusters that resemble
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
environment and withstand extreme temperatures, and you’re unaffected by harmful gases, as well as contact and inhaled poisons. Force Field. When you would take damage, you can use your reaction to
expend 1 of the armor’s charges to deploy a defensive force field. Roll 3d10 and reduce the damage taken by the total rolled. Propulsion. As a bonus action, you can expend 1 of the armor’s charges to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
environment and withstand extreme temperatures, and you’re unaffected by harmful gases, as well as contact and inhaled poisons. Force Field. When you would take damage, you can use your reaction to
expend 1 of the armor’s charges to deploy a defensive force field. Roll 3d10 and reduce the damage taken by the total rolled. Propulsion. As a bonus action, you can expend 1 of the armor’s charges to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
fling away foes.
Air elementals often have distinctive compositions. Roll on or choose a result from the Air Elemental Compositions table to inspire the elemental’s appearance. Air Elemental
Compositions 1d6 The Air Elemental’s Body Features... 1 Cumulus or cirrus clouds. 2 A mixture of vibrantly colored gases. 3 A pungent, sour-looking miasma 4 Shifting cloud clusters that resemble
Compendium
- Sources->Dungeons & Dragons->Monster Manual
burn.
—Marrake the Incandescent, ruler of efreet
Fire elementals might burn in distinctive ways. Roll on or choose a result from the Fire Elemental Compositions table to inspire a fire elemental’s
features. Chris Cold
Fire Elemental Compositions 1d8 The Fire Elemental’s Body Features...
1 Colorful, superheated gases.
2 A column of diabolical or divine flame.
3
Compendium
- Sources->Dungeons & Dragons->Monster Manual
burn.
—Marrake the Incandescent, ruler of efreet
Fire elementals might burn in distinctive ways. Roll on or choose a result from the Fire Elemental Compositions table to inspire a fire elemental’s
features. Chris Cold
Fire Elemental Compositions 1d8 The Fire Elemental’s Body Features...
1 Colorful, superheated gases.
2 A column of diabolical or divine flame.
3
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the Dungeon Master’s Guide, so you can randomly roll an item from those tables. Alternatively, you can use the rarity and category (minor or major) shown on the Hoard Magic Items table to pick an item
blood and fangs to the wispy gases of
their breath and the sinister insinuations they whisper to the weak-willed
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the Dungeon Master’s Guide, so you can randomly roll an item from those tables. Alternatively, you can use the rarity and category (minor or major) shown on the Hoard Magic Items table to pick an item
blood and fangs to the wispy gases of
their breath and the sinister insinuations they whisper to the weak-willed
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
until dispelled. [Tooltip Not Found] Level 2 Necromancy (Cleric, Druid, Warlock, Wizard) Casting Time: Action
Range: 30 feet
Components: V, S, M (a bean)
Duration: 1 round
You cause the gases
feet of an Undead creature. Additionally, once per turn, when you damage an Undead creature with the weapon, you deal extra Radiant damage. To determine this damage, roll the number of Hit Point Dice
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
gases that spurt from the walls. One of the tapestries on the south wall screens the entrance to the royal apartment (areas 4–7). 3. Throne Room and Audience Chamber Two steps of white-veined black
contents of the chest, consult chapter 7 of the Dungeon Master’s Guide. Roll four times on Magic Item Table A, two times on Table B, two times on Table C, once on Table D, and once on Table E. Any result
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
gases that spurt from the walls. One of the tapestries on the south wall screens the entrance to the royal apartment (areas 4–7). 3. Throne Room and Audience Chamber Two steps of white-veined black
contents of the chest, consult chapter 7 of the Dungeon Master’s Guide. Roll four times on Magic Item Table A, two times on Table B, two times on Table C, once on Table D, and once on Table E. Any result
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
volcanic gases wash over a dragon as it sleeps.
With its hoard well protected deep within the lair, a red dragon spends as much of its time outside the mountain as in it. For a red dragon, the great
shakes the lair in a 60-foot radius around the dragon. Each creature other than the dragon on the ground in that area must succeed on a DC 15 Dexterity saving throw or be knocked prone. Volcanic gases
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
volcanic gases wash over a dragon as it sleeps.
With its hoard well protected deep within the lair, a red dragon spends as much of its time outside the mountain as in it. For a red dragon, the great
shakes the lair in a 60-foot radius around the dragon. Each creature other than the dragon on the ground in that area must succeed on a DC 15 Dexterity saving throw or be knocked prone. Volcanic gases