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                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    This thick book is bound in dark leather, crisscrossed with inlaid silver lines suggesting a map or chart. When found, the book contains the following spells, which are wizard spells for you while
                                                
                                            
                                                
                                                     you are attuned to the book: arcane gate, dimension door, gate, misty step, plane shift, teleportation circle, and word of recall. It functions as a spellbook for you.
While you are
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     of locks used to protect and seal.
House Kundarak
Leader: Morrikan dâKundarak
Headquarters: Korunda Gate (Mror Holds)
If you want to keep something safeâjewels, secrets, prisoners
                                                
                                            
                                                
                                                     Holds have come into increasing conflict with the daelkyr, Lord Morrikan dâKundarak has instructed house heirs to establish connections with the Gatekeeper druids. The druids have much in common with the house, being the creators of the wards that protect Eberron from the daelkyr.
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                    Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Unlike some people who collect bounties, though, you
                                                
                                            
                                                
                                                     prey on the rich, whether pickpockets or con artists. The community where you plied your trade might have been one of FaerĂ»nâs great metropolises, such as Waterdeep or Baldurâs Gate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Baldurâs Gate The city of Baldurâs Gate lies some 150 miles north of Candlekeep. Overlooking the River Chionthar, it is one of the dominant trading hubs on the Sword Coast and home to much wealth
                                                
                                            
                                                
                                                    , greed, and corruption. A number of separate agencies keep a semblance of order in Baldurâs Gate. The most widely known among them is the Flaming Fist, a mercenary company that deals out violence freely
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    The Great Pass Creatures who wish to travel from Ribcage to Rigus on foot must traverse the Great Pass, a bulwark of rugged mountains that mirror the unforgiving gate-towns they border. Choked by
                                                
                                            
                                                
                                                     dust and volcanic ash, the jagged peaks conceal the lairs of demoted devils and remote camps of soldiers who deserted the infinite conflict on Acheron. Their names besmirched, the renegades prey on travelers seeking the pitiless homes the soldiers abandoned.
                                                
                                            
                                        
                                                    Kobold
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     invasion and oppression. Although individually they are timid and shy away from conflict, kobolds are dangerous if cornered, vicious when defending their eggs, and notorious for the dangerous
                                                
                                            
                                                
                                                     undetected and donât give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobblerâs house at night to loot it of knives, leather bits, nails, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     on level 2, in the closest unoccupied space next to the identical gate located there. Treasure. Haddonâs corpse wears a salvageable suit of halfling-sized leather armor. It clutches a silvered
                                                
                                            
                                                
                                                    . Carved into the middle of the east wall is a decorative stone arch enclosing a blank wall (see âArch Gate to Level 2â below).
 Furnishings. A wooden trestle table lies on its side in the middle of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    Hewardâs Hireling Armor Armor (leather), very rare (requires attunement) A number of Kwalishâs experiments were attempts to research the works of the legendary mage Heward, who first crafted what he
                                                
                                            
                                                
                                                     the armor inside an extradimensional space created by a bag of holding, a Hewardâs handy haversack, or a similar item instantly destroys both items and opens a gate to the Astral Plane. The gate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     spellbook. He greets intruders in a friendly manner and suggests they partake of the wine while he finishes his work. The scroll turns to dust once the work is complete. Treasure. Elanâs black leather
                                                
                                            
                                                
                                                     attempt to copy Wormriddleâs spell scroll was successful, Elanâs book also contains legend lore. 13b. Arch Gate to Level 6 Arch. Embedded in the south wall is a stone arch bearing images of beholders
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     fighters while others keep their distance or even try to break up the brawl. Any violent conflict draws the attention of the drow guards, who initially order any prisoners to stand down from a fight
                                                
                                            
                                                
                                                    , threatening them with hand crossbows from outside the gate. If necessary, they shoot prisoners with poisoned crossbow bolts to incapacitate them. (See chapter 8 of the Dungeon Masterâs Guide for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    .
 The keep seems old and worn, but new timbers and shingles suggest that repairs are underway. A white banner with a blue gauntlet flies over the keep.
 The front gate is closed.
 What happens next
                                                
                                            
                                                
                                                     characters use no such knowledge and are rude or provide no reasonable excuse for entrance, they are turned away. Four bandits escort characters who enter peacefully through the gate (area K1). If the
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     dance to any tune.
â Volo
To feel the thunder of orcish war drums outside the gate and to hear a chorus of voices growling, âGruumsh!â is the nightmare of every civilized place in
                                                
                                            
                                                
                                                    , where they join Gruumshâs army and fight on his behalf in the endless war against the goblinoid followers of Maglubiyet. Gruumsh sees this conflict as a chance to pit his people against an eager
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     characters to have their heads magically reattached and their life restored at the leather works, through the advice of the control room brains or Kwalishâs notes. Similarly, you might have notes and
                                                
                                            
                                                
                                                     Grand Masterâs cloak fly apart into its various faces during battle, attacking as a swarm of bats. Throne Gate. The Grand Master might have long ago figured out how to activate this gate. If things go
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    Atlas of Endless Horizons Wondrous item, rare (requires attunement by a wizard)  Atlas of Endless Horizons This thick book is bound in dark leather, crisscrossed with inlaid silver lines suggesting a
                                                
                                            
                                                
                                                     map or chart. When found, the book contains the following spells, which are wizard spells for you while you are attuned to the book: arcane gate, dimension door, gate, misty step, plane shift
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     conflict between demons and devils known as the Blood War. Next on Zarielâs list of cities is Elturelâs neighbor, Baldurâs Gate. The characters can be the heroes who descend into Avernus, save Elturel
                                                
                                            
                                                
                                                     from certain destruction, and prevent a similar fate from befalling Baldurâs Gate. Chapter 1: A Tale of Two Cities
 For characters of levels 1â4
 Pressed into service by the Flaming Fist, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     of a bell ringing in the offices above them (area Z5). Treasure The Zhents have stashed two wooden crates here. The first, stolen from the docks, contains four wood-framed paintings wrapped in leather
                                                
                                            
                                                
                                                    . The paintings depict the cities of Luskan, Neverwinter, Silverymoon, and Baldurâs Gate and are worth 75 gp each. The second crate, stolen from a caravan on the High Road, contains fifteen 10-pound silver trade bars, all black from corrosion but still worth 50 gp each.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     move purposefully through Automataâs perfect street grid. Most travel in sync with the reverberating rhythm of the great, toothed gear that rises like an arch at the gate-townâs center. As you near the
                                                
                                            
                                                
                                                    , but their instructions are precise and tediously step-by-step. To record an entry for the Mosaic Mimir, the characters need to visit the gate to Mechanus. Gate to Mechanus With its size and persistent
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     troubled Baldurâs Gate afterward. Each push for renewal saw a conflict between Gondan engineers advocating for new building techniques and materials, and patriars and preservationists striving to protect the
                                                
                                            
                                                
                                                     Lights in the Fog
 Baldurâs Gate has a couple interesting features not mentioned elsewhere in this gazetteer.
 Fog. One of the reasons why pirates find Gray Harbor attractive is the thick fog that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     (Xanatharâs symbol).
 Hammocks. Fifteen leather hammocks are hooked to stone brackets that protrude from the walls at regular intervals.
 Secret Door. A secret door in the west wall leads to area
                                                
                                            
                                                
                                                     her out of the circle. Nadia relishes any opportunity to fight and kill, and she hurls herself and her forces into battle without a second thought. 20c. Arch Gate to Level 6 This hallway has three
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    78. Chapel of Hate Any creature that passes through the mist gate in area 77 emerges from a similar arch set into the south wall of this room. The gate also allows travel back to area 77. You step
                                                
                                            
                                                
                                                     out of the mist into an underground chapel with black basalt pillars and a polished obsidian altar. Resting on the altar is a leather bag the size and shape of a human body, and which appears to have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     troubled Baldurâs Gate afterward. Each push for renewal saw a conflict between Gondan engineers advocating for new building techniques and materials, and patriars and preservationists striving to protect the
                                                
                                            
                                                
                                                     LIGHTS IN THE FOG
 Baldurâs Gate has a couple interesting features not mentioned elsewhere in this gazetteer.
 Fog. One of the reasons why pirates find Gray Harbor attractive is the thick fog that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     adventurers and will do her utmost to help them deal with the myriad threats lurking in the jungle. Liara comes from an influential family in Baldurâs Gate and has held her post for the past three years
                                                
                                            
                                                
                                                     schedules that she passes along to the pirates of Jahaka Anchorage, in exchange for promises to never attack ships flying the flag of Baldurâs Gate. Liara also receives a cut of the piratesâ profits
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    The Basilisk Gate Read or paraphrase the following boxed text to your players to begin the adventure: Welcome to Baldurâs Gate, a veritable nest of rats and vipers clinging to the rocky slopes
                                                
                                            
                                                
                                                     the foggy harbor. The whole of Baldurâs Gate reeks of blood, crime, and opportunity. One can easily fathom why pirates and traders are drawn to this place like flies to a carcass.
 Following the river
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     duergar have treasure (see âTreasureâ below). Arch Gate to Level 11 The arch embedded in the east wall is one of Halasterâs magic gates (see âGatesâ). Carved into the archâs keystone is a hand-shaped
                                                
                                            
                                                
                                                     indentation opens the gate for 1 minute. Characters must be 11th level or higher to pass through this gate (see âJhesiyra Kestellharpâ). The first creature to pass through the gate triggers an elder rune (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     darkest of which can end entire worlds. Braahgâs disdain for the conflict he oversees is counter to the gate-townâs warlike nature and tempers Rigus just enough to keep it in the Outlands. Luca Bancone
                                                
                                            
                                                
                                                    Rigus Gate Destination: Infinite Battlefield of Acheron Primary Citizens: Humanoids Rulers: The Crown Generals Generals stoke the fires of war in Rigus, a permanent military encampment linked to a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Epic Fantasy A devout paladin in gleaming plate armor braces her lance as she charges a dragon. Bidding farewell to his dear love, a noble wizard sets forth on a quest to close the gate to the Nine
                                                
                                            
                                                
                                                     Hells that has opened in the remote wilderness. A close-knit band of loyal friends strives to overcome the forces of a tyrannical overlord. An epic-fantasy campaign emphasizes the conflict between good
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    Glorium Gate Destination: Heroic Domains of Ysgard Primary Citizens: Giants and Humanoids Ruler: Tyrza Bonebreaker Blaring horns rally Gloriumâs residents to battle. Warriors are forged in the gate
                                                
                                            
                                                
                                                    -town, a village of lodges, training fields, and farms arranged along the fertile slopes of an icy fjord. A colossal, serpentine statue towers over the gate-town, its coils arching along the peaks of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     indicate that the wagons were heading west to pick up the Coast Way road, where they would turn north to Beregost and Baldurâs Gate, a journey of about 550 miles. The wagons would take twenty-five to
                                                
                                            
                                                
                                                     Greenest before coming north, they should have at least ten to fifteen days before the cultâs wagons reach Baldurâs Gate. The River Chionthar flows directly from Elturel to Baldurâs Gate. A sailing vessel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     conflict. But in recent months, egg poachers have grown bolder, scaling the jungle heights in the night. Worse yet, the gate-town of Rigus plunders Faunel for its natural resources, notably its lightweight
                                                
                                            
                                                
                                                    Faunel Gate Destination: Wilderness of the Beastlands Primary Citizens: Awakened Beasts Ruler: None The Faunel the Outlands once knew is gone, its roar so mighty that the gate-town was absorbed by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     indicate that the wagons were heading west to pick up the Coast Way road, where they would turn north to Beregost and Baldurâs Gate, a journey of about 550 miles. The wagons would take twenty-five to
                                                
                                            
                                                
                                                     Greenest before coming north, they should have at least ten to fifteen days before the cultâs wagons reach Baldurâs Gate. The River Chionthar flows directly from Elturel to Baldurâs Gate. A sailing vessel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Baldurâs Gate for at least another tenday.â
 âThatâs what the cityâs government wanted you to think, captain,â she replies. Turning to you, she says, âI trust youâve been adequately compensated
                                                
                                            
                                                
                                                    ?â
 Until recently, Liara Portyr commanded a Flaming Fist outpost called Fort Beluarian on the distant tropical peninsula of Chult. Her uncle is Duke Dillard Portyr of Baldurâs Gate, one of the cityâs two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    11. Drow Outpost The drow of House Auvryndar established this outpost after discovering the arch gate in area 11c. All told, this area contains a drow priestess of Lolth named Melith Auvryndar, a
                                                
                                            
                                                
                                                     waterproof zurkhwood tube, 25 pp in a spider silk pouch, and her spellbook, which has black leather covers traced with webs of gold. The book contains the following spells: alter self, cloudkill, Evardâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    Urban Bounty Hunter Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Unlike some people who collect
                                                
                                            
                                                
                                                    , whether pickpockets or con artists. The community where you plied your trade might have been one of FaerĂ»nâs great metropolises, such as Waterdeep or Baldurâs Gate, or a less populous location, perhaps
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    House Kundarak  Kundarak Vault Leader: Morrikan dâKundarak Headquarters: Korunda Gate (Mror Holds) If you want to keep something safeâjewels, secrets, prisonersâKundarak is there to help. The
                                                
                                            
                                                
                                                     renegade dwarves using their marks to turn a profit, and such rogues strive to avoid the eye of Kundarak. As the dwarves of the Mror Holds have come into increasing conflict with the daelkyr, Lord
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     Entrance and Guard Post The sahuagin have tightened their defenses at the north entrance. Expecting an attack, they no longer use the causeway and keep this gate sealed at all times of day. As the gate
                                                
                                            
                                                
                                                     whatever attack might come. Any conflict here that lasts for more than 5 rounds puts the entire fortress on alert. The roomâs other features are the same as detailed earlier in the adventure, though
                                                
                                            
                                        






