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Returning 35 results for 'gate contingent long'.
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gain contingent long
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Monsters
Waterdeep: Dragon Heist
Indomitable (2/Day). Tashlyn can reroll a saving throw that she fails. She must use the new roll.
Second Wind (Recharges after a Short or Long Rest). As a bonus action, Tashlyn can regain 20 hit
cover by serving as a bodyguard to Vorondar Levelstone, a dwarf magister stationed at the South Gate. She likes the dwarf and has earned his confidence, allowing her to reach the rank of captain in the
Magic Items
Waterdeep: Dungeon of the Mad Mage
Any creature that attunes to the tablet must make a DC 20 Wisdom saving throw at the end of its next long rest. On a failed save, the creature becomes afflicted with a random form of long-term
madness (see âMadnessâ in chapter 8 of the Dungeon Masterâs Guide).
As an action, a creature attuned to the Black Crystal Tablet can use it to cast eyebite or gate (the portal created by
Monsters
Planescape: Adventures in the Multiverse
throw or have the stunned condition until the end of the equinalâs next turn.The horselike equinals are among the strongest of the guardinals. Equinals have long faces and crested manes, and their
can be found throughout the Outlands, especially in Ecstasy, the gate-town to Elysium, and in Faunel, the gate-town to the Beastlands.
While guardinals are usually friendly and slow to anger, their
Monsters
Planescape: Adventures in the Multiverse
and direction to the last portal it used as long as theyâre on the same plane.Multiattack. The bariaur makes two Barbed Javelin or Shortbow attacks.
Barbed Javelin. Melee or Ranged Weapon Attack
eagerly suggesting gate-town attractions and other points of interest. Throughout their travels, these hardy wanderers absorb ambient planar energies, adapting to the vast and varied terrains of the Outer
Magic Items
Tashaâs Cauldron of Everything
inverting and exploding into a 50-foot-diameter portal. This portal functions as a permanent gate spell cast by Iggwilv. The gate then, once per round on initiative count 20, audibly speaks a fiend&rsquo
;s name in Iggwilvâs voice, doing so until the gate calls on every fiend ever banished by the Crook of Rao. If the fiend still exists, it is drawn through the gate. This process takes eighteen
Monsters
Candlekeep Mysteries
an extra 1d6;{"diceNotation":"1d6","rollType":"damage","rollAction":"Staff of Striking","rollDamageType":"force"} force damage.
Heal Self (Recharges after a Long Rest). Bak Mei regains 2d8 + 4
in the excommunication of Bak Mei and his followers, who christened themselves the Order of the Immortal Lotus. The small group eventually settled in the forest near Baldurâs Gate, where they
Monsters
Eberron: Rising from the Last War
each: chain lightning, create undead, dream, hold monster, mass suggestion, scrying
1/day each: foresight, gate, power word kill, teleport
Legendary Resistance (3/Day). If Sul Khatesh fails a saving
","rollAction":"Magic Staff","rollDamageType":"force"} force damage.
Arcane Cataclysm (Recharges after a Long Rest). Sul Khatesh conjures orbs of magical energy that plummet to the ground at three
Monsters
Mordenkainen Presents: Monsters of the Multiverse
material components and using Charisma as the spellcasting ability (spell save DC 16):
At will: arcane eye, mage armor, minor illusion, prestidigitation, speak with dead
1/day each: arcane gate, bane
shadar-kai, elves whose ancestors served the Raven Queen, a god of death and memory. They were brought to that realm in ages past, so long ago that theyâre now adapted to its cheerless
Monsters
Waterdeep: Dungeon of the Mad Mage
short or long rest. Halaster has the following wizard spells prepared:
Cantrips (at will): dancing lights, fire bolt, light, mage hand, prestidigitation
1st level (4 slots): mage armor, magic missile
or an archway previously removed in this way.
Halaster deactivates or reactivates one of Undermountainâs magic gates. The gate must be within 120 feet of him.
Regional Effects
When Halaster
Monsters
Planescape: Adventures in the Multiverse
the effect on itself after it succeeds on three of these saves.
Time Gate (1/Day). The dragon conjures a 20-foot-diameter, circular portal in the space between its horns or in an unoccupied space it
what will be.
Time dragons prize historical records, objects representative of lost cultures, and treasures from long-gone creators. They are fascinated by time-manipulation magic and forgotten
Magic Items
Acquisitions Incorporated
side effects, as determined by the DM.
Future Echoes. With or without its components, the orrery lets you catch momentary glimpses of the future that warn you of danger. As long as the orrery is
), demiplane (6 charges), gate (7 charges), plane shift (5 charges), or teleportation circle (3 charges). The orrery regains 1d4 + 4 expended charges daily at dawn.
Magic Items
The Book of Many Things
immediately gain the benefits of finishing a long rest.
Cavern. You gain a climbing speed equal to your walking speed. You also gain the ability to move up, down, across vertical surfaces, and along ceilings
. This effect can be undone only by the Wish spell, divine intervention, or similar magic.
Door. You gain the ability to cast the Gate spell 1d4 times, requiring no material components. Use your
Warlock of the Great Old One
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
, levitate, mage armor (self only), speak with dead
1/day each: arcane gate, true seeing
Spellcasting. The warlock is a 14th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15
, +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the
Gloom Weaver
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainenâs Tome of Foes
each: arcane gate, bane, compulsion, confusion, true seeing
Spellcasting. The gloom weaver is a 12th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8;{"diceNotation":"1d20
+8","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells
Monsters
Infernal Machine Rebuild
, levitate, mage armor (self only), speak with dead
1/day each: arcane gate, true seeing
Spellcasting. Stolos is a 14th-level spellcaster. His spellcasting ability is Charisma (spell save DC 15, +7
;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). He regains its expended spell slots when it finishes a short or long rest. He knows the following warlock
Backgrounds
Baldurâs Gate: Descent into Avernus
the path to Baldurâs Gate fully understanding the complex social morass that awaits. You enter the city an outsider, and itâs likely thatâno matter how long you spend in the city&mdash
Coming to Baldurâs Gate might seem like a good idea for a spectrum of reasons. Profit, excitement, and cosmopolitan opportunities all present tempting prospects, but rarely does one start on
Backgrounds
Baldurâs Gate: Descent into Avernus
, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.
BALDURâS GATE FEATURE: LONG-LOST HEIR
Youâre well-versed in the mannerisms and
Everybodyâs always trying to get a leg up on somebody in Baldurâs Gate. One groupâs con artist might be anotherâs revolutionary. Or maybe youâre just in it for yourself
Backgrounds
Ghosts of Saltmarsh
your character.
D6
HARDSHIP
1
Nearly Drowned. You hid underwater to avoid detection by enemies and held your breath for an extremely long time. Just before you would have
innocent people are hurt.
6
I sometimes stay up all night listening to the ghosts of my fallen enemies.
Saltmarsh Ties
As a former member of Saltmarshâs elite marine contingent
Backgrounds
Baldurâs Gate: Descent into Avernus
From the Oasis Theaterâs spectacular singers and acrobats to the pantomimes and shadow puppeteers of the Wide, Baldurâs Gate hosts a colorful array of performers. Good acts can always
court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your
Backgrounds
Baldurâs Gate: Descent into Avernus
Itâs said that every faith in the world has a believer in Baldurâs Gate. Not only are most established faiths tolerated â even if some of them, including most of the openly evil
hazardous and you remain in good standing with your temple.
BALDURâS GATE FEATURE: RELIGIOUS COMMUNITY
Youâre tightly connected with the religious community of Baldurâs Gate
Backgrounds
Baldurâs Gate: Descent into Avernus
Baldurâs Gate was founded by sailors, and its harbor is still the cityâs beating heart. Several patriars are descended from captains of yore, the commerce of the Lower City is built on
the port, and even the Outer Cityâs rhythms are dominated by the ebb and flow of river trade. Because sailors are as fundamental and ubiquitous to Baldurâs Gate as the cobbles on its streets
Backgrounds
Baldurâs Gate: Descent into Avernus
While some might think it strange to find hermits in a bustling city, others know that sometimes the most profound solitude exists in the midst of a crowd. Baldurâs Gate holds a handful of
âs Gate. You came here seeking something else, only to learn that the quest that drove you had become impossible to fulfillâits object was destroyed or its purpose was negated by some
Backgrounds
Baldurâs Gate: Descent into Avernus
inheritance that no one cares what you do, as long as you donât embarrass the family? How does the head of your family feel about your adventuring career? Are you in your familyâs good graces, or
your line or even a spiritual member of the family?
These details help establish your family and your title as features of the world of the campaign.
The patriars of Baldurâs Gate live in the
Backgrounds
Baldurâs Gate: Descent into Avernus
Baldurâs Gate is a city badly in need of heroes, and every so often, one rises from among its own. Ordinary people who rise to greatness are beloved in local history, but the popular
, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.
BALDURâS GATE FEATURE
Backgrounds
Sword Coast Adventurer's Guide
as a fad of romantically minded sons and daughters of patriar families in Baldurâs Gate. On a lark, they took the unicorn goddess Lurue as their mascot and went on various adventures for fun
their completion, and everyone should be praised for their strengths and comforted in their weaknesses.
Knights of Myth Drannor. Long ago, the Knights of Myth Drannor were a famous adventuring band
Backgrounds
Baldurâs Gate: Descent into Avernus
Mercenaries, private guards, Watch soldiers, and members of the Flaming Fist number among just a few of the many soldiers on the streets of Baldurâs Gate.
War has been your life for as long as
usually gain access to friendly military encampments and fortresses where your rank is recognized.
BALDURâS GATE FEATURE: CITY GUARD
You may choose to currently serve in either the Flaming
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
their assistance as well. She also asks the characters to stop calling her mayorâso long as Vogler is in Dragon Army hands, sheâs just Raven. Lord Bakaris and his son donât return to the camp, instead
paying for rooms at the Steady Beacon. Reinforcements A couple hours later, several wagons and a contingent of soldiers from Kalaman reach the survivorsâ camp with food and supplies. They aid the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
from the hanging guard tower across the rope bridge, visible through the locked gate. The cell has some sort of antimagic effect on it (see area 11 for details). Jorlan the drow warrior suffered
Shoor carries it, as another sign of their change in status. It might be a matter of days or tendays before a contingent from Menzoberranzan arrives to take prisoners back to the drow city. Additionally
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
controlled by the Lords of Waterdeep long before you see its walls. If youâve come from the south by the Trade Way, youâll have met the City Guard at their post at Zundbridge. From the north by way of
the Long Road, youâll have passed under their watchful eyes at the town of Rassalantar. And whether by land or sea, youâll likely also have been spotted by the Griffon Cavalry â even if you have not
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Returning to Kalaman As the characters near the gates of Kalaman, read the following text: A crowd mills at the gate ahead, dozens of commoners murmuring and excitedly looking past the closed
portcullis. âThereâs nothing to see!â shouts a guard, âPlease move along.â
Solamnic knights mysteriously
arrive in Kalaman The characters learn the following from a gate guard or anyone in the crowd: An
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of faith, order, and high culture. The two cities have endured a long, bitter rivalry that originated when Baldurâs Gate began stealing cargo and coin from ships heading to and from Elturel, stifling
that cityâs sea trade. Though the conflicts between Baldurâs Gate and Elturel have always fallen short of open warfare, relations between the cities have been tense for a long time â too long, some would say.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Drow Outpost The drow of House Auvryndar established this outpost after discovering the arch gate in area 11c. All told, this area contains a drow priestess of Lolth named Melith Auvryndar, a
entire drow contingent (including the drow in area 12a) for 9 days. 11b. A Little Privacy Drow. Melith, a drow priestess of Lolth and the leader of this outpost, meditates and prays before a shrine of
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
, using any gate comes with a 5 cp entry toll and erratic investigation of cargo and suspicious individuals. Baldurâs Gate. The oldest and least impressive of the cityâs gates, Baldurâs Gate nevertheless
remains the cityâs heart. As the only gate allowing ordinary people through the Old Wall, Baldurâs Gate embodies the power imbalance between rich Upper City patriars and Lower City commoners. Once
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
Acheron Incursion Reaching the gate to Acheron involves following a long tunnel to a massive mechanical lift. So long as the characters are with Major Kalar, the town guards donât impede them. Read
or paraphrase the following description when the characters reach the gate: Within a cavernous, steel-lined bunker deep below Rigus stands the gate to Acheron, an archway of iron spikes and bone. The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, using any gate comes with a 5 cp entry toll and erratic investigation of cargo and suspicious individuals. Baldurâs Gate. The oldest and least impressive of the cityâs gates, Baldurâs Gate nevertheless
remains the cityâs heart. As the only gate allowing ordinary people through the Old Wall, Baldurâs Gate embodies the power imbalance between rich Upper City patriars and Lower City commoners. Once






