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Returning 35 results for 'gathers called locations'.
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gather called locations
Monsters
Spelljammer: Adventures in Space
important individuals and locations is entrusted to astral elf honor guards, highly trained warriors who are more than capable of holding their own in combat.
Astral Elves
Long ago, some elves ventured
astral elf society called the Xaryxian Empire. This empire is based in Xaryxispace, a Wildspace system illuminated by an enormous radiant sun named Xaryxis.
Monsters
Fizban's Treasury of Dragons
moonstone dragon is called upon to discipline a group of moonstone dragon wyrmling;moonstone dragon wyrmlings that rampaged through a Fey noble’s territory.
8
An adult moonstone dragon has amassed
might include a secluded grove on the Material Plane, a well-protected tower in the Feywild, and even a hidden corner of the Ethereal Plane. Moonstone dragons often use locations in the Feywild as
Monsters
Icewind Dale: Rime of the Frostmaiden
the effect on itself on a success.Third Form
Auril’s third form, called Winter’s Womb or the Queen of Frozen Tears by her most ardent followers, is a 3-foot-diameter ice diamond containing
instantly knows the locations and health of all other creatures on the island. She knows how much damage each of these creatures has taken, how many levels of exhaustion they have, and what conditions
School of Abjuration
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Player’s Handbook (2014)
, however, that ending harmful effects, protecting the weak, and banishing evil influences is anything but a philosophical void. It is a proud and respected vocation.
Called abjurers, members of this
school are sought when baleful spirits require exorcism, when important locations must be guarded against magical spying, and when portals to other planes of existence must be closed.
backgrounds
) Cartographer's Tools, Ink and Ink Pen;Pen, Parchment, Robe;Robes, 8 GP; or (B) 50 GP
You served a mysterious organization simply called the Thaumaturge. You received orders to perform tasks that
locations. You secretly met with other members of the organization, and you looked to the stars to give you signs and portents about the future. You may still be performing these tasks, or years may
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
House of Lament Locations (1-9) Locations in the House of Lament are keyed to map 4.1. The descriptions of these areas detail the house in its dormant state. Phantasmal activity that occurs in an
area regardless of the house’s state is detailed in a section called “Ambient Haunt.” If the area changes when the house wakes, alterations are noted in a section called “Awakened Haunt.” Map 4.1: the house of lament View Player Version
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
, they might build a warren and make a permanent home there, while continuing to expand the town’s sewers as the community grows. These so-called “city kobolds” live underground but
rock outcroppings, creating warrens above the water line.
Kobolds reside most commonly in hilly or mountainous terrain. Such locations usually have natural caves suitable for living space, plenty of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
House of Lament Locations (1-9) Locations in the House of Lament are keyed to map 4.1. The descriptions of these areas detail the house in its dormant state. Phantasmal activity that occurs in an
area regardless of the house’s state is detailed in a section called “Ambient Haunt.” If the area changes when the house wakes, alterations are noted in a section called “Awakened Haunt.” Map 4.1: the house of lament View Player Version
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
temple dungeons described in this chapter each include a room where that cult’s elemental prophet might be encountered. The first time the characters find their way to one these locations, the prophet
defeat each dungeon when they kill its prophet or eliminate the monsters in the elemental shrine in these locations: Temple of Howling Hatred: area A19 Temple of the Crushing Wave: area C25 Temple of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
temple dungeons described in this chapter each include a room where that cult’s elemental prophet might be encountered. The first time the characters find their way to one these locations, the prophet
defeat each dungeon when they kill its prophet or eliminate the monsters in the elemental shrine in these locations: Temple of Howling Hatred: area A19 Temple of the Crushing Wave: area C25 Temple of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
temple called Talhundereth, the crypt beneath it, and a subterranean trading nexus called Gibbet Crossing. These locations are in the Starmetal Hills, several days northeast of Phandalin. In the previous
shards now, but the fanatics need as many obelisk fragments as possible to ensure their ritual will succeed. The Sawplees’ map reveals the locations of three other fragments: an abandoned dwarven
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Settlements (Towns, Villages, Cities) A village, town, or city makes an excellent backdrop for an adventure. The adventurers might be called on to track down a criminal who’s gone into hiding, solve
a murder, take out a gang of wererats or doppelgangers, or protect a settlement under siege. When creating a settlement for your campaign, focus on the locations that are most relevant to the adventure. Don’t worry about naming every street and identifying the inhabitants of every building.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
temple called Talhundereth, the crypt beneath it, and a subterranean trading nexus called Gibbet Crossing. These locations are in the Starmetal Hills, several days northeast of Phandalin. In the previous
shards now, but the fanatics need as many obelisk fragments as possible to ensure their ritual will succeed. The Sawplees’ map reveals the locations of three other fragments: an abandoned dwarven
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
they’re given food or a few coins, any of the beggars can answer basic questions about the Styes and specific locations in the district. 3 A group of 2d6 pickpockets (spies) gathers around the characters
unreliable guides or for any simple job for 1 cp each, but they run away the moment they’re paid. 2 A pack of 2d6 beggars (commoners) gathers around the characters. Each cries out loudly for alms, food
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Begins” section tells you everything you need to know about what’s happening in and around Phandalin. It also describes quests that characters can pursue, leading them to other locations. The adventure is
characters or adventurers is called a party.
Nonplayer Characters (NPCs). This term refers to characters run by the DM. How an NPC behaves is dictated by the adventure and by the DM.
Boxed Text
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Begins” section tells you everything you need to know about what’s happening in and around Phandalin. It also describes quests that characters can pursue, leading them to other locations. The adventure is
characters or adventurers is called a party.
Nonplayer Characters (NPCs). This term refers to characters run by the DM. How an NPC behaves is dictated by the adventure and by the DM.
Boxed Text
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Settlements (Towns, Villages, Cities) A village, town, or city makes an excellent backdrop for an adventure. The adventurers might be called on to track down a criminal who’s gone into hiding, solve
a murder, take out a gang of wererats or doppelgangers, or protect a settlement under siege. When creating a settlement for your campaign, focus on the locations that are most relevant to the adventure. Don’t worry about naming every street and identifying the inhabitants of every building.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Icewind Dale, including Ten-Towns and other sites and features in the region that are common knowledge. The reverse side has player-friendly maps of the ten settlements that comprise Ten-Towns, with prominent locations called out in each town for the players’ benefit.
the DM’s eyes only. As the characters explore locations on a given map, you can redraw portions of the map on graph paper, a wet-erase mat, or other surface to help your players visualize locations that
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
they’re given food or a few coins, any of the beggars can answer basic questions about the Styes and specific locations in the district. 3 A group of 2d6 pickpockets (spies) gathers around the characters
unreliable guides or for any simple job for 1 cp each, but they run away the moment they’re paid. 2 A pack of 2d6 beggars (commoners) gathers around the characters. Each cries out loudly for alms, food
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Icewind Dale, including Ten-Towns and other sites and features in the region that are common knowledge. The reverse side has player-friendly maps of the ten settlements that comprise Ten-Towns, with prominent locations called out in each town for the players’ benefit.
the DM’s eyes only. As the characters explore locations on a given map, you can redraw portions of the map on graph paper, a wet-erase mat, or other surface to help your players visualize locations that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Exploring This Level The following locations are keyed to map 4. A tributary of the Sargauth River called the River of the Depths enters Undermountain here and flows down to level 5. View Player
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Exploring This Level The following locations are keyed to map 4. A tributary of the Sargauth River called the River of the Depths enters Undermountain here and flows down to level 5. View Player
Compendium
- Sources->Dungeons & Dragons->Divine Contention
rogue. MAP OF THE SWORD COAST
The DM’s Sword Coast map shows a region of the Forgotten Realms called the Sword Coast.This map is for the DM’s eyes only, as it indicates the locations of places described
locations marked on both the DM’s map and the players’ map are described below in alphabetical order. This information is not secret and can be shared with players if they request details about a location.
Map 1: The Sword Coast View Player Version
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
retreat or reinforcements arrive as needed. MAP OF THE SWORD COAST
The DM’s Sword Coast map shows a region of the Forgotten Realms called the Sword Coast. This map is for the DM’s eyes only, as it
indicates the locations of places described later in this adventure or the adventures that follow. A player-friendly version of the map is also included with this adventure. It can be shared freely with the
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
retreat or reinforcements arrive as needed. MAP OF THE SWORD COAST
The DM’s Sword Coast map shows a region of the Forgotten Realms called the Sword Coast.This map is for the DM’s eyes only, as it
indicates the locations of places described later in this adventure. A player-friendly version of the map is also included with this adventure. It can be shared freely with the players as their characters
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Adventure Locations The next five chapters include adventure locations: Chapter 14: Jester. A magical marketplace called the Seelie Market is carried through the sky by a moonstone dragon. Among its
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Adventure Locations The next five chapters include adventure locations: Chapter 14: Jester. A magical marketplace called the Seelie Market is carried through the sky by a moonstone dragon. Among its
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
retreat or reinforcements arrive as needed. MAP OF THE SWORD COAST
The DM’s Sword Coast map shows a region of the Forgotten Realms called the Sword Coast. This map is for the DM’s eyes only, as it
indicates the locations of places described later in this adventure or the adventures that follow. A player-friendly version of the map is also included with this adventure. It can be shared freely with the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, and dangers—be they a dragon’s breath or a lich’s spell—are plentiful. This adventure takes place in a region called the Sword Coast, where daring souls delve into the wreckage of fallen strongholds
horrors. The accompanying map shows the Sword Coast region surrounding Phandalin. Several locations of interest are marked, including Underdark locations key to this adventure’s plot. Other parts of the map remain unlabeled, and the adventures that characters find there are yours to design!
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
retreat or reinforcements arrive as needed. MAP OF THE SWORD COAST
The DM’s Sword Coast map shows a region of the Forgotten Realms called the Sword Coast.This map is for the DM’s eyes only, as it
indicates the locations of places described later in this adventure. A player-friendly version of the map is also included with this adventure. It can be shared freely with the players as their characters
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, and dangers—be they a dragon’s breath or a lich’s spell—are plentiful. This adventure takes place in a region called the Sword Coast, where daring souls delve into the wreckage of fallen strongholds
horrors. The accompanying map shows the Sword Coast region surrounding Phandalin. Several locations of interest are marked, including Underdark locations key to this adventure’s plot. Other parts of the map remain unlabeled, and the adventures that characters find there are yours to design!
Compendium
- Sources->Dungeons & Dragons->Divine Contention
rogue. MAP OF THE SWORD COAST
The DM’s Sword Coast map shows a region of the Forgotten Realms called the Sword Coast.This map is for the DM’s eyes only, as it indicates the locations of places described
locations marked on both the DM’s map and the players’ map are described below in alphabetical order. This information is not secret and can be shared with players if they request details about a location.
Map 1: The Sword Coast View Player Version
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, who knows its way around Yon, where the characters might stumble upon one or more of the following locations: Lockbury Henge, a meeting place for korreds (see appendix C) who can give directions to
Brigganock Mine Brigganock Mine, where wish stones are unearthed by tiny creatures called brigganocks (see appendix C) Pillars of rock called the Fey Beacons, which are clearly visible from Lockbury Henge
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites The Tayyib Empire spans a region called Suristhanam. Its geography includes a great central flood plain, fertile hills, and tropical swamps. Qaragarh A metropolis filled with
the empress, who needs support to stabilize her empire. Travelers arrive and depart through the Hall of Doors, which houses teleportation circles linked to locations across the empire. Bijabad Bijabad
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites The Tayyib Empire spans a region called Suristhanam. Its geography includes a great central flood plain, fertile hills, and tropical swamps. Qaragarh A metropolis filled with
the empress, who needs support to stabilize her empire. Travelers arrive and depart through the Hall of Doors, which houses teleportation circles linked to locations across the empire. Bijabad Bijabad