Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'gave concerns locations'.
Other Suggestions:
gain concerns location
gain concerned locations
gain concerns locations
game concern locations
grave concerns locations
Monsters
Fizban's Treasury of Dragons
never be the answer in a multiverse of infinite possibilities. (Neutral)
3
Whimsy. Why waste time on boring, ordinary concerns when the world is filled with fantastic and ludicrous wonders
might include a secluded grove on the Material Plane, a well-protected tower in the Feywild, and even a hidden corner of the Ethereal Plane. Moonstone dragons often use locations in the Feywild as
Monsters
Fizban's Treasury of Dragons
Nonviolence. Violence need never be the answer in a multiverse of infinite possibilities. (Neutral)
3
Whimsy. Why waste time on boring, ordinary concerns when the world is filled with fantastic and
the Ethereal Plane. Moonstone dragons often use locations in the Feywild as their primary residences, locations on the Material Plane for entertaining guests, and locations on the Ethereal Plane for
Monsters
Fizban's Treasury of Dragons
)
6
Power. Knowledge is power, power must be used, and I use it. Your concerns are irrelevant. (Evil)
Amethyst Dragon Adventures
The Amethyst Dragon Adventure Hooks table offers
, preferring caverns with at least one entrance submerged underwater. They prize locations with a combination of open space, connecting tunnels, and dead ends to make the most of their natural and
Monsters
Fizban's Treasury of Dragons
mediate disputes when I can. (Good)
6
Power. Knowledge is power, power must be used, and I use it. Your concerns are irrelevant. (Evil)
Amethyst Dragon Adventures
The Amethyst Dragon
. They prize locations with a combination of open space, connecting tunnels, and dead ends to make the most of their natural and magical mobility, using flight and teleportation to navigate obstacles in
Triton
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
spread across the worldâs oceans and established protectorates to watch over deep sea trenches, portals, undersea caves, and other locations where their enemies might lurk. They defeated their
. The tritonsâ limited view of the world leaves them ignorant of the kingdoms, wars, and other struggles of the surface world. Tritons readily see such concerns as minor events, a sideshow to
Backgrounds
Sword Coast Adventurer's Guide
easily pick out the dens of criminal activity in a community, although youâre more likely to be welcome in the former locations rather than the latter.
Variant: Investigator
Rarer
suit your identity as a member of the city watch.
Your bond is likely associated with your fellow watch members or the watch organization itself and almost certainly concerns your community. Your
Compendium
- Sources->Dungeons & Dragons->Heroesâ Feast: Saving the Childrenâs Menu
level, and Ignis and the children moved in. Calder Moore Lord Invido commands the
loyalty of many fire giants Ignisâs Plight Ignis was a queen among her people, but when she gave birth to her twins
coveted her power. When Ignis disregarded Invidoâs feigned concerns, Invido took matters into his own hands. He had her consort killed and tried to abduct the heirs, intending to raise them as his own
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
âdismissed her concerns and undermined her authority. Eventually, political tensions turned the folk hero into a figure of infamy. Meanwhile, Young-Gi publicly gave Queen Young-Soo credit for all of Won
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Tavio gave him. (Give the players a copy of map 9.1.) The map is pieced together from several torn scraps and shows most of Xeluanâs tomb, minus locations that hadnât been uncovered at the time the
quarters and gave it to Leandro for safekeeping. Leandroâs Map If the characters seem interested in stopping the earthquakes and solving the mystery of Rilagoâs disappearance, Leandro shows them the map
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nyleaâs Influence Nylea is worshiped by hunters, but her concerns go far beyond humanityâs ability to subsist on the bounty of the natural world. She controls the turning of the seasons. Usually, she
Nyleaâs realm flourish, but he also gave mortals the gift of bronze, enabling them to make axes and spears. In both his destructive and creative guises, Purphoros might threaten what Nylea holds dear
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
favor of new designs. Within the dream, the people donât sleep, eat, or need to attend to any other concerns. They know only their work and the glory of Tsien Chiang. In the waking world, the truth of
? Did you discover a secret way out of the city? Did a family member make a bargain with Tsien Chiang that gave you a chance at a better life? Did Tsien Chiang send you forth for a reason?
Whom did
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
oracle. The Uthgardt spirit mounds are described in chapter 3, and their locations are marked on the maps of the North in that chapter. Lost Giant Relics Spirit Mound Relic Giant Lord Beorunnaâs
locations of all nine spirit mounds. He can take an hour to draw a crude map that shows where the spirit mounds are located relative to key landmarks and terrain features. He doesnât know what relics are
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Detention Bog Locations The following sections are keyed to map 6.1. The characters begin on the island in the southeast corner of the map. Map 6.1: the detention bog View Player Version D1. The
orange, rests amid a pool of bubbling, hissing water.
This is the crate that concerns Instructor Minexes the most, although the characters are likely unaware of this fact. Several flasks inside the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Treasure Locations The cards of the common deck determine the locations of the Tome of Strahd (card 1), the Holy Symbol of Ravenkind (card 2), and the Sunsword (card 3). Swords (Spades) 1 of Swords
White Sun (chapter 8, area S4). 4 of GlyphsâShepherd Find the motherâshe who gave birth to evil.
The treasure lies in the tomb of King Barov and Queen Ravenovia (chapter 4, area K88). 5 of GlyphsâDruid
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Lower Level Locations Francesca Baerald Map: monastery lower levelView Player Version The following locations are keyed to Map: Monastery Lower Level. M23: North Stairs This stairway connects the
drawers contains 60 PP. The second satchel contains four pearls worth 100 GP each. The third satchel is empty but used to contain a bejeweled necklace that Ronnom gave to Skalanthas as a gift (see area
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Locations in Bryn Shander The following locations are identified on map 2.1. Map 2.1: Bryn Shander View Player Version B1. Outer Gates The town has three sets of 15-foot-high hinged wooden gates
parents gave him up as a baby; he was raised in an orphanage and learned his survival skills as a teenager living on the streets of Suzail. He traveled west with a caravan to Baldurâs Gate, then sailed up
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
personal concerns to embark on a grand excursion or to work together toward a common goal. And according to the gnomes, it is proven that their gods can accomplish the impossible when they band together
to evil, but it gave Callarduran the power to control earth elementals â which, it is said, he can confer to deep gnomes by rubbing the stone and saying their names. Flandal Steelskin The stories that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Encounters in the Villa The following encounter locations, keyed to map 3.1, describe the Gralhund estate as it stands when the characters first arrive. The Zhents have taken over the downstairs
artifact. She gave a necklace of fireballs to her mechanical servant and sent it out to help retrieve the stone. It was careless and caught the Zhents in the fireball by mistake.â G16. Master Bedroom The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Icewind Dale Quests Instead of enticing players with the tall tales in the previous section, you can use any or all of the following quests to entice characters into exploring the locations described
the Tiger Tribe who gave up the nomadic lifestyle and settled in Ten-Towns three years ago, before Aurilâs everlasting winter beset Icewind Dale. A secret Auril worshiper, Yselm is known throughout
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
locations are identified on map 7.4. Map 7.4: Hermitage Upper Floors and Cellar View Player Version 22. Abandoned Quarters A cast-iron potbelly stove squats to the north of the upper level of the
ten feet below. The pile of rubble covers the smashed remains of a chair.
Archais, the wizard of the old Firewatch Island garrison, once resided in this chamber. It was he who first gave the warning
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to explore other locations throughout the North. Whether the characters travel over land or by sea, use the âRandom Wilderness Encountersâ section in chapter 3 to stage encounters along the way
captivated a few adventurous admirers in her day. One of them, Arleosa says, was so enchanted with her that he gave her a wooden ring adorned with dancing nymphs and told her that it represented a special
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Encounter Locations The following encounters are keyed to the map of the ruined cloud giant keep. Map 12.2: cloud giants keep View Player Version C1. Front Yard The mountainside splits, leaving a
weather caught the attention of one of the Wind Dukes of Aaqa on the Elemental Plane of Air. This benevolent entity gave them access to powerful elemental magic in exchange for their fealty. After
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Red Larch Locations Here follow brief descriptions of important locations in town. Buildings shown on the map that donât have a number and a description are houses, sheds, or outbuildings. They
belong to farmers who till plots close to town, shepherds who keep herds in nearby pastures, and workers or servants employed by the larger businesses. Many of the locations in town feature information
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Paliset Hall Locations The following locations are keyed to map 12.2. Map 12.2: DMâs Map View Player Version P1: Fountain and Patio The following description assumes the characters arrive here from
Zorhanna, but neither sprite dares speak out for fear of inviting the Adularesâ wrath or a stern lecture from Oren, the satyr head of staff. A character can convince either sprite to share their concerns
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Observatory Locations The following locations are keyed to map 5, which shows the layout of the Clifftop Observatory. Map 5: clifftop observatory View Player Version D1: Overlook A broken and
statue is a small hexagonal indentation, about 1 inch wide and 2 inches deepâperfectly sized to accommodate the moonstone key Runara gave them. When the key is inserted into the base of either statue
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Cragmaw Hideout Locations The following locations are keyed to map 1.2. Mike Schley Map 1.2: Cragmaw Hideout View Player Version H1: Cave Mouth The goblinsâ trail ends at a cave in a hillside five
Cragmaw band that waylaid Sildar. The goblin gave Sildar a bad feeling, but the Cragmaws didnât seem to know the creature. The goblin whispered âyouâre not what Ruxithid wantsâ to Sildar before leaving the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
House of Cards Locations The following locations are keyed to map 18.1. Mike Schley Map 18.1: The House of CardsView Player Version 1: Entrance Every surface of this irregularly shaped room is made
nonmagical Jester card he gave them gains a magical property (see the âEffects of Single Cardsâ section in chapter 2). Secret Door. A secret door leads south to area 12. 12: Ruin This irregular
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Zorzulaâs Rest Locations The following locations are keyed to map 5.5. Mike Schley Map 5.5: Zorzulaâs Rest View Player Version Z1: Entrance The towering stone double door before you is free of
goblins by defeating the monsters in the forge (area Z7). If asked about Ruxithid, the goblins state that heâs probably in the blue room communing with the mighty gods that gave him and the other
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Villa Locations The following area descriptions are keyed to map 1.5. V1. Yard Nine lawful evil human guards patrol the yard in three groups of three. When the characters first arrive, these groups
unique in its design. This particular box belongs to Thavius Kreeg and was entrusted to Duke Vanthampur for safekeeping. Curious to know whatâs inside the box, the duke gave it to Thurstwell
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Locations M - P Maelstrom The daughters of King Hekaton reside in this undersea fortress, which stands amid reefs and barnacle-covered shipwrecks in the depths of the Trackless Sea. See chapter 10
other dwarfholds hidden deep below its mines. Bruenor Battlehammer gave up the title of King of Mithral Hall for the third and final time when he set out to reclaim the lost dwarven city of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
locations are identified on map 7.2. Map 7.2: Hermitage First Floor View Player Version 1. Pier and Beach A short wooden pier extends out into the water, connected by a path to an open archway in the
barrels of water, and a few crates of other supplies before he casts off and returns to Uskarn. If he has any concerns about not being met by folk from the hermitage, he makes no sign that he cares. Unless
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Fane Locations F1. Wormâs Stair The skeleton of a giant worm is fused to the sides of this long tunnel, disappearing into a nearly vertical tunnel fifty feet above the floor. Wooden steps have been
the floor is thick, and the air is stale.
The dwarves of Tyar-Besil began to carve mining tunnels here, but they gave up when faced with too many threats pouring up from the Underdark. Four specters
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Spaceship Locations, Level 1 The first level of the spaceship is the main deck, comprising offices, living quarters, and recreational amenities. In addition to the locations detailed here, map 7.1
for an unfinished weapon are scattered about the room. 11â12 This room is occupied. Roll on the Random Spaceship Encounters table to determine whatâs inside. The following locations are keyed to map
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
from a cluster of islands that humans refer to as the Red Rocks. One of the storm giants who found the queen also found a wooden coin painted with a golden goose insignia and gave it to Serissa
locations of shipwrecks, sahuagin strongholds, sea elf domains, and dragon turtle lairs. These rocks also record fables that are meant to be passed down from one generation to the next, including
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Bathhouse Locations The following area descriptions are keyed to map 1.3. D1. Courtyard Describe this location to the players as follows: This L-shaped courtyard features a trimmed lawn and nicely
be tortured. Under interrogation, she gave her captors information regarding the Oathoons and their security arrangements. She also witnessed the interrogation and death of Effinax, who was questioned






