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Returning 35 results for 'gem chains location'.
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gem coins location
gem chain location
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Magic Items
Dungeon Masterâs Guide
â
19â23
Fates
09â16
24â27
Flames
â
28â31
Fool
â
32â36
Gem
17â24
37â41
Jester
25â32
42â46
you occupied when you disappeared. You remain imprisoned until you are found and removed from the sphere. You canât be located by any Divination magic, but a Wish spell can reveal the location
Magic Items
Dungeon Masterâs Guide
This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge while choosing a point within 120 feet of yourself. That location becomes the point of origin of a spell or
point of origin. Instead, a stream of 1d4 Ă 10 gems, each worth 1 GP, shoots from the wandâs tip in a Line 30 feet long and 5 feet wide toward the chosen point of origin. Each gem deals 1
Magic Items
Storm King's Thunder
This diamond contains the blood of a creature â blood that appears in the form of the blod (blood) rune. While the item is on your person, you can use your action to divine the location of the
creature nearest to you that is related to the blood in the item and that isnât Undead. You sense the distance and direction of the creature relative to your location. The creature is either the
Monsters
Tomb of Annihilation
following properties while attuned to the dagger, provided he has the weapon drawn:
Cause a blue gem set into the daggerâs pommel to shed bright light in a 20-foot radius and dim light for an
additional 20 feet, or make the gem go dark.
Turn the dagger into a compass that, while resting on Artusâs palm, points north.
Cast dimension door from the dagger. Once this property is used
Monsters
Waterdeep: Dungeon of the Mad Mage
parts restored. His new body appears in a random safe location in Undermountain.
Spellcasting. Halaster is a 20th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 22, +14 to hit
is in Undermountain, the following effects can occur in any location within the dungeon or in any extraplanar extension of the dungeon:
A magical scrying sensor appears, taking the form of a
Magic Items
The Book of Many Things
Donjon*
14
Door
15
Dragon
16
Elemental
17
Euryale*
18
Expert
19
Fates*
20
Fey
21
Fiend
22
Flames*
23
Fool*
24
Gem*
25
Giant
26
drawn. The precise location in the Feywild to which the fey crossing leads is determined by the DM.
Fiend. A powerful Fiend appears in a nearby unoccupied space and offers you a deal. The precise
Monsters
Icewind Dale: Rime of the Frostmaiden
immediately after Auril in the initiative order and obeys her commands.
Ice Stasis (Recharge 5â6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Ice Stasis"}. Auril magically creates a gem-sized
to any location on the island. If the space she chooses as her destination is already occupied, Auril appears in the closest unoccupied space to it instead.
Auril telepathically communicates with any
Monsters
Infernal Machine Rebuild
Earth Walk. Seodra can move across difficult terrain made of stone without expending extra movement.
Treasure Sense. Seodra can pinpoint, by scent, the location of precious metals and stones, such as
such masterpiece artifacts as Queen Ehlissa's Marvelous Nightingale. Seodra accompanied Mack Francache and his thieves to the temple, as her expertise was needed to steal the gem eyes of the great
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
replaced with a new obsession. Objects remain intriguing only as long as they still hold secrets.
A tabaxi rogue could happily spend months plotting to steal a strange gem from a noble, only to trade it
for passage on a ship or a weekâs lodging after stealing it. The tabaxi might take extensive notes or memorize every facet of the gem before passing it on, but the gem holds no more allure once
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
Star
Two of diamonds
Comet*
Ace of hearts
The Fates*
King of hearts
Throne
Queen of hearts
Key
Jack of hearts
Knight
Two of hearts
Gem*
Ace of clubs
Talons
you are found and removed from the sphere. You can't be located by any divination magic, but a wish spell can reveal the location of your prison. You draw no more cards.
Euryale. The card's medusa
Backgrounds
Sword Coast Adventurer's Guide
, or a less populous location, perhaps Luskan or Yartar â any place thatâs large enough to have a steady supply of potential quarries.
As a member of an adventuring party, you might find
Honor. I donât steal from others in the trade. (Lawful)
2
Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3
Charity. I steal from the wealthy so
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
course, spy on their counterparts in the other enclaves. The arrival of Fraz-Urbâluu has upset the balance of power in Mantol-Derith (see âFraz-Urbâluuâs Gemâ), resulting in open conflict between the
Zhentarim neighbors. However, a delusional drow assassin threatens to turn the drow and Zhentarim enclaves against one another. The location of Mantol-Derith is a well-guarded secret, and the influence and
Magic Items
Lost Laboratory of Kwalish
Star
Two of diamonds
Comet
Ace of hearts
The Fates
King of hearts
Throne
Queen of hearts
Key
Jack of hearts
Knight
Two of hearts
Gem
Ace of clubs
Talons
, counting both draws as one of your declared draws.
Gem. The 1,000 gp hoard of the leprechaun from the Wilderness Encounters table (see appendix A) appears at your feet. If that treasure has
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
7. Geysers and Chains The door opens onto a stone platform in a large natural cave. Opposite the entrance in the distance is another stone platform. Between them, a series of wooden disks is
suspended from the ceiling by massive steel chains. The cave floor seems to be covered by a pool of boiling mud.
The ceiling is 50 feet above the level of the platforms. The cave floor is 50 feet below
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
use your action to divine the location of the creature nearest to you that is related to the blood in the item and that isnât Undead. You sense the distance and direction of the creature relative to
your location. The creature is either the one whose blood is in the item or a blood relative. This item is made from a large diamond worth at least 5,000 gp. When the blood of a creature is poured onto
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Sibriex A breeder of horrors and a hoarder of secrets, a sibriex is said to be as old as the Abyss. â The Cartographer When the characters arrive at this location, read or paraphrase the following
boxed text to the players: Spiky chains lash a fifteen-foot-diameter, floating blob of quivering flesh to a 20-foot-tall wrought-iron scaffold. Two fiends wrapped in chains stand atop the scaffold
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ceiling by iron chains is a 20-foot-long iron horn with etched Dwarvish runes coiling around it.
The giant horn weighs 2 tons. It dangles 20 feet above the floor on three thick, 5-foot-long iron chains
carvings â two gemstones per pillar. Each gem is set 18 feet above the floor and can be pried out with a dagger or similar tool.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Emerald Dragon Treasures Emerald dragons are unusual among gem dragons in their preference for coinage over gemstones when amassing treasure. They are fascinated by the various designs of coinage and
at the harvest festival of Riksdell before that settlement fell to a plague
10 Rusty chains used to bind the orc master thief Korjus before she escaped and conquered half the lands of the south
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
height of 10 feet, such that all five gemstones face inward. Each of the remaining three pillars, in the west side of the room, bears an empty indentation where a similar gem is meant to be placed. The
the pillars or starts its turn there is teleported to a similar location in area 7, along with anything it is wearing or carrying. The sapphires can be pried from their fixtures, but removing even one of them deactivates the pillars. Treasure The yellow sapphires are worth 1,000 gp each.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
appear. The ritual canât be completed if the statue is destroyed or the magic gem is removed. If the characters discern or divine the gemâs location with the aid of magic, they can try to dig the gem
). Planted in the âheartâ of this wooden effigy is a magic gem stolen from the Wizard of Wines vineyard (chapter 12). The statue has AC 10, 50 hit points, and immunity to poison and psychic damage. If the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Breaking the Contract Voiding the infernal contract between Zariel and Thavius Kreeg causes the hellish chains binding Elturel to crumble to ash. This can be accomplished by either killing Zariel or
original contract resembles the copy stored in Thaviusâs infernal puzzle box: nine square plates of infernal iron linked together by short chains, each plate inseparable from the others and inscribed
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
svirfneblin come to trade with each other and with surface-dwellers interested in conducting business with the deep places. Its location is kept secret â I only know that it is fairly close to the
discovered to be in violation is sentenced on the spot, wrapped in heavy chains, and carted off to be tossed to the bottom of the Darklake. When my employerâs business was concluded, he was true to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
to the north, Ruin to the east, Gem to the south, and Flames to the west. In the center of the roomâs floor, a card depicting the Key glows brightly.
Characters who enter the House of Cards appear
Void card beneathâthe only such card in the entire dungeon. A creature that steps onto the Void card is teleported to area 23. 2: Gem This roomâs card walls are smooth and resemble the facets of a gem
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
hungry xorn. Ghuldur grasps the rope from which she hangs and is threatening to feed her to the xorn unless she divulges the location of the gem she stole from Krimgol. Yantha Coaxrock. Yantha is the
Mantol-Derithâs duergar chief negotiator, Ghuldur Flagonfist. When the svirfneblin mage refused to return the stolen gem, Flagonfist sent invisible duergar to the svirfneblin enclave to capture her and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Encounter Chains Eight encounters comprise the charactersâ hunt for the Stone of Golorr and the Vault of Dragons. They form a chain, and their order is determined by your choice of villain and season
location of the Stone of Golorr for a price. IF A VILLAIN GETS THE STONE
If a main villain acquires the Stone of Golorr, it takes that villain 2d6 days to find the Vault of Dragons and its keys. During
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
is in Undermountain, the following effects can occur in any location within the dungeon or in any extraplanar extension of the dungeon: A magical scrying sensor appears, taking the form of a ghostly
triggered, as though Halaster had cast minor illusion in an area. Common illusions include the echo of rattling chains, the distant sound of explosive spells being cast, a dusty cloak or a rusty helm
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Chompers and Wrecking Balls. When Mahadi finds an adequate location to set up shop, he orders his drivers to form a horseshoe-shaped defensive perimeter. As the infernal war machines grind to a halt, their
tents, with curtains made of small, rectangular iron plates and lamps dangling from chains strung between them. Soft, lilting music and wondrous smells drift across the hot winds, inviting a closer
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. Divination, contact other plane, or a similar spell of 4th level or higher reveals the location of the soul gem. You draw no more cards.
DMâs determination) becomes your enemy. The artificer seeks your ruin, savoring your suffering before attempting to slay you. Gem. One of the 1,000 gp gems shaped by Seodra the gemsmith (see area 18a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
character to deliver it to whichever location sets into motion the sequence of encounters discussed in this chapter (see âEncounter Chainsâ). Once the stone divests itself of its current owner, it tries to
encounters (see âEncounter Chainsâ below). The main villain determines which ward the map depicts and what name is written on it: If Xanathar is the villain, âGrinda Garlothâ is written by the X on a map of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
About the Tavern The Low Lanternâs location is marked on map 1.1, while map 1.4 shows its interior. Describe the tavern to the players as follows: Fog obscures the Low Lantern until you get within a
hundred feet of it, whereupon its tall masts and creaking bulk come into view. The converted ship has rigging but no sails, and is anchored to the wharf by thick chains. A wooden staircase climbs from
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, shored-up wooden beams stretches across the chasm, between you and the archway to the courtyard. The chains of the drawbridge creak in the wind, their rust-eaten iron straining under the weight
location, the main doors of Ravenloft stand open. A rich, warm light spills from within, flooding the courtyard. Torches flutter sadly in sconces on both sides of the open doors.
The drawbridge appears
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Kostchtchieâs Maw The enemy of my enemy is my friend, but does the same hold true for fiends? â The Cartographer When the characters arrive at this location, read or paraphrase the following boxed
would simply cause him to re-form on his icy layer of the Abyss. Without Matalotok, Kostchtchieâs immunity to cold damage becomes resistance to cold damage. Shackled by ever-tightening magical chains
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
in both towers must be turned to release or tighten the drawbridgeâs chains. The portcullis operates in a similar manner.
Services. Each location offers unique services. Shops typically offer
citizens and peaceful visitors.
Summary. The beginning of each location summarizes its function in the keep and the NPCs who can be found at it. Donât read this aloud.
When the characters
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Parts, but she agrees that such a powerful magic item could be found within the complex. She isnât aware of any other location where the rod piece might be. Laysa provides the characters with a rough map
and in Acererakâs entry in appendix B. Marian doesnât realize exactly how dangerous the complex here is. Magic Items. Marian has a Lantern of Revealing sitting near her and a Gem of Seeing strapped to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
mephits and lava children on this level). 4 The ember becomes an elemental gem (fire). 5 The ember becomes a diamond worth 5,000 gp. 6 The ember becomes a tiny iron key that unlocks the jaws of the
teleport trap in this room lie unharmed at the bottom of the pit. Teleport Trap This trap fills the alcove. A creature teleported by this trap arrives at a location determined by rolling a d20 and consulting






