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Returning 35 results for 'gem chase location'.
Other Suggestions:
gem charge location
gem cause location
gem choose location
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gem chose location
Magic Items
Dungeon Masterâs Guide
â
19â23
Fates
09â16
24â27
Flames
â
28â31
Fool
â
32â36
Gem
17â24
37â41
Jester
25â32
42â46
you occupied when you disappeared. You remain imprisoned until you are found and removed from the sphere. You canât be located by any Divination magic, but a Wish spell can reveal the location
Magic Items
Dungeon Masterâs Guide
This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge while choosing a point within 120 feet of yourself. That location becomes the point of origin of a spell or
point of origin. Instead, a stream of 1d4 Ă 10 gems, each worth 1 GP, shoots from the wandâs tip in a Line 30 feet long and 5 feet wide toward the chosen point of origin. Each gem deals 1
Magic Items
Storm King's Thunder
This diamond contains the blood of a creature â blood that appears in the form of the blod (blood) rune. While the item is on your person, you can use your action to divine the location of the
creature nearest to you that is related to the blood in the item and that isnât Undead. You sense the distance and direction of the creature relative to your location. The creature is either the
Monsters
Tomb of Annihilation
following properties while attuned to the dagger, provided he has the weapon drawn:
Cause a blue gem set into the daggerâs pommel to shed bright light in a 20-foot radius and dim light for an
additional 20 feet, or make the gem go dark.
Turn the dagger into a compass that, while resting on Artusâs palm, points north.
Cast dimension door from the dagger. Once this property is used
Monsters
Mordenkainen Presents: Monsters of the Multiverse
knows which one, but not the exact location there.Explosive Retribution. In response to dropping to 15 hit points or fewer, the orthon explodes. All other creatures within 30 feet of it must each make
value the challenge of the chase and the thrill of one-on-one combat above all else. An orthonâs first loyalty is to its archduke, but one with no immediate assignment might work for anyone who
Monsters
Icewind Dale: Rime of the Frostmaiden
immediately after Auril in the initiative order and obeys her commands.
Ice Stasis (Recharge 5â6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Ice Stasis"}. Auril magically creates a gem-sized
to any location on the island. If the space she chooses as her destination is already occupied, Auril appears in the closest unoccupied space to it instead.
Auril telepathically communicates with any
Magic Items
The Book of Many Things
Donjon*
14
Door
15
Dragon
16
Elemental
17
Euryale*
18
Expert
19
Fates*
20
Fey
21
Fiend
22
Flames*
23
Fool*
24
Gem*
25
Giant
26
drawn. The precise location in the Feywild to which the fey crossing leads is determined by the DM.
Fiend. A powerful Fiend appears in a nearby unoccupied space and offers you a deal. The precise
Monsters
Infernal Machine Rebuild
Earth Walk. Seodra can move across difficult terrain made of stone without expending extra movement.
Treasure Sense. Seodra can pinpoint, by scent, the location of precious metals and stones, such as
such masterpiece artifacts as Queen Ehlissa's Marvelous Nightingale. Seodra accompanied Mack Francache and his thieves to the temple, as her expertise was needed to steal the gem eyes of the great
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
replaced with a new obsession. Objects remain intriguing only as long as they still hold secrets.
A tabaxi rogue could happily spend months plotting to steal a strange gem from a noble, only to trade it
for passage on a ship or a weekâs lodging after stealing it. The tabaxi might take extensive notes or memorize every facet of the gem before passing it on, but the gem holds no more allure once
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
Star
Two of diamonds
Comet*
Ace of hearts
The Fates*
King of hearts
Throne
Queen of hearts
Key
Jack of hearts
Knight
Two of hearts
Gem*
Ace of clubs
Talons
you are found and removed from the sphere. You can't be located by any divination magic, but a wish spell can reveal the location of your prison. You draw no more cards.
Euryale. The card's medusa
Magic Items
Lost Laboratory of Kwalish
Star
Two of diamonds
Comet
Ace of hearts
The Fates
King of hearts
Throne
Queen of hearts
Key
Jack of hearts
Knight
Two of hearts
Gem
Ace of clubs
Talons
, counting both draws as one of your declared draws.
Gem. The 1,000 gp hoard of the leprechaun from the Wilderness Encounters table (see appendix A) appears at your feet. If that treasure has
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
use your action to divine the location of the creature nearest to you that is related to the blood in the item and that isnât Undead. You sense the distance and direction of the creature relative to
your location. The creature is either the one whose blood is in the item or a blood relative. This item is made from a large diamond worth at least 5,000 gp. When the blood of a creature is poured onto
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, all eyes turn to Alustriel, Tasha, and the impostor Mordenkainen. The plan was for the characters to work with the Wizards Three to pin down Vecnaâs location and stop the archlichâs Ritual of Remaking
archenemy. The characters must chase Kas across the multiverse to Pandesmos, the first layer of the plane of Pandemonium, where the vampire plans to co-opt Vecnaâs ritual and become the most powerful being in existence.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Quest for the Sword Luluâs dreams lead the characters on a wild goose chase to Harumanâs Hill in search of the Sword of Zariel. Realizing that the Bleeding Citadel isnât where she remembers it, the
Encounter: Smiler the Defilerâ). Each encounter location tied to a path has a recommended character level, as noted in diagram 3.2 or diagram 3.3. If your groupâs average character level is lower than the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of the mindâ-style play, where itâs more important to capture the emotion of a chase than know the exact location and orientation of every vehicle on the battlefield. If a situation arises that the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
height of 10 feet, such that all five gemstones face inward. Each of the remaining three pillars, in the west side of the room, bears an empty indentation where a similar gem is meant to be placed. The
the pillars or starts its turn there is teleported to a similar location in area 7, along with anything it is wearing or carrying. The sapphires can be pried from their fixtures, but removing even one of them deactivates the pillars. Treasure The yellow sapphires are worth 1,000 gp each.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
appear. The ritual canât be completed if the statue is destroyed or the magic gem is removed. If the characters discern or divine the gemâs location with the aid of magic, they can try to dig the gem
). Planted in the âheartâ of this wooden effigy is a magic gem stolen from the Wizard of Wines vineyard (chapter 12). The statue has AC 10, 50 hit points, and immunity to poison and psychic damage. If the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Planar Portals A portal is a stationary, interplanar connection that links a specific location on one plane of existence to a specific location on another. Some portals function like doorways
, or even whole townsâthat exist on multiple planes at once or flicker from one plane to another. Some are vortices, joining an Elemental Plane with a very similar location on the Material Plane, such
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
with a successful DC 25 Strength (Athletics) check. Since the shop is in a highly visible location, an attempt to break into it is 75 percent likely to be noticed by someone who alerts the City Watch
chase after the fleeing kenku that has the Stone of Golorr in its clutches. Proceed with encounter 3, âStreet Chase.â
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
hungry xorn. Ghuldur grasps the rope from which she hangs and is threatening to feed her to the xorn unless she divulges the location of the gem she stole from Krimgol. Yantha Coaxrock. Yantha is the
Mantol-Derithâs duergar chief negotiator, Ghuldur Flagonfist. When the svirfneblin mage refused to return the stolen gem, Flagonfist sent invisible duergar to the svirfneblin enclave to capture her and
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. Divination, contact other plane, or a similar spell of 4th level or higher reveals the location of the soul gem. You draw no more cards.
DMâs determination) becomes your enemy. The artificer seeks your ruin, savoring your suffering before attempting to slay you. Gem. One of the 1,000 gp gems shaped by Seodra the gemsmith (see area 18a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
course, spy on their counterparts in the other enclaves. The arrival of Fraz-Urbâluu has upset the balance of power in Mantol-Derith (see âFraz-Urbâluuâs Gemâ), resulting in open conflict between the
Zhentarim neighbors. However, a delusional drow assassin threatens to turn the drow and Zhentarim enclaves against one another. The location of Mantol-Derith is a well-guarded secret, and the influence and
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Adventure Types An adventure can be location-based or event-based, as discussed in the sections that follow.
Location-Based Adventures Adventures set in crumbling dungeons and remote wilderness
locations are the cornerstone of countless campaigns. Many of the greatest D&D adventures of all time are location-based.
Creating a location-based adventure can be broken down into a number of steps
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
stoneâs location, Fenerus points the characters to an old tower in the Dock Ward (encounter 7, âOld Towerâ). Jarlaxleâs lieutenants reach the stone first and flee across the rooftops in the Dock Ward
to escape the characters (encounter 5, âRooftop Chaseâ). They go to ground in Mistshore (encounter 2, âMistshoreâ). Once the characters wrest the stone away from these drow, they can use it to guide
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
challenge.
â Margaret Weis & Tracy Hickman, War of the Twins
âPortalâ is a general term for a stationary interplanar connection that links a specific location on one plane to a specific location on
Plane with a very similar location on the Material Plane, such as the heart of a volcano (leading to the Plane of Fire) or the depths of the ocean (to the Plane of Water). Passing through a planar
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Franchise Downtime Much of the break between episode 5 and 6 will be focused on determining the location of the Sixâs ritual site. The key clue to doing so is knowing that the ritual needs to be
undertaken in a location where the planar boundaries are already thin, and where an existing planar portal is likely already in operation. Still, though the end of the world might be nigh, on the off
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Parts, but she agrees that such a powerful magic item could be found within the complex. She isnât aware of any other location where the rod piece might be. Laysa provides the characters with a rough map
and in Acererakâs entry in appendix B. Marian doesnât realize exactly how dangerous the complex here is. Magic Items. Marian has a Lantern of Revealing sitting near her and a Gem of Seeing strapped to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
mephits and lava children on this level). 4 The ember becomes an elemental gem (fire). 5 The ember becomes a diamond worth 5,000 gp. 6 The ember becomes a tiny iron key that unlocks the jaws of the
teleport trap in this room lie unharmed at the bottom of the pit. Teleport Trap This trap fills the alcove. A creature teleported by this trap arrives at a location determined by rolling a d20 and consulting
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Major Items, Uncommon Item Type Attune? Adamantine armor Armor No Amulet of proof against detection and location Wondrous item Yes Bag of tricks Wondrous item No Boots of elvenkind Wondrous item
charming Wondrous item Yes Eyes of the eagle Wondrous item Yes Figurine of wondrous power (silver raven) Wondrous item No Gauntlets of ogre power Wondrous item Yes Gem of brightness Wondrous item No Gloves
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
â chase as long as she can see any living characters. Only if all the characters successfully hide from her does she eventually give up. The characters might determine another location to hide at your
characterâs turn as they try to avoid Onyx, roll on the Cat Chase Complications table below to see what happens, or use the table as inspiration for your own complications. Onyx uses the cat stat block with
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
you want them to, for they are as much plot devices as magic items. Tracking down and recovering an Artifact is often the main goal of an adventure. Characters must chase down rumors, undergo
appearance changes as the DM decides. 67â72 While attuned to the Artifact, you emit a sour stench noticeable from up to 10 feet away. 73â76 Whenever you touch a nonmagical gem or an art object while
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
d6 and consult the Crypt Hauntings table to determine the nature of the ghostly image or effect encountered there (or choose one that seems evocative). A haunting canât leave the location where itâs
encountered and doesnât physically interact with the characters in any way. In each location with a haunting, thereâs a way to put the haunt to rest (usually by restoring the locationâs solemnity or
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
against Detection and Location 02 Baba Yagaâs Dancing Broom 03â05 Bag of Holding 06â07 Bag of Tricks 08 Brooch of Shielding 09 Broom of Flying 10 Cap of Water Breathing 11 Circlet of Blasting 12â13
Elemental Gem 25 Enspelled Staff (cantrip or level 1 spell) 26 Eversmoking Bottle 27 Eyes of Charming 28 Eyes of Minute Seeing 29â30 Figurine of Wondrous Power (silver raven) 31 Gem of Brightness 32 Hag
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
her young twin boys, Ezo and Brask, were out searching for provisions when the three devils spotted them. The chase has progressed into this street, 30 feet from the location of the charactersâ arrival
own.
If the characters bring NPCs along, it increases the chances of having an encounter as the party moves from one location to another. Whenever you roll the d20 to determine random encounters (see âMore Encounters in Elturelâ), an encounter takes place on a roll of 9 or higher.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
wearerâs natural aging and has allowed Artus to survive well beyond his natural lifespan. The ring also defies magical attempts to divine its location and that of its wearer. On his fingers above the
. Consequently, their location in the adventure is randomly determined. Using Artus. Artus has never been to Omu, and he has no idea where the city is. However, he has a powerful artifact in his possession and a






