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                        Returning 35 results for 'gem claiming location'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    
—
19–23
Fates
09–16
24–27
Flames
—
28–31
Fool
—
32–36
Gem
17–24
37–41
Jester
25–32
42–46
                                                
                                            
                                                
                                                     you occupied when you disappeared. You remain imprisoned until you are found and removed from the sphere. You can’t be located by any Divination magic, but a Wish spell can reveal the location
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge while choosing a point within 120 feet of yourself. That location becomes the point of origin of a spell or
                                                
                                            
                                                
                                                     point of origin. Instead, a stream of 1d4 × 10 gems, each worth 1 GP, shoots from the wand’s tip in a Line 30 feet long and 5 feet wide toward the chosen point of origin. Each gem deals 1
                                                
                                            
                                        
                                                     Magic Items
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                    This diamond contains the blood of a creature — blood that appears in the form of the blod (blood) rune. While the item is on your person, you can use your action to divine the location of the
                                                
                                            
                                                
                                                     creature nearest to you that is related to the blood in the item and that isn’t Undead. You sense the distance and direction of the creature relative to your location. The creature is either the
                                                
                                            
                                        
                                                     Monsters
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                     following properties while attuned to the dagger, provided he has the weapon drawn:
Cause a blue gem set into the dagger’s pommel to shed bright light in a 20-foot radius and dim light for an
                                                
                                            
                                                
                                                     additional 20 feet, or make the gem go dark.
Turn the dagger into a compass that, while resting on Artus’s palm, points north.
Cast dimension door from the dagger. Once this property is used
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     immediately after Auril in the initiative order and obeys her commands.
Ice Stasis (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Ice Stasis"}. Auril magically creates a gem-sized
                                                
                                            
                                                
                                                     to any location on the island. If the space she chooses as her destination is already occupied, Auril appears in the closest unoccupied space to it instead.
Auril telepathically communicates with any
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    
Donjon*
14
Door
15
Dragon
16
Elemental
17
Euryale*
18
Expert
19
Fates*
20
Fey
21
Fiend
22
Flames*
23
Fool*
24
Gem*
25
Giant
26
                                                
                                            
                                                
                                                     drawn. The precise location in the Feywild to which the fey crossing leads is determined by the DM.
Fiend. A powerful Fiend appears in a nearby unoccupied space and offers you a deal. The precise
                                                
                                            
                                        
                                                     Monsters
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Earth Walk. Seodra can move across difficult terrain made of stone without expending extra movement.
Treasure Sense. Seodra can pinpoint, by scent, the location of precious metals and stones, such as
                                                
                                            
                                                
                                                     such masterpiece artifacts as Queen Ehlissa's Marvelous Nightingale. Seodra accompanied Mack Francache and his thieves to the temple, as her expertise was needed to steal the gem eyes of the great
                                                
                                            
                                        
                                                    Tabaxi
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     replaced with a new obsession. Objects remain intriguing only as long as they still hold secrets.
A tabaxi rogue could happily spend months plotting to steal a strange gem from a noble, only to trade it
                                                
                                            
                                                
                                                     for passage on a ship or a week’s lodging after stealing it. The tabaxi might take extensive notes or memorize every facet of the gem before passing it on, but the gem holds no more allure once
                                                
                                            
                                        
                                                    Deck of Many Things
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    
Star
Two of diamonds
Comet*
Ace of hearts
The Fates*
King of hearts
Throne
Queen of hearts
Key
Jack of hearts
Knight
Two of hearts
Gem*
Ace of clubs
Talons
                                                
                                            
                                                
                                                     you are found and removed from the sphere. You can't be located by any divination magic, but a wish spell can reveal the location of your prison. You draw no more cards.
Euryale. The card's medusa
                                                
                                            
                                        
                                                     Magic Items
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    
Star
Two of diamonds
Comet
Ace of hearts
The Fates
King of hearts
Throne
Queen of hearts
Key
Jack of hearts
Knight
Two of hearts
Gem
Ace of clubs
Talons
                                                
                                            
                                                
                                                    , counting both draws as one of your declared draws.
Gem. The 1,000 gp hoard of the leprechaun from the Wilderness Encounters table (see appendix A) appears at your feet. If that treasure has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     use your action to divine the location of the creature nearest to you that is related to the blood in the item and that isn’t Undead. You sense the distance and direction of the creature relative to
                                                
                                            
                                                
                                                     your location. The creature is either the one whose blood is in the item or a blood relative. This item is made from a large diamond worth at least 5,000 gp. When the blood of a creature is poured onto
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     day for clues about the vista’s whereabouts 
   6  An ornate silver chest that holds a mountain of gold coins; the dragon refuses to open the chest, claiming it can still smell the stink of the
                                                
                                            
                                                
                                                     “noxious metal” 
   7  A collection of gem-encrusted pitchers, decanters, and goblets; the dragon will not consume faerie nectar unless it is served in one of these items 
   8  A vast bookshelf full of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Chapter 4: Sword of Zariel  The characters should be 11th level by the time they discover the location of the Sword of Zariel. The weapon awaits them in a cathedral formed out of positive energy
                                                
                                            
                                                
                                                     directions to this location from Bel or Olanthius in chapter 3. Yeenoghu’s demons carve tunnels through the scab as they search for a way to free Crokek’toeck and break into the Bleeding Citadel, which is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     height of 10 feet, such that all five gemstones face inward. Each of the remaining three pillars, in the west side of the room, bears an empty indentation where a similar gem is meant to be placed. The
                                                
                                            
                                                
                                                     the pillars or starts its turn there is teleported to a similar location in area 7, along with anything it is wearing or carrying. The sapphires can be pried from their fixtures, but removing even one of them deactivates the pillars. Treasure The yellow sapphires are worth 1,000 gp each.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     appear. The ritual can’t be completed if the statue is destroyed or the magic gem is removed. If the characters discern or divine the gem’s location with the aid of magic, they can try to dig the gem
                                                
                                            
                                                
                                                    ). Planted in the “heart” of this wooden effigy is a magic gem stolen from the Wizard of Wines vineyard (chapter 12). The statue has AC 10, 50 hit points, and immunity to poison and psychic damage. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     hungry xorn. Ghuldur grasps the rope from which she hangs and is threatening to feed her to the xorn unless she divulges the location of the gem she stole from Krimgol. Yantha Coaxrock. Yantha is the
                                                
                                            
                                                
                                                     Mantol-Derith’s duergar chief negotiator, Ghuldur Flagonfist. When the svirfneblin mage refused to return the stolen gem, Flagonfist sent invisible duergar to the svirfneblin enclave to capture her and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    . Divination, contact other plane, or a similar spell of 4th level or higher reveals the location of the soul gem. You draw no more cards.
                                                
                                            
                                                
                                                     DM’s determination) becomes your enemy. The artificer seeks your ruin, savoring your suffering before attempting to slay you. Gem. One of the 1,000 gp gems shaped by Seodra the gemsmith (see area 18a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     course, spy on their counterparts in the other enclaves. The arrival of Fraz-Urb’luu has upset the balance of power in Mantol-Derith (see “Fraz-Urb’luu’s Gem”), resulting in open conflict between the
                                                
                                            
                                                
                                                     Zhentarim neighbors. However, a delusional drow assassin threatens to turn the drow and Zhentarim enclaves against one another. The location of Mantol-Derith is a well-guarded secret, and the influence and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     location. ADVENTURE MAPS
 Maps that appear in this book are for the DM’s eyes only. A map not only shows an adventure location in its entirety but also shows secret doors, hidden traps, and other
                                                
                                            
                                                
                                                     elements the players aren’t meant to see — hence the need for secrecy.
 When the characters arrive at a location marked on a map, you can either rely on a verbal description to give them a clear mental
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     Parts, but she agrees that such a powerful magic item could be found within the complex. She isn’t aware of any other location where the rod piece might be. Laysa provides the characters with a rough map
                                                
                                            
                                                
                                                     and in Acererak’s entry in appendix B. Marian doesn’t realize exactly how dangerous the complex here is. Magic Items. Marian has a Lantern of Revealing sitting near her and a Gem of Seeing strapped to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     mephits and lava children on this level). 4 The ember becomes an elemental gem (fire). 5 The ember becomes a diamond worth 5,000 gp. 6 The ember becomes a tiny iron key that unlocks the jaws of the
                                                
                                            
                                                
                                                     teleport trap in this room lie unharmed at the bottom of the pit. Teleport Trap This trap fills the alcove. A creature teleported by this trap arrives at a location determined by rolling a d20 and consulting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Major Items, Uncommon  Item Type Attune?   Adamantine armor Armor No Amulet of proof against detection and location Wondrous item Yes Bag of tricks Wondrous item No Boots of elvenkind Wondrous item
                                                
                                            
                                                
                                                     charming Wondrous item Yes Eyes of the eagle Wondrous item Yes Figurine of wondrous power (silver raven) Wondrous item No Gauntlets of ogre power Wondrous item Yes Gem of brightness Wondrous item No Gloves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     ago, claiming to be followers of a benevolent deity they called the Scaled Mother. They were friendly, the opposite of other yuan-ti that the grippli had encountered and fought with. These yuan-ti
                                                
                                            
                                                
                                                     expressed interest in excavating and restoring the previous site of the grippli village, a mile from its present location. Pond Mother saw no reason to refuse them, since their motives were seemingly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     discovering the vault and seizing the tower. And they can’t afford to deny the noblewoman what she wants, lest she divulge the vault’s location to the authorities in exchange for a reward. Esvele
                                                
                                            
                                                
                                                     offers to help the characters obtain the keys needed to unlock the Vault of Dragons and insists on accompanying them during their first foray into the vault, claiming all the while that she’s capable of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     d6 and consult the Crypt Hauntings table to determine the nature of the ghostly image or effect encountered there (or choose one that seems evocative). A haunting can’t leave the location where it’s
                                                
                                            
                                                
                                                     encountered and doesn’t physically interact with the characters in any way. In each location with a haunting, there’s a way to put the haunt to rest (usually by restoring the location’s solemnity or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     against Detection and Location 02 Baba Yaga’s Dancing Broom 03–05 Bag of Holding 06–07 Bag of Tricks 08 Brooch of Shielding 09 Broom of Flying 10 Cap of Water Breathing 11 Circlet of Blasting 12–13
                                                
                                            
                                                
                                                     Elemental Gem 25 Enspelled Staff (cantrip or level 1 spell) 26 Eversmoking Bottle 27 Eyes of Charming 28 Eyes of Minute Seeing 29–30 Figurine of Wondrous Power (silver raven) 31 Gem of Brightness 32 Hag
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     wearer’s natural aging and has allowed Artus to survive well beyond his natural lifespan. The ring also defies magical attempts to divine its location and that of its wearer. On his fingers above the
                                                
                                            
                                                
                                                    . Consequently, their location in the adventure is randomly determined. Using Artus. Artus has never been to Omu, and he has no idea where the city is. However, he has a powerful artifact in his possession and a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     merchant constantly asks the opinion of a nonexistent twin brother, claiming that he is invisible. Ylsa’s Deal Ylsa Henstak is a female duergar member of the Merchant Council. She’s a canny caravan
                                                
                                            
                                                
                                                     surface world. The hoard consists of 80 gp in mixed coinage, three gold rings worth 25 gp each, and two gem-inlaid necklaces worth 250 gp each. She has tracked the pieces to derro, who use them to pay
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     the game board are ten stacks of playing cards. Each stack has four copies of the following six cards: Comet, Gem, Moon, Skull, Star, and Sun.
 A ghostly goblin in jester garb manifests on the far side
                                                
                                            
                                                
                                                     greater treasure buried at a distant adventure location. Losing the Game. If the characters fail to deduce the ghost’s hand in ten guesses and want to try again, the ghost selects a new hand, and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     survivors who were just outside the city at the time told of a towering wave along the Adirohit River that marked its demise; subsequent attempts to reach its former location found nothing but endless
                                                
                                            
                                                
                                                     swamps. Citizens who were away from home were left stranded. Those survivors and their descendants assimilated into the other cities, bringing Manivarsha’s traditions of gem-cutting and jewel-setting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     vessel above Janya began several days ago. Zisatta remembers the name Girscamen and says the Billowing Patrol knows the location of its wreckage.  Unexpected Interruption Before the characters can share
                                                
                                            
                                                
                                                     whatever they find before they return to Djaynai—a process that takes a week. What Brother Broumane Wants. Brother Broumane tells the characters the location of the Girscamen’s wreck if they swear to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     subjected to at least a diminished form of the dragon’s breath weapon. A gem dragon might psionically implant a gemstone in the recipient’s body that carries the dragon’s power. A dragon might instead
                                                
                                            
                                                
                                                     of claiming the fallen creature’s magical might. Using a dragon’s corpse this way might be a trial in itself, as the lingering energies in the body can cause serious injury even after the dragon’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     the nature of the Weave. The wizards gave the golem a sapphire heart and magically bound a sliver from the gem to the right palm of its master, Hamukai. They charged the young wizard-prince of the
                                                
                                            
                                                
                                                     Scroll. The blue dragon Zikzokrishka discovered the scroll’s location, and she arrived at the vault ready to destroy any and all in her path. In the ensuing battle, the golem gravely wounded Zikzokrishka
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     to the north, Ruin to the east, Gem to the south, and Flames to the west. In the center of the room’s floor, a card depicting the Key glows brightly.
 Characters who enter the House of Cards appear
                                                
                                            
                                                
                                                     Void card beneath—the only such card in the entire dungeon. A creature that steps onto the Void card is teleported to area 23. 2: Gem This room’s card walls are smooth and resemble the facets of a gem
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     of diamonds Star Two of diamonds Comet Ace of hearts The Fates King of hearts Throne Queen of hearts Key Jack of hearts Knight Two of hearts Gem Ace of clubs Talons King of clubs The Void Queen of
                                                
                                            
                                                
                                                     draw from the deck again, counting both draws as one of your declared draws. Gem. The 1,000 gp hoard of the leprechaun from the Wilderness Encounters table (see appendix A) appears at your feet. If that
                                                
                                            
                                        






