Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'genies consumed location'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        genies consumed locations
                                    
                                
                                    
                                        genies conjured location
                                    
                                
                                    
                                        genies conjured locations
                                    
                                
                                    
                                        genie consumed location
                                    
                                
                                    
                                        genies confused locations
                                    
                                
                        
                    
                
                        
                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                     damage from the spell.
The spellâs area canât overlap with the area of another Forbiddance spell. If you cast Forbiddance every day for 30 days in the same location, the spell lasts until it is dispelled, and the Material components are consumed on the last casting.
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     18 Intelligence (Investigation) check to discern that the memory web is animate.
Memory Flood. When the memory web is reduced to 0 hit points, it discharges any memories it consumed over the past 24
                                                
                                            
                                                
                                                     can continue to feed on a corpseâs memories for days after its death.
If a memory web is slain, any memories it consumed over the last day are discharged from its body in a telepathic deluge
                                                
                                            
                                        
                                                     Magic Items
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     to while it is broken. While holding one piece of the broken rod, you know the general location of the next consecutive piece, as the rod yearns to be a complete artifact. Multiple rod pieces can be
                                                
                                            
                                                
                                                     destroy the Rod of Seven Parts is to immerse the assembled rod in lava in the Abyss. It must remain in the lava for fifty years before it finally is consumed.
A piece of the rod may be temporarily
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     under its command.
After Vanrak destroyed the vampire and conquered its lair, he took Keresta under his wing. Consumed by darkness and loss, Keresta was drawn to Shar like a moth to a flame and rose
                                                
                                            
                                                
                                                     Lair
A vampire chooses a grand yet defensible location for its lair, such as a castle, fortified manor, or walled abbey. It hides its coffin in an underground crypt or vault guarded by vampire spawn
                                                
                                            
                                        
                                                     Magic Items
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                     example, an air node creates a devastation orb of air. The ritual takes 1 hour to complete and requires 2,000 gp worth of special components, which are consumed.
A devastation orb measures 12 inches in
                                                
                                            
                                                
                                                     apply, as detailed in chapter 5 of the Dungeon Masterâs Guide. At the end of each hour, there is a ten percent chance that the heat wave starts a wildfire in a random location within the area of
                                                
                                            
                                        
                                                    Forbiddance
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     overlap with the area of another forbiddance spell. If you cast forbiddance every day for 30 days in the same location, the spell lasts until it is dispelled, and the material components are consumed on the last casting.
                                                
                                            
                                        
                                                    Antimagic Field
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     suppressed in the sphere and can't protrude into it. A slot expended to cast a suppressed spell is consumed. While an effect is suppressed, it doesn't function, but the time it spends suppressed
                                                
                                            
                                                
                                                     magical travel. A portal to another location, world, or plane of existence, as well as an opening to an extradimensional space such as that created by the rope trick spell, temporarily closes while in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     with the area of another Forbiddance spell. If you cast Forbiddance every day for 30 days in the same location, the spell lasts until it is dispelled, and the Material components are consumed on the last casting.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     overlap with the area of another forbiddance spell. If you cast forbiddance every day for 30 days in the same location, the spell lasts until it is dispelled, and the material components are consumed on the last casting.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     overlap with the area of another forbiddance spell. If you cast forbiddance every day for 30 days in the same location, the spell lasts until it is dispelled, and the material components are consumed on the last casting.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     with the area of another Forbiddance spell. If you cast Forbiddance every day for 30 days in the same location, the spell lasts until it is dispelled, and the Material components are consumed on the last casting.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     death.
 If a memory web is slain, any memories it consumed over the last day are discharged from its body in a telepathic deluge. Some of these memories lodge themselves in the minds of nearby
                                                
                                            
                                                
                                                     Memories    d4 Memory 
     1  The location of a powerful magic item 
   2  A secret betrayal by a beloved public figure 
   3  The details of an unfinished quest 
   4  A revelation about an impending
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     peg and hook shop. After dealing with thugs sent to quiet Arla, the characters learn the location of Dran Enterprisesâ secret headquarters, and can plan their infiltration. That headquarters is a
                                                
                                            
                                                
                                                     the characters visit, those portals lead to: A dead ship being consumed by the power of the Far Realm â which quickly threatens to consume the characters as well. A faction warehouse whose overworked
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     go and nothing else to do, Vladimir set his knights to killing Strahdâs agents and anyone else who might help to ease Strahdâs torment. Consumed by hatred, the knights have lost their honor and
                                                
                                            
                                                
                                                     animate. To determine where the revenantâs new body rises, roll a d20 and consult the following table.
  d20 Corpse Location   1â4 Village of Barovia cemetery (ch. 3, area E6) 5â11 Church graveyard in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     to while it is broken. While holding one piece of the broken rod, you know the general location of the next consecutive piece, as the rod yearns to be a complete artifact. Multiple rod pieces can be
                                                
                                            
                                                
                                                    . Destroying the Rod. The only way to destroy the Rod of Seven Parts is to immerse the assembled rod in lava in the Abyss. It must remain in the lava for fifty years before it finally is consumed. A piece of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     domain of the mind flayers to be enthralled or consumed.     
   âDonât cry. We have no intention of eating your brain. In fact, your brain is going on a wonderful journey!â
 â Qorik el-Slurrk, mind
                                                
                                            
                                                
                                                     can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     suppressed in the sphere and canât protrude into it. A slot expended to cast a suppressed spell is consumed. While an effect is suppressed, it doesnât function, but the time it spends suppressed counts
                                                
                                            
                                                
                                                     portal to another location, world, or plane of existence, as well as an opening to an extradimensional space such as that created by the rope trick spell, temporarily closes while in the sphere
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     suppressed in the sphere and canât protrude into it. A slot expended to cast a suppressed spell is consumed. While an effect is suppressed, it doesnât function, but the time it spends suppressed counts
                                                
                                            
                                                
                                                     portal to another location, world, or plane of existence, as well as an opening to an extradimensional space such as that created by the rope trick spell, temporarily closes while in the sphere
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     Scroll. The blue dragon Zikzokrishka discovered the scrollâs location, and she arrived at the vault ready to destroy any and all in her path. In the ensuing battle, the golem gravely wounded Zikzokrishka
                                                
                                            
                                                
                                                     death, knowing his life force would one day dissipate and the vault would become openable. As she held her vigil, the desert wasteland of Anauroch consumed the city. Believing the golem and its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     component, a character must have that specific component before he or she can cast the spell. If a spell states that a material component is consumed by the spell, the caster must provide this component
                                                
                                            
                                                
                                                     trespassers, or banish creatures to other planes of existence.
 Conjuration spells involve the transportation of objects and creatures from one location to another. Some spells summon creatures or objects to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     both sweet and spicy. When consumed, this drink functions as a Potion of Heroism. Jokerâs Sky (Costs 125 Talons). This lustrous blue drink is topped with fluffy, white cream. When consumed, this
                                                
                                            
                                                
                                                     drink functions as a Potion of Flying. Salubra Slinger (Costs 50 Talons). This fizzy, berry-flavored drink causes the imbiberâs mouth to feel slightly numb. When consumed, this drink functions as an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     presents a very simple arrangement stipulating that patrons must pay for everything consumed and all services used before they leave. Mahadi employs many servants, each of them under the effect of a geas
                                                
                                            
                                                
                                                     to travel to the Nine Hells (or even just Avernus), this establishment provides a possible meeting location. Of course, entrance to the demiplane must be negotiated with Mahadi, with the promise of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     of slowly sinking into the soggy seabed, it might end up consumed by shanties and other buildings built atop its corpse. 3. Marketplace This large, open space serves as the primary market for the Styes
                                                
                                            
                                                
                                                     This is the home and business of one of the Styesâ councillors, the sinister Mr. Dory (see appendix C). This location is detailed fully in part 3, âHemlock Pit.â 8. Rashlen Manor One of many run-down
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Spectator A spectator is a lesser beholder that is summoned from another plane of existence by a magical ritual, the components of which include four beholder eyestalks that are consumed by the
                                                
                                            
                                                
                                                     ritualâs magic. Appropriately, a spectator has four eyestalks, two on each side of the wide eye at the center of its four-foot diameter body. Magical Guardians. A summoned spectator guards a location or a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    , Jeremy sprinkles pixie dust (see appendix A) on them. Jeremy also presents each character with a potion that, when consumed within the boundary of the Pixie Kingdom, reduces the imbiberâs size to Tiny
                                                
                                            
                                                
                                                     Charisma (Persuasion) check to shush the creatures there. Success grants advantage on Wisdom (Stealth) checks made to hide in that location.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     consumes those components, they are consumed by the creation process. If the item will be able to produce the spell only once, as with a spell scroll, the components are consumed only once by the
                                                
                                            
                                                
                                                     process. Otherwise, the components are consumed once each day of the itemâs creation. Multiple characters can combine their efforts to create a magic item if each of them meets the level prerequisite
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     repaid to Head Office. Spyglass of Clairvoyance At rank 2, your Head Office-supplied spyglass becomes a common magic item. As an action, you can look through the spyglass of clairvoyance at a location
                                                
                                            
                                                
                                                     dawn. Tale of Safe Travel Starting at rank 2, you gain the ability to perform a 45-minute ritual using your cartographerâs tools, maps, and 50 gp in consumed material components. By doing so, you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     it. A creature imprisoned in the phylactery for 24 hours is consumed and destroyed utterly, whereupon nothing short of divine intervention can restore it to life. A lich that fails or forgets to
                                                
                                            
                                                
                                                     the destruction of its phylactery means the possibility of eternal death, a lich usually keeps its phylactery in a hidden, well-guarded location. Destroying a lichâs phylactery is no easy task and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     ânewbornsâ that are identical to its own shape but smaller. When the dreamer awakens, it treats the newborns as extensions of its own self in other bodies, and therefore isnât consumed with an urge to
                                                
                                            
                                                
                                                    , the creaturesâ actual place of origin is unknown (whether another plane, a world beyond the stars, or some stranger location), and spectators and gauths arenât believed to originate from dreams as other beholders do.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     encounter occurred. She says Verno insists the shrub has probably killed the other miners by now, but Halia wants to know for sure. The Minersâ Fate. A shambling mound consumed a careless psionic
                                                
                                            
                                                
                                                     sacred crypt beneath the temple. He can pinpoint the location on a map, which corresponds to the location the characters discovered in the previous chapter. Treasure. The miners werenât idle in their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     depends on the node used. For example, an air node creates a devastation orb of air. The ritual takes 1 hour to complete and requires 2,000 gp worth of special components, which are consumed. A devastation
                                                
                                            
                                                
                                                     apply, as detailed in chapter 5 of the Dungeon Masterâs Guide. At the end of each hour, there is a ten percent chance that the heat wave starts a wildfire in a random location within the area of effect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     from the Guild Contact table to determine your immediate contact within the guild.  Guild Contact   d6 Contact   1 The Perfectionist. Your contact is a skilled but obsessive creator consumed with the
                                                
                                            
                                                
                                                     for a guild project or for a paying client. Your group must gather the missing components from a dangerous location or a recalcitrant owner while outpacing a rival to the prize. 3 Eliminate a Rival
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     spawn in area H17. H15. Drakarethâs Doom This location consists of multiple areas: An empty cave to the northeast has a 20-foot-high domed ceiling, naturally formed stairs leading up to area H11, and a
                                                
                                            
                                                
                                                     cold sepulcher! Where were you centuries years ago when he was in the prime of life? Where were you when the frigid darkness consumed him? You are no good to Drakareth now! Nothing remains of him but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     start of round 2, the characters see the bodies consumed by aquamarine fire and reduced to bone and ash, from which another grell emerges. Viallis and this second grell then join the fight in round 3
                                                
                                            
                                                
                                                     in melee. In a pocket of the robe, he has a spell scroll of teleport that he uses to escape to a location of your choice if the battle appears lost. LORD VIALLIS
 Lord Viallis leads the Burnt Tongue
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     ship power the wards. Kycera knows one rune was placed in the shipâs stateroom, but she doesnât remember the second runeâs location. She believes that magic or a pass phrase can deactivate the runes
                                                
                                            
                                                
                                                     Security Protocol. Knowing that the rod piece shouldnât fall into the wrong hands, the Lambent Zenithâs captain installed a security protocol that sealed the rod pieceâs location in the event of an
                                                
                                            
                                        





