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Returning 35 results for 'gentle contact land'.
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Monsters
Mythic Odysseys of Theros
the leonin prides.
Prides of leonin roam the plains of Oreskos, protecting the land and its creatures from interlopers, both mortal and immortal. As many leonin suffered at the hands of archon tyrants
in ages past, today their prides largely avoid contact with other peoples and spurn the gods that ignored their plight. Since then, the leonin have flourished, finding strength in their bonds with
Monsters
Mythic Odysseys of Theros
touch (see âActionsâ below), gentle repose
Magic Resistance. The lampad has advantage on saving throws against spells and other magical effects.Multiattack. The lampad attacks twice with its necrotic
the magic of Nyx. Some are benevolent and aid those who live off the land, while others embody violent aspects of nature. In either case, nymphs generally avoid other sapient creatures, preferring to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
its turn if it is in contact with the ground. If the wood woad takes fire damage, this trait doesnât function at the start of the wood woadâs next turn. The wood woad dies only if it
to nature and that protect and respect the land, such as druid;druids and treant;treants (both appear in the Monster Manual). Some treants have wood woad servants by virtue of age-old pacts with druids
Monsters
Storm King's Thunder
storm giants and add it to her trove.
The disguised dragon put Mirran and Nym in contact with representatives of Slarkrethel, a legendary kraken that haunts the Trackless Sea. These small folk belong to
creates one or more of the following effects:
Thunderstorms rage within 6 miles of the lair.
Dust devils scour the land within 6 miles of the lair. A dust devil has the statistics of an air
Monsters
Fizban's Treasury of Dragons
mature into wise teachers and storytellers who anchor Feywild communities. The worst of them are pompous and ill behaved, but even those remain gentle by nature and curious about all things&mdash
. Whenever a creature that can understand a language sleeps or enters a state of trance or reverie within 6 miles of the dragonâs lair, the dragon can establish telepathic contact with that creature
Monsters
Fizban's Treasury of Dragons
teachers and storytellers who anchor Feywild communities. The worst of them are pompous and ill behaved, but even those remain gentle by nature and curious about all thingsâespecially travelers from
trance or reverie within 6 miles of the dragonâs lair, the dragon can establish telepathic contact with that creature and converse with it in its dreams. The creature remembers its conversation
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
magic allow them to support themselves without the need for clearing and plowing land. They are talented artisans, crafting finely worked clothes and art objects. Their contact with outsiders is
ethereal beauty, in the midst of ancient forests or in silvery spires glittering with faerie light, where soft music drifts through the air and gentle fragrances waft on the breeze. Elves love nature and
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
heart of the world and monuments to the durability of life.
In their role as caretakers, firbolgs live off the land while striving to remain in balance with nature. Their methods reflect common
the groupâs needs, but the effect each action will have on the forest and the rest of the natural world. Firbolg tribes would rather go hungry than strain the land during a famine.
Hidden
Equipment
Built and used by mind flayers, nautiloid;nautiloids are designed exclusively for space travel. They canât float on water, nor can they land safely on the ground.
As an action, a creature
attuned to a nautiloidâs spelljamming helm and in physical contact with the ship can transport the nautiloid and all creatures and objects aboard it to a different plane of existence, at or near a
Backgrounds
Guildmastersâ Guide to Ravnica
silver light dance in the air around you, and phantasmal green leaves might waft through the air. A sensation of gentle warmth and the smell of spring flowers or autumn leaves might accompany your
.
Selesnya Contacts
d8
Contact
1
A wise centaur trainer believed in me even though I was a terrible student.
2
A good friend has risen to become a Ledev guardian.
3
I left
Genasi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
hands and feet from a halfling, exceedingly large eyes from a gnome, and so on).
Genasi almost never have contact with their elemental parents. Genies seldom have interest in their mortal offspring
concentration of them hailing from the regions surrounding the Sea of Fallen Stars.
The distant land of Zakhara is known only in legends to most inhabitants of Faerûn. There, genies and
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Settlements and Sites Kartakass is a gentle land of rolling hills, light forests, and clear lakes. The domain welcomes strangers. Small bands of merchants roam along the Lost Chord road or visit the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cultists are aware of the true nature of the beings they serve, but many are delusional; cultists might perceive their mind flayer master as a wise and gentle priest. Cult NPCs d8 NPC 1 A monstrous
magic academy is actually a cult leader who is indoctrinating the students into a cult of Sul Khatesh. 3 A wizard found mad scrawlings hidden in a library book, used the writing to make contact with a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Character Hooks Consider the following ways to involve characters in this adventure: Ancestorâs Invitation. A characterâs relative or associate is a local official who lives in Djaynai. This contact
has received strange dreams in which the spirit of one of their ancestors tries to communicate with them. The contact asks the character to visit them in Djaynai to help them unravel the mystery of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
without the need for clearing and plowing land. They are talented artisans, crafting finely worked clothes and art objects. Their contact with outsiders is usually limited, though a few elves make a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
in the distant land of Sarlona. Over time the two cultures merged, forming the Marches as they exist today. The Marches had little contact with Galifar or the east until a few hundred years ago, when
with orcs and other foul creatures, practicing strange rites by the light of the moons. While flawed, this vision isnât entirely inaccurate. The Shadow Marches are a desolate land of swamps and moors
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
without the need for clearing and plowing land. They are talented artisans, crafting finely worked clothes and art objects. Their contact with outsiders is usually limited, though a few elves make a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Features of the Skola Vale The Skola Vale is a wild place where majestic animals run free, trees, vines, and bushes provide fruit, and Nyleaâs magic enhances the land. Plants and animals grow rapidly
in the valley. The chaotic satyrs may upend a copse of trees one night only to have it regrow by morning. Most of the Skola Vale consists of greenery rolling over gentle hills. During the day, the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
war in the distant land of Sarlona. Over time the two cultures merged, forming the Marches as they exist today. The Marches had little contact with the Kingdom of Galifar or the east until a few
orcs and other foul creatures, practicing strange rites by the light of the moons. While flawed, this vision isnât entirely inaccurate. The Shadow Marches are a desolate land of swamps and moors. The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of this lost paradise still plunge from Avernusâs sky as burning meteors, and the land is dotted with the ruins of palaces and idyllic gardens that were obscenely beautiful in eons past. Fleeting
when they get within 100 feet of it. A random character hears beautiful music or laughter, catches the scent of flowers or perfume, or experiences a gentle caress. The sensation has no discernible
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
land as dreary as Barovia, take the time to describe the occasional scene of beauty, such as a pretty flower growing atop a grave. Make sure that the heroes have contact with NPCs who are honest, friendly, and helpful, such as the Martikovs in Vallaki or the Krezkovs in Krezk.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, also called the Plane of Faerie, is a land of soft lights and wonder, a country of little people with great desires, a place of music and death. It is a realm of eternal twilight, with slow lanterns
bobbing in the gentle breeze and huge fireflies buzzing through groves and fields. The sky is alight with the faded colors of the setting, or perhaps rising, sun. But, in fact, the sun never truly
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
â affinity for trade brings them in contact with other races; beyond that, thereâs also a sense among shield dwarves that all of the North is their land, as evidenced by the ruins of long-lost dwarven kingdoms scattered throughout.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Hidden Shepherds As caretakers of the land, firbolgs prefer to remain out of sight and out of mind. They donât try to dominate nature, but rather seek to ensure that it prospers and survives
firbolgs only when the events affect the forest. Even in the face of an intrusion, firbolgs prefer a subtle, gentle approach to prevent damage to their territory. They employ their magic to make the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Servant
2nd Level
Alter Self
Arcane Lock
Blindness/Deafness
Blur
Continual Flame
Darkness
Darkvision
Detect Thoughts
Enlarge/Reduce
Flaming Sphere
Gentle Repose
Gust of Wind
Conjure Elemental
Contact Other Plane
Creation
Dominate Person
Dream
Geas
Hold Monster
Legend Lore
Mislead
Modify Memory
Passwall
Planar Binding
Scrying
Seeming
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
-be vandals and plunderers. Hired adventurers patrol the walls and the land immediately around them, watching for anyone approaching. More than five thousand people live and work in Goldenfields year
âfood for a tenday or more on the road, and seeds for the future beyond that.â Reason to Visit. Darovik is a useful contact for characters with a connection to the Emerald Enclave. Goldenfields is also an intended destination of the missing delegation, though they obviously never arrived.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Spirit Board Spirit boards are tools to contact and divine the will of spirits or other mysterious forces. Upon placing their fingertips on a planchette set atop the board, assembled users feel
forces move the planchette toward letters and symbols, gradually revealing a cryptic message. The spirits boards common in the Land of the Mists were first created by members of the Keepers of the Feather
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
, such as by keeping it in cold storage or under the effect of a gentle repose spell. Closing the Borders. When Dr. Mordenheim closes Lamordiaâs borders, temperatures across the domain drop below 0
degrees and driving snow scours the land (detailed in the Dungeon Masterâs Guide). Those who reach the Mists find they function as detailed in âThe Mistsâ at the start of this chapter.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
the Plane of Faerie, is a land of soft lights and wonder, a place of music and death. It is a realm of everlasting twilight, with glittering faerie lights bobbing in the gentle breeze and fat
. Away from the settled areas ruled by the seelie fey that compose the Summer Court, the land is a tangle of sharp-toothed brambles and syrupy fens â perfect territory for the unseelie fey to hunt
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Leonin Prides of leonin roam the plains of Oreskos, protecting the land and its creatures from interlopers, both mortal and immortal. As many leonin suffered at the hands of archon tyrants in ages
past, today their prides largely avoid contact with other peoples and spurn the gods that ignored their plight. Since then, the leonin have flourished, finding strength in their bonds with one another
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
the land, travel to places spoken of in myth, and discover truths beyond imagining. Denying ignorance, you pursue wondrous sights and endlessly unearth new facts. Undiscovered creatures, the covetous
. Such documents grant you special status, such as access to forbidden regions or neutral standing in embattled areas. Such identification isnât always a boon, though. In a land frequently plundered by
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Alterations to Magic The land of Barovia resides in its own demiplane, isolated from all other planes, including the Material Plane. No spellânot even wishâallows one to escape from Strahdâs domain
contact with beings from other planes function normallyâwith one proviso: Strahd can sense when someone in his domain is casting such a spell and can choose to make himself the spellâs recipient, so that he becomes the one who is contacted.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, remains a danger due to undead guarding the only safe approach: a beach called the Skull Dunes. The marinersâ guild is willing to pay 2,000 gp to the characters if they can land, explore the island
contact in the region is Major Ursa, who keeps a lighthouse on an island nearby. He will provide additional information to any group that takes on the assignment. Anyone who accepts the contract will be
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
lanterns cast a gentle glow upon a tall, black object in the center of this room. Although one could easily mistake it for a statue, this object is actually the figurehead of a ship and is carved in
spell or similar magic reveals that itâs a desecrated object. Any creature that comes into contact with it must succeed on a DC 13 Charisma saving throw or gain the following flaw, which supersedes
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
businesses, primarily as fronts for laundering money. When you buy from one of these businesses, you get a 5 percent discount. The DM decides what goods and services are available. Criminal Syndicate Contact
Each member of the syndicate has a place in the organization. You report to a contact who handles your contribution by giving you assignments, collecting the syndicateâs cut of your swag, or seeing






