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Returning 35 results for 'get conjure location'.
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get conjured locations
Spells
Playerâs Handbook
You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence. The portal is a circular opening, which you can make 5 to 20 feet in
Magic Items
Acquisitions Incorporated
-Turn Directions. You can name any location within 10 miles of your current location that is known to at least one creature also within 10 miles of that location (including you). Once you name the
location, a disembodied voice heard only by you provides directions to the location by the safest, most direct route. The voice knows to avoid natural hazards, so that it does not send you through trackless
Monsters
Storm King's Thunder
experimentation on house cats, tressym are intelligent and have been known to form strong friendships with humanoids, particularly rangers and wizards. Tressym get along well with others of their kind
;sticks of wood held by humansâ for the rest of its life. A lucky, healthy tressym can live to be 20 years old.
With the DMâs permission, a person who casts the find familiar spell can choose to conjure a tressym instead of a normal cat.Poison
Monsters
Acquisitions Incorporated
(3 slots): pass without trace, spike growth
3rd level (2 slots): conjure animalsMultiattack. MĂŽrgĂŠn makes three attacks with her scimitars or her longbow.
Scimitars. Melee Weapon Attack: +6
the person you've shot first is already dead? Still, when the situation calls for it, this protector of the woodlands is equally at home on missions of subterfuge and social interaction in the big city, provided her well-known love of ale, wine, and other intoxicants doesn't get the better of her.
Monsters
Fizban's Treasury of Dragons
metallic dust from their wings that coats intruders who get too close to them. The magic of this dust allows the lairâs draconic owner to sense intrudersâ location as they move about the
Monsters
Fizban's Treasury of Dragons
produce a glittering metallic dust from their wings that coats intruders who get too close to them. The magic of this dust allows the lairâs draconic owner to sense intrudersâ location as
Monsters
Mordenkainen Presents: Monsters of the Multiverse
with terror, so folk never venture out at night, strangers are met with suspicion and anger, and parents warn their children: âBe good, or the annis will get you.â
When an annis feels
speaks through the token, the holder can hear the hagâs whisper but not any other sounds at the hagâs location. Similarly, the hag can hear the holder of the token but not the noise around
Monsters
The Wild Beyond the Witchlight
them.
Bavlorna has the ability to conjure minions that look like tiny versions of herself.
Bavlorna has two sisters whom she loathes. Together, the three hags form the Hourglass Coven.
Using an
Hourglass Coven.
If the characters are unable to open the birdcage on their own, Sir Talavar asks them to get the key from Jingle Jangle, offering them his magic sword in return for his release.
Monsters
Bigby Presents: Glory of the Giants
conjure an aura of tormented souls for protection.
Death Giants
Long ago, a large band of cloud giants traveled to the Shadowfell in search of a way to preserve their collapsing empire. Desperate to
within 10 feet of the location the giant left must succeed on a DC 19 Wisdom saving throw or have the frightened condition until the end of that creatureâs next turn.
Shroud of Souls (Requires
Monsters
Mordenkainen Presents: Monsters of the Multiverse
around him. Given enough time in a single location, Grazâzt can twist it with his power.
Grazâztâs lair is a den of ostentation and hedonism. It is adorned with finery and decorations
issues the same command to all the targets.
Conjure Mirrors. Smooth surfaces within the lair become as reflective as a polished mirror. Until a different lair action is used, creatures within the lair
Monsters
Mordenkainen Presents: Monsters of the Multiverse
ât use the same effect two rounds in a row:
Conjure Walls and Doors. Fraz-Urbâluu causes up to five doors within the lair to become walls and an equal number of doors to appear on walls where
location of all illusions and hidden creatures within 15 feet of it.
Poison; Bludgeoning, Piercing, and Slashing that is NonmagicalCold, Fire, Lightning
Monsters
Fizban's Treasury of Dragons
been known to throw caution to the wind when in pursuit of new items for my hoard.
3
No matter how old I get, I always delight in harmless pranks and tricks.
4
Iâve always been mature
locals own.
3
A moonstone dragon seeks the platinum crown of a Fey princeâand will do anything to get it.
4
A gluttonous moonstone dragon is consuming all the moonlight in a small
Monsters
Fizban's Treasury of Dragons
caution to the wind when in pursuit of new items for my hoard.
3
No matter how old I get, I always delight in harmless pranks and tricks.
4
Iâve always been mature for my age, and I can
moonstone dragon seeks the platinum crown of a Fey princeâand will do anything to get it.
4
A gluttonous moonstone dragon is consuming all the moonlight in a small forest, making the
Monsters
Princes of the Apocalypse
location. At first, effects are minor â grass turns brown, animals become listless, work and travel become very tiring. The longer Imix remains, the worse the heat becomes; after 5 days, crops
get out of its path. Wooden structures caught in the wildfire are destroyed.
Lava fountains erupt from the ground within 1 mile of Imixâs lair. Every hour, there is a ten percent;{"diceNotation
Monsters
Mordenkainen Presents: Monsters of the Multiverse
failed save, the creature is charmed by the morkoth for 1 minute. While charmed in this way, the target tries to get as close to the morkoth as possible, using its actions to Dash until it is within
failed save, the creature feels an intense urge to use its movement on each of its turns to enter the lair and to move toward the morkothâs location (the target doesnât realize itâs
Monsters
Icewind Dale: Rime of the Frostmaiden
thin cloak of mist forms around her. Blades of ice grow out of her body at odd angles, breaking off before they get too long. When she moves, her body crackles.
In this form, Auril creates weapons of
to any location on the island. If the space she chooses as her destination is already occupied, Auril appears in the closest unoccupied space to it instead.
Auril telepathically communicates with any
Gate
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence. The portal is a circular opening, which you can make 5 to 20 feet in
Ki-rin
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
world, a ki-rin chooses a similar location, such as atop a tall pinnacle or within a cloud solidified by the ki-rin's magic. When viewed from the outside, a ki-rin's lair is indistinguishable from a
creatures into its service, its lair doubles as a sacred site wherein the ki-rin not only rests, but also teaches of holy mysteries.
Inside its lair, a ki-rin has the power to conjure objects up to three
Spells
Lost Laboratory of Kwalish
You conjure a two-story tower made of stone, wood, or similar suitably sturdy materials. The tower can be round or square in shape. Each level of the tower is 10 feet tall and has an area of up to
can cast this spell again while it is active to maintain the towerâs existence for another 24 hours. You can create a permanent tower by casting this spell in the same location and with the same
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
Just as readily as they mix with each other, humans mingle with members of other races. They get along with almost everyone, though they might not be close to many. Humans serve as ambassadors, diplomats
;
Elves. âItâs best not to wander into elven woods. They donât like intruders, and youâll as likely be bewitched as peppered with arrows. Still, if an elf can get past that damned
Backgrounds
Guildmastersâ Guide to Ravnica
;elemental weapon, glyph of warding
4th
conjure minor elementals, divination, Otilukeâs resilient sphere
5th
animate objects, conjure elemental
Your spells
; did I mention focus?
2
I get really excited about my ideas and I canât wait to talk about them and start putting them into practice and tinkering with them and I want to tell you about how
Morkoth
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
energy. Each creature in that area must make a DC 17 Wisdom saving throw. On a failed save, the creature is charmed by the morkoth for 1 minute. While charmed in this way, the target tries to get as
each of its turns to enter the lair and to move toward the morkoth's location (the target doesn't realize it's heading toward a creature). The target moves toward the morkoth by the most direct route
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
wanderers keep to civilized realms, preferring to bargain instead of pursuing more dangerous methods of sating their curiosity. However, they arenât above a little discreet theft to get their claws
2
A monster
3
A lost civilization
4
A wizardâs secrets
5
A mundane item
6
A magic item
7
A location
8
A legend or tale
Tabaxi Quirks
Backgrounds
Sword Coast Adventurer's Guide
, or a less populous location, perhaps Luskan or Yartar â any place thatâs large enough to have a steady supply of potential quarries.
As a member of an adventuring party, you might find
in a situation. Never tell me the odds.
7
The best way to get me to do something is to tell me I canât do it.
8
I blow up at the slightest insult.
d6
Ideal
1
Backgrounds
Sword Coast Adventurer's Guide
agent. (For instance, consider the words âfaithâ and âfactionâ to be interchangeable.)
Your bond might be associated with other members of your faction, or a location or an
relic of my faith that was lost long ago.
2
I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.
3
I owe my life to the priest who took me in when my
Magic Items
Infernal Machine Rebuild
of the conjuration school, as follows:
1/day: conjure animals, summon lesser demons
1/7 days: conjure minor elementals, conjure woodland beings, summon greater demon
1/month: conjure elemental
, conjure fey
Wish. The Infernal Machine has the ability to bend the nature of reality, with the proper combination of controls recreating the effect of a wish spell (including all side effects). Due to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Meeting Elra The journey to Delphi Mansion can be as eventful as you wish. When the characters get within 1 mile of the mansion, they encounter a manifestation of the late Elra Lionheart. Elraâs
fall prey to the dangers of Delphi Mansion. Markos is using the book to conjure an otherworldly being not meant to exist in this world. Meanwhile, his purple-robed cultists busy themselves with eldritch
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
the characters arrive at a location marked on a map, describe it to give them a clear mental picture of the location. You can also draw what they see on paper, copying whatâs on your map while
omitting secret details. Itâs not important that your hand-drawn map perfectly match whatâs in the adventure. Try to get the basic shape and dimensions correct and leave the rest to the playersâ imaginations.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Gate 9th-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a diamond worth at least 5,000 gp) Duration: Concentration, up to 1 minute You conjure a portal linking an
unoccupied space you can see within range to a precise location on a different plane of existence. The portal is a circular opening, which you can make 5 to 20 feet in diameter. You can orient the portal in
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Gate 9th-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a diamond worth at least 5,000 gp) Duration: Concentration, up to 1 minute You conjure a portal linking an
unoccupied space you can see within range to a precise location on a different plane of existence. The portal is a circular opening, which you can make 5 to 20 feet in diameter. You can orient the portal in
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence. The portal is a circular opening, which you can make 5 to 20 feet in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, you can cast the longstrider spell on yourself at will. Turn-by-Turn Directions. You can name any location within 10 miles of your current location that is known to at least one creature also within 10
miles of that location (including you). Once you name the location, a disembodied voice heard only by you provides directions to the location by the safest, most direct route. The voice knows to
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence. The portal is a circular opening, which you can make 5 to 20 feet in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
locations are in relation to one another. While the spatial distortion can be unsettling to visitors, it affords you the following benefits as a DM: You can decide how long it takes for characters to get
from one place to the next. For example, the characters might need to travel 6 miles to get from Fort Knucklebone to Harumanâs Hill, and 60 miles to get from Harumanâs Hill back to Fort Knucklebone. If
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
First Adventure If youâre using a published adventure to launch your campaign, use the character hooks in that adventure to bring the characters from their starting location to the adventureâs action
campaign, refer to the advice in chapter 4. Keep the first adventure relatively short and simple, allowing plenty of time for the characters to get to know each other as the players roleplay. Whatâs






