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Returning 35 results for 'ghost container location'.
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Monsters
Curse of Strahd
Possession for 24 hours after succeeding on the saving throw or after the possession ends.A ghost is the soul of a once-living creature, bound to haunt a location, creature, or object from its life.Cold, Necrotic, PoisonAcid, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Ethereal Sight. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.
Incorporeal Movement. The ghost can move through other creatures and objects as if
Monsters
Storm King's Thunder
Ethereal Sight. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.
Incorporeal Movement. The ghost can move through other creatures and objects as if
object.
If it is destroyed, it re-forms after 24 hours. To truly destroy the ghost, characters must lay Eigeron's spirit to rest by killing Blagothkus.Withering Touch. Melee Weapon Attack: +5
Monsters
Curse of Strahd
Possession for 24 hours after succeeding on the saving throw or after the possession ends.A ghost is the soul of a once-living creature, bound to haunt a location, creature, or object from its life.Cold, Necrotic, PoisonAcid, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Ethereal Sight. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.
Incorporeal Movement. The ghost can move through other creatures and objects as if
Monsters
Spelljammer: Adventures in Space
Ethereal Sight. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.
Incorporeal Movement. The ghost can move through other creatures and objects as if
object.
Crew of the Last Breath. The following rules apply to Agony the ghost:
As long as the Last Breath has at least 1 hit point, the ghost can’t be permanently slain. If the ghost is reduced
Monsters
Spelljammer: Adventures in Space
Astral Existence. The apparition can exist only on the Astral Plane. If it is sent to a location not on the Astral Plane, the apparition is destroyed.
Illumination. While it has at least 1 hit point
the possession ends, the apparition reappears in an unoccupied space within 5 feet of the body. If it reappears in a location not on the Astral Plane, the apparition is destroyed. The target is immune
Magic Items
Princes of the Apocalypse
. Reducing it to 0 hit points causes it to explode instantly.
A special container can be crafted to contain a devastation orb and prevent it from detonating. The container must be inscribed with symbols
of the orb’s opposing element. For example, a case inscribed with earth symbols can be used to contain a devastation orb of air and keep it from detonating. While in the container, the orb thrums
Monsters
Bigby Presents: Glory of the Giants
Awakening of the Scion. The cradle is a container for the scion of Memnor. When the cradle drops to 0 hit points, its body dissipates into cloud wisps. The scion instantly appears in the space the
an overwhelming compulsion to leave an offering worth at least 5 gp stashed in an out-of-the-way place. Cloud giants within 6 miles of the cradle or scion immediately sense the location of this gift
Magic Items
Tasha’s Cauldron of Everything
Beast
Wraith
3
Broken One
Banshee
4
Darklord
Vampire
5
Donjon
Mummy
6
Executioner
Death knight
7
Ghost
Ghost
8
Horseman
Mummy lord
9
Innocent
Ghost
random location within 10d10 miles of you and terrorizes the living. Until the released soul is destroyed, it gains the benefit of a weal from the deck’s Twist of Fate property, and both you and the
Monsters
Domains of Delight: A Feywild Accessory
location in that domain.
Legendary Resistance (3/Day). If Yarnspinner fails a saving throw, he can choose to succeed instead.
Spider Climb. Yarnspinner can climb difficult surfaces, including upside down
and is obsessed with stories. In fact, he has amassed quite a collection of storybooks, which he keeps in silk sacks for easy transport.
When Yarnspinner dreams, he projects a harmless, ghost-like
Monsters
Quests from the Infinite Staircase
Dimensionally Bound. Nafas can’t leave the Infinite Staircase or be trapped within a container (such as an Iron Flask). Attempts to transport Nafas to another plane are wasted.
Last Wish. When
":"roll", "rollAction":"Last Wish"} days, regaining all his hit points and appearing in a random safe location on the Infinite Staircase.
Legendary Resistance (5/Day). If Nafas fails a saving throw
Monsters
Princes of the Apocalypse
":"roll","rollAction":"Destruction Chance"} that any container of fluid held or carried by an affected creature (for example, a magic potion) is destroyed.
Regional Effects
The region containing an
location. At first, effects are minor — grass turns brown, animals become listless, work and travel become very tiring. The longer Imix remains, the worse the heat becomes; after 5 days, crops
Ghost
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Ethereal Sight. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.
Incorporeal Movement. The ghost can move through other creatures and objects as if
","rollType":"damage","rollAction":"Withering Touch","rollDamageType":"necrotic"} necrotic damage.
Etherealness. The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on
spells
You attempt to reactivate a dormant gate, portal, or Teleportation Circle by infusing it with magical energies. This spell must be cast twice, once at each location the portal connects. While the
interdimensional opening.
You must make a Charisma saving throw against a DC determined by the GM and varying depending on the location and nature of the portal. In the Abomination Vaults, the DC is 10
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Netherskull with haste, combat it, and allow Fidelio to deal the death blow to it. The ghost knows the location of the death tyrant’s lair (area 39c) but doesn’t know how to open the doors that lead to it
partially destroyed chambers (see area 16).
Peeling Paint. The vibrant green paint that once adorned the walls has mostly peeled off from the chasm’s extreme heat.
Ghost. As one or more characters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Netherskull with haste, combat it, and allow Fidelio to deal the death blow to it. The ghost knows the location of the death tyrant’s lair (area 39c) but doesn’t know how to open the doors that lead to it
partially destroyed chambers (see area 16).
Peeling Paint. The vibrant green paint that once adorned the walls has mostly peeled off from the chasm’s extreme heat.
Ghost. As one or more characters
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Across the Llanos Long ago, Nene traveled across the grasslands of Atagua, known as the Llanos, with Yarana. He knows the location of the secret gateway that leads from Atagua to the Ghost Orchid
accurate and eventually lead to the Feywild portal. Provided the characters follow Nene’s directions, the journey from the sugar mill to the Ghost Orchid Tepui portal passes through El Caparazón, over the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
location. If the characters kill the slug creature in area 24, the ghost is laid to rest, and the characters receive XP as though they had defeated the ghost in combat. Treasure. When the ghost is laid to
used for deep-sea salvaging in shark-infested waters. It was also used by the captain to torture and drown prisoners. If a living creature touches the cage, a neutral merfolk ghost materializes inside
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Across the Llanos Long ago, Nene traveled across the grasslands of Atagua, known as the Llanos, with Yarana. He knows the location of the secret gateway that leads from Atagua to the Ghost Orchid
accurate and eventually lead to the Feywild portal. Provided the characters follow Nene’s directions, the journey from the sugar mill to the Ghost Orchid Tepui portal passes through El Caparazón, over the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
location. If the characters kill the slug creature in area 24, the ghost is laid to rest, and the characters receive XP as though they had defeated the ghost in combat. Treasure. When the ghost is laid to
used for deep-sea salvaging in shark-infested waters. It was also used by the captain to torture and drown prisoners. If a living creature touches the cage, a neutral merfolk ghost materializes inside
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Ghost A ghost is the soul of a once-living creature, bound to haunt a specific location, creature, or object that held significance to it in its life. Unfinished Business. A ghost yearns to complete
some unresolved task from its life. It might seek to avenge its own death, fulfill an oath, or relay a message to a loved one. A ghost might not realize that it has died and continue the everyday
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Ghost A ghost is the soul of a once-living creature, bound to haunt a specific location, creature, or object that held significance to it in its life. Unfinished Business. A ghost yearns to complete
some unresolved task from its life. It might seek to avenge its own death, fulfill an oath, or relay a message to a loved one. A ghost might not realize that it has died and continue the everyday
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, Ulrich’s ghost points the characters to the treasure’s true location, saying these words as it fades away: “Travel west. Two hundred paces from the mansion lies a monument to my folly and the treasure you
Ulrich, haunts the ruin as a ghost. If the characters search the mansion, the ghost appears before them: A ghost takes shape in the fog, assuming the form of a giant of a man, his features mutilated
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, Ulrich’s ghost points the characters to the treasure’s true location, saying these words as it fades away: “Travel west. Two hundred paces from the mansion lies a monument to my folly and the treasure you
Ulrich, haunts the ruin as a ghost. If the characters search the mansion, the ghost appears before them: A ghost takes shape in the fog, assuming the form of a giant of a man, his features mutilated
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
following stat blocks in the Monster Manual or on D&D Beyond: Black Pudding Commoner Crawling Claws, Swarm of Cultist Fanatic Flameskull Ghast Gravecaller Ghost Ghoul Mummy Silver Dragon Wyrmling
Skeleton Skeleton, Flaming Specter Wraith Zombie Zombie, Ogre Key NPCs Name
Role
Stat Block
Location
Akira Norixius Fanatically devout dragonborn cultist Cultist Fanatic (Medium, Chaotic Evil
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
following stat blocks in the Monster Manual or on D&D Beyond: Black Pudding Commoner Crawling Claws, Swarm of Cultist Fanatic Flameskull Ghast Gravecaller Ghost Ghoul Mummy Silver Dragon Wyrmling
Skeleton Skeleton, Flaming Specter Wraith Zombie Zombie, Ogre Key NPCs Name
Role
Stat Block
Location
Akira Norixius Fanatically devout dragonborn cultist Cultist Fanatic (Medium, Chaotic Evil
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
murdered him. If the characters disturb Eigeron’s body or come within 10 feet of it, the giant’s ghost rises up from the corpse (see “Eigeron’s Ghost”). The dead giant wears a golden breastplate (see
are impressive and harmless. The lights in their lanterns are created by continual flame spells. Eigeron’s Ghost Like many giants before them, Eigeron and his father, Blagothkus, came to the Eye of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Ghost Orchid Tepui before opening into a larger chamber. Read the following description when the characters enter the cavern: Glowing crystals speckle this cavern’s walls like stars in the night sky
Ghost Orchid Tepui. Pool. The pool is the source of the tainted mist. Air from deeper in the cavern blows the mist rising from the pool outside. Any creature that enters the pool must succeed on a DC 18
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
murdered him. If the characters disturb Eigeron’s body or come within 10 feet of it, the giant’s ghost rises up from the corpse (see “Eigeron’s Ghost”). The dead giant wears a golden breastplate (see
are impressive and harmless. The lights in their lanterns are created by continual flame spells. Eigeron’s Ghost Like many giants before them, Eigeron and his father, Blagothkus, came to the Eye of
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
), a dead-eyed ogre zombie, and a tiefling ghost named Agony; see Boo’s Astral Menagerie for vampirate stat blocks. The following rules apply to Agony the ghost: As long as the Last Breath has at least
1 hit point, the ghost can’t be permanently slain. If the ghost is reduced to 0 hit points and the ship has at least 1 hit point, the ghost re-forms 24 hours later in the ship’s cargo hold with all
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Ghost Orchid Tepui before opening into a larger chamber. Read the following description when the characters enter the cavern: Glowing crystals speckle this cavern’s walls like stars in the night sky
Ghost Orchid Tepui. Pool. The pool is the source of the tainted mist. Air from deeper in the cavern blows the mist rising from the pool outside. Any creature that enters the pool must succeed on a DC 18
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
), a dead-eyed ogre zombie, and a tiefling ghost named Agony; see Boo’s Astral Menagerie for vampirate stat blocks. The following rules apply to Agony the ghost: As long as the Last Breath has at least
1 hit point, the ghost can’t be permanently slain. If the ghost is reduced to 0 hit points and the ship has at least 1 hit point, the ghost re-forms 24 hours later in the ship’s cargo hold with all
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
cold. Step 4. Bookmark the following stat blocks in the Monster Manual or on D&D Beyond: Frost Giant Ghost Mephit, Ice Priest Remorhaz, Young Shield Guardian Troll White Dragon, Adult Winter Wolf
Wyvern Animals: Mammoth Rhinoceros Key NPCs Name Role Stat Block Location Aerstigga Giant seeking to ally with Challidax Frost Giant D16 Ardrandal and Forstrorri Giants loyal to Ralvald Frost
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Crew of the Sea Ghost Aside from Captain Sigurd “Snake Eyes” (pirate captain; see appendix C), the crew of the Sea Ghost consists of the following members: Bloody Bjorn, a pirate first mate (see
disclose the whereabouts of the secret cache of weapons and the fact they were to deliver these arms to the lizardfolk. They do not know the exact location of the rendezvous point, only that it is about
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
cold. Step 4. Bookmark the following stat blocks in the Monster Manual or on D&D Beyond: Frost Giant Ghost Mephit, Ice Priest Remorhaz, Young Shield Guardian Troll White Dragon, Adult Winter Wolf
Wyvern Animals: Mammoth Rhinoceros Key NPCs Name Role Stat Block Location Aerstigga Giant seeking to ally with Challidax Frost Giant D16 Ardrandal and Forstrorri Giants loyal to Ralvald Frost
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
appearance that resembles its former self, but with eyes that glow. A starlight apparition is different from a ghost. While a ghost is doomed to haunt the place where it died until some promise or goal it
Astral Existence. The apparition can exist only on the Astral Plane. If it is sent to a location not on the Astral Plane, the apparition is destroyed.
Illumination. While it has at least 1 hit point






